I know we're losing traction on the topic at hand here, but if I do say so myself, it's a true shame about the rally physics, as I think that Fisherman's Ranch is one of the best rally courses that Polyphony Digital has ever made, almost like a spiritual successor to Grand Canyon, without the spectators in the path. It's got some really tight turns, some sections where you can throw your car around, and it takes place in a desert-like environment. I've driven at least a hundred laps here, most of them with the Ford F-150 SVT Raptor; it's a real rodeo to throw the truck around the turns and the jumps.
I wish that they'd work on the rally physics more, because there's a decent number of Group B cars in the game, one of those being the Pikes Peak runner Audi S1 Quattro, and oddballs like a Honda NSX and Nissan GT-R rally car; those two rides are ones that I would never think of seeing tearing it up off-road. There's still some fun to be had with rallying in Gran Turismo Sport, however; I just wish that they'd work on the physics more. Some of Polyphony's best courses, in my opinion, were the off-road courses. Sliding around the Swiss Alps, Hell, even some of the courses were rally-cross. Yosemite Trail and classic Chamonix from GT4, anyone? Even Smokey Mountain from GT3? GT5 had some rally-cross going on too with some of the Eiger Norwand layouts. Even Matterhorn
was originally going to be a rally course until the layout was scrapped in favor for the tarmac circuit layouts.
There's also a good number of rally-bred racing machines that were featured in previous Gran Turismo titles that could use a grand comeback, but they wouldn't be able to shine their true colors with the wonky rally physics. Just a shame, really. I enjoy rallying in Gran Turismo, just not as much as I could be, had they ironed out the physics instead of just copying them for over 12 years...