IMO GT5 is practically indefensible on nearly all sides.
As I said earlier in this thread, PD actually backed up to make FM3 look better than it is.
GT5 should have easily cleaned Forza's clock, but instead PD punts on first and goal.
While GT5 is definitely a work in progress, the fact that hundreds of thousands of us can't stop playing it, perhaps millions, indicates that your views aren't as widely held as you believe. At any given time before 8 pm Central US, there are more than 2500 visitors here in the GT5 section, and not all are complainers.
Actually, every car was built from the ground up for FM3, they were not just imported from previous Forza titles.
http://forzamotorsport.net/en-us/pitpass1.htm
The Forza 3 treasure trove looks something like this: More than 400 cars, with each vehicle model re-built from the ground up with 10x the number of details compared to its predecessor Forza 2. Plus, detailed cockpit views for all 400+ cars, each with working gauges (including race cars and digital multi-function displays)."
They lied, sorry. For an example of proof, give a Ford GT a complete aero mod in FM1, 2 and 3, and look at the left and right front noses. As for the rest of your post, I'm sure Forza 3 is a lovely game to its fans, but it's a Microsoft product, through and through, and the issues had me quitting after just two months and going back to GT4, of all things.
Like you, I love Forza's Livery Editor, but I hate the coding around it. Save more than 130 or so decals, and if you paint cars at
all in a Forza game, you're going to have way more than that, and sorting through them becomes a chore. Add to that the absolutely hideous method T10 came up with to share pics, and... well, I spent fully six or seven hours trying to get a handful of pics taken, sorted, uploaded, then downloaded and FIXED because MS's braindead system ruined them, and by then it was almost 4 am and I called it quits. As in no more Forza 3 ever again. This is something that in any GT game would take perhaps an hour or two to take perhaps 100 pics, sort, select, stick on a USB stick, put on PC, upload to our fave photo sharing site, and voila, with no loss of quality, or very darn little depending on hosting site. MS manages to screw up just about everything they make.
I really do think that people are nit-picking GT5 because of their own expectations for the game. They were expecting a game with zero flaws which is just too much to ask for anything in life. So while GT5 may have some flaws, you have to remember that Forza 3 has them, Call of Duty has them, Killzone 2 has them, Socom has them, well I think you get the point. Every game has flaws.
Well............................................ no.
I love GT5, don't get me wrong, but most of the critics do have valid points, and the biggest thing is collectively, GT5 looks to be an unfinished product. The inability to adjust gear ratios on racing trannies and ZERO brake upgrades should be a big clue. Kaz has gone on record in recent interviews stating that GT5 will continue to expand over the coming years, so he knows the score, even better than we do no doubt.
As for the A.I., I have to reiterate what a few others have said, and that's they seem to be like Forza's bots now. People who have problems with them most likely treat them like mindless drones, and then when they get banged around, they throw a fit. I've learned to treat them like people, and they behave very well. Except in Daytona with NASCAR cars, then they all drive like Dale Earnhardt.
The one thing that needs fixing with them is they slam on the brakes
still, and this is a behavior pattern they've had since the first game. The A.I. team really needs to tend to that.