daan
In the BC3, Rudi Raser was given a penalty for hitting the kerb that's directly at T2. That kerb acts as a wall and you get a massive advantage from hitting it. It should not be allowed to be hit.
The way I see it is this, if the wheel rides up onto the kerb, then it's fine. If the wheel bounces off the kerb, then that's not fine.
This is pretty much what I would say.
Only 1 thing I want to add to it...
If you hit run up onto a curb, or if you even touch one, post up the situation for all of us to evaluate.
Each curb touch can be different.
With that in mind, I don't want to rule out curbs, but I don't want allow wall contact either.
So like I said, if you go up onto a curb and you are wondering if it is an all right lap, just explain it in here.
Also, remember that analyzer data can help a ton in that situation... Using the graph instead of the replay will let you see exactly how much your car's speed changed at the curb.
If you hit the curb hard and your speed drops more an just a tiny bit, it is very possible that you hit the wall.
So let us all know where you hit a curb if you hit one, and then take a good long look at your data.
Good luck and don't give up yet!
btw,
Max also explained the situation very well. Take a look at his post directly above mine for more info on what is ok and what is not.
Well said max, 👍