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- JacksHereR
@Spurgy 777 hmm yeh you might have a point, I'm guessing where my wheels are even when I'm in control.
"Completely different approach to T4" Okay.
Demo-runs are often just clean, tidy laps. but not one of the fastest...they are just there to show the majority of people a decent lap. So you can't take that as an example for setting track limits.
But it's far worse than that as you are both claiming that the track limits PD actually meant to implement are the white lines, and as has already been pointed out that would mean they got it wrong on practically 100% of corners. So not only are you saying that the penalty system between track limits, wall riding and collisions should all be equally broken, you're saying that the track limits are far far more broken than both of the other two
If you feel the abuse of track limits on sector 1 Nurb GP, (turns 2, 3, and 4) is fine, then that's your perogative.
I disagree.
That's it.
That's all I've said.
Happy to hold a little integrity, than go balls out.
Whatever helps you sleep, I suppose.It certainly takes more integrity/pride to be slower,
I like how your analysis of a hidden meaning of narrated track runthroughs are "official facts" of PD's intentions; but analyzing PD's actual consistent actions regarding track boundary placement and the enforcement therein since the beginning of GT Academy (meaning since before GT5 even came out) is "pure speculation".Please reveal your inside of PD source that can confirm their intentions are entirely different from the only information they have publicly shown that actually gives any sort of insight into their intentions other than pure speculation by people that play the game and have nothing to do with what goes on within the company.
So why not show a clean tidy lap using the games track limits if those limits are actually where PD intended for the players of the game to use as the actual surface to race on rather than the actual track as the video shows?
Again you somehow know more about what the intentions of PD may be than what they are apparently showing their intention to be with their own in game videos?
Please reveal your inside of PD source that can confirm their intentions are entirely different from the only information they have publicly shown that actually gives any sort of insight into their intentions other than pure speculation by people that play the game and have nothing to do with what goes on within the company.
Granted the lap times using the videos limits can well be improved upon with later braking, faster mid corner and corner exit speeds but to run a faster lap does not necessarily mean that not using the designated Tarmac surface is what is intended by the game to do.
My argument is that the position of so many is this is what is allowed as PD intended or there would be a penalty.
The only proof of any kind that perhaps shows PD'S intentions is the only indicators of such as released by PD and that would be the narrated videos in the circuit experience that from PD is apparently to show the proper way to run a circuit.
Within those videos it is apparent the laps are being run with 2 tires remaining on the Tarmac in all cases so your argument that allowing off tarmac racing is the intention of PD rather than a proven time and time again broken penalty system within the game is what makes zero sense as compared to the actual facts and not purely speculation of a games users.
Show me any official from PD produced game related content that supports completely leaving the designated racing tarmac is a proper intended way of racing as defined or supported by PD.
I can show you videos from PD that support my position as being more than personal opinion or speculation can you do the same?
Until you can do so perhaps you should accept your position is based off of opinion only and everyone has one of those as well as other things while the presented facts from the game company that are to my knowledge the only official facts available on this matter show a different position.
I am waiting for you to show me your official proof from PD.
That sounds like an excuse.
It is possible to get into the top 10 without corner cutting like T4 at Lago Maggiore. I did that not just once and i'm not the best driver around. I even did that on the same day ZZZ_pt did his lap which started this thread.
The guidance laps are a smooth, clean lap approach which will help a relative beginner to achieve a gold time on the circuit experience challenges without the risk of instability that comes with riding the kerbs.So why not show a clean tidy lap using the games track limits if those limits are actually where PD intended for the players of the game to use as the actual surface to race on rather than the actual track as the video shows.
Those tracklimits are ridicilous and PD needs to correct them. Untill that moment some people are going to explore them. Which is pretty damn strange of PD since in real life it is impossible to have a perfect track limit system where in games this is the easiest thing ever.
Conclusion: not many seem to notice that we all agree here.
As you read through this entire thread you see quite a few post that seem to present the attitude or deduction that these track limits and corner cutting are how PD intended the game to be played or the track limits would not be set as they are.
As far as anyone knowing what PD's intentions were or are would it not be best to examine the information released from PD regarding the best proper racing lines for or on a circuit to get a more realistic idea of PD's actual intentions as they do actually do so within the game?
The in game circuit experience section is a series of videos designed to teach a racer the tracks layout and the fastest bet way to negotiate each sector and corner of the circuit.
These video's in my opinion are also teaching players new to the game or franchise as to what is deemed acceptable in the terms of racing on each circuit and corner.
I went back and watched all of the in game associated video's for both Lago Maggiore and for the Nubergring GP circuit with the associated narration approved by PD prior to the games release.
In not one of those videos in ANY corner did the video ever show a car not having a minimum of two wheels on the actual track racing tarmac surface on any inside radius corner showing cutting the tracks length or original circuits design by leaving the designated tarmac surface.
As far as what PD has intended is better stated by what they themselves have released in game showing the proper line and way for racing each circuit and corner at maximum pace.
Using that information released and shown in game by PD themselves would go further to suggest that the current corner cutting is not an intended game design but more so an exploit of the games lack of proper application and coding of the penalty system for not assessing a penalty or invalidating a lap for taking such a line on the tracks in game.
I am in belief if this was an intended action or allowance of such laps being an expected faster way around a circuit they would have demonstrated these lines in their videos showing the fast and proper way to drive a track.
Harder to say that PD intended otherwise when a proper lap is plainly shown with complete narration as to how to drive the circuit straight out of the horses mouth.
So why not show a clean tidy lap using the games track limits if those limits are actually where PD intended for the players of the game to use as the actual surface to race on rather than the actual track as the video shows?
Again you somehow know more about what the intentions of PD may be than what they are apparently showing their intention to be with their own in game videos?
Please reveal your inside of PD source that can confirm their intentions are entirely different from the only information they have publicly shown that actually gives any sort of insight into their intentions other than pure speculation by people that play the game and have nothing to do with what goes on within the company.
Granted the lap times using the videos limits can well be improved upon with later braking, faster mid corner and corner exit speeds but to run a faster lap does not necessarily mean that not using the designated Tarmac surface is what is intended by the game to do.
My argument is that the position of so many is this is what is allowed as PD intended or there would be a penalty.
The only proof of any kind that perhaps shows PD'S intentions is the only indicators of such as released by PD and that would be the narrated videos in the circuit experience that from PD is apparently to show the proper way to run a circuit.
Within those videos it is apparent the laps are being run with 2 tires remaining on the Tarmac in all cases so your argument that allowing off tarmac racing is the intention of PD rather than a proven time and time again broken penalty system within the game is what makes zero sense as compared to the actual facts and not purely speculation of a games users.
Show me any official from PD produced game related content that supports completely leaving the designated racing tarmac is a proper intended way of racing as defined or supported by PD.
I can show you videos from PD that support my position as being more than personal opinion or speculation can you do the same?
Until you can do so perhaps you should accept your position is based off of opinion only and everyone has one of those as well as other things while the presented facts from the game company that are to my knowledge the only official facts available on this matter show a different position.
I am waiting for you to show me your official proof from PD.
Using the kerbs, while completely legal (see my post on p.12) isn't appropriate for many cars. Even within GT3, the McLaren is upset much more by bumps and kerbs than the AMG GT or Aston. As you play more, you find which lines best suit each car and how hard you can push them on each corner.
There is no easy answer...
I like how your analysis of a hidden meaning of narrated track runthroughs are "official facts" of PD's intentions;
I’m not sure what shortcuts you mean when you talk about Trial Mountain?I have a feeling that when they release a new version of Deep Forest and Trial Mountain, that they'll either wall them up or penalize those who use those 20 year old shortcuts.
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You again just give more to the reasoning that I so staunchly stick to my viewpoint as to why such limits should not be allowed in the game. That is one of advantages given for one gamer over another gamer within a specific competition.
In your example the AMG or Aston driver are then by definition actually using an exploit available to them but not the McLaren driver as the driver of the Mclaren cannot leave the designated track surface of the tarmac with the same amount of success as the other cars you mentioned.
Being that all cars can reasonably expect full performance of their vehicle on the tarmac surface even though one vehicles advantage may be in a different area of the track then performance of such cars is deemed equal by the BoP class standards.
When one vehicle though uses those same difference in traits to run a racing line and to access racing on surfaces which totally leave the designated tarmac of the racetrack therefore changing the course layout and possibly artificially straightening out a turn more than intended by the designated course design therefore raising the speed attained within that sector , shortening the length of the lap from the length that would be run how does
that not become an exploit because that same advantage is not given to the McLaren driver as his vehicle does not by design allow the same off track excursion with the same results?
Needing to pick a different car so that it is possible to compete on the same circuit because of people using an exploit is not a lot different than needing to use the Megaine or the Beetle is races if you really wanted to be competitive in the race and was an mistake or exploit available that PD did eventually fix.
Your photo clearly shows a car with two wheels remaining on the tarmac of the actual designated racing surface.
PD may never change this but it still does not make it the correct path to follow within the game as it does not accurately reflect the fastest lap times available on any given circuit, only the fastest lap time leaving the circuit completely where it is convenient and not picked up by a broken penalty system.
Different cars behave differently. The McLaren is less prone to understeer than the Aston so pick the one that suits how you drive. The McLaren can use the kerbs, but you have to be aware that it can become unsettled more easily than others. The actual issue is that you're not allowed to tune the cars in Sport mode, as softening off the suspension a touch would probably help the McLaren.In your example the AMG or Aston driver are then by definition actually using an exploit available to them but not the McLaren driver as the driver of the Mclaren cannot leave the designated track surface of the tarmac with the same amount of success as the other cars you mentioned.
Being that all cars can reasonably expect full performance of their vehicle on the tarmac surface even though one vehicles advantage may be in a different area of the track then performance of such cars is deemed equal by the BoP class standards.
When one vehicle though uses those same difference in traits to run a racing line and to access racing on surfaces which totally leave the designated tarmac of the racetrack therefore changing the course layout and possibly artificially straightening out a turn more than intended by the designated course design therefore raising the speed attained within that sector , shortening the length of the lap from the length that would be run how does
that not become an exploit because that same advantage is not given to the McLaren driver as his vehicle does not by design allow the same off track excursion with the same results?
This is the run to the start/finish at Silverstone. What you need to acknowledge is that, while this car would now be subject to a penalty for that left rear, the "actual designated racing surface" extends right out to the left-hand side of the red and white area, the green section being considered 'grass'. In the photo, the left front tyre is also legally within - and judging by the angle of its slide, was always within - the legal width of the track.![]()
Your photo clearly shows a car with two wheels remaining on the tarmac of the actual designated racing surface.
PD may never change this but it still does not make it the correct path to follow within the game as it does not accurately reflect the fastest lap times available on any given circuit, only the fastest lap time leaving the circuit completely where it is convenient and not picked up by a broken penalty system.
I’m not sure what shortcuts you mean when you talk about Trial Mountain?
Interesting. Hidden from who?hidden track limits
All I can say I have seen nothing else that PD has released publicly or announced in game that contradicts such as that being PD's official opinion on a properly run race lap and that section covers every course and corner in the game.
Those laps are not the best reference for braking, decelerating, accelerating or turning. Why would they be for the driving line?
"Why can't I win with Ken? I followed the flowchart exactly."In your example the AMG or Aston driver are then by definition actually using an exploit available to them but not the McLaren driver as the driver of the Mclaren cannot leave the designated track surface of the tarmac with the same amount of success as the other cars you mentioned.
The guidance laps are a smooth, clean lap approach which will help a relative beginner to achieve a gold time on the circuit experience challenges without the risk of instability that comes with riding the kerbs.
Using the kerbs, while completely legal (see my post on p.12) isn't appropriate for many cars. Even within GT3, the McLaren is upset much more by bumps and kerbs than the AMG GT or Aston. As you play more, you find which lines best suit each car and how hard you can push them on each corner. The fastest line - the one with which you can carry the most speed through and out of the corner - often extends out onto the kerbs. Once you've run hundreds of laps and figured out these limits, it's fairly easy to go back and absolutely destroy the gold times that the videos are demonstrating.
The track limits on the OP are not ridiculous. With the exception of taking a bit of grass on T1, the only issue on that lap was the deep cut across T4. Kerbs are there to be used, in game and in real life - see MSA Guidance Note on Track Limits.
I think he means this part..
I think the issue comes with examples like T4 and the banked hairpin at Magggiore where there's a red and white kerb, but within that is a surface other than grass. Does that count as even more kerb? Can you use that area right up to the wall? In the game, as in real life, there are situations that need organiser discretion in interpreting and applying the rules. In those situations, how do we find the limits? We push further and further until the Clerk of the Course says no!Thanks for posting MSA Notes with the photos of acceptable/unacceptable cutting examples. That should be the basis for penalty/invalid laps in GT sport and other racing games. If that was the case top times would be quite a bit slower at most tracks.
I think he means this part..
Sorry but no. It can in no way be the players problem that the track limits are where PD set them up. Interlagos have very harsh limits on the straight, no complaints about those limits because that's how they set them up. If PD decides to tighten up some corners zero complaints as well. But right now you download the best q lap, watch where the limits are and go out there and use the track to its LIMITS.