It doesn't matter to me, but to a lot of people it does.
Oh I remember something else. You can pick the color of your racing uniform in GT5.
Yeah that's definitely a deciding factor.
As for
features that actually matter...
- Better graphics (not including standard cars)
- Waaaay better physics (no idea how it feels with a controller, though)
- More wheel support
- Online features: Lounge (virtual track days), Public Lobbies
- Car count*
- Rally
- Weather and Time change
* I don't really count this. There are more cars, but I'd consider GT5's true car count to be around 200 as that's the number of fully featured Premium cars.
Cons of GT5:
- Seemingly small variety of premium cars (particularly within each class of race car)
- Engine sounds are really hit or miss. Some sounds (i.e., hitting a wall) are really lame.
- Apparently no mechanical damage while offline (yet?).
- AI is really OtFOPRL (Obstacles that Follow One Predefined Racing Line), like every GT game before it.
- The paint system is stupid.
- Too many menus, seems to be structured like they had more plans for certain things.
- As a game, GT5 fails.**
** Really, it does. If you could only grab a car, tune it how you wish, and go online or go run some laps on your own, GT5 is
fanta-Wait. Let's make sure you chose a premium car.
Now, GT5 is fantastic. Its the actually game structure that is downright terrible.
In the first few halls of races (Beginner, Amateur, Professional), credits aren't too tight. You may have already completed a lot of the Special Events (which is where
all the money's at) and been able to buy pretty much everything you've needed so far with those extra credits. Now, in the Expert hall, there's the Historic Race Car Championship that will require a car that costs somewhere around 4M credits. And you also need a car for another series that will beat LeMans Prototypes. FYI, the highest payout per race I've encountered thus far has been around 30k credits, and a 90k bonus for winning the five race championship for those races. 200k for around an hour of racing. (Now, some of the Extreme events have a better payout, but this is just to the extent I've done so far). From this point on there's going to be a lot of grinding both for credits and to level up. And online racing doesn't earn you anything like Forza does.
That's the biggest issue in GT right now, the economy needs some work. And the easiest way might be to incorporate some payouts for online racing.
I doubt the word "cartoony" is the right one used to describe Forza's graphics. "Not very realistic" is more appropiate.
Really just a "not very realistic" lighting model. Graphics are Forza's least problem IMO.