What does GT5 have over FM3?

  • Thread starter GTOne2Three
  • 1,097 comments
  • 85,107 views
Status
Not open for further replies.
HDR is ghastly.
Every modern game uses some kind of HDR lighting and thank god for this.
It depends on how you implement it though and in Forza it does look "cartoonish" (don't take that term too literally...) indeed, at least sometimes. The lighting is way off most of the time, even in photomode pictures it's hard to not notice that.
 
LOL. Race Pro is PGR on real world tracks.

Obviously you are kidding, right?

Honestly man you can cherry pick youtube videos all day trying to compare or bash either game. Sometimes opinions or preferences get the best of posters around here.

Might have to cut him some slack. He is new here, and he loves his GT. :sly:
 
interesting. I find the physics engine in Forza 3 is waaaay to arcadey. This is especially noticeable when you hit the Nurburgring in both games. I find that Forza 3 has alot of oversteer but can easily (almost too easy) be corrected, Whereas GT5 actually forces you to concentrate in your driving.

The reason it's easy to catch oversteer in FM3 is the ludicrous steering assist.

When you are countersteering, you get alot more lock and faster then you actually input which makes slides alot easier to catch. In a real car the reason it's difficult to catch a slide is get enough counter lock on and fast enough followed by not over correcting which Forza prevents to a fairly large degree.

With a wheel the effect is dampened but it should have an option to turn it off altogether.
 
You are right. Some fake probably.

It doesn't feel like the game calculate tire grip, and some things are incompatible with such assumption.

But it's just my opinion of course

Glad you clarified that... when here you make a pretty strong statement about supposed facts.

Yeah, if I can't see ghosts doesn't mean that they are not here. LOL

Gathering the facts:

* GT4 had around same physics as Ridge Racer. Absolute zero

* Telemetry in GT5 is absent

* All real simulators feels pretty same, like there is a little difference between LFS and Forza 2. GT5 feels very different, in more details: you don't feel anything in traction or limits department like this part is completely absent

* GT5 shows a lot of strange things which rise serious doubts about presence of any traction calculations. Instead undesteer cars circling seating on some radius, often while turning and braking cars sometimes simply rotate around the center and so on. Racing line doesn't matter too much compare to other simulators

Many of which are opinions, and others of which are patently not fact.
 
Obviously you are kidding, right?

Well, actually PGR cars are harder to control than Race Pro.

In Race Pro all cars except Caterham heavily undesteer and impossible to spin. Maybe that's how FIA GT cars drive, I don't know. And nobody does.

Overall driving is pretty boring because of this. Tracks also rise some doubts, corkscrew on Laguna Seca in Race Pro is wide enough for at least three semis passing in one row
 
Well, actually PGR cars are harder to control than Race Pro.

In Race Pro all cars except Caterham heavily undesteer and impossible to spin. Maybe that's how FIA GT cars drive, I don't know. And nobody does.

Overall driving is pretty boring because of this. Tracks also rise some doubts, corkscrew on Laguna Seca in Race Pro is wide enough for at least three semis passing in one row
:indiff:
 
Well, actually PGR cars are harder to control than Race Pro.

In Race Pro all cars except Caterham heavily undesteer and impossible to spin. Maybe that's how FIA GT cars drive, I don't know. And nobody does.

Overall driving is pretty boring because of this. Tracks also rise some doubts, corkscrew on Laguna Seca in Race Pro is wide enough for at least three semis passing in one row
COMPLETELY different game in your Xbox than others got including myself....wow.
 
NO! Proves you never played the game at all, you can see the traction of every individual wheel in the same graph. When your wheels spin after a standing start for example, they will get red while spinning and blue when they gain traction. The same system also calculates the smoke.

In my opinion, it´s tire wear and temperature, but not the actual traction.

Red means "overheating" tires, white means everything is fine and blue is too low temperatured.

And this indicator shows you how used you tyres are. But it doesn´t tell me, what grip level I have (ok is sum you can derive it)
 
Forza biggest problem are gfx and physics. Their ridiculous drive train make no sense either. In GT gfx,physics and lots of variety which makes it great.

The only person here who thinks it's a joke is you. Seriously, how FM3 look "cartoony". Last time i checked, FM3 didn't use cel shaded graphics. You want a "cartoony" game, go play mario kart.

Forza3 looks cartoony to me as well and there are many who think like wise ;)
 
I doubt the word "cartoony" is the right one used to describe Forza's graphics. "Not very realistic" is more appropiate.
 
It doesn't matter to me, but to a lot of people it does.

Oh I remember something else. You can pick the color of your racing uniform in GT5.

Yeah that's definitely a deciding factor. :rolleyes:


As for features that actually matter...


  • Better graphics (not including standard cars)
  • Waaaay better physics (no idea how it feels with a controller, though)
  • More wheel support
  • Online features: Lounge (virtual track days), Public Lobbies
  • Car count*
  • Rally
  • Weather and Time change

* I don't really count this. There are more cars, but I'd consider GT5's true car count to be around 200 as that's the number of fully featured Premium cars.


Cons of GT5:


  • Seemingly small variety of premium cars (particularly within each class of race car)
  • Engine sounds are really hit or miss. Some sounds (i.e., hitting a wall) are really lame.
  • Apparently no mechanical damage while offline (yet?).
  • AI is really OtFOPRL (Obstacles that Follow One Predefined Racing Line), like every GT game before it.
  • The paint system is stupid.
  • Too many menus, seems to be structured like they had more plans for certain things.
  • As a game, GT5 fails.**


** Really, it does. If you could only grab a car, tune it how you wish, and go online or go run some laps on your own, GT5 is fanta-Wait. Let's make sure you chose a premium car. Now, GT5 is fantastic. Its the actually game structure that is downright terrible.

In the first few halls of races (Beginner, Amateur, Professional), credits aren't too tight. You may have already completed a lot of the Special Events (which is where all the money's at) and been able to buy pretty much everything you've needed so far with those extra credits. Now, in the Expert hall, there's the Historic Race Car Championship that will require a car that costs somewhere around 4M credits. And you also need a car for another series that will beat LeMans Prototypes. FYI, the highest payout per race I've encountered thus far has been around 30k credits, and a 90k bonus for winning the five race championship for those races. 200k for around an hour of racing. (Now, some of the Extreme events have a better payout, but this is just to the extent I've done so far). From this point on there's going to be a lot of grinding both for credits and to level up. And online racing doesn't earn you anything like Forza does.


That's the biggest issue in GT right now, the economy needs some work. And the easiest way might be to incorporate some payouts for online racing.






I doubt the word "cartoony" is the right one used to describe Forza's graphics. "Not very realistic" is more appropiate.

Really just a "not very realistic" lighting model. Graphics are Forza's least problem IMO.
 
In my opinion, it´s tire wear and temperature, but not the actual traction.

Red means "overheating" tires, white means everything is fine and blue is too low temperatured.

And this indicator shows you how used you tyres are. But it doesn´t tell me, what grip level I have (ok is sum you can derive it)

Even if it's temperature (which I thought first, but kinda doubt because the tires would cool down too quickly), it would still mean that they all have individual calculated physics, since you can also feel it when only certain tires go red.
 
In my opinion, it´s tire wear and temperature, but not the actual traction.

Red means "overheating" tires, white means everything is fine and blue is too low temperatured.

And this indicator shows you how used you tyres are. But it doesn´t tell me, what grip level I have (ok is sum you can derive it)

Take a RWD car in GT5 turn off all the aids and ahve some fun with do-nuts, the tyre loosing traction goes bright red, as you get traction back (i.e. change direction or stop) the colour goes back to blue.

I've always seen it as traction and wear and used that way it certainly works for me.


Scaff
 
The tire's turning red should mean they are overheating. Either way, temperature and traction have a direct correlation.


Actually, I'll prove that it is only temperature. Take a 400hp RWD car out in the rain on sport tires. As you're driving like 40mph, go full throttle in second gear. Wheelspin, tires go from dark blue (tires don't warm up much in rain...be sure it has been raining a while for this to show correctly, like where there's a spray of water coming off the road behind the car) to a lighter blue. Not to red.

Temperature.
 
Hi All,
I have been played GT5 constantly since it launched last week and I am really enjoying despite it many flaws.
Today I decided to go back to Forza 3, just to see what it compared. I haven't played it for months so I wanted to compared it to GT5 to see if my memories were accurate or not.
Graphically GT5 is better, mainly due to the better car models and the wonderful lighting that gives it a more photorealistic feel. But Forza 3 feels faster and has a smoother framerate.
Soundwise GT5 sounds like is still using the same sound feels recorded for the PS1 version. It is really that bad, in my opinion. The cars just sound flat and they all sound very similar and the sound of the machines changes very little when you upgrade the engine. Forza on the otherhand sounds wonderful. Every car sounds like it should and engine upgrades change the tone of the engine or the exhaust. The difference is remarkable.
Physics - GT5 has the edge but both games feel and handle very realistically to me.
Tracks - GT5 excels in this area. It has a greater variety of very drivable tracks and you can feel every bump and crest and dip of the road.
Cars - GT5 has far more of course but I think Forza's selection of cars is better. GT5 has too many japanese cars and too many cars of the same model.
Online - Have not played online with GT5 yet so I can't compare the two.
A.I - GT5 has barely improved in this area since GT1. Forza A.I is not great but the A.I at least race each other and you, makes mistakes and gives you a run for your money in similar spec'ed cars.
Events - Compared to GT4 and Forza, GT5 is alot less events and the events you do have feel too easy. Without the PD/PI indexing system of GT5P and Forza to is too easy to just out power the A.I and it ultimately makes the game feel very boring.
GT5 should have had alot more events that forced you to use a car of a particular type, weight, BHP to make things more interesting and even. There is a huge number of tracks in GT5 but the A-Spec mode doesn't used to them very well.
Other features - This is where Forza really shows off. Leaderboards, ghosts, audition house, ability to download tuning setups, several ways of sorting your cars or searching for different cars (by make, year, weight, country etc etc)...........all those added extras every make Forza a great experience. Not everyone has the time or patience to tune each car in your garage. The ability to download tuning setups that other people has created, tested and reviewed was a great idea and a feature I used alot.

I love both games but GT5 feels very old fashioned in alot of areas and feel rushed and incomplete overall, which is a real shame because of driving experience is amazing.
Hopefully future updates will improve GT5 but will it be too little too late............
 
I stopped reading when you said the sounds were bad.

The engine notes in this game are incredibly realistic and sound awesome.
 
I stopped reading when you said the sounds were bad.

The engine notes in this game are incredibly realistic and sound awesome.
Idem. Even if they're not perfect and some still sound synthesized overall it's a big improvement. When AI race cars and RUFs overtake you the sound is simply orgasmic, even more with a 5.1 home theater.
 
I stopped reading when you said the sounds were bad.

The engine notes in this game are incredibly realistic and sound awesome.

Engine sound is probably one of the most complained about aspects on this forum... right after AI and standard cars. You may like it, but the opposite point of view is a fairly common one.
 
I stopped reading when you said the sounds were bad.

The engine notes in this game are incredibly realistic and sound awesome.

Engine sounds are terrible, LMAO. but I dont care, its the lacking A-spec, terrible AI, shallow online modes, broken Credit/Xp system, lack of events, no mechanical damage and terrible damage in general that bothers me.
 
This is absolute pure BS.

You say GT5 is way lacking relatively in terms of events and features when it has the most varied events for you to do and the most in depth features.
 
Both games are different and both are good thats all there is too it.

Personally I prefer GT5 as i really do feel like i am driving on a real track when using a wheel in GT mainly due to how accurately they replicated the bumps and dips on the courses whereas the courses in forza all feel flat and somewhat lifeless. That being said I am not trying to knock Forza by saying that, I am just saying that I prefer GT. I LOVE the tuning options/engine swaps/licensed body kits/livery editor/overall polish on Forza but to me the meat and bones of a driving game is how it feels when your are driving and (again, to me personally) GT makes me feel like I am in one of my dream cars on one of my dream tracks.

(I do own both systems and both games btw).

I am so sick of how there has to be a constant "which game is better" comparison in literally every thread though.

Cant people just accept that both games have their strenghts and weaknesses and they are both good? Its not like you have to decide which is better, just play the game you like (or both if you have both) and be done with it!
 
This is absolute pure BS.

You say GT5 is way lacking relatively in terms of events and features when it has the most varied events for you to do and the most in depth features.

You've obviously never played Forza 3... It has probably 10-20x more championships in the career mode compared to GT5. GT5 is very very lacking in events compared to previous GT games. F3 has better levelling, economy and restrictions for events so you cant race say a Red Bull X1 against hot hatches...

I also agree with the sounds in GT5 being very hit and miss. You can buy a muscle car and it sounds great... Give it some upgrades and then it sounds like an Evo instead :|. Then theres the Zonda R which appears to have no engine noise at all....

I find the only things GT5 has over F3 is better graphics (Yeah sure its not as smooth) and that its an absolute blast to play with my G27. So far i've completed all the races in A-Spec bar the last 4 endurance races and the only challenge i've had at all so far was doing some of the special events, the Formula Gran Turismo Championship and unlocking the X1. The experience has been very love hate. Im actually considering buying A fanatec wheel and going back to F3 on the 360 once i've completed the last few events in GT5 :crazy:
 
Events - Compared to GT4 and Forza, GT5 is alot less events and the events you do have feel too easy. Without the PD/PI indexing system of GT5P and Forza to is too easy to just out power the A.I and it ultimately makes the game feel very boring.
GT5 should have had alot more events that forced you to use a car of a particular type, weight, BHP to make things more interesting and even. There is a huge number of tracks in GT5 but the A-Spec mode doesn't used to them very well.

This depends on the player ...

Folks who just want to complete the game and over power the AI instead of using a similar car as listed on the event should not complain about how easy the game is.

Folks who like racing will choose the appropriate cars for each event and will enjoy the game immensely.

With additional car restrictions more folks will now be complaining about how hard the game is.
 
This depends on the player ...

Folks who just want to complete the game and over power the AI instead of using a similar car as listed on the event should not complain about how easy the game is.

Folks who like racing will choose the appropriate cars for each event and will enjoy the game immensely.

I like racing, i dont like being 'pit'd' by the AI and getting slammed off the track over and over and over. I also dont like the fact the AI is on rails in GT5. Im almost willing to say your opponents in GT5 are just there for show driving around just to be there. In F3 they actually offer some kind of variety and challenge.
 
@OP

You forgot to mention that GT5 can hold race fields that are twice as large as Forza. You lose.
 
snip
A.I - GT5 has barely improved in this area since GT1. Forza A.I is not great but the A.I at least race each other and you, makes mistakes and gives you a run for your money in similar spec'ed cars.
snip

Its comments like these that make it very hard to take the rest seriously. Have you actually played the older games? I mean really? For that matter have you even played GT5? I wont say the AI is stellar but it does all of the above. Granted its harder to match specs, if you can they will certainly give you a good run at the upper tiers especially in the arcade.
 
Top Gear, Sebastian Loeb, X1, NSX-R Prototype LM Road Car, Lister Storm and most of all a 4th gen Honda Prelude!
 
I'd also say the sound is very good. GT5 videos sound great on my speakers, which are better than my TV ones. Good bass and everything. The engine sound also changes as you upgrade your car.
It's annoying how the AI breaks, my only real problem with it.
I do think the events can use upgrading, especially since GT still has things like the classic cars, MR cars, etc. series. Getting bored of it since the past few games. I'd like to see some real series; the "special" mode does not suffice.
 
Status
Not open for further replies.
Back