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RIP Integra Titanium Racing Exhaust
2010-2018
(No! Muh fart can!)
2010-2018
(No! Muh fart can!)
I don't really see how the old originals like Deep Forest, Trial Mountain, Grand Valley, or even Autumn and High Speed Rings would be bad for Sport Mode. I mean, I get that they're fast-paced tracks that carry the potential for racing carnage, but so do Dragon Trail (Seaside) and Kyoto Driving Park (Yamagiwa) and a number of other tracks. Is there a legitimate reason why any of those classic tracks shouldn't be in the game?
Kazunori Yamauchi"There was no particular reason for it. We are already working on Deep Forest; we actually have the data for Deep Forest that runs on Gran Turismo Sport but it does have some problems. The problem that we had with some of the older tracks from previous Gran Turismo games was the scale being off in certain places. The size of the trees are very large, or the width of the curbstones, etc. There were curbstones that were wider than cars! If we want to bring that into the quality of GT Sport now, there is a lot that we have to redesign, and it is not that easy."
Only reason I can think of is the possibility that FIA may not want to be involved in a game wherein some tracks have obvious death traps, sea monsters and you name the rest. I hope this is not the case though because it would be silly to take a game that seriously.
Summary: The FIA don't get involved with the fictional tracks, and PD needs to rework a lot of the data from the older tracks in order to get the same quality as the new ones. That's why Deep Forest, and others, are not in the game yet - although it certainly suggests they've been working on making it happen.Stephane FillastreFantasy tracks is something completely different. We leave Gran Turismo with that, and we feel that’s right.
These "speculation" threads always turn into "wish list" threads. Maybe PoDi shouldn't release a silhouette teaser image for the next update. Nowadays, we're figuring out the next new content that's arriving before it's even released, which is nice if I must admit, but I miss the days of GT5 and especially GT6 when we had little to sometimes no idea what the next update would be bringing. Ahh, the magical times of "Maintenance Period" posts on the website...
...though speaking of GT5 and GT6, if one of the new cars arriving in this update is indeed the 350Z, I'm glad it's being brought back to the series in much higher fidelity, as I found it quite odd that both GT5 and GT6 lacked a Premium model 350Z. It's always been a favorite ride of mine.
Exactly Kazunori Yamauchi had said in an interview that there were problems regarding the scale of the track that was to be converted and the amount of work that was to be done concerns to have the same quality.Summary: The FIA don't get involved with the fictional tracks, and PD needs to rework a lot of the data from the older tracks in order to get the same quality as the new ones. That's why Deep Forest, and others, are not in the game yet - although it certainly suggests they've been working on making it happen.
In GT1 and 2, sure if you ever got a glimpse beyond a track wall in a replay or managed to break your car out of the track the scenery just stopped, however with each generation the tracks have been remodelled and updated.I think the problem with Deep Forest and Co. is that they are painfully old in their design by today’s standards. The old maps are very much just tunnels with walls that have tree textures on either side of the track with some mild scenery and a skybox. I wouldn’t doubt that beyond the trees the area is just a hollow pit.
Now if you visualise the tracks in the current GT games it’s always a sprawling panoramic view of a real life location with accurate topography. Perhaps Polyphony feels that the old track design is too outdated and they’re taking a while because they need to adapt the old layouts to a modern standard of map design while still being faithful to them?
That's what I was thinking from some pages back. I understand FIA don't get involved with such things, was just a thought.I didn't think of the possibility that they'd probably need to "child-proof" some of those tracks, namely Deep Forest and Trial Mountain for your aforementioned reasons. They'll probably need to add safety barriers alongside the rocky sections to make it more "realistic" for motorsport, among a host of other things. It's not just about prettying it up for today's graphical standards (lighting, textures, collision maps, car physics, etc.).
So many track layouts. Would be awesome. I don't know if there is still a pattern, being we just got a Japan based track.Could Twin Ring Motegi fit the theme of this month's car pack? That was my guess for this month's track (assuming we get a new one).
That's what I was thinking from some pages back. I understand FIA don't get involved with such things, was just a thought.
So many track layouts. Would be awesome. I don't know if there is still a pattern, being we just got a Japan based track.
Maybe a first USA location for 2019?
I could go with that understanding. Fantasy and then real tracks from Japan.To be fair, didn't we get back-to-back courses for France in May and July (La Sarthe and St. Croix)?
So many cool cars... If only for the next GT they could bring back 99% of the premium cars from the PS3 era. Game design choices will make a good or bad GT.
The new tracks will obviously be ...
Tokyo Expressway - Central Inner Loop
Tokyo Expressway - Central Outer Loop
Tokyo Expressway - East Inner Loop
Tokyo Expressway - East Outer Loop
Tokyo Expressway - South Inner Loop
Tokyo Expressway - South Outer Loop
Tokyo Expressway - West Inner Loop
Tokyo Expressway - West Outer Loop
Tokyo Expressway - North Inner Loop
Tokyo Expressway - North Outer Loop
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What I'd really like to see... is an update which would allow you to sell all those duplicate Daily Workout gift cars we all got piling up in our garages...
Kinda rooting for a North West Inner Loop now.The new tracks will obviously be ...
Tokyo Expressway - Central Inner Loop
Tokyo Expressway - Central Outer Loop
Tokyo Expressway - East Inner Loop
Tokyo Expressway - East Outer Loop
Tokyo Expressway - South Inner Loop
Tokyo Expressway - South Outer Loop
Tokyo Expressway - West Inner Loop
Tokyo Expressway - West Outer Loop
Tokyo Expressway - North Inner Loop
Tokyo Expressway - North Outer Loop
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I'd rather have a free-roam map that combined all the layouts.The new tracks will obviously be ...
Tokyo Expressway - Central Inner Loop
Tokyo Expressway - Central Outer Loop
Tokyo Expressway - East Inner Loop
Tokyo Expressway - East Outer Loop
Tokyo Expressway - South Inner Loop
Tokyo Expressway - South Outer Loop
Tokyo Expressway - West Inner Loop
Tokyo Expressway - West Outer Loop
Tokyo Expressway - North Inner Loop
Tokyo Expressway - North Outer Loop
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Hence the creation of all the new tracks.Summary: The FIA don't get involved with the fictional tracks, and PD needs to rework a lot of the data from the older tracks in order to get the same quality as the new ones. That's why Deep Forest, and others, are not in the game yet - although it certainly suggests they've been working on making it happen.
INTEGRA TYPE R (DC2)...
It's been confirmed this time, but which will be in GTS?
'95: The earliest and the most extreme model
'98: Minor changed, having 5-spoke wheel
'99: Sunlight Yellow added
I think the '98 is the most possible to be in GTS, but I guess some people will have trouble if there's no Sunlight Yellow...
I'm betting on the 1999 version.INTEGRA TYPE R (DC2)...
It's been confirmed this time, but which will be in GTS?
'95: The earliest and the most extreme model
'98: Minor changed, having 5-spoke wheel
'99: Sunlight Yellow added
I think the '98 is the most possible to be in GTS, but I guess some people will have trouble if there's no Sunlight Yellow...
Considering that they had a track generator in past games that could generate circuits in a matter of minutes, it's really baffling why they haven't got more circuits. It's like they get suckered in to spending an inordinate amount of resources scanning real locations for make believe tracks (see: Tokyo). Really unnecessary, as much as I like Tokyo East and South.
It’s a very long time since I’ve played any of those tracks. But remember these days tracks need marshall’s posts for flagging. A small detail but still needs to be factored in when rebuilding a track.He hasn't confirmed it for GTS, but he did indicate that it's been worked on. They have the data for Deep Forest, but there are a number of issues with it. It could feasibly be added to GTS, but nothing has been confirmed regarding its inclusion in this game.
It’s a very long time since I’ve played any of those tracks. But remember these days tracks need marshall’s posts for flagging. A small detail but still needs to be factored in when rebuilding a track.
Yes the brakes really let the game down.It’s a very long time since I’ve played any of those tracks. But remember these days tracks need marshall’s posts for flagging. A small detail but still needs to be factored in when rebuilding a track.
Oh, and regarding possible updates. I’d give anything for a sport/race brake upgrade tuning option. You can up power, lower weight, even add a racing gearbox. Come on PD, give us the stopping power to use that extra performance.
Many people here may know it, but PDI must had been to Honda Collection Hall in Motegi to get some cars' data.
The NSX-R is a big proof of the opinion.
It is equipped with optional automatic AC, the center console panel made of dry carbon fibers, and for unknown reason, it has the front spoiler for the '97-'01 models. (I think this has to be fixed, though.)
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The NSX-R in GTS is completely the same as one of the NSX-Rs in HCH.
View attachment 791146
View attachment 791147
(For comparison: This is another NSX-R in HCH, which has the '90-'97 front spoiler.)
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The HCH has at least two INTEGRA TYPE R (DC2)s, '95 and '98.
So I thought the '98 may be coming.
When the classics return I fully expect a teaser too. This update will be a real circuit or configuration of an existing fictional location.So I'm pretty confident we'll get a new track in this update. As to what it will be I have no idea! The last few updates have all been real world tracks, so IMO the odds are in favour of a fantasy track, however, IIRC the last new fictional track we got was St. Croix, which had teasers. If they were going to bring back a classic track, I feel they would surely have hinted at this by now! (Although we have well over a week still to go!)
My prediction, therfore is yet another real world track. Beyond that I'm not going to try and predict what it'll be (I'm personally hoping for either Motegi or Laguna Seca).