Update 1.32 (January Update) speculation thread - update released!

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I don't really see how the old originals like Deep Forest, Trial Mountain, Grand Valley, or even Autumn and High Speed Rings would be bad for Sport Mode. I mean, I get that they're fast-paced tracks that carry the potential for racing carnage, but so do Dragon Trail (Seaside) and Kyoto Driving Park (Yamagiwa) and a number of other tracks. Is there a legitimate reason why any of those classic tracks shouldn't be in the game?
Kazunori Yamauchi
"There was no particular reason for it. We are already working on Deep Forest; we actually have the data for Deep Forest that runs on Gran Turismo Sport but it does have some problems. The problem that we had with some of the older tracks from previous Gran Turismo games was the scale being off in certain places. The size of the trees are very large, or the width of the curbstones, etc. There were curbstones that were wider than cars! If we want to bring that into the quality of GT Sport now, there is a lot that we have to redesign, and it is not that easy."
Only reason I can think of is the possibility that FIA may not want to be involved in a game wherein some tracks have obvious death traps, sea monsters and you name the rest. I hope this is not the case though because it would be silly to take a game that seriously.
Stephane Fillastre
Fantasy tracks is something completely different. We leave Gran Turismo with that, and we feel that’s right.
Summary: The FIA don't get involved with the fictional tracks, and PD needs to rework a lot of the data from the older tracks in order to get the same quality as the new ones. That's why Deep Forest, and others, are not in the game yet - although it certainly suggests they've been working on making it happen.
 
These "speculation" threads always turn into "wish list" threads. Maybe PoDi shouldn't release a silhouette teaser image for the next update. Nowadays, we're figuring out the next new content that's arriving before it's even released, which is nice if I must admit, but I miss the days of GT5 and especially GT6 when we had little to sometimes no idea what the next update would be bringing. Ahh, the magical times of "Maintenance Period" posts on the website...

...though speaking of GT5 and GT6, if one of the new cars arriving in this update is indeed the 350Z, I'm glad it's being brought back to the series in much higher fidelity, as I found it quite odd that both GT5 and GT6 lacked a Premium model 350Z. It's always been a favorite ride of mine.
Summary: The FIA don't get involved with the fictional tracks, and PD needs to rework a lot of the data from the older tracks in order to get the same quality as the new ones. That's why Deep Forest, and others, are not in the game yet - although it certainly suggests they've been working on making it happen.
Exactly Kazunori Yamauchi had said in an interview that there were problems regarding the scale of the track that was to be converted and the amount of work that was to be done concerns to have the same quality.
Source: https://www.gtplanet.net/trial-mountain-grand-valley-deep-forest-arent-gt-sport-yet/
 
Could Twin Ring Motegi fit the theme of this month's car pack? That was my guess for this month's track (assuming we get a new one).
 
I think the problem with Deep Forest and Co. is that they are painfully old in their design by today’s standards. The old maps are very much just tunnels with walls that have tree textures on either side of the track with some mild scenery and a skybox. I wouldn’t doubt that beyond the trees the area is just a hollow pit.

Now if you visualise the tracks in the current GT games it’s always a sprawling panoramic view of a real life location with accurate topography. Perhaps Polyphony feels that the old track design is too outdated and they’re taking a while because they need to adapt the old layouts to a modern standard of map design while still being faithful to them?
 
I think the problem with Deep Forest and Co. is that they are painfully old in their design by today’s standards. The old maps are very much just tunnels with walls that have tree textures on either side of the track with some mild scenery and a skybox. I wouldn’t doubt that beyond the trees the area is just a hollow pit.

Now if you visualise the tracks in the current GT games it’s always a sprawling panoramic view of a real life location with accurate topography. Perhaps Polyphony feels that the old track design is too outdated and they’re taking a while because they need to adapt the old layouts to a modern standard of map design while still being faithful to them?
In GT1 and 2, sure if you ever got a glimpse beyond a track wall in a replay or managed to break your car out of the track the scenery just stopped, however with each generation the tracks have been remodelled and updated.

In GT5 and 6 there was a lot of trackside detail and scenery all modelled around the track, as those games had panoramic track views. There was also the photomode which you could use at the tracks as well IIRC and the trackside scenery needed to be good enough to allow all of the different camera positions and heights possible. The scenery will always stop at some point and be replaced with a background of some sort that you could never reach, but it was quite substantial in GT5 and 6.

Obviously any assets used in GT Sport need to be able to be rendered to a high enough standrard to not look out of place, but if the asset was originally created to a high enough standard and then scaled down for GT5 and 6, that won't be the problem.

Anyway, as per @Famines quote from Kazunori, we have the reasons the classic tracks haven't appeared yet. Whether that means they all will appear in GT Sport at some point, some of them will appear, or none of them will appear is not known yet. There's hints some like Deep Forrest will, IIRC Kazunori said he'd driven it in GT Sport in a development build, but it wasn't fit for release and we simply don't know any more than that.
 
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I didn't think of the possibility that they'd probably need to "child-proof" some of those tracks, namely Deep Forest and Trial Mountain for your aforementioned reasons. They'll probably need to add safety barriers alongside the rocky sections to make it more "realistic" for motorsport, among a host of other things. It's not just about prettying it up for today's graphical standards (lighting, textures, collision maps, car physics, etc.).
That's what I was thinking from some pages back. I understand FIA don't get involved with such things, was just a thought.

Could Twin Ring Motegi fit the theme of this month's car pack? That was my guess for this month's track (assuming we get a new one).
So many track layouts. Would be awesome. I don't know if there is still a pattern, being we just got a Japan based track.

Maybe a first USA location for 2019?
 
That's what I was thinking from some pages back. I understand FIA don't get involved with such things, was just a thought.


So many track layouts. Would be awesome. I don't know if there is still a pattern, being we just got a Japan based track.

Maybe a first USA location for 2019?

To be fair, didn't we get back-to-back courses for France in May and July (La Sarthe and St. Croix)?
 
If you really want to check out GT5 premium models head on over to this (Kudosprime is a really good site imo) site or this youtube channel.
The good thing about the channel is that they are Alphabetically ordered and you can find the 350 Z in the list.
So many cool cars... If only for the next GT they could bring back 99% of the premium cars from the PS3 era. Game design choices will make a good or bad GT.
 
Awesome. Can't wait for the new cars. Still, love paying love to some past beauties that I haven't really driven a whole lot yet.
These cars make me think if there is a track coming this month it will be something shorter that would show off these cars a bit better. I would expect a race car or two for when a Spa or another big-time racetrack comes to or back to the game. I'd love to see one of the original tracks back in the game.
 
The new tracks will obviously be ...

Tokyo Expressway - Central Inner Loop
Tokyo Expressway - Central Outer Loop
Tokyo Expressway - East Inner Loop
Tokyo Expressway - East Outer Loop
Tokyo Expressway - South Inner Loop
Tokyo Expressway - South Outer Loop

Tokyo Expressway - West Inner Loop
Tokyo Expressway - West Outer Loop
Tokyo Expressway - North Inner Loop
Tokyo Expressway - North Outer Loop



:P

Psychic! :eek:
 
This month would be the
What I'd really like to see... is an update which would allow you to sell all those duplicate Daily Workout gift cars we all got piling up in our garages...

They could bring back used car dealerships at the same time, by offering cars sold by players to other players. Get 30% of the original price when sold and be able to buy them at 50% of that price from the used dealerships.
 
The new tracks will obviously be ...

Tokyo Expressway - Central Inner Loop
Tokyo Expressway - Central Outer Loop
Tokyo Expressway - East Inner Loop
Tokyo Expressway - East Outer Loop
Tokyo Expressway - South Inner Loop
Tokyo Expressway - South Outer Loop

Tokyo Expressway - West Inner Loop
Tokyo Expressway - West Outer Loop
Tokyo Expressway - North Inner Loop
Tokyo Expressway - North Outer Loop



:P
Kinda rooting for a North West Inner Loop now.
 
The new tracks will obviously be ...

Tokyo Expressway - Central Inner Loop
Tokyo Expressway - Central Outer Loop
Tokyo Expressway - East Inner Loop
Tokyo Expressway - East Outer Loop
Tokyo Expressway - South Inner Loop
Tokyo Expressway - South Outer Loop

Tokyo Expressway - West Inner Loop
Tokyo Expressway - West Outer Loop
Tokyo Expressway - North Inner Loop
Tokyo Expressway - North Outer Loop



:P
I'd rather have a free-roam map that combined all the layouts.

Summary: The FIA don't get involved with the fictional tracks, and PD needs to rework a lot of the data from the older tracks in order to get the same quality as the new ones. That's why Deep Forest, and others, are not in the game yet - although it certainly suggests they've been working on making it happen.
Hence the creation of all the new tracks.
 
INTEGRA TYPE R (DC2)...
It's been confirmed this time, but which will be in GTS?
'95: The earliest and the most extreme model
'98: Minor changed, having 16-inch wheels
'99: Sunlight Yellow added

I think the '98 is the most possible to be in GTS, but I guess some people will have trouble if there's no Sunlight Yellow...

Edit: Why the hell did I write "5-spoke wheels" instead of "16-inch wheels"?
Sorry for my mistake.
 
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INTEGRA TYPE R (DC2)...
It's been confirmed this time, but which will be in GTS?
'95: The earliest and the most extreme model
'98: Minor changed, having 5-spoke wheel
'99: Sunlight Yellow added

I think the '98 is the most possible to be in GTS, but I guess some people will have trouble if there's no Sunlight Yellow...

It'll either be 95 or 99. Personally I'm rooting for 95.
 
INTEGRA TYPE R (DC2)...
It's been confirmed this time, but which will be in GTS?
'95: The earliest and the most extreme model
'98: Minor changed, having 5-spoke wheel
'99: Sunlight Yellow added

I think the '98 is the most possible to be in GTS, but I guess some people will have trouble if there's no Sunlight Yellow...
I'm betting on the 1999 version.
 
Considering that they had a track generator in past games that could generate circuits in a matter of minutes, it's really baffling why they haven't got more circuits. It's like they get suckered in to spending an inordinate amount of resources scanning real locations for make believe tracks (see: Tokyo). Really unnecessary, as much as I like Tokyo East and South.
 
Considering that they had a track generator in past games that could generate circuits in a matter of minutes, it's really baffling why they haven't got more circuits. It's like they get suckered in to spending an inordinate amount of resources scanning real locations for make believe tracks (see: Tokyo). Really unnecessary, as much as I like Tokyo East and South.

Dragon Trail is proof that PD believes setting and atmosphere are just as important as the track itself.

St. Croix is proof that sometimes PD swings a little too much in that direction and makes a rubbish track.
 
Many people here may know it, but PDI must had been to Honda Collection Hall in Motegi to get some cars' data.
The NSX-R is a big proof of the opinion.
It is equipped with optional automatic AC, the center console panel made of dry carbon fibers, and for unknown reason, it has the front spoiler for the '97-'01 models. (I think this has to be fixed, though.)
DoUY8ErX0AAHqnn

i1pxHOIUhduk6b.jpg

The NSX-R in GTS is completely the same as one of the NSX-Rs in HCH.
3264C92A-7C5D-43C6-917C-9F2E083ED9F5.png

D6B7E08C-8CF5-4219-BE84-F855DEE66D82.png


(For comparison: This is another NSX-R in HCH, which has the '90-'97 front spoiler.)
vunhdsidharn7p7vxtth.jpg

1994-Honda-NSX-R.jpg

The HCH has at least two INTEGRA TYPE R (DC2)s, '95 and '98.
So I thought the '98 may be coming.
 
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He hasn't confirmed it for GTS, but he did indicate that it's been worked on. They have the data for Deep Forest, but there are a number of issues with it. It could feasibly be added to GTS, but nothing has been confirmed regarding its inclusion in this game.
It’s a very long time since I’ve played any of those tracks. But remember these days tracks need marshall’s posts for flagging. A small detail but still needs to be factored in when rebuilding a track.

Oh, and regarding possible updates. I’d give anything for a sport/race brake upgrade tuning option. You can up power, lower weight, even add a racing gearbox. Come on PD, give us the stopping power to use that extra performance.
 
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It’s a very long time since I’ve played any of those tracks. But remember these days tracks need marshall’s posts for flagging. A small detail but still needs to be factored in when rebuilding a track.

Flagging shouldn't be an issue at all considering how existing original circuits in GTS often use light poles instead of flag marshals.
 
It’s a very long time since I’ve played any of those tracks. But remember these days tracks need marshall’s posts for flagging. A small detail but still needs to be factored in when rebuilding a track.

Oh, and regarding possible updates. I’d give anything for a sport/race brake upgrade tuning option. You can up power, lower weight, even add a racing gearbox. Come on PD, give us the stopping power to use that extra performance.
Yes the brakes really let the game down.
 
Many people here may know it, but PDI must had been to Honda Collection Hall in Motegi to get some cars' data.
The NSX-R is a big proof of the opinion.
It is equipped with optional automatic AC, the center console panel made of dry carbon fibers, and for unknown reason, it has the front spoiler for the '97-'01 models. (I think this has to be fixed, though.)
DoUY8ErX0AAHqnn

i1pxHOIUhduk6b.jpg

The NSX-R in GTS is completely the same as one of the NSX-Rs in HCH.
View attachment 791146
View attachment 791147

(For comparison: This is another NSX-R in HCH, which has the '90-'97 front spoiler.)
vunhdsidharn7p7vxtth.jpg

1994-Honda-NSX-R.jpg

The HCH has at least two INTEGRA TYPE R (DC2)s, '95 and '98.
So I thought the '98 may be coming.

Probably the same reason why we got the '97 EK9 in past games as I believe that's also in the collection. Either way it's better that they're modelling from real cars rather than just images and 'blueprints' (from the back of 1/24 model kits) as other games often do to churn out more content *throws the grenade*
 
So I'm pretty confident we'll get a new track in this update. As to what it will be I have no idea! The last few updates have all been real world tracks, so IMO the odds are in favour of a fantasy track, however, IIRC the last new fictional track we got was St. Croix, which had teasers. If they were going to bring back a classic track, I feel they would surely have hinted at this by now! (Although we have well over a week still to go!)

My prediction, therfore is yet another real world track. Beyond that I'm not going to try and predict what it'll be (I'm personally hoping for either Motegi or Laguna Seca).
 
So I'm pretty confident we'll get a new track in this update. As to what it will be I have no idea! The last few updates have all been real world tracks, so IMO the odds are in favour of a fantasy track, however, IIRC the last new fictional track we got was St. Croix, which had teasers. If they were going to bring back a classic track, I feel they would surely have hinted at this by now! (Although we have well over a week still to go!)

My prediction, therfore is yet another real world track. Beyond that I'm not going to try and predict what it'll be (I'm personally hoping for either Motegi or Laguna Seca).
When the classics return I fully expect a teaser too. This update will be a real circuit or configuration of an existing fictional location.

Having said that, there are 9 days to go...
 
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