- 2,643
- Finland
- OdeFinn
So you expect to get consistent and usable data from an infamously difficult to drive car on a bumpy and challenging track?
For starting point it's excellent, there is several places where you can feel/see/hear/measure differences.
I'll post my setup when on ps3.
Changing of brake balance by wheel change is pretty easy to spot, for one easy thing to notice. Less body roll, easy to see/feel. Higher resistance on driving wheel, easy to spot.
Why these are coming, because I'm using high camber rear and lower on front.
Chicane before start/finish line gives drivingwheel user great feedback when wheel touches or not track, depending wheel used they are either jumping or traveling along track.
Actually track isn't so challenging, making tune what works there was bit challenging.
IMO, yes 👍. But it's more to do with the feedback from the screen and the wheel and how it's interpreted, than his race craft
I have more than good senses, but this doesn't need any super senses, just using brains to figure reason why car behaves differently on different wheels.
I have done "Pepsi tests", asked friend to test (former rally driver) and results are same.