Update 2.08 Now Available with Big Changes!

Take a Nissan Fairlady Z SuperGT race car and set final gear to 2.000... :dopey:

Or watch the vid in that post: https://www.gtplanet.net/forum/showthread.php?p=7650005#post7650005

Hehe everyone loves to point out that "noisy M3 GTR" video... funny thing is I don't mind the way that sounds overall, you can still hear the engine tone (as opposed to some poor GT5 sample). But, and this is a big but, you can't trust everything the camera audio transmits, just like its video doesn't look exactly like the world appears to humans with two eyes and variable focus and depth perception. Certain frequencies seem to resonate the mic on that camera more than others, which I suspect is subjective.

That said, I like the audio balance in 2.08 overall, though I still think all the engine sound in one speaker or the other in many cars isn't right ... and engines overall should be a bit louder (or have a volume control we can adjust).
 
Amaru
My point is simply that when pressing rear-view inside the car, it should show what a driver sees, if this is a blocked view, so be it - have a look at the rear interior of the McLaren F1 '94 - it blocks almost your entire screen, but it is what u see when u look back inside the car.

After having made my post about the rear-view i noticed other super gt cars having similar rear view (this being the track layout), i guess i never noticed it before.

If they do this on a McLaren F1 '94 - they should do it for all premium cars.

Well the F1 McLaren has one of the best views in production car history in my opinion. If you don't know this yet but the car is a 3 seater. The driver sits in the front dead center of the car to improve the driving experience. The other 2 seats are to the left and right behind the driver.

But the GT500 cars are a totally different case. Being "unacceptable" as you said really it isn't. Maybe to you that is.
Because i belive the GT500 cars don't even have a rear view mirror. I have never heard of a driver in this class of racing really having to look backwards into the back seat for anything (unless for something dramatic that gets damaged i guess) while racing. On that note there is nothing mechanical that can go wrong in GT5 that would concern behind the driver so i don't see the reasoning not having a view behind the driver's seat "unacceptable".
 
My point is simply that when pressing rear-view inside the car, it should show what a driver sees, if this is a blocked view, so be it - have a look at the rear interior of the McLaren F1 '94 - it blocks almost your entire screen, but it is what u see when u look back inside the car.

After having made my post about the rear-view i noticed other super gt cars having similar rear view (this being the track layout), i guess i never noticed it before.

If they do this on a McLaren F1 '94 - they should do it for all premium cars.

The rear view I'm sure is put the way it is based on rear visibility, not aesthetics. If you want to know how close the car is behind you while in cockpit, just looking at a carbon panel won't help at all. At least with Mclaren, you have a window (even if its small) and can kinda at least see what side they might be on. Whereas in the Calsonic GT-R for instance, staring at a big black panel won't help. Besides, the moniter in some of those projecting footage from the little camera at the back IS all the driver sees.
 
My point is simply that when pressing rear-view inside the car, it should show what a driver sees, if this is a blocked view, so be it - have a look at the rear interior of the McLaren F1 '94 - it blocks almost your entire screen, but it is what u see when u look back inside the car.

After having made my post about the rear-view i noticed other super gt cars having similar rear view (this being the track layout), i guess i never noticed it before.

If they do this on a McLaren F1 '94 - they should do it for all premium cars.

But the McLaren doesn't have a rear-view camera. The GT500 cars do. So when you hit "look back" the game gives you the rear-view camera. Makes perfect sense.
 
And, I'm still going to tailgate while drafting. Do I care if the guy who's temporarily in front of me sees me or not? No, not really, it just means that he won't move to block. :lol:
 
RACECAR
The rear view I'm sure is put the way it is based on rear visibility, not aesthetics. If you want to know how close the car is behind you while in cockpit, just looking at a carbon panel won't help at all. At least with Mclaren, you have a window (even if its small) and can kinda at least see what side they might be on. Whereas in the Calsonic GT-R for instance, staring at a big black panel won't help. Besides, the moniter in some of those projecting footage from the little camera at the back IS all the driver sees.

Dr_Watson
But the McLaren doesn't have a rear-view camera. The GT500 cars do. So when you hit "look back" the game gives you the rear-view camera. Makes perfect sense.

This is true

MrMelancholy15
And, I'm still going to tailgate while drafting. Do I care if the guy who's temporarily in front of me sees me or not? No, not really, it just means that he won't move to block. :lol:

Well at least in real life GT500 you are not allowed to to block. So when i flash my lights... GET OUT OF MY WAY ;)
 
Well at least in real life GT500 you are not allowed to to block. So when i flash my lights... GET OUT OF MY WAY ;)

It's not whether you're allowed to, or not; it's whether you can make it look like you were trying to pass the car in front of you, while blocking the car behind; that's what the GT5 A.I. does, before failing to make a successful pass. :(
 
For fear of everyone crying "noob", this is a serious question that I figured the user base here would have the answer to...

Since the 2.08 update, I've found that handling on horsepower-heavy cars ( Jaguar XJR-9 LM Race Car '88 and Pagani Zonda R '09 in my experience) is VERY sensitive. So much in fact, that when I accelerate [to the floor] out of a tight turn now, the back-end wants to come around on me every time. This is with "stock" setups.

I only point this out, because, prior to the 2.08 update, I could floor it out of the same turn and maintain control with the very same cars. The cars weren't as tail-happy. Can someone explain to me exactly how the physics changed, and what I could do to try and regain the forgiving handling that I had before?

Thank you all for your vast knowledge!
 
^ I've always had trouble with the high-powered cars, on a DS3. It's just gotten even more difficult.



Seriously, I don't mind the change, and I think I'll enjoy the increased challenge of driving an even-more powerful car.
 
We need different tire manufacturers to choose from for example if we run the pirelli's they would be the old tire model, and if we ran bridgestone's they would be this new tire model. I think that would be cool!
 
Is it me, or is the roof/tv pod camera view of the F10 affected by the FOV glitch from this update, or was this an old issue?
 
Both Racecar and Orphan seem to miss my point. Read my post entirely before jumping onto the quote button :)

PS: I take back what i said about it being 'unacceptable', if u had read my full post earlier u probably already would have realised this. I guess ill typ it out for u next time in stead of just mentioning i didnt know about super gt cars not having interior rear-view.
 
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For fear of everyone crying "noob", this is a serious question that I figured the user base here would have the answer to...

Since the 2.08 update, I've found that handling on horsepower-heavy cars ( Jaguar XJR-9 LM Race Car '88 and Pagani Zonda R '09 in my experience) is VERY sensitive. So much in fact, that when I accelerate [to the floor] out of a tight turn now, the back-end wants to come around on me every time. This is with "stock" setups.

I only point this out, because, prior to the 2.08 update, I could floor it out of the same turn and maintain control with the very same cars. The cars weren't as tail-happy. Can someone explain to me exactly how the physics changed, and what I could do to try and regain the forgiving handling that I had before?

Thank you all for your vast knowledge!

You'll get use to it. Besides, nothing wrong with a bit of TCS.👍
 
Both Racecar and Orphan seem to miss my point. Read my post entirely before jumping onto the quote button :)

I kinda did buddy ;)

PS: I take back what i said about it being 'unacceptable', if u had read my full post earlier u probably already would have realised this. I guess ill typ it out for u next time in stead of just mentioning i didnt know about super gt cars not having interior rear-view.

Fair enough. I just found what you said at first to be abit brash as it didn't seem to take into consideration not all premium cars are Road cars and some are modeled after cars which in real life don't have anything other then a small moniter for looking out the back.
 
BWX
The FF feels better everywhere. You can actually feel bumps in the road now (again).

I use a DS3 and can also feel the bumps again, this is the biggest improvement I've encountered so far although it shouldn't have been changed in the first place, so calling it an improvement is perhaps too much, a mistake that's been put right thankfully as it makes a lot of difference.
 
I use a DS3 and can also feel the bumps again, this is the biggest improvement I've encountered so far although it shouldn't have been changed in the first place, so calling it an improvement is perhaps too much, a mistake that's been put right thankfully as it makes a lot of difference.

Yeah but on a wheel I think th FF is better than before they went back to the ''smoothed out'' FF. So like before, but even better. It's very good now- I just hope in few months they don't wreck it again!

So you can feel bumps now through DS3? That's cool.. it must be a fundamental change if it affects both wheel FF and DS3 at the same time.
 
Audio around other cars: Slight improvement - seems like they made your car sound less apt to disappear when close to other cars, but if you're really close it will still happen, and once it triggers that then the accompanying annoying 2-seconds-clear-of-all-cars delay for your car sound to come back still happens.

AI parking: Slight improvement - seems like the AI are less apt to slow way down when you get close behind, at least until you are next to them. A few places where they practically used to stop in front of me, now they maintain their pace (which is still admittedly slow in corners).

I'm running the Tsukuba 9hr event now, and the audio seems pretty good to me too. I haven't noticed much in the way of fade out around other cars--even when really close. I'll check it again when I get back on the PS3 though.

As for "AI parking," I'm still experiencing it. Of course it's not as noticeable when you're on a driving line that allows you to go around the parked AI, but when you're not, on Tsukuba, it happens so quickly that you end up rear-ending the car in front--even with hard braking. And it comes out of no-where. One second, you're driving hard to lap a car, the next it stops at the apex.

Oddly, I've only noticed particular cars doing it so far.

Edit: I can confirm that I'm not experiencing the sound fade out in proximity to other vehicles at all.
 
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Did the WRX STi '05 (the premium) have STi logos on each side of the front bumper prior to this update? I never noticed before but I remember that they altered this very car in another patch about a year ago, i.e. that they corrected the colour of the rims.
 
BWX
So you can feel bumps now through DS3? That's cool.. it must be a fundamental change if it affects both wheel FF and DS3 at the same time.

Well, I could feel them before the last update, obviously not as enhanced and detailed I imagine a wheel user would feel it but I'm glad it's back as the driving experience was a very dull one as a result.
It's not just bumps in the road which are more pronounced again, but also the dynamics of the vehicle itself are translated better (when you oversteer, you now feel it better than before).
Again, this isn't a new thing, just a thing they changed for no apparant reason and changed back again.
 

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