Update 1.03 - What exactly happened to the MR cars?

243
Scotland
France
SillyBillyP
I quite liked the handling of some of the MR cars before the 1.03 update. I did find some of them a bit difficult but, for me, that doesn't necessarily mean there was a problem. Apparently, though, the handling "has been improved".

Does anyone know how the handling has changed?

Has the handling actually been made better, or is it just easier? What are your before-and-after impressions of the handling of particular cars?
 
I haven't tried them yet but it did seem that the weight transfer on cars that were heavier in the rear had a bit of an exaggerated effect making the cars more tail happy than they should be. It was more pronounced of RR cars.

I would imagine that they altered this a bit. I will log on shortly and try a few of them to see how they feel now.
 
Less snap oversteer as I noticed today with my GT40. The car is as steady as a regular FR car now, with just some very slight oversteer when pushing it too hard. I know that most people like the challenge, but I'm actually glad they did something with the insanely erratic handling some MR cars had. They weren't impossible to control (except for the R8 LMS), but it was not a relaxing experience at all.

The only MR car I agree to be hard to control is the Stratos.
 
I noticed that the BMW M4 is a little bit "happier" from the rear now and seems that tires have less grip, perhaps?

Not 100% sure but the seasonal this time was a little bit more difficult for me with my G27, it was like the car felt slightly different.
I like it that way though, car feels more alive now than before.

The Toyota FT-1 was surprisingly "happy" (nervous) as well and it took me more than 6 laps in the seasonal event to learn how to push using the gas and also the braking points. (that car has bad brakes in my opinion or is just because of the grip)
 
I noticed that the BMW M4 is a little bit "happier" from the rear now and seems that tires have less grip, perhaps?

Not 100% sure but the seasonal this time was a little bit more difficult for me with my G27, it was like the car felt slightly different.
I like it that way though, car feels more alive now than before.

The Toyota FT-1 was surprisingly "happy" (nervous) as well and it took me more than 6 laps in the seasonal event to learn how to push using the gas and also the braking points. (that car has bad brakes in my opinion or is just because of the grip)

Really? I thought the BMW felt pretty good can't say I had any issues with it using my wheel, I think it did take me 3 laps to get gold but the first 2 were very close.

Of course the only other time I had driven the car was the other seasonal, am not sure if it had the SH tires on it in that one or not but it seemed a bit looser in that one or maybe it is that I am just getting more comfortable with the loose cars after driving the BTR
 
To OP:
Well there are three separate issues.

1)
One was aftermarket wheels on MR cars. If installed on an MR car, the wheels would become the same width in the game visually and physically.
That would cause very bad handling and make them impossible to drive aggressively. I noticed this first thing without ever hearing about it in the forums when I fitted aftermarket wheels to an NSX early in career mode. I didn't realize it was the wheels that were the problem until I read it here though, I didn't make the connection and just thought MR handling was screwed on that car. After that, and well before 1.03, I returned all MR cars' wheels to standard and everything was "ok" for me, except on Audi race cars for example. More on that below in "3)" edit- This is fixed. I tested it.

2)
The other issue is something about online races and S spec career race pit stops where on the second set of tires the rear tires would wear faster than the front and also the rear grip would be gone, causing slower lap times, but only seemed to affect MR cars regardless of aftermarket wheels or not. This apparently only effects racing tires.

I noticed this yesterday when doing an S spec career race at the Ring -24hr track in a Stealth NSX race car. I then read about it here and made the connection before the patch came out. Have not re-created that scenario yet to see if it was improved but there is a thread about it

here:
https://www.gtplanet.net/forum/threads/gt6-tyre-bug-on-mr-fr-cars.293953/

and here:
https://www.gtplanet.net/forum/threads/weird-bug-after-pit-stops-in-online-mode.294753/

Apparently this is not fixed going by reports.

3)
The other issue is what I have noticed in GT6 myself.. and have heared it hinted at in various posts. It's that new MR cars developed after GT5, not ported from GT5 to GT6, have some inherent problems with grip and handling compared to the MR cars ported over from GT5. This is not fully tested, and just an observation that may have some exceptions.
 
Last edited:
What is the source of this bug fix?
Is it an official statement by Sony or is it just something floating around gtplanet?

So far I've seen only speculation as to the 'broken' handling of MR cars and even more speculation about them being 'fixed' now.

For the time being I am assuming that it had something to do with the custom rims and as such has been fixed by this update or they might have fixed some rear wheel widths on some MR cars while they were at it (as suggested in post 2).
Both of these points are speculation as well, don't take them as facts!
 
I noticed that the BMW M4 is a little bit "happier" from the rear now and seems that tires have less grip, perhaps?

Not 100% sure but the seasonal this time was a little bit more difficult for me with my G27, it was like the car felt slightly different.
I like it that way though, car feels more alive now than before.

The Toyota FT-1 was surprisingly "happy" (nervous) as well and it took me more than 6 laps in the seasonal event to learn how to push using the gas and also the braking points. (that car has bad brakes in my opinion or is just because of the grip)

Really? I got gold on first lap then improved by 0.5 seconds on the second lap before ploughing into the dust at the start of the third lap lol
 
I noticed that the BMW M4 is a little bit "happier" from the rear now and seems that tires have less grip, perhaps?

Not 100% sure but the seasonal this time was a little bit more difficult for me with my G27, it was like the car felt slightly different.
I like it that way though, car feels more alive now than before.

The Toyota FT-1 was surprisingly "happy" (nervous) as well and it took me more than 6 laps in the seasonal event to learn how to push using the gas and also the braking points. (that car has bad brakes in my opinion or is just because of the grip)

I was going to mention this. The car feels completely different from the first M4 seasonal, which felt kind of heavy and very tail happy.

In this second M4 Seasonal I could push it hard and the car stayed neutral most of the time.
 
I was going to mention this. The car feels completely different from the first M4 seasonal, which felt kind of heavy and very tail happy.

In this second M4 Seasonal I could push it hard and the car stayed neutral most of the time.

if that's the case, it sounds like they either took away some front grip or added rear grip.
 
What is the source of this bug fix?
Is it an official statement by Sony or is it just something floating around gtplanet?

So far I've seen only speculation as to the 'broken' handling of MR cars and even more speculation about them being 'fixed' now.

For the time being I am assuming that it had something to do with the custom rims and as such has been fixed by this update or they might have fixed some rear wheel widths on some MR cars while they were at it (as suggested in post 2).
Both of these points are speculation as well, don't take them as facts!
The MR "fix" isn't just speculation floating around gtplanet. It's what is written up in the gtplanet news article announcing the 1.03 update. Here are some (all?) of the main points:
- Fitting custom wheels now preserves the original tyre widths.
- In-car visibility improved on some models.
- Handling on MR vehicles has improved.
- While adjusting power or weight limits, displayed PP updates in real-time.

https://www.gtplanet.net/gran-turis...cept-bmw-m4-interior-and-new-seasonal-events/
 
BWX
2)
The other issue is something about online races and S spec career race pit stops where on the second set of tires the rear tires would wear faster than the front and also the rear grip would be gone, causing slower lap times, but only seemed to affect MR cars regardless of aftermarket wheels or not. This apparently only effects racing tires.
Apparently it is not limited to MR cars, While testing tire wear on a Nascar at Daytona I saw that after pitting the rear tires wore a good bit faster than the fronts and lap times were about .4-.5 seconds slower than on the first set of tires. Clearly appeared to be less traction on the rear tires after the stop causing both slower lap times and accelerated tire wear of the rear tires

Too bad they deleted the previous M4 seasonal to compare. But the car does indeed feel different. Almost as if running on Sport Soft tires.
I am thinking the car was on CS tires in the other event?
 
The MR "fix" isn't just speculation floating around gtplanet. It's what is written up in the gtplanet news article announcing the 1.03 update. Here are some (all?) of the main points:
- Fitting custom wheels now preserves the original tyre widths.
- In-car visibility improved on some models.
- Handling on MR vehicles has improved.
- While adjusting power or weight limits, displayed PP updates in real-time.

https://www.gtplanet.net/gran-turis...cept-bmw-m4-interior-and-new-seasonal-events/

But they are written there because of the speculation in the community :P So it still is speculation..
 
Really? I got gold on first lap then improved by 0.5 seconds on the second lap before ploughing into the dust at the start of the third lap lol

Is not that it is difficult...lol Try rFactor 2 and then come talk. ;) But it felt different and I had to re-adapt to it. (maybe also because I went to use cockpit which I wasn´t using before)

I´m a "physics whore" when it comes to simulation...I always feel the little minor differences that perhaps others don´t.

Maybe you are too pro man. Ayrton. :bowdown:
 
Is it any harder since 1.03? Have you tested it?

I will try it this afternoon. I managed to make the car much better after an hour of tuning back in 1.02, so I hope it was all not in vain. Will buy one stock to compare as well.
 
My tuned Europa S2 certainly hasn't changed a bit.

I reckon certain cars might have needed some small adjustments. It's possible they simply hadn't received any/enough attention after the latest physics were put in the game build.
 
The MR "fix" isn't just speculation floating around gtplanet. It's what is written up in the gtplanet news article announcing the 1.03 update. Here are some (all?) of the main points:
- Fitting custom wheels now preserves the original tyre widths.
- In-car visibility improved on some models.
- Handling on MR vehicles has improved.
- While adjusting power or weight limits, displayed PP updates in real-time.

https://www.gtplanet.net/gran-turis...cept-bmw-m4-interior-and-new-seasonal-events/

But they are written there because of the speculation in the community :P So it still is speculation..

Exactly. I thought it was odd to find that in the news section.
 
@eSZee @HuskyGT Luckily I had been driving the Stratos last night and am now driving it after updating and it is not at all that different. I kind of want to say that maybe the tire width thing was "fixed" and had some sort of effect. It doesn't feel as sensitive but that could be some sort of placebo effect after reading of improved handling. I'm curious what you guys think once you've tested the car.
 
I don't get this particular point, visibility improved in some models, good, but, what does "improved" mean this time?
On a lot of cars, the view in cockpit mode- looking out of the windshield, was very dark, much darker than "regular" mode.. (or bumper cam as some say).. That situation has improved a lot after 1.03. I tested this and can confirm.

Gauges are still unusable sometimes which is still a problem.


Apparently it is not limited to MR cars, While testing tire wear on a Nascar at Daytona I saw that after pitting the rear tires wore a good bit faster than the fronts and lap times were about .4-.5 seconds slower than on the first set of tires. Clearly appeared to be less traction on the rear tires after the stop causing both slower lap times and accelerated tire wear of the rear tires

I am thinking the car was on CS tires in the other event?

Someone reported in another thread on the subject that it affected FR cars differently somehow, like the on a different set of tires, not the second set as on an MR car, but the first.. or something. I never tested that one personally yet so I can't comment yet.
 
Yesterday i tuned my Alpine A110, it was driving like a dream. Today, for the first time after patch i tried it on Sports Soft, and it suddenly started to understeer on corner entry. I don't know if this has something to do with this "fix" for MR cars or its just because SS tyres...or maybe game didn't created savedata for car with setup.. i tuned it in online room.
 
And some people (that have never driven one) were saying MR cars were perfect :P

You do know there is no real confirmation whatsoever that they fixed anything about the MR cars, right? They might still be as (im)perfect as they were.
 
And some people (that have never driven one) were saying MR cars were perfect :P

In their defense, few, if any, that had trouble handling these "bugged" cars ever posted their tire selection or a video. It's no wonder their skill level was often questioned. I'm curious to see how the MR's handle now. Hopefully they aren't

...as steady as a regular FR car now
 
Back