Update coming next week.

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What’s the point in making a road car significantly quicker if you can’t upgrade the brakes?

To go quicker?

It does seem like a big omission to have stock brakes on everything, but it doesn't affect the relevance of other tuning options. You still go a lot quicker and you can still improve the handling.
 
I think limiting options like race brakes is an attempt to remove variability in an e-sport environment.

That's it.

I mean how trivial is it to add race brakes in a programming sense? I think if you look at it like that you understand why/
 
5215797929_d265008b6e_b.jpg

I already know what color I'm buying mine in. 👍
I personally think the 1970 model is the sexiest looking of the Coronet Super Bees. Very unique front end.
 
5215797929_d265008b6e_b.jpg

I already know what color I'm buying mine in. 👍
I personally think the 1970 model is the sexiest looking of the Coronet Super Bees. Very unique front end.
Anyone down for some classic stock car racing around BMB and Noerthern Isle?

We have the Super Bee, Nova and Mach 1(that's like a long body Talladega :) ). Get 14 plus a Pace/Safety car & TRD or Raptor fire truck and all is good. :cheers:
 
There’d probably be a lot less arguing here if PD actually used road car classes in sport mode outside of the now-and-then one make...

They should still be adding race cars to established categories. It is actually very surprising that we don’t have a modern Ford GT or 488 in Gr. 3, these are big names at the forefront GT classes in the real world and weren’t even that new when GTS launched.

I’m not offended by the known content in this update but a lot of the complaints here aren’t all that unreasonable.
 
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There’d probably be a lot less arguing here if PD actually used road car classes in sport mode outside of the now-and-then one make...

They should still be adding race cars to established categories. It is actually very surprising that we don’t have a modern Ford GT or 488 in Gr. 3, these are big names at the forefront GT classes in the real world and weren’t even that new when GTS launches.
This is what annoys me the most. I don't want to have one make races, I want to choose from a pool of cars instead. Very rarely has this happened in the daily races and I believe that it's a missed opportunity. I want to race my road cars against other people in their road cars.
 
There’d probably be a lot less arguing here if PD actually used road car classes in sport mode outside of the now-and-then one make...
I see you. The N classes are just unbalanced as hell. Roadster and SFR Touring Car at N200? XBow, 4C, and RX500 at N300?? And don't get me started with N100.

It needs work when even GT6 PP system does it better than those kind of N classification. I think that's what "lol GTROAD" crowds are missing at.
 
For all those losing their minds over the lack of race cars, I have two questions. 1) What is the licensing cost? 2) Who is willing to allow PD to do their cars, potentially exposing some great secret to their competition? I mean, old IMSA sillouettes are one thing, but even in spec series teams seem to be unwilling to let just anyone in.

Note, I have no clue myself, that's why I'm asking. If Spa has taken this long to even consider, why wouldn't potential cars?

Also. GT Sport already has the largest variety of race cars of any sim? And all of them are extremely high quality.

I have a statement for them, stop being such entitled children.

Every time we try to enjoy new content somebody has to crap all over it. Before it's even released.

Like it's some kind of contest to see who can hate this game the most, the fastest. Congratulations you win! You've completed your game, now move on and let others enjoy the game.

This forum needs actual moderation. It has become such a trash fire. It has just become a news aggregation site with very little care or attention given to the quality of discussion in the forums.
 
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This forum needs actual moderation. It has become such a trash fire. It has just become a news aggregation site with very little care or attention given to the quality of discussion in the forums.
I don't see that. Moderators do an excellent job. In my opinion anyways.

Compared to other sites I've been a member at this place is super civil. There are good discussions. And many viewpoints. From around the world. In my opinion very far from being a trash fire, which I have seen at other sites and it was nothing like this.
 
This forum needs actual moderation. It has become such a trash fire. It has just become a news aggregation site with very little care or attention given to the quality of discussion in the forums.
It's had moderation in terms of the wishing aspect of discussion.

Yes, some of us speak on the same things each update thread. However, it is part of the discussion whether it's expectations, what could be improved, likes, dislikes.

A small minority enter these threads with straight up hate. I don't worry about them.
 
Well, when they call it SPORT and say Gr.3 cars are the stars of the game.. It kinda makes me perceive the game as race car oriented..

But that's just me...

*Agree. This was meant to be a new era of racing. Now just to be clear I am a fan but
There’d probably be a lot less arguing here if PD actually used road car classes in sport mode outside of the now-and-then one make...

They should still be adding race cars to established categories. It is actually very surprising that we don’t have a modern Ford GT or 488 in Gr. 3, these are big names at the forefront GT classes in the real world and weren’t even that new when GTS launched.

I’m not offended by the known content in this update but a lot of the complaints here aren’t all that unreasonable.

I couldn’t agree more. GTSport is meant to be a new era of racing, or at least that’s how it was pitched at the beginning. I was expecting to be racing up to date cars from different series in different classes. I love the nostalgia and historic racing cars and they are welcome but the standard road cars should’ve been left until the next GT. I can’t help but feel disappointed with this iteration of the series.
 
This is what annoys me the most. I don't want to have one make races, I want to choose from a pool of cars instead. Very rarely has this happened in the daily races and I believe that it's a missed opportunity. I want to race my road cars against other people in their road cars.

Funny thing was in the private beta it was looking like that was just going to be like, a thing in GTS - they had somewhat balanced a selection of Gr. 3 & 4 cars and N300 to test matchmaking systems and it worked decently (though obviously penalties are still an ongoing work-in-progress :lol:). Since launch when it’s not a Gr. class race, it’s nearly exclusively a one-make using either a certain Gr. X race/track car, newly released vehicle, or old/slow car on a tight track.

I can only remember four specific races with mixed N-class racing using a multitude of makes models (I.e. not BRZ vs GT86 or Levin vs Trueno); two separate times using a selection of JDM cars, once on Suzuka, once on Tsukuba, an N400(?) race at Sarthe no chicanes, and either N4 or 500 at Tokyo East. The only other times I remember a mix were very close to launch and I don’t remember what it was, and I think that’s a real shame.


I see you. The N classes are just unbalanced as hell. Roadster and SFR Touring Car at N200? XBow, 4C, and RX500 at N300?? And don't get me started with N100.

I don’t disagree. I’m not sure what the solution is with the Uber-OP cars aside from dropping anvils in their weight ballast or just outright nuking their power output, or maybe putting them on a more power-focused track. I think PD have put less time into balancing the N classes both because their focus is on the Gr. classes, and because PD uses them so infrequently that they don’t have much user data to start BoP-ing them accurately.

That said, I think there’s a lot of good stuff available if you push the OP problem out. There have been rare cases where they actually did mixed N class events, the last ones I remember were the two the JDM mixes at Suzuka and Tsukuba (it was sometime earlier in the summer I think). I didn’t get to put much time into those particular events, but they were mighty fun in the few attempts I got. Ones I got more time in also worked out alright, despite some over and under-powered cars.

Check this out:



PD managed to make the F150 somewhat* competitive with other N400 (or maybe 500 I can’t remember) cars, and this race combo from way back in summer of 2018 was amazing. Only problem was this was the chicane-less variant and it meant the Raptor’s aero-coefficient-of-a-cathedral was left with a top speed like 40+ MPH slower than anything else on the back straight and was pointless to race past that point. It was crazy good at powering out of corners (and this was pre-understeer update), and I was hoping there’d eventually be another combo on a non-power circuit so I could see where it actually sat, but it was never to be. It was still fun to whip out basically anything else you had since N300-500 can take a majority of the road car list with power upgrades or downgrades. N Class racing has huge potential but right now all it is is a missed opportunity, both for fun combos and for extra update hype.

It needs work when even GT6 PP system does it better than those kind of N classification. I think that's what "lol GTROAD" crowds are missing at.

I don’t disagree with this either. I think a PP system like in GT5/6 would be very good for GTS, but I don’t necessarily think it needs to spar with the N system, and could coincide together in the game. I think the Nx00 rating should be the performance level a car is BoP’d to, specifically for competitive ranked online/esports modes. As in each N level is exclusively a performance bracket to put cars into to match, higher number indicating average performance of the vehicles vaguely centered around what you’d expect out of the car’s power-to-weight. It sort of already is this way, but outside of sport mode with locked BoP (which IMO it should be) it’s just a fill-all bucket for cars with horsepower within a certain 100 range, and there’s all sorts of cars that don’t belong where they naturally lie in the system, namely trucks, lightweight cars, high-aero cars, or simply cars with HP values sitting near the top of their particular N-range (most of which you listed). PP would set more realistic expectations of where cars in their stock forms fit with one another and be very helpful for most offline or lobby modes. Especially if PD are going to be adding 90+% road cars post-launch.

———

I think a lot of my post went a bit away from the topic of the thread but I did what I could to round it out back to somewhere somewhat relevant. :ill:
 
This forum needs actual moderation. It has become such a trash fire. It has just become a news aggregation site with very little care or attention given to the quality of discussion in the forums.
Tell me about it. People habitually double-posting despite numerous reminders, zero moderator presence and post editing or deletion, users having opinions whenever they like, dogs and cats living together...
 
I pumped for the camaro zl1 1le, i hope it can tuned down to n500 and up to n900
But i don’t expect more than n800. Considering the status of the game, if it was gt7 sure it could hit 1000 hp but in gt sport it won’t get that high.
 
I couldn’t agree more. GTSport is meant to be a new era of racing, or at least that’s how it was pitched at the beginning. I was expecting to be racing up to date cars from different series in different classes. I love the nostalgia and historic racing cars and they are welcome but the standard road cars should’ve been left until the next GT. I can’t help but feel disappointed with this iteration of the series.

Never was this pitched as being race cars only. As far as I am concerned this game would have been better with all the race cars thrown out in favor of more road cars, it is Gran Turismo after all. There are all sorts of games with race cars only if that is what you are looking for.
 
Funny thing was in the private beta it was looking like that was just going to be like, a thing in GTS - they had somewhat balanced a selection of Gr. 3 & 4 cars and N300 to test matchmaking systems and it worked decently (though obviously penalties are still an ongoing work-in-progress :lol:). Since launch when it’s not a Gr. class race, it’s nearly exclusively a one-make using either a certain Gr. X race/track car, newly released vehicle, or old/slow car on a tight track.

I can only remember four specific races with mixed N-class racing using a multitude of makes models (I.e. not BRZ vs GT86 or Levin vs Trueno); two separate times using a selection of JDM cars, once on Suzuka, once on Tsukuba, an N400(?) race at Sarthe no chicanes, and either N4 or 500 at Tokyo East. The only other times I remember a mix were very close to launch and I don’t remember what it was, and I think that’s a real shame.




I don’t disagree. I’m not sure what the solution is with the Uber-OP cars aside from dropping anvils in their weight ballast or just outright nuking their power output, or maybe putting them on a more power-focused track. I think PD have put less time into balancing the N classes both because their focus is on the Gr. classes, and because PD uses them so infrequently that they don’t have much user data to start BoP-ing them accurately.

That said, I think there’s a lot of good stuff available if you push the OP problem out. There have been rare cases where they actually did mixed N class events, the last ones I remember were the two the JDM mixes at Suzuka and Tsukuba (it was sometime earlier in the summer I think). I didn’t get to put much time into those particular events, but they were mighty fun in the few attempts I got. Ones I got more time in also worked out alright, despite some over and under-powered cars.

Check this out:



PD managed to make the F150 somewhat* competitive with other N400 (or maybe 500 I can’t remember) cars, and this race combo from way back in summer of 2018 was amazing. Only problem was this was the chicane-less variant and it meant the Raptor’s aero-coefficient-of-a-cathedral was left with a top speed like 40+ MPH slower than anything else on the back straight and was pointless to race past that point. It was crazy good at powering out of corners (and this was pre-understeer update), and I was hoping there’d eventually be another combo on a non-power circuit so I could see where it actually sat, but it was never to be. It was still fun to whip out basically anything else you had since N300-500 can take a majority of the road car list with power upgrades or downgrades. N Class racing has huge potential but right now all it is is a missed opportunity, both for fun combos and for extra update hype.



I don’t disagree with this either. I think a PP system like in GT5/6 would be very good for GTS, but I don’t necessarily think it needs to spar with the N system, and could coincide together in the game. I think the Nx00 rating should be the performance level a car is BoP’d to, specifically for competitive ranked online/esports modes. As in each N level is exclusively a performance bracket to put cars into to match, higher number indicating average performance of the vehicles vaguely centered around what you’d expect out of the car’s power-to-weight. It sort of already is this way, but outside of sport mode with locked BoP (which IMO it should be) it’s just a fill-all bucket for cars with horsepower within a certain 100 range, and there’s all sorts of cars that don’t belong where they naturally lie in the system, namely trucks, lightweight cars, high-aero cars, or simply cars with HP values sitting near the top of their particular N-range (most of which you listed). PP would set more realistic expectations of where cars in their stock forms fit with one another and be very helpful for most offline or lobby modes. Especially if PD are going to be adding 90+% road cars post-launch.

———

I think a lot of my post went a bit away from the topic of the thread but I did what I could to round it out back to somewhere somewhat relevant. :ill:


I'm sorry, but I struggled to get past "aero-coefficient-of-a-cathedral" :lol::lol::lol:
 
:banghead::banghead:
I care way less about the loss to in-depth tuning in GT Sport compared to older GT games... than I do about the loss of visual customisation.

I can't remember what it was called, but there was always an area you could take any car, whether it be from the second hand dealer or the main dealerships, and start reducing weight, adding carbon fibre cosmetics to it, fully changing wheel sizes etc (I honestly hate that a lot of cars don't let you alter wheel size)

Gt Auto
I wish they brought this back.
 
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