- 26,910
- Houston, Texas, USA
- JMarine25
Getting rid of fantasy tracks could help provide only real-world tracks. However, you take out the real personality and creativity of the game developer. So I strongly disagree with getting rid of the fantasy courses. And besides- what would be Gran Turismo 6's signature race track if you got rid of the fantasy courses? You don't want to see Grand Valley Speedway (which I consider GT's signature course) go? Another good thing- you don't need to worry about trying to get licensing rights to use a certain track because YOU CREATED IT!
That's what makes fantasy courses great- you provide racing experiences exclusive to that game. You are not only marketing a game, but you're also marketing the developer. Fantasy courses are a reflection of the creativity of the developer as well as to provide racing experiences only possible with that game and that developer. Even with tracks that seem incredibly unrealistic to be actual tracks, creativity and distinction both take a serious hit without these unique fantasy courses. You just really lose identity from a track perspective when you don't create a solid fantasy course. So keep the fantasy courses.
That's what makes fantasy courses great- you provide racing experiences exclusive to that game. You are not only marketing a game, but you're also marketing the developer. Fantasy courses are a reflection of the creativity of the developer as well as to provide racing experiences only possible with that game and that developer. Even with tracks that seem incredibly unrealistic to be actual tracks, creativity and distinction both take a serious hit without these unique fantasy courses. You just really lose identity from a track perspective when you don't create a solid fantasy course. So keep the fantasy courses.