Tracks you don't want to be in GT6

  • Thread starter karelpipa
  • 153 comments
  • 8,415 views

(multiple choice possible!) Which tracks you don't want to see in GT6?

  • Autumn Ring

    Votes: 6 10.5%
  • Autumn Ring Mini

    Votes: 10 17.5%
  • Cape Ring Full Course

    Votes: 27 47.4%
  • Cape Ring Inside

    Votes: 16 28.1%
  • Cape Ring North

    Votes: 20 35.1%
  • Cape Ring Periphery

    Votes: 17 29.8%
  • Cape Ring South

    Votes: 17 29.8%
  • Clubman Stage Route 5

    Votes: 9 15.8%
  • Deep Forest

    Votes: 7 12.3%
  • Eiger Nordwand Short Track

    Votes: 7 12.3%
  • Grand Valley East Section

    Votes: 6 10.5%
  • Grand Valley Speedway

    Votes: 7 12.3%
  • High Speed Ring

    Votes: 6 10.5%
  • London

    Votes: 14 24.6%
  • Madrid

    Votes: 11 19.3%
  • Madrid Mini

    Votes: 13 22.8%
  • Rome

    Votes: 5 8.8%
  • Special Stage Route 5

    Votes: 7 12.3%
  • Special Stage Route 7

    Votes: 22 38.6%
  • Special Stage Route X

    Votes: 18 31.6%
  • Tokyo Route 246

    Votes: 6 10.5%
  • Trial Mountain

    Votes: 5 8.8%
  • (Rally) Chamonix Main

    Votes: 13 22.8%
  • (Rally) Chamonix East

    Votes: 12 21.1%
  • (Rally) Chamonix West

    Votes: 12 21.1%
  • (Rally) Chamonix Mini

    Votes: 12 21.1%
  • (Rally) Eiger Nordwand G Trail

    Votes: 11 19.3%
  • (Rally) Eiger Nordwand K Trail

    Votes: 11 19.3%
  • (Rally) Eiger Nordwand W Trail

    Votes: 11 19.3%
  • (Rally) Toscana

    Votes: 14 24.6%

  • Total voters
    57
  • Poll closed .
Agreed that none should be removed when they could actually be in the game.

However, ignoring that, Cape Ring (all layouts) is my number one. I think it's really unfortunate, PD probably put a lot of work in that track and some of us (quite a few I think) just hate it.
SSR7, I rarely use this track but I don't despise it as I've never been "forced" to race on it.

That's exactly the track I was going to mention. It makes me remember why I never chose it in GT4. It's like you say, "a lake of tarmac." Finding the right racing line is extremely tricky, and figuring out what's track and what's not is a pain if you're not used to it. 80's Fuji was one of my favorite tracks. I just wished they brought it back.
Yep, agreed, the 80's Fuji track was one of my favourite tracks in that game while the current layout with all the tarmac is a downer. I don't want any of the real tracks removed though, the more the better.

Route X - Obviously. . .
SSR7 - To long and to boring.
Eiger Nordwand - Never liked that track, and never raced on it exept for the races required.
Suzuka - I know its world famous race track, but I just really hate it, and always seem to mess up racing on this track.
Route X is still interesting as it has a purpose; it's good for testing and statistics. Of course you are entitled to your own opinion. :)
 
Grand Valley S / East '10: A technical mess, too many angular corners. Bring back the GT1 or 3 version!
Eiger Nordwand : No PD, you can't replace Grindelwald with this crap.
Rome Circuit '10 : No PD, just no. Get rid of this crap and bring back the old one.
 
At the end it all depends on the selection of cars. Remember that there is only like three turns were you have to slow down, which is basically the only opportunity that you have to overtake. The rest is all a massive "straight" in which the car with the higher top speed ends up winning no matter what.

The driver who tunes his car better has a better chance of winning, that goes for every track. Besides, the host can just limit car selection to a group of closely match cars, like NASCAR.

There is also the option to use GT's insane draft that pretty much balances out top speeds unless someone falls far behind. When that fails, you have boost.
 
They were more popular early on. A lot of "Like the Wind" style races, and I honestly think that SS7 is by far the best track for that event. By far. What is a true shame is that when the track was popular, drafting was game breakingly bad.

Mostly though, I find it very interesting for taking high powered road cars out for free run. Graphics shouldn't be a prime focus for video games, but cockpit view on SS7 was a nice treat.

I have to agree with you SS7 is a fine track with the right cars :).

The only tracks I dislike area eiffiel and Mt Aso cause the TT annoyed me :).

On the other hand the Spa Fracrochamp track is so good its now my favorite IRL track after fuji.
 
Akbar2k7
I have to agree with you SS7 is a fine track with the right cars :).

The only tracks I dislike area eiffiel and Mt Aso cause the TT annoyed me :).

On the other hand the Spa Fracrochamp track is so good its now my favorite IRL track after fuji.

I wish they would get rid off eifel and mt aso and keep the other tracks and my favorite iRL tracks is twin ring Motegi and nurburgring
 
I want ALL the tracks from all the Gran Turismos in GT6, even that annoying Complex String.

So, no tracks for me either.
 
I like all the tracks in GT5 but we need old tracks from GT3 or TG4.
Special Stage Route X is just good. Example for nascar.
 
I would say either remove ssr7 and x or do something with them like on ssrx they have the accel times, they should include a online leader-board for fastest times for each car class or pp class ex 400pp or like Evo sti class, pro street mod or high mod class, etc or the should put a drag tree on the track since the majority of people drag race and more people would if we didn't have to rely on some1 ghosting or going on time
 
Heres an idea

Instead of removing tracks how about improving them? PD is known for improving/changing original courses.

Add a pitlane to SSR7. Give it some braking markers . Give it a daytime option

Remove the jump on Cape Ring and shorten it, perhaps get rid of the big loop.

No need to remove them completely when they can be improved
 
Fuji is really the only one I don't want. Sure, I don't like GVS, but that doesn't mean I want it out. It is a classic track and will never go away.
 
Fuji is really the only one I don't want. Sure, I don't like GVS, but that doesn't mean I want it out. It is a classic track and will never go away.

I love Fuji but it would be nice to have events at all the Fuji layouts (80's, 90's etc). Especially when making era-specific events (e.g. Japanese 80's). La Sarthe would be another example (Group C with no chicanes down Mulsanne).
 
I love Fuji but it would be nice to have events at all the Fuji layouts (80's, 90's etc). Especially when making era-specific events (e.g. Japanese 80's).

I hate to turn this into a wishlist-type thread, but yes please to the post above! The 80's-90's layouts are leaps and bounds better than the current layout.

OT: I hate Cape Ring, but I don't think there's any sense in not using a track that's already been modeled for current-gen consoles.
 
Heres an idea

Instead of removing tracks how about improving them? PD is known for improving/changing original courses.

Add a pitlane to SSR7. Give it some braking markers . Give it a daytime option

Remove the jump on Cape Ring and shorten it, perhaps get rid of the big loop.

No need to remove them completely when they can be improved

I think they should try to combine SSR 7 + SSR 5. And bring back SSR 11 and combine that with SSR7 and SSR 5 as well.
 
I want to see all of them... though I want some of them updated as well:

SSR7: New backdrop instead of those constant noise barriers
Cape Ring: Remove the jump, it's not a rally track.
 
Remove SSR7 and SSRX. Replace them with the original Test Course.

Cape Ring just needs improvement. Remove both the jump and the loop (keep the turn banked, however), and you have a great track.
 
Hello, for me it would be these:

Special Stage Route X - Too long thus boring, old GT1/2 Test Course was more than enough for slipstream racing and/or testing, plus the crazy camber in corners!
Special Stage Route 7 - Too long, boring, layout is awfull, no pits, no environment apart from annoying fireworks.
Eiger Nordwand - Too narrow, boring layout, no run-off areas.
London - Too narrow, no pits, too short for such a nice city.

EDIT:
Cape Ring - Totally forgot on the most hideous track in GT5. I mean the loop on race track is too much. Track feels like its from Burnout or NFS. Other corners are very repetitive. (left-right-left-right)
BUT i think inside version is its name, this can stay as a stand alone track in different environment.
All rally tracks which are not point-to-point

I can only agree with Route X. Route 7 because we need at least ONE track where you can max out your car for 10 seconds, plus in some respects Route 7 actually has corners, no matter how easy and unnoticeable they are.

Too narrow is not an excuse for a track to be omitted. I like narrow tracks, give me more of a challenge for overtaking and tight corners. And Cape Ring is a favourite of mine. It's unique and you say it's very repetitive? So is Cote d'Azur but I don't see that being mentioned. Better to include all of them, give people a choice, instead of catering to a specific number of people.

They just need to modify some tracks. Remember in GT4 SSR5 has billboards and lights everywhere, and GT5 almost none? Bring them back! And for Cape Ring just remove the jump. Improve the lighting on London. Ta-da! Great tracks for everyone!
 
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Just to ask again- do you not want certain tracks because you're not good at them, or because they aren't good tracks at all? I go back to my complaining of the Nürburgring Nordschleife and the Nürburgring courses that use the Nordschleife. I know I'm going to be looked at poorly just because I'm not giddy and happy racing that track, but I know there are many others who do enjoy racing the course. You can't please everyone. I respect the Nürburgring Nordschleife; I just don't like racing it because I'm pathetic there. But just because I don't like racing a certain track doesn't mean it has no place in a racing game. One can always improve at any course one is not good at. But again... do you not want certain tracks because you aren't good at them or because they just aren't that good?
 
I'm actually surprised at such a question. For each iteration of a game, there should never be removals, only additions.

I love the SSR tracks and I'm thinking people who played Tokyo Xtreme Racer like myself, appreciate SSR7, tunnels, rainbow bridge, yeah! Connecting all the SSRs would be a dream, as a matter of fact, I wish they would add the whole Shutoku highway system, since Genki is not utilizing its resources as they have it all mapped out already.

SSRX shows me how great PD can be with tracks, the sheer amount of details for a "test" track is astounding, especially at night. Maybe I'm in the minority who parks the car and goes into photo mode on the track to "look around".
 
I'm actually surprised at such a question. For each iteration of a game, there should never be removals, only additions.

I love the SSR tracks and I'm thinking people who played Tokyo Xtreme Racer like myself, appreciate SSR7, tunnels, rainbow bridge, yeah! Connecting all the SSRs would be a dream, as a matter of fact, I wish they would add the whole Shutoku highway system, since Genki is not utilizing its resources as they have it all mapped out already.

SSRX shows me how great PD can be with tracks, the sheer amount of details for a "test" track is astounding, especially at night. Maybe I'm in the minority who parks the car and goes into photo mode on the track to "look around".

What's to look at? Most of it is copy/paste copy/paste all the way down.
 
Then where we gonna go to do 300+ mph??

A New Test Course, maybe??? Bigger than GT3-4 version, but not as big as Route X...

The thing is, Route X is so gigantic it gets boring pretty fast... well, that's what I feel about it... :indiff:
 
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This thread is a mini snapshot of what's so frustrating about PD- they don't listen to the fans at all and waste their extremely limited resources on silly and trivial tasks.

Because as we all know, GT5's track list is riddled with nonsensical selections and it snubs many highly-requested tracks, but at least PD had the chance to right the ship during the DLC process-- and for a while-- they did. Spa was what the fans were waiting for and PD delivered. Beautiful.

But then the next track DLC came along. Enter Route X-- an 18 mile behemoth of a track that serves as the poster child for PD's mismanagement of time and resources. Simply put, Route X is overkill. All the fans were requesting was a simple drag strip that could be used to do top speed runs, but PD didn't listen and apply themselves to the task correctly, and as a result, we have a track that PD clearly spent too much time on (it's evident in the sheer amount of detail all over the track) that a large portion of the fanbase doesn't even like! Where's the sense in that?

And please don't misunderstand this post, because I do fully want Route X to return for the simple reason that there's no point in not using a track that has already been modeled to a current-gen standard. But Route X still frustrates me because it could have been so much less time-consuming. And again, I have to ask why a company like PD would squander what little resources they have on something that a large portion of the fanbase doesn't even like!

/rant
 
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I don't want ovals. A few wouldn't hurt, but we already had that. We don't need any more. One oval to maybe a couple dozen road courses (unique locations, not counting track variants) seems about right. If we want to add another oval, it should come after twenty or more new road course locations.

Also, get rid of Tsukuba, the tiny, lame, back-yard ma-and-pa hick track wherewith someone paved some of their back yard and set up some bleachers around it. Twin Ring Motegi, and all of its stale lifelessness can go, too.
 

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