- 86,850
- Rule 12
- GTP_Famine
Originally posted by BigJamesGTI
then you're stuck behind second or first place until lap 4.
Umm... What?
Originally posted by BigJamesGTI
then you're stuck behind second or first place until lap 4.
Originally posted by Famine
Umm... What?
originally posted by GoKents
[
Basically, it works out how famine said, if there is an advantage is the result of contact... no good.
If there is no advantage from the contact, ok.
originally posted by bigjamesgti
Number 6 says no cheating of any kind.
I think that you know if the contact you have with the AI gives you an advantage or not.
If it does then its cheating
If it doesnt then its ok
Originally posted by Famine
Improvement is one thing, but above all GT3 is a game. Enjoyment ought to be paramount - and if you're not having fun, you're not going to play the game, or race here, or improve.
I think that Div 3 (again, I'm not being condescending. Well, not TRYING to be) ought to be given a little leeway - maybe ONE incident of three or more wheels off.
Originally posted by NielsG
As a division 3 driver, I would like to follow the same rule as everybody else. I'm a competitive man (though it may be hard to tell from my times ), like all gamers probably are. And having privileges because I suck, is far worse than just to suck.
color=red]Don't you hate it, when that other guy suggest he throw his darts with left hand. [/color]
Anyway. 3 clean laps on Laguna isn't hard for me either. I just adjust my speed and run some relative slow laps. The 1 clean lap in the 787 on Cote d'Azur was far worse.
Originally posted by Rolfje
I'm in division 3, and I like to be treated the same as division 1. The only difference should be time. Different rules would make comparison impossible and could lead to awkward discussions.
I like a good threshhold. Gives me something to fight against (as long as it's not seemingly impossible)
The 3 lap race with the crappy cars are hard, and I have no clean laps whatsoever, but I'll try. Even if I don't make it to a clean submission, I tried and had fun. This discussion alone is at least half of the fun, watching people discussing about "important" things like camber, rubber, corners, lines, etc..
Originally posted by Rolfje
I've just done a few laps on Laguna, turned ASM and TCS off in the game options menu. The corkscrew becomes harder, but other turns are quicker.
Originally posted by Oliver DePlace
The AI is 60secs. faster with me leading, as opposed to me following.
Is that "****ers" or "****ers"? I can't quite work it out.Originally posted by Famine
Ga! ****ing **** AI and their ****ing **** ****ers ****!
Originally posted by HareTurtle
Well, I'm heartened to see that my fellow Division 3 racers are all of a mind to not want any special treatment in the rules. 👍
Originally posted by HareTurtle
Being a curious sort, I saved some replays, and submited them to mk's gedit. My original opinion that the main difference was TCS was dead wrong.
The Lic. car has TCS at 10, the arcade car has 5.
The Lic. car has ASM at 0, the arcade car has 10..