The Vanishing Boy
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-> I think I might find this thread a bit offensive, if you know what I mean. (see sig)
With "too narrow" i meant it has the magical non breakable boundaries made of wood bars and it has no run-off areas. Eiger is a good example. Monaco has a proper solid walls.Too narrow is not an excuse for a track to be omitted. I like narrow tracks, give me more of a challenge for overtaking and tight corners. And Cape Ring is a favourite of mine. It's unique and you say it's very repetitive? So is Cote d'Azur but I don't see that being mentioned. Better to include all of them, give people a choice, instead of catering to a specific number of people.
Seems you didnt play PS1 versions, even more life, i felt like it is a proper night race in some industrial city with people around the track.They just need to modify some tracks. Remember in GT4 SSR5 has billboards and lights everywhere, and GT5 almost none? Bring them back! And for Cape Ring just remove the jump. Improve the lighting on London. Ta-da! Great tracks for everyone!
Yes, 2000m/1,25mile straight is more than enough to do a good drag races.A New Test Course, maybe??? Bigger than GT3-4 version, but not as big as Route X...
The thing is, Route X is so gigantic it gets boring pretty fast... well, that's what I feel about it...
Partially agree, but Cape Ring lacks in more sections than loop-jump section, there are left-right-left-right-180° corner sections everywhere.Heres an idea
Instead of removing tracks how about improving them? PD is known for improving/changing original courses.
Add a pitlane to SSR7. Give it some braking markers . Give it a daytime option
Remove the jump on Cape Ring and shorten it, perhaps get rid of the big loop.
No need to remove them completely when they can be improved
zedextreme8177I want to see all of them... though I want some of them updated as well:
SSR7: New backdrop instead of those constant noise barriers
Cape Ring: Remove the jump, it's not a rally track.
Nice to see someone else who dislikes the ****ing stupid jumps that should just demolish any non-rally car that goes over them. I mean, come-on gt5 is less like a sim and more like ridge racer with jumps like that on what's otherwise a circuit layout.
Rant over, still annoys me to the extent I actively avoid cape ring and that eiger one that also has a ridiculous jump...
In another vein, we also discussed the balance that had to be constantly juggled in the development of Gran Turismo. On the one hand, an easy game anyone can play, and other, the harsh realism of simulation.According to Yamauchi, both must be present in a game of this nature, but it is difficult to combine in an elegant and convincing way. He said that within the first 20 seconds of first contact with the game, you can see that something has changed. You can feel that balance.
another_jakholeAnd a good point to bring up is, how come people don't complain about the old Seattle circuit? My 2nd favorite track, btw.
another_jakholeAnd a good point to bring up is, how come people don't complain about the old Seattle circuit? My 2nd favorite track, btw.
Be strange if they did complain.
It's not even in the game to complain about.
I've certainly complained about it. Not just the jumps at the track, but racing over rail road tracks? Pretty much every car should be tore up after a few laps
On the one hand, an easy game anyone can play, and other, the harsh realism of simulation.According to Yamauchi, both must be present in a game of this nature, but it is difficult to combine in an elegant and convincing way.
👍SSRX is a fantastic track for topspeed testing, it must be included to GT6!
GranTurismo916I want all of them, what's the point of taking them out? If you don't like them, don't race them.
Fully. Personally, Tokyo Bay needs one since that's my drift location. I don't ever use the Tire Wear option, because I'll have to cut my session far too short to restart.Every track needs a pit lane!
Anybody Agree?
Every track needs a pit lane!
Anybody Agree?
I want all of them, what's the point of taking them out? If you don't like them, don't race them.
Seems you didnt play PS1 versions, even more life, i felt like it is a proper night race in some industrial city with people around the track.
Every track needs a pit lane!
Anybody Agree?
I'll keep them all, even the crappy ones and just add more.
Are you all mad? remove SS route X? look the track a allows us to test the top speed of a car perfectly, why you want it to be removed?
grazbroDump all fantasy tracks, use only real world tracks.
Dump all fantasy tracks, use only real world tracks.
I dont agree with shortening SSRX. Why? Its a test track. Test tracks are known to be extremely long. The GT4 test track was 6.5 miles long but that wasn't long enough to get a true top speed number. With SSRX you can get accurate top speed numbers.
As a test track it doesnt matter how interesting the racing is on it as long as it fulfills its purpose, which it does beautifully
In GT6 there should probably only be one race on SSRX, the legendary "Like the Wind" event and thats it.