Update 2.08 Now Available with Big Changes!

What's that about the Flyin' Miata thing in your sig?
It's about my "monster" MX-5 that's a pretty fast drift car, it can keep up with higher horsepower cars, for example a 500HP 350Z. And usually people are impressed by how it performs. So I just put Flyin' Miata in my sig for fun :lol:
 
The whole reason why I never go racing online is because I cause a lot of accidents (usually through lag), and everyone gets really pissed-off at me because they think I'm doing it intentionally. I think the ability to disable collisions should have been implemented from the very beginning. Glad to see it in this update. 👍

I still can't go online because of my poor internet, but at least I know GT6 will be excellent.
 
Bravo to PD for the sound after this update. I can run my cars online now, with stock exhaust and still hear when to shift! And the tire sounds are a lot better.
I use a bumpercam view and a two speaker setup.
 
I just did some run in GT5 with the new DLC cars, 1080p 60Hz, Samsung LCD, no frame skipping at all, I did some rain races in arcade mode at Monza and Nurb, everything works fine, and it does have 1080p 60Hz when I pressed info on the remote. It might be tv issues ...:nervous: try to disable all post processing on the tv like dynamic image enhancements, edge sharp, motion enhance, digital noise reduction if they are enabled.
I have an insignia 32 inch, its not gonna be the best tv to use for GT5 but its all I could afford. If i can't fix the issues with your advice, then I guess I'll stick to 720p, until i can get a better one.
Thanks :cheers:
 
I have an insignia 32 inch, its not gonna be the best tv to use for GT5 but its all I could afford. If i can't fix the issues with your advice, then I guess I'll stick to 720p, until i can get a better one.
Thanks :cheers:

It maybe worth to try this, go to PS3 display settings in XMB, tick 720p and 1080i, untick 1080p. This will force GT5 to run in 1080i, see if that actually alleviate the problem. I think if your tv can display 1080p, it can display 1080i as well. Not much difference to 1080p, 1080i is not bad.
 
Ridox2JZGTE
It maybe worth to try this, go to PS3 display settings in XMB, tick 720p and 1080i, untick 1080p. This will force GT5 to run in 1080i, see if that actually alleviate the problem. I think if your tv can display 1080p, it can display 1080i as well. Not much difference to 1080p, 1080i is not bad.

I have an old flat screen that maxes out at 1080i. I found running 1080i would make certain things on the screen vibrate very fast. (Hurts the eyes) Mostly white line borders and a red spec figure (like when you are over spec in the tuning screen) . Switching to 720p solved my problem. I'm also on a 32"
 
Update is complete ****. Cars have way too much grip its a need for speed game now. Last GT i ever buy

Yes, unfortunately they have.
Day before the update i tested my '70 Challenger on Grand Valley Speedway. Did 7-8 laps withe tire wear on. After the update I did this too. Now I get 1.5-2.0 seconds faster laps on 2 and a half minute track. Not to mention the feeling of the car, which seems to be much more grippy. Even on comfort soft (one less grade than default).

Honestly I don't know what to think about this game after all these 'updates'. For one, that really fixes something and makes game more realistic and better, there is three that spoil it. I've managed to deal somehow with messed brake balance, but it's hard to accept that lap times are so damn unrealistic. Try The Miura for instance on Top Gear Test track on tires two grades lower than default (Comfort Medium). You'll get 1.27 lap time easily. For a car from the sixties, that's not even slightly close to real.
 
futureficus
I'm liking the new front end grip from what may be the suspension update! Cars feel a bit more natural.

What, all cars? Even those prone to understeer in real life.
 
Regarding the new tyre wear model...

I think it would be nice to have an option to set tyre wear to either "realistic" or have a slider to scale the wear rates according to the event length with a minimum obviously so wear cannot exceed a minimum of say 20% of maximum so tyres would not wear out even before 1 lap!
That way players have a choice of using the most realistic wear or a version which means players will have to consider pitting strategy for shorter events if they should choose to do so.
 
Regarding the new tyre wear model...

I think it would be nice to have an option to set tyre wear to either "realistic" or have a slider to scale the wear rates according to the event length with a minimum obviously so wear cannot exceed a minimum of say 20% of maximum so tyres would not wear out even before 1 lap!
That way players have a choice of using the most realistic wear or a version which means players will have to consider pitting strategy for shorter events if they should choose to do so.

This is a great idea. There are so many host controls we are lacking, just having these options would be fantastic.
 
I'm surprised not many have talked about much else other than collisions and clutch in this thread so here's my impression of 2.08 so far...

I'm quite happy overall - the experience of driving is considerably better. Not to say I think it's perfect, but so far the changes are a familiar blend of past updates but more measured. I've basically been testing lots of different race cars with racing tire compounds and more or less full downforce, running at the Nurburgring and La Sarthe with all driver aids off (ABS off too). And for once, I got tired instead of bored or annoyed.

Aero: The increased drag with more downforce is welcome - it's not just about the realism of top speed vs. downforce but also the handling changes that go with it... and more drag often also means more stability. I notice cars can brake later and more effectively, and they don't have all kinds of ridiculous reactions to small inputs. Subtlety actually reflects in the car's attitude. It almost feels like the cars have more weight and momentum somehow, yet mother nature is there to push back the faster you go. This gives a lot of confidence in the car doing what you tell it to do and responding more quickly than before. So yes, lower top speed, but you can make up for it with better car "feel". I'm able to run nearly the same lap times even with lower top speed.

Sound: We're kind of back to having the transmission whine and wind howl, but at least there's a limit to it and even at high speed you can still hear the engine in balance. The bad news is the engine is quieter over the full range, which is a little disappointing in some cars where I liked the loud engine. Tire squeal is more noticeable as well, which is really weird at first (again, using no ABS the tires used to squeal only when you locked up) but is nice to have. I can get used to this, overall, just wish the engine were a little louder... in some cars like the '69 Ford Mark IV you almost can't hear it now.

Audio around other cars: Slight improvement - seems like they made your car sound less apt to disappear when close to other cars, but if you're really close it will still happen, and once it triggers that then the accompanying annoying 2-seconds-clear-of-all-cars delay for your car sound to come back still happens.

AI parking: Slight improvement - seems like the AI are less apt to slow way down when you get close behind, at least until you are next to them. A few places where they practically used to stop in front of me, now they maintain their pace (which is still admittedly slow in corners).
 
Huh? It's been like that for months, maybe close to a year by now(and I think in every other of the 4 other GT games I've played). Of course in typical PD fashion they screwed it up by making them all wear so fast when they did add it. Although you could probably argue that that actually made race softs more believable.

Or did I miss something somewhere in reading that?


You must have missed everything.
We've run a few series that used R1 tires and R2 as an "option" tire... they both wear at the same rate in all previous versions. < 2.08 the only difference between the tire compounds was faster lap times.
 
The Honda weider HSV super GT has no rear interior view - when driving using cockpit view if u press the rearview button u will only see the track. I havent complainted much about GT5 but for a premium car this is unacceptable in my opinion.
 
You must have missed everything.
We've run a few series that used R1 tires and R2 as an "option" tire... they both wear at the same rate in all previous versions. < 2.08 the only difference between the tire compounds was faster lap times.

When GT5 first came out soft race tyres not only had more grip than hard race tyres, they also lasted longer as well. This rendered any race tyre not called soft useless in any race with tyre wear.

This was patched by PD to gimp the soft tyre. It did not fix the hard tyre.

Now they have, finally, got the race tyres working as they should.

This is all offline though. Your online experience may differ.
 
The Honda weider HSV super GT has no rear interior view - when driving using cockpit view if u press the rearview button u will only see the track. I havent complainted much about GT5 but for a premium car this is unacceptable in my opinion.

If you're talking about what I think you are, then none of the Super GT cars have an "interior" rear view. Take a look at a real Super GT car... there's no rear window to look out of. Behind the driver is a wall.
 
Amaru
The Honda weider HSV super GT has no rear interior view - when driving using cockpit view if u press the rearview button u will only see the track. I havent complainted much about GT5 but for a premium car this is unacceptable in my opinion.

As have been said, some other premium cars are like that too. Don't worry, PD has modeled the whole interior but they removed the model from the rear view for our convenience. I think it's fair enough, I'd rather have the ability to look behind than to have a blocked rear view which wouldn't make sense to look at while racing.
 
If you're talking about what I think you are, then none of the Super GT cars have an "interior" rear view. Take a look at a real Super GT car... there's no rear window to look out of. Behind the driver is a wall.

AFAIK the newer Super GT cars have rear view cameras... so this would actually be an accurate portrayal by PD.

edit:
quick reference from the gizoogle

Here's your rear-view in a GT300 car:

turp_0811_26_o+lexus_is350_team_takeuchi_super_gt+panasonic_monitor.jpg


Because...

turp_0811_17_o+lexus_is350_team_takeuchi_super_gt+rear_overhead.jpg



That wall and air scoop behind you are opaque.
 
The Honda weider HSV super GT has no rear interior view - when driving using cockpit view if u press the rearview button u will only see the track. I havent complainted much about GT5 but for a premium car this is unacceptable in my opinion.

Thats because the real car has no Rear Window to look through:

hsv010_12.jpg


That is nothing more then a light weight panel (Carbon Fiber I believe). Same applies for all the Premium GT500 cars. Also:

The Honda weider HSV super GT has no rear interior view - when driving using cockpit view if u press the rearview button u will only see the track. I havent complainted much about GT5 but for a premium car this is unacceptable in my opinion.

Surely, you could have thought twice before saying that because the Pagani Zonda R is a Premium car and does it have a rear window to look through?
 
RACECAR
Thats because the real car has no Rear Window to look through:

That is nothing more then a light weight panel (Carbon Fiber I believe).

This is 100% true. I guess some people don't race a lot of these cars anymore.

And because some don't have a back Window some have a camera instead
 
And because some don't have a back Window some have a camera instead

Exactly. So many of the back views are placed in areas where a Camera might be placed. Kinda adds to the immersion of the cars with moniters in them.
 
Just for reference, my sport hards on my G35 sedan lasted the first 32 laps at Grand Valley 300km endurance. So just over an hour. I could have got more out of them if I was smoother with my inputs. I started noticing quite a bit of under steer the last 5 laps before I pitted. Tire wear seemed to be even all the way around. Not sure if this helps.

I'm still working on a tune for this car. It's the first one I've dedicated time to dialing in. It has all adjustable and removable upgrades, and both stage 1 engine tune and weight reduction. Also it's my real life daily driver so it's fun do live vicariously through the game. :-)

Edit: sorry off current topic. Started writing then left and came back.
 
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RACECAR
Exactly. So many of the back views are placed in areas where a Camera might be placed. Kinda adds to the immersion of the cars with moniters in them.

Yep that's why i don't complain about the GT500 cars that don't have the camera but have the bumper camera style rear view. It's kind of better in my opinion because i don't know about you but with how the cockpit shakes it is hard on some models to see the rear view through the camera on the dash. I can't imagine not having at least a 42" TV (what i have) because on the 32" in the other room couldn't really see hahaha
 
Thats because the real car has no Rear Window to look through:

hsv010_12.jpg


That is nothing more then a light weight panel (Carbon Fiber I believe). Same applies for all the Premium GT500 cars. Also:



Surely, you could have thought twice before saying that because the Pagani Zonda R is a Premium car and does it have a rear window to look through?

My point is simply that when pressing rear-view inside the car, it should show what a driver sees, if this is a blocked view, so be it - have a look at the rear interior of the McLaren F1 '94 - it blocks almost your entire screen, but it is what u see when u look back inside the car.

After having made my post about the rear-view i noticed other super gt cars having similar rear view (this being the track layout), i guess i never noticed it before.

If they do this on a McLaren F1 '94 - they should do it for all premium cars.
 
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