It is the third day out of four of the beta, and I can safely say one thing about this game...
This game is absolutely insane, just like traditional
Trackmania. It may not have some of the features that made the PC version so popular, but it's delightful to see that such a great series returns to the console pleb while not changing the formula at all. The style harks back to the '90s, back in the days where games like
Ridge Racer and
Daytona USA dominated the racing genre. The four venues are all equally fun and all have their main attractions - Canyon is twisty and all over the place, with epic banks and tight, winding roads; Valley has a definite rallycross vibe with massive jumps, tricky corners and all kinds of obstacles; Stadium has its tried-and-tested formula unchanged, with numerous kinds of roads to traverse which make it the most flexible of the four venues; and Lagoon - my personal favorite - has anti-gravity tracks a la
Mario Kart 8, and considering how crazy most
Trackmania circuits can be, it's a very welcome addition.
The car customization is frankly solid, with numerous combinations between liveries, logos, numbers and finishes; the music department is worth mentioning as well thanks to the great playlist the game offers - there are all kinds of electronica with music from labels such as Fool's Gold, Ed Banger, Turbo, Boysnoize Records and Monstercat (*fangasm intensifies*), which further enhance the game's colorful yet classy personality - and the "systemic music" feature gives every race its own personality with the background music changing to the race's pace.
The track editor, easily the series's main selling point, is as solid as it has always been - with three levels of customization depth - Beginner, Standard and Advanced (which isn't available in the beta) - as well as a random track generator. Unlike the PC games, however, you have a "construction budget", but it's not terribly restrictive. It takes time to get the hang of the track editor's controls - it's surely no keyboard! - but once you do you're able to make some truly stellar creations.
Unfortunately, I cannot judge the local multiplayer aspect as of yet, since it isn't available in the beta, but from what I've seen, the "hot seat" local multiplayer from the PC games makes a triumphant return - and that Double Driver mode looks like rage-inducing fun - looking forward to trying it out in some Valley tracks, it's going to be the wildest rally ever!
Overall, this game is an excellent effort to bring the mindless fun, brutal pace, massive customization, and the "just-one-more-go-before-I-go-to-bed" gameplay of the
Trackmania series to PS4 and Xbox One. Can't wait for the full release! ...Even though
Driveclub's DLCs and the
Forza 6 Porsche Expansion will take up most of my free time during Easter; I think I'll wait before getting
TM Turbo because of this - but that
won't mean I won't buy this game.