Tracks you don't want to be in GT6

  • Thread starter karelpipa
  • 153 comments
  • 8,269 views

(multiple choice possible!) Which tracks you don't want to see in GT6?

  • Autumn Ring

    Votes: 6 10.5%
  • Autumn Ring Mini

    Votes: 10 17.5%
  • Cape Ring Full Course

    Votes: 27 47.4%
  • Cape Ring Inside

    Votes: 16 28.1%
  • Cape Ring North

    Votes: 20 35.1%
  • Cape Ring Periphery

    Votes: 17 29.8%
  • Cape Ring South

    Votes: 17 29.8%
  • Clubman Stage Route 5

    Votes: 9 15.8%
  • Deep Forest

    Votes: 7 12.3%
  • Eiger Nordwand Short Track

    Votes: 7 12.3%
  • Grand Valley East Section

    Votes: 6 10.5%
  • Grand Valley Speedway

    Votes: 7 12.3%
  • High Speed Ring

    Votes: 6 10.5%
  • London

    Votes: 14 24.6%
  • Madrid

    Votes: 11 19.3%
  • Madrid Mini

    Votes: 13 22.8%
  • Rome

    Votes: 5 8.8%
  • Special Stage Route 5

    Votes: 7 12.3%
  • Special Stage Route 7

    Votes: 22 38.6%
  • Special Stage Route X

    Votes: 18 31.6%
  • Tokyo Route 246

    Votes: 6 10.5%
  • Trial Mountain

    Votes: 5 8.8%
  • (Rally) Chamonix Main

    Votes: 13 22.8%
  • (Rally) Chamonix East

    Votes: 12 21.1%
  • (Rally) Chamonix West

    Votes: 12 21.1%
  • (Rally) Chamonix Mini

    Votes: 12 21.1%
  • (Rally) Eiger Nordwand G Trail

    Votes: 11 19.3%
  • (Rally) Eiger Nordwand K Trail

    Votes: 11 19.3%
  • (Rally) Eiger Nordwand W Trail

    Votes: 11 19.3%
  • (Rally) Toscana

    Votes: 14 24.6%

  • Total voters
    57
  • Poll closed .
-> I think I might find this thread a bit offensive, if you know what I mean. (see sig)
 
Im so Sorry Vanishing Boy :) But the tracks i listed i would not miss at any circumstances.

Too narrow is not an excuse for a track to be omitted. I like narrow tracks, give me more of a challenge for overtaking and tight corners. And Cape Ring is a favourite of mine. It's unique and you say it's very repetitive? So is Cote d'Azur but I don't see that being mentioned. Better to include all of them, give people a choice, instead of catering to a specific number of people.
With "too narrow" i meant it has the magical non breakable boundaries made of wood bars and it has no run-off areas. Eiger is a good example. Monaco has a proper solid walls.

They just need to modify some tracks. Remember in GT4 SSR5 has billboards and lights everywhere, and GT5 almost none? Bring them back! And for Cape Ring just remove the jump. Improve the lighting on London. Ta-da! Great tracks for everyone!
Seems you didnt play PS1 versions, even more life, i felt like it is a proper night race in some industrial city with people around the track.

A New Test Course, maybe??? Bigger than GT3-4 version, but not as big as Route X...
The thing is, Route X is so gigantic it gets boring pretty fast... well, that's what I feel about it... :indiff:
Yes, 2000m/1,25mile straight is more than enough to do a good drag races.
Even if environment on this track is good, i liked the woods environment more, cause it felt like a proper manufacturer test track hidden in the great woodlands at Germany :)

Heres an idea
Instead of removing tracks how about improving them? PD is known for improving/changing original courses.
Add a pitlane to SSR7. Give it some braking markers . Give it a daytime option
Remove the jump on Cape Ring and shorten it, perhaps get rid of the big loop.
No need to remove them completely when they can be improved
Partially agree, but Cape Ring lacks in more sections than loop-jump section, there are left-right-left-right-180° corner sections everywhere.
Dont know what to do with SSR7. Pits is not enough for me.
 
SSR7: Route X is prettier and it has a very similar purpose.
Cape Ring Full Circuit: It's too big, and everyone has talked about the loop and the jump. What's cool about the track is that it can have A LOT of variations. GT5 didn't fully take advantage of that.

Also, any track without a pit lane, needs one.
 
zedextreme8177
I want to see all of them... though I want some of them updated as well:

SSR7: New backdrop instead of those constant noise barriers
Cape Ring: Remove the jump, it's not a rally track.

Nice to see someone else who dislikes the ****ing stupid jumps that should just demolish any non-rally car that goes over them. I mean, come-on gt5 is less like a sim and more like ridge racer with jumps like that on what's otherwise a circuit layout.

Rant over, still annoys me to the extent I actively avoid cape ring and that eiger one that also has a ridiculous jump...
 
Nice to see someone else who dislikes the ****ing stupid jumps that should just demolish any non-rally car that goes over them. I mean, come-on gt5 is less like a sim and more like ridge racer with jumps like that on what's otherwise a circuit layout.

Rant over, still annoys me to the extent I actively avoid cape ring and that eiger one that also has a ridiculous jump...

As always,
In another vein, we also discussed the balance that had to be constantly juggled in the development of Gran Turismo. On the one hand, an easy game anyone can play, and other, the harsh realism of simulation.According to Yamauchi, both must be present in a game of this nature, but it is difficult to combine in an elegant and convincing way. He said that within the first 20 seconds of first contact with the game, you can see that something has changed. You can feel that balance.

And a good point to bring up is, how come people don't complain about the old Seattle circuit? My 2nd favorite track, btw.
 
another_jakhole
And a good point to bring up is, how come people don't complain about the old Seattle circuit? My 2nd favorite track, btw.

Be strange if they did complain.
It's not even in the game to complain about.
 
another_jakhole
And a good point to bring up is, how come people don't complain about the old Seattle circuit? My 2nd favorite track, btw.

I've certainly complained about it. Not just the jumps at the track, but racing over rail road tracks? Pretty much every car should be tore up after a few laps
 
Be strange if they did complain.
It's not even in the game to complain about.

I've certainly complained about it. Not just the jumps at the track, but racing over rail road tracks? Pretty much every car should be tore up after a few laps

👍 Thanks.

My point is that GT5 isn't a sim like iRacing. It might never be, unless there are separate modes for the casual GT players. If you're going to complain about the Jump in Cape Ring, then complain about every single non-believable thing in GT4-5-6. Also, Eiger Nordwand. That's similarly just as bad as Cape Ring.

On the one hand, an easy game anyone can play, and other, the harsh realism of simulation.According to Yamauchi, both must be present in a game of this nature, but it is difficult to combine in an elegant and convincing way.
 
SSRX is a fantastic track for topspeed testing, it must be included to GT6!
👍

It's a replacement for the old test course for top speed testing. I don't get how some people want it extracted from the series. It's easily the dumbest thing I've heard on GTP. Second is when people say it's the most boring track ever.
 
Every track needs a pit lane!
Anybody Agree?

Nah, there's no need for a pitlane, the pit crews can just take their stuff on the track and service the car while it's racing :P .

(Seriously I agree with you, all tracks need a pitlane where possible)
 
I want all of them, what's the point of taking them out? If you don't like them, don't race them.

👍

Seriously, people talking about taking out tracks, when the game obviously needs many more of them? I don't like all of them either, but other people do, so keep 'em in. I don't like this 'I hate feature x, so let's make it unavailable for everyone' mentality. 👎
 
Seems you didnt play PS1 versions, even more life, i felt like it is a proper night race in some industrial city with people around the track.


I played GT1 and GT2 a lot when I was young. Haven't played them in ages. The thing is though, I prefer the version in GT4 over the PS1 versions because it gives the track more character. Something to make the track more interesting to look at.
 
LOL at this thread, we need more not less tracks. I'll keep them all, even the crappy ones and just add more.

People on the internet. *facepalm*
 
Are you all mad? remove SS route X? look the track allows us to test the top speed of a car perfectly, why you want it to be removed? it's already done, let it stay. And the SS7 why remove it? or better why remove tracks? Doesn't make any sense, they have to add more tracks and leave the ones that are already made. And one more thing, forza 4 have many powerful cars but they can't test it to the top speed and we can test any car to top speed, is something that we have and they would love to have it.

totally agree HKS racer, really, the game don't have many tracks so why remove? so add more from the GT4
And bathurst and if it is possible the Mugello

I agree with you ZZ-II
 
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Are you all mad? remove SS route X? look the track a allows us to test the top speed of a car perfectly, why you want it to be removed?

yes, SSRX is the first track in the GT-Series where we can test the topspeed to 100%. that wasn't possible on any other track before. and i'm sure that alots of GT5 Players like speed-testing...me included :).
Speed Testing is like a hobby in GT for me :D
 
You know, I've reconsidered my thoughts.

After reading a reply from Toronado, I decided to give SSR7 a second chance. Now that I know how to manipulate the game so it gives me the oponents that I want in Arcade, I had an amazing race this morning. It is an amazing track, and other than not having the good looks that SSRX, it serves the same purpose, plus, it adds that adrenaline factor since you know you'll have to brake soon, of face serious concequences. Still, I hate the greenish Matrix-like hue in most of the track. It would be cool if they change it to a Dusk setting, or give it full time change.

SSRX is beautiful as a test track and photo shoot location ,as I said before, but it needs to be shortened a bit.

And now that I think of it, these tracks are already done, so there is no reason of why they would be taken out of a future game.
 
My conclusion is that it really doesn't matter if we don't want a track anymore as long as the ones we love are still in the game. The most important point to take in consideration is that these tracks are already made, so I really don't see the problem on making some space for them in GT6. What a thread like this is useful for is to at least let PD know what improvements can be done to these "unwanted" tracks so they become more enjoyable. Example: The jump of Cape Ring, The extra 10+ kilometers in SSRX, the lousy graphics in Trail Mountain, the pesky green lights and lack of pits in SSR7, and other things.

If you don't like a track, do like me and like everyone else; simply ignore it. I guarantee you that eventually you will race in it when you have nothing else to do. It's always good to have that extra option which is what makes a game long lasting. :sly:

Dump all fantasy tracks, use only real world tracks.

Man, you got to be kidding! :scared:
 
I dont agree with shortening SSRX. Why? Its a test track. Test tracks are known to be extremely long. The GT4 test track was 6.5 miles long but that wasn't long enough to get a true top speed number. With SSRX you can get accurate top speed numbers.

As a test track it doesnt matter how interesting the racing is on it as long as it fulfills its purpose, which it does beautifully

In GT6 there should probably only be one race on SSRX, the legendary "Like the Wind" event and thats it.
 
I wouldn't remove any of them (we need more tracks). The only change I would make is remove the jump on Cape Ring or at least reduce the bump.
And about SSR7. It's not the best track but a nice high speed test track. It's the only track that looks properly wet when raining. It's the best looking track under this conditions so I guess they removed all scenery to improve performance. Maybe the track was designed to be a scenery itself rather than having a scenery around it. At least when raining.
 
I dont agree with shortening SSRX. Why? Its a test track. Test tracks are known to be extremely long. The GT4 test track was 6.5 miles long but that wasn't long enough to get a true top speed number. With SSRX you can get accurate top speed numbers.

As a test track it doesnt matter how interesting the racing is on it as long as it fulfills its purpose, which it does beautifully

In GT6 there should probably only be one race on SSRX, the legendary "Like the Wind" event and thats it.

totally agree with you :).

a like the wind event with 3-5 laps would be great! all the enemies should drive tuned cars which run over 400km/h + to make it more interesting. like in GT3!
but no X1 please :D
 
Kinda stunned some of you wanted tracks removed from the series? I mean, I like many others, are still waiting for previous GT tracks to appear in 5 but I'll be happy if they appear in 6!
At the end of the day, no-one is forcing anyone to race on tracks they don't like.
I've raced on every track in 5 so far, always with mates & even racing X10's on the test track is a laugh, drafting each other down those massive straights at 400kmh is surreal!
 
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