v1.04 LIVE *READ OP* for Current Changelog

  • Thread starter hognhominy
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Weight increase is less of a disadvantage in wet conditions irl so this backs up your theory that the first stint fuel weight isn't taken into consideration, good theory 👍 So it's a first stint bug rather than an after-pit bug! :lol:

Have you read my findings halfway page 9? It's a pitstopbug! Not a first stint-bug!

Although i appreciate your thinking, dont make it complicated for PD please.
 
WOW, we get new packet of bugs, starting to give them names like Bat:censored:'s and 🤬..
When Pd fixes something, instead of making new 🤬.

This game has so many bugs at you can start writing a book from it, "Never ending story of GT+n Bugs"
 
WOW, we get new packet of bugs, starting to give them names like Bat:censored:'s and 🤬..
When Pd fixes something, instead of making new 🤬.

This game has so many bugs at you can start writing a book from it, "Never ending story of GT+n Bugs"
That just tells you how complex this game actually is.

Although it's fine with me, and noticing nothing game breaking.
 
I don't see how the pit-stop bug with racing tires is a fuel issue, if the rear tires wear faster on the second set of tires, and have less grip, whether it is a FR car or a MR car. I have a replay that shows this perfectly on a Corvette and the Speed 8 race car.

I also determined that it is just not the second stop, it is all stops. The entire race is wrecked if you have to change tires even once. No set of tires act the same as the first set, which seem to wear "correctly", and the car handles normally, and sounds normal.

After stopping, the rear tires wear about twice as fast, have less grip, and squeal all the time, even going down a straight! The view out the windshield (or entire view in normal view) even bounces around twice as much going around corners and braking!

How could that not be a bug, let alone be a "fuel bug"..

It's a bug, or it is a broken game if it is a "design choice"..
 
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BWX
I don't see how the pitstop bug with racing tires is a fuel issue, if the rear tires wear faster on the second set of tires, and have less grip, weather it is a FR car or a MR car. I have a replay that shows this perfectly on a Corvette and the Speed 8 race car.

I also determined that it is just not the second stop, it is all stops. The entire race is wrecked if you have to change tires even once.

Nobody said that the issue is restricted to the second stint.

If it is a weight issue, the rear tires are getting more weight to move after the first pitstop, so this idea could explain the wear.
 
Can you Identify new v1.04 Bugs please?
After golded lap (first lap) on Bathurst with VGT merc exited from track, went to check my friends times, and then pressed to check worlds time, and BANG there it stands. After 10minutes only way to get out was thru XMB "Exit Game", and re start, went back to seasonals and time was registered to there, but event shows no entry at all, so my friends will see my time,I'm seeing it but it didn't give me a prize money or car.
Exited once to main menu just to check if its giving it now, nope, went back to seasonal and started it again, and that nice stereo breaker rasp/grasp/screetch audio was there, no change to drive it with that kind of audio.
I have no background musics active, only car sounds.
My internet is 100/10mb optical except last 10 meters are on cat5e, maintained yesterday last time by operator.
Game was installed (reinstalled, from scratch) 18.1. and there was filesystem fixing done before it, currently doing reinstall AGAIN.

Can you tell me old bugs what are fixed?
 
Nobody said that the issue is restricted to the second stint.

If it is a weight issue, the rear tires are getting more weight to move after the first pitstop, so this idea could explain the wear.

The bug also is there if you refill your tank!
So Same car, Same weight, Same track, Same conditions but totally different wear, slower laptimes and reduced top speed.

It has nothing to do with weather or fuel-level.. It just changes the consequences a lil bit..
 
After golded lap (first lap) on Bathurst with VGT merc exited from track, went to check my friends times, and then pressed to check worlds time, and BANG there it stands. After 10minutes only way to get out was thru XMB "Exit Game", and re start, went back to seasonals and time was registered to there, but event shows no entry at all, so my friends will see my time,I'm seeing it but it didn't give me a prize money or car.
Exited once to main menu just to check if its giving it now, nope, went back to seasonal and started it again, and that nice stereo breaker rasp/grasp/screetch audio was there, no change to drive it with that kind of audio.
I have no background musics active, only car sounds.
My internet is 100/10mb optical except last 10 meters are on cat5e, maintained yesterday last time by operator.
Game was installed (reinstalled, from scratch) 18.1. and there was filesystem fixing done before it, currently doing reinstall AGAIN.

Can you tell me old bugs what are fixed?
This sounds similar to previous versions lockup problems, but I will note it
Did you get the Triple beep at game exit, with full restart? Or normal game exit?
 
This sounds similar to previous versions lockup problems, but I will note it
Did you get the Triple beep at game exit, with full restart? Or normal game exit?
3x beep, and shutdown.
Reason for Re-install: FIrst time ever that Rasp/Grasp/Screetch audio bug started instantly on first track on first run and even on offline("online"seasonals).
 
The bug also is there if you refill your tank!
So Same car, Same weight, Same track, Same conditions but totally different wear, slower laptimes and reduced top speed.

It has nothing to do with weather or fuel-level.. It just changes the consequences a lil bit..

I don't quite follow what you are saying... my point is all about the refilling.

What I think is that, on the start of the race, the game doesn't take the fuel weight into account. Once you stop, and refill, the game starts to consider the extra fuel weight, which could explain handling and tyre wear issues.
 
I didn't log on yesterday to get me up to 170% bonus since I thought there was no update since I read that it was going to be released in Feb. Grr, but yay to Birthday gifts now. Just in time for April.
 
I don't quite follow what you are saying... my point is all about the refilling.

What I think is that, on the start of the race, the game doesn't take the fuel weight into account. Once you stop, and refill, the game starts to consider the extra fuel weight, which could explain handling and tyre wear issues.

Then u should run your car once with almost no fuel on board
You'll see that u won't get near your fastest time u set in the first stint. I've tried everything :)
There's no logical explanation..
 
Have they fiddled with the physics again? I was just last night trying to gold the last s license test (the one with veyron), and it seemed plausible. Now i updated and returned to the same grinding - just to find out i dont have any change what so ever to keep up with my own time. Even right at the launch all the ghosts just fly away while im stuck either burning rubber or waiting the tc to allow some acceleration. What felt like aventador on sticky tyres yesterday is now a countach on CH. WHAT?! Should have golded that last test before 1.04..:(
 
3x beep, and shutdown.
Reason for Re-install: FIrst time ever that Rasp/Grasp/Screetch audio bug started instantly on first track on first run and even on offline("online"seasonals).
Interesting about the audio issue, I have not experienced this in any version
Can you tell me old bugs what are fixed?
Not entirely, this is the purpose of the thread
so far it appears to be:
Tire model changed(still no change to before/after pit stop issue) & appears to altering Friction Coefficient (at least off track)
entire Sound modeling appears altered (whether this is a fix or new problem remains to be seen)
Brake Bias, and possibly entire braking calculations
 
At the end another improvement of BUGs ...
there are a lot of things to be fixed and features to complete (The possibility to COPY the Setting SLOT .. for example).

In the dealers lot you can Find the Ferrari 250 GTO ~ 300hp (1962) with CONFORT tyres and the Jaguar E-Type ~260hp (1961) with SPORT tyres ... (Non sense)

GT (PS3) a Piece-of-cake game for the 99% with absurd and illogical final trials for the 100% !
This is the worst system to lose players (IMHO)

I miss the previous WELL BALANCED gran Turismo ...
 
I'm surprised the X2014 has far less power than the X2010 and X2011... I suppose it's to make it more driveable.
 
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