Week 54... titles coming soon.

  • Thread starter Kent
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I already triedinated that with my keyboard...

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Okay... Back on topic before GoKents gets pissinated off and demotinates me to Division 15...
 
hahahahahaha.....hahahahaa....not only are the "-nated" words great... but the

OMGWTF...is the best...I've never seen that before.

I'm changing my honorary name for this race to the

"OMGWTF-nated big dumb americanated car at the little dirty circuit in californiated"

sweet!

Off to the PS@ to do more laps....

Oh and GoKents.....I jest...I'm a big whiney baby at times. I don't like the viper so I complain...but I'm running the weekly. I'd rather drive the Panoz than the viper....
 
Originally posted by scuderia229

Oh and GoKents.....I jest...I'm a big whiney baby at times. I don't like the viper so I complain...but I'm running the weekly. I'd rather drive the Panoz than the viper....

:eek:

You are crazy!

Not in a million years would I take the panoz over the oreca.

No comparison to me, but I guess these different opinions of the cars are what make for diversity, right?

Anyway, I finally put down a couple of laps and managed a clean race, nothing great, but clean, so it works for me. ;)

Later.
 
OMGWTF dude, haha...trust me the choice of the viper or the panoz...is about like choosing whether you want to be kicked in the balls or punched in the face...sorta a no win situation.

Yes, GoKents...we should "celebrate diversity".....hahahaha

:lol:
 
Well, Laguna is probably my weakest track. I just can't ever seem to "see" the racing line through the 2nd and 3rd turns. Without walls the reference points are just too remote. Hopefully, I'll learn those turns as the week goes on.

T3s are around mid 56.

I definitely like the field with the GT40 at the pole, and the GT-One 5th. On a good start I'm by 4 cars in the first turn and go by the GT40 outside before turn 2. Don't usually see them again after that.
 
Originally posted by GoKents
Third, the license...

No, I do not think this is the same car. Why you ask?
I ran the license last night for giggles and guess what? Gold for the license is set to 1.16.8, but as Im sure all of you have noticed, in this arcade car, you can lap far faster than that.

So unless I found some major skills in arcade mode, I would say that no, this is not the same car as what you find in the super license test.
Having run both the race and the License test a little, I think they're about the same car, except for a lack of TCS in the License car. I find that a big portion of the difference in lap times is in sector one, and is due to the License test not being a true flying lap. You cross the start line at about 97 mph, rather than 130 or so in the race. Lack of TCS is a bit of a hindrance in pulling out of the hairpin as well. I see fairly similar top speeds at the top of the hill before the Corkscrew, and at the finish line.
 
Originally posted by HareTurtle
Having run both the race and the License test a little, I think they're about the same car, except for a lack of TCS in the License car. I find that a big portion of the difference in lap times is in sector one, and is due to the License test not being a true flying lap. You cross the start line at about 97 mph, rather than 130 or so in the race. Lack of TCS is a bit of a hindrance in pulling out of the hairpin as well. I see fairly similar top speeds at the top of the hill before the Corkscrew, and at the finish line.

I understand you, and you may be right.

Im just not sure.

I can tell you this though, Im doggin the license gold and when I took 1 spin on the license today just to see how it would go, I went gold on the first completed lap... soo...

It may be the same car, but if nothing else, this will show everyone that the idea of tcs being a bad thing is a total fallacy.

Later. :D
 
Kent:
I thought you had issues with Oreca, they being French and all.

If I can get within 1sec. of my target I'll be satisfied, within a ½sec. and I'll be happy.

Since the Sierra's are getting pounded, it's going to be another quicky for me. Expecting over 3ft. of new and I'm going to be ready.
I'll run another session tomorrow. It's tough to get 3 fast AND clean laps.
 
I'm also at the 56.xxx on my best clean race. The way for me to go from now, is doing some laps in the free run trying to get my average lap-time down.
I really do enjoy this race. Tactics are so different from doing hotlaps. The passing of your opponents. Finding the border between fast and safe. Keeping concentration for three laps. All is very challenging, and when I succeed it's very satisfactory.
I think the Viper handles quite well and is very fun to drive, and the Laguna Seca is just enjoyable. Another great combo. :D
 
Ok, this really scares me that I am about to say this....but...

I think i may be beginning to find an uneasy peace with the damn viper oreca. While i have read on these boards that people are accusing the car of having understeer I beg to differ. The car is basiclaly neutral, for my driving style at least. Meaning depending on how your turn in the car or brake into a turn you can control the amount of oversteer or understeer fairly easy. It makes your adaptability pretty nice. A highly skilled driver can do the above with almost any car depending on setup, but it takes alot of skill to pull it off. The viper out of the box (in arcade mode) does it very well, given I have run under 30 laps with it for this weekly and I can already control the over/understeer amount is a credit to the car.

It is still a big dumb american race car though!!! hahaha

Laguna....while I may not call it my favorite circuit in GT3 it is one I "like" but more importantly respect. It is a circuit that with the proper line rewards you, if you miss the line, even by alittle you get spanked hard. There seems to be no middle ground here.

The key to Laguna I found out a while ago is proper use of the curb in the corners and braking into the turn later than you would think (or in real life be comfortable with). Also post braking coasting alot more with easy throttle control out...Laguna is a hard track to hammer around, unlike say midfield....

this weekly is growing on me....
 
***need a ruling from GoKents****

Issue #1
----------
Turn 1, at the start. the faster line into the turn for me is diving in and braking late. Problem is to do that, even when I have the inner line and it is MY position to defend the damn 2nd place car, usually the R390, takes what i can only cll a pot shot at me and rams it's left driver's side bumper into my passenger side door. The contact doesn't result in an advantage for either of us or a disadvantage for the nissan, after that pot shot he is right on my rear bumper until the next corner.

In real racing, in real cars or with another player...my move would have proven I gained the position and the line, it would be MY line to defend and the other person on the outside who i out-broke into the turn would have to yeild and accept they lost the position.

The way the damn AI deals with it in GT3 is to give me a pot shot.

Is this contact considered non-legal? Or as long as there is no advantage or disadvantage is it fine. I have tried multiple lines into the turn, always braking late and gain the position from my line and braking and ALWAYS the damn 2nd place car gives me a pot shot. if I don't dive into turn one I loos a few seconds on the opening lap byt haveing to follow the nissan until usually turn 4 where i out brake them again, 50% of the time the car takes another pot shot at my rear bumper in a move i would consider trying to spin me out....

otherwise I don't touch any other car in the the 3 laps....just that opening turn.

issue #2
---------
This has happend once or twice on the final lap on the uphill section going into the corkscrew. I'll be out ahead and the AI usualy gets is mysterious HP boost at this time......so I'll be ahead on MY LINE, the proper line into the braking zone for the corkscrew and the GT-one ussually will come up behind me on the same line with thit's new found added HP and RAM me. That ram gives me a little advantage, a push from behind.

Now I was ahead and it was MY LINE. It is the car behind me job to yeild or try to go on the outside of me and pass me and/or out brake me into the corkscrew. That is what real racing would be.

The AI's solution is to RAM me from behind at fullspeed.

Now i am not brake testing the 2nd place cr by braking excessively early, in fact I am always 100% on teh gas at that point. If I was brake testing the car behind me then it is my fault, otherwise this is agian the AI's problem and not mine.

Does this void the lap? (I think i know the answer but want to hear it clarified).

I can provide you GoKents with my lap reply if you want to see it to make the call.....
 
Hey Scud,

I've found that getting into/out of the first corner can depend a lot on what cars are on their grid and what position they are in. Try quitting and restarting the race, you should get a slightly different grid (I do). There seems to be about 5 or 6 different groups. The best I found for the first lap is when the Panoz is on the front row. A good start is essential, hold around 5-5,500 revs then boot it at Go. Hold the revs esp 2nd and 3rd gears into the red. You should be able to get to the first corner at the same time as the Panoz - after squeezing between the cars (usually Vertigo and a viper try to squeeze you but you can just avoid them). Now take him on the outside at the first part of the corner and then tuck it into the second part of the corner and run off into the distance. This usually works for me.
Another race with the GT40 in pole... You can get to the first part of the corner right behing the GT40 but watch out for his heavy braking. Then just take him on the inside (left) at the exit of the second part of the corner by cutting in tight.
Another thing I did was start the race and watch the lines that the AI cars take - they pretty much do the same each time - and figure a line through them.

I just wish I could keep my consitency. I usually blow the last corner. It's always caused me trouble :irked:

Still, I DO like this track :D
 
hippyneil.....I have played around with the grid. i seem to have found 3. The one where the R390 is he lead car is the one he always rams me. The one with the GT40 in the lead he backs off when I gain the line and the one with the panoz I am already by him before the turn, though sometimes he might tap me from behind if I brake too hard into the turn.

I'm not going to describe my line, i worked to find it, but give how the 5 other cars enter the corner it should be obvious to all. This line isn't way off or something tricky, jsut out braking the 2nd place car into the turn with a good move. The Ai responds by hitting me while a real driver would yeild the line....

uggh.
 
I know what you mean but what can ya do?
I just tend to take account of what the AI's do and try to stay out their way :) Works sometimes too :lol:
 
Originally posted by Oliver DePlace
Kent:
I thought you had issues with Oreca, they being French and all.

If I can get within 1sec. of my target I'll be satisfied, within a ½sec. and I'll be happy.

Since the Sierra's are getting pounded, it's going to be another quicky for me. Expecting over 3ft. of new and I'm going to be ready.
I'll run another session tomorrow. It's tough to get 3 fast AND clean laps.

By chance, yes, I do have major issues with france still and only in gt3 have I managed to let go of my problems. (only by the justification that regardless of the team oreca being french, the car is still all American.)
So yeah, don't think Ive let those people off the hook. (sorry, but if you're french and you don't want me thinking badly of you, write me a pm explaining your views on socialism, idealism and the real world)

Second off...

scud.

Im not sure about your lap... how hard are the touches and on exactly what side of the car are they hitting?

If you dive in on the inside, then they nail the door that is on your outside, that means your not getting in quick enough, and if thats the case, it is no good.

(if they hit you outside door/ right side door, then your jumping infront of them with a bad line.) (if they are hitting your left side, then I would like to hear more about your line. It is hard to have someone hit your inside/left door when you have already cut to the most inside part of the track... only if your on your way out of the turn could they do it...)

Which also brings up the possibility that your getting past them initially, but as you slide around to make the turn, they are catching you while still sideways and nailing your door... if thats the case, then you need to start on a different line.

I hate hooking up my x port, but Im gonna have to.

Send me your replay in email. (kentahoggatt@aol.com)

Label it clearly since I don't know your mail from spam.

I will have a look at it before the end of the night and make a ruling. Till then just keep working at it and try some new starting grid/racing line combonations.

One of my fastest opening laps was on an outside line going into turn 1.

So keep at it and hit me with your replay.
 
Originally posted by hippyneil
I know what you mean but what can ya do?
I just tend to take account of what the AI's do and try to stay out their way :) Works sometimes too :lol:

i hear ya...what can you do.

Unfortunately the AI in Gt3 doesn;t play fair and or isn't very good. So most of the times moves that would be considered par for the course, heroric and even great race driving in real world racing get the shaft in GT3 due to the AI.

Going "around" the AI is slower, nor should one have to work around the poor AI.

So that is the basis of my question above that I want a ruling on.

Contact with AIs or wall running or short cutting....things that gain a car unfair advantages are obviously not allowed in the weekly or OLR.

However there is a grey area of good driving skils or proper lines into turns being foiled by the poor AI...resulting in no advantage/disadvantage to either driver (from the contact that is, not the line)... but contact none-the-less
 
I think NO off-tracks may be pushing it a bit. I remember how stressed I got during the first GTDrafting season with 3 laps 100% clean. It's possibly overstepping the line between racing and having fun - and no condescension intended (as I'll be joining them soon), but the Division 3 drivers may get extremely frustrated with a 100% clean policy on multi-lap races.

As an aside, I just got a decent AI grid and wiped 1.7s off my first lap time, with a clear track after corner 1. 41.8 T2 time on lap 1... :D

I put it down to my killer settings... :lol:
 
Originally posted by Famine
I think NO off-tracks may be pushing it a bit. (....) the Division 3 drivers may get extremely frustrated with a 100% clean policy on multi-lap races.

I disagree. If Division 3 (or even 2) racers were allowed to have off-track incidents, then how would they ever improve or move up in divisions? And what happens when a Div 3 racer "accidentally" cuts some corners, and ends up beating most of Div 1, who all (presumedly) raced clean?

For Endurance Races it's one thing, but for 3 laps...

In the case of people having trouble getting a clean race, I would say "drive slower until you figure out a better line." My opinion may not carry much weight, but I feel that's how OLR should work.

On the other hand, at the #'s we have had some longer Spot Races where the admin issued penalties for each AI hit or wall-tap. That wouldn't be so bad.
 
And that's a good point - which I have considered - FOR running 100% clean.

Improvement is one thing, but above all GT3 is a game. Enjoyment ought to be paramount - and if you're not having fun, you're not going to play the game, or race here, or improve.

I think that Div 3 (again, I'm not being condescending. Well, not TRYING to be) ought to be given a little leeway - maybe ONE incident of three or more wheels off. Besides which, there's so few Xports knocking around we'll never really know, so it may be a moot point...
 
So what are people considering the "good AI grid"?

I seem to remember I was racing the R390, camero race car, GT40, another viper, GT0one alot last night....I am going to assume that isn't the "good AI grid"
 
Depends on the grid order.

My good grid has a Viper, R390LM, TS020, Camaro and Vertigo - but the TS020 is 4th and the R390 3rd.
 
Originally posted by Famine
Depends on the grid order.

My good grid has a Viper, R390LM, TS020, Camaro and Vertigo - but the TS020 is 4th and the R390 3rd.

Same cars as me, I'll look a bit closer tonight. Al i know is that it is the R390 I am diving into the first turn against and the GT-one that comes up on my back bumper on the last lap when it gets it's HP boost....the other crs i never see other than passing hem on the grid.
 
GT3 AI: Artificial - yes, Inteligent - no.

(Artificial Ignorance, Anti Intellegent, Abdominal Incompetence and more of these come to mind when getting hammered out of a corner in the third lap. :irked: )

Received my xport today, but the PS2 doesn't recognize the disc. Am I missing something? Does my PS2 need to be modded? Disc looks okay, and de PC drivers (different disc) installed perfectly.
 
@X-Port, You have to turn off PS2 and turn it on with Disc already in there. If you turn PS2 on, then put X-Port disc in, PS2 won't recognize it. If that doesn't solve it, then I dunno, unless you have the wrong region-code X-Port (PAL vs. NTSC).
 
My favourite grid has the GT40 up front followed by the Vertigo, R390, Viper, and GT-One.

Regarding the "no Off" rule, I'm not finding it all that difficult to keep it clean, once the AI are out of the picture. In general, I favor having the same rules for everyone, and no special priveleges for the lower divisions.
 
COOL! THAT SOLVED IT! THANKS! :cool:

(I was getting worried about sending it back and having to moan about it to the shop which didn't treat me right in the first place)
 
had a good bash at this earlier this week.

Managed a 54 (I think?) t3 ?

I had a go with a couple of different grids and I know what scud means. You have a massive battle in the first corner with 2nd place car and if you dont "barge" (cleanly) yuor way through, then you're stuck behind second or first place until lap 4. Ive just gone as clean as I can be.

The ps2 is on pause now though cos Im doing the ssr11 enduro race - but that should be finished by sat am or afternoon.

 
Kent:
You mention nothing concerning AI contact.

Originally posted by GoKents
The Car: Arcade Oreca Viper (racing setting, not drift)

The Track: Laguna Seca

The Race: Arcade mode normal difficulty. (3 laps)

The Rules:

1. You must have 2 tires on the track at all times.
2. The rumble strips are considered part of the track.
3. No wall riding or touching.
4. No cutting the grass or short cutting.
5. No hybrids
6. No cheating of any kind.

Time Discussion: All "T" Times.

The deadline: All Times Due before 00.00hrs cst. Tuesday, the 2nd of march. (Same as 06.00hrs gmt london. Tuesday the 2nd.)
http://www.worldtimezone.com/

Send all final times via PM to Me. (GoKents) (include your division and all individual lap times if you wish.)

Good luck!




Now you are saying, basically, that there is to be no AI contact.


Originally posted by GoKents

scud.

Im not sure about your lap... how hard are the touches and on exactly what side of the car are they hitting?

If you dive in on the inside, then they nail the door that is on your outside, that means your not getting in quick enough, and if thats the case, it is no good.

(if they hit you outside door/ right side door, then your jumping infront of them with a bad line.) (if they are hitting your left side, then I would like to hear more about your line. It is hard to have someone hit your inside/left door when you have already cut to the most inside part of the track... only if your on your way out of the turn could they do it...)

Which also brings up the possibility that your getting past them initially, but as you slide around to make the turn, they are catching you while still sideways and nailing your door... if thats the case, then you need to start on a different line.

I hate hooking up my x port, but Im gonna have to.

Send me your replay in email. (kentahoggatt@aol.com)

Label it clearly since I don't know your mail from spam.

I will have a look at it before the end of the night and make a ruling. Till then just keep working at it and try some new starting grid/racing line combonations.

One of my fastest opening laps was on an outside line going into turn 1.

So keep at it and hit me with your replay.



Most competitions don't allow AI contact. Those that do, allow contact to the AI from the outside only.

Please display all of the rules in the race post.
My only saves have AI contact that I thought that was acceptable, considering the race rules in your opening post.
 
Number 6 says no cheating of any kind.

I think that you know if the contact you have with the AI gives you an advantage or not.

If it does then its cheating

If it doesnt then its ok

 
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