Update 1.16 Undocumented Changes

Happy with the update?


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Only custom wings could be painted, but found out that the 'standard' wing from the Mazda Roadster Touring Car is paintable !

Crappy phone-photo:
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in my game the original wings is not paintable but i can mount & paint custom wings
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Also, I almost forgot :

The bug where you saw people still driving the car they used in the previous race even if they changed seems to be corrected.
The guys in my room called it the costume bug. It was really annoying because in my room if you win you have to retire the car. I really got sick of telling people to "re-pit".

I didn't notice it at all tonight either. Hopefully it is gone, but it did seem to be an intermittent thing.
 
Looks like the update deleted all saved track settings for clubs.

Also looks like mileage has been fixed with all cars once you change over to mileage in the sort section of car list.
 
I'm probably completely out of my mind, but does anyone else feel a difference in downforce at high speeds? I was using Ridoxs BMW Z4 GT3 Replica Tune on RH for the new A-Spec Expert Level event and I swear the grip at higher speeds feels a bit stronger - like I can feel the downforce, or resistance, in my wheel's FFB. I then took a Mercedes Benz SLS AMG GT3 to Willow Springs (Big Willow) and swore I could feel it a bit there too, though I will admit not as much.

For the record, I do not have downforce maxed out on either car. This is probably all in my head, but I would like to hear what you guys/gals think now that I've brought it up.
 
I know somebody else has talked about this difference but I want to re-affirm it, the jumping physics feel different and more realistic.

I saw and felt the noticeable difference at Eiger Norwand and Cape Ring Periphery, it doesn't feel as unrealistic as before, but it still feels quite unrealistic at times, specially when having a wreck (rolling, flipping, etc).

Does anyone feel any difference in crashing though? Just wondering around.
 
I know somebody else has talked about this difference but I want to re-affirm it, the jumping physics feel different and more realistic.

I saw and felt the noticeable difference at Eiger Norwand and Cape Ring Periphery, it doesn't feel as unrealistic as before, but it still feels quite unrealistic at times, specially when having a wreck (rolling, flipping, etc).

Does anyone feel any difference in crashing though? Just wondering around.
With the physics adding a more weighty feeling - whilst not realizing at the time that others have noticed a change in them - I think bumping the barriers has been affected as well. I'll have to try on other tracks besides Midfield. I presume it should primarily be tested this way: push the limits of a car's potential to get the "normal" reactions during a racing scenario instead of forcing an impact. Eh, it should go without saying.

I wonder what kind of reactions result from one car trying to tailspin another car turn out to be. Damn those dirty drivers. I'm not even going to test this, with the help of a friend or not. Still, the question of how the target car reacts through the hands of its driver should be interesting in understanding.
 
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i honestly only raced on midfield yesterday
so i don't know if it's a matter of track definition or if it's due to what every one reports
a change in weight or damping or something else
what i noticed, with three different cars, is that riding over rumble strip in a corner doesn't slow you down as before
before, when climbing the rumble with the front tire made the car car slowing down and even starting to slide
i don't have that feeling anymore but i've to test on other tracks like Suzuka/Spa/Tsukuba

on the other side, the netcode is still awfull, still a lot of disconnect, peoples who can't view/ear each others.
 
Not really happy with the update to be honest. All of these additions to the game should have been there from the start of GT6 seeing that GT5 had it all. Hopefully GT7 will have what we all want by way of tracks and features in vast variations.
 
Something is different playing with wheel. I think it's dampening or lsd not sure. Or maybe car to wheel (dfgt) had a change for the best.

Tested with is350. I use it for weekly 90 mins endurance serie, got like 12000 kms in it
 
Didn't notice any physics changes. I was racing and drifting for two hours with multiple cars the night before the update. And another two hours after the update. Didn't feel different to me.
 
Not really happy with the update to be honest. All of these additions to the game should have been there from the start of GT6 seeing that GT5 had it all. Hopefully GT7 will have what we all want by way of tracks and features in vast variations.

GT5 didn't have Midfield nor paintable rear wings nor a Mini VGT nor a paintable version of two cars that didn't exist in GT5. The only thing in this update that was on GT5 is b-spec, which is completely different now.
 
Bathurst. Tried it. I don't think there's a creditable difference in collision phyics. The weird anomalies are still there when heavy impacts completely halt the car in position (based on the material your car crashes into). Case in point, I spun from top gear, touching the grass, then reversing into the blue barrier at the first corner entering the mountain. So it was a more of a direct collision than a swipe or bump (duh).

Thee discernible difference all has to do with the change in weight. Basically, they feel less like ragdolls, if that's how one would define the artificial/lifeless feedback. Whether it's the feedback through the steering wheel or the nature of the physics model. I say the vehicle behavior responsiveness is more controlled (I wouldn't call it natural, it wouldn't sound right).


i honestly only raced on midfield yesterday
so i don't know if it's a matter of track definition or if it's due to what every one reports
a change in weight or damping or something else
what i noticed, with three different cars, is that riding over rumble strip in a corner doesn't slow you down as before
before, when climbing the rumble with the front tire made the car car slowing down and even starting to slide
i don't have that feeling anymore but i've to test on other tracks like Suzuka/Spa/Tsukuba

on the other side, the netcode is still awfull, still a lot of disconnect, peoples who can't view/ear each others.
I agree about the connection.
Yeaaa, connecting hasn't gotten better



Placebos...
Do you realize there's such a thing as tweaking? Not on drugs, but coke... code. lol

OT: It just reminded me of these two songs.






Anyway, the physics engine allows for minute changes here and there. Not all changes are going to be as noticeable as a swift kick in thy nuts...
I couldn't think of an alteration in the physics model to insert into that sentence, soooooooo. :/ :)
 
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I was under the impression that the sound of tires skidding are lower, less annoying than before.


*I don't like the update. few changes for the long waiting time. another car without detailed cockpit, are already many in the game. the track is nice, but has no cycle 24hrs
 
*I don't like the update. few changes for the long waiting time. another car without detailed cockpit, are already many in the game. the track is nice, but has no cycle 24hrs

You've got to be kidding me. This relatively small team works all day and all night to give you content, and you spit in their faces? That's the worst comment I've seen all day. There's a thread called the Epic Whining and Crying Thread, go have a visit for the sake of the other members... please.

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Let's get back on topic and look for those undocumented changes shall we?
 
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That sounds like a grip change. Weight distribution should be static, whatever comes with the car. Do you mean weight transfer? How the weight of the car moves when changing direction/braking/accelerating?

right! That's the word I was looking for! :lol::lol::lol: that posted of mine bugged me the whole day today, because I knew something was wrong with it.

But yeah, I can confirm the weight transfer change. Cars that weigh around 1000 - 1200 kg shouldn't really be hard to turn in when drifting if you have a proper suspension tune, but after the update I did have to make some tweaks because the initial turn-in on drifts required a tad bit more effort.
 
I was under the impression that the sound of tires skidding are lower, less annoying than before.


*I don't like the update. few changes for the long waiting time. another car without detailed cockpit, are already many in the game. the track is nice, but has no cycle 24hrs
You shouldn't be surprised by your disappointment of the interior-less MINI. I'm like you when it comes to using the interior view. But I'm with you on the track not having a day-to-night cycle. I was hoping they added lights to it to race at night. We got Apricot Hill with a 24-hour time cycle. I can shrug it off though. Midfield is just too smoooooooth.
 
You've got to be kidding me. This 250 person team slaves to give you content, and you spit and their faces? That's the worst comment I've seen all day. There's a thread called the Epic Whining and Crying Thread, go have a visit for the sake of the other members... please.

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Let's get back on topic and look for those undocumented changes shall we?
You're right. But the APPPPROACH man. You just told him to ehhf off in a polite manner (it's kind of amazing to see how you did it). I'm going to have to.... document this. :sly:


Where's the delete last post butttton? My run has ended. I double-posted. Shucks.
 
You're right. But the APPPPROACH man. You just told him to ehhf off in a polite manner (it's kind of amazing to see how you did it). I'm going to have to.... document this. :sly:

Where's the delete last post butttton? My run has ended. I double-posted. Shucks.
Other than the fact that PD doesn't have 250 employees and that they aren't slaves and don't "slave" away, they are actually just employees doing their jobs, yeah, good response.
 
I dont really feel any FOV change, the camera sits exactly there where it used to be. I think it's just a placebo. Since I used to play around alot with the FOV in GT5 with the secret menu I know what FOV GT5/6 has. Also the best thing to check it extremely quick is. Take the Nissan GTR use the hood/roof view. With standart FOV you gonna be able to see a glimpse of the roof on the bottom of the TV. That didnt change at all. When you even changed the FOV by 1-2° in GT5 you could see the roof of the GTR.

No FOV changes done. I don't know what makes you people feel that it runs faster but it doesnt :D
 
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