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I've been a longtime lurker and recently registered but sometimes I wonder if I'm at forzaplanet.
This is like a religious battle of who has the best prophet.
The Loyal followers of the Lord Sony, the merciful but sometimes vengeful. He who gave to the common people the messiah Gran Turismo the Fifth reincarnation through the holy virgin mother the Playstation 3. Gran Turismo V seeks not to obtain all glory, only to be the best it can be for it's people and for all people, unfortunately it's teachings are misinterpreted often creating varying experiences for all. There are rumors of Gran Turismo returning to the earthly realm a sixth time, but there has been no finite proof, but believers remain certain it will return.
Then there is the god-fearing those who worship the great and all-mighty Microsoft who shined his will upon Take 10 game developers in the form of a game console he called The X-box 360, with their new knowledge they created the epitome for all to experience, the great Forza Motorsport 3. Forza of Motorsport III believes that all people should partake in the good word, and it's practitioners are the word to bring all who breath into it's folds. Forza of Motorsport III has written that he will return a forth time, he claims that it will return a fourth time to spread the good will a short few months after the holy Ramadan.
Gran Turismo 5 = Jesus?
Forza Motorsport 3 = Mohammad?
Jeff Gordan.
Gathering the facts:
* GT4 had around same physics as Ridge Racer. Absolute zero
* Telemetry in GT5 is absent
Harder does not mean realistic. That seems to be a huge mistake in the pc modding community.Well, actually PGR cars are harder to control than Race Pro.
Of course the WTCC are understeered because theyre FWD except the BMW's, but the GT cars can clearly be oversteered. You just need to change some settings (lower rear wing, harder rear springs and maybe some more, as Simbin (like usually, also in GTR Evo) put every car on a 'safe' understeering setting so everyone can drive with it.In Race Pro all cars except Caterham heavily undesteer and impossible to spin. Maybe that's how FIA GT cars drive, I don't know. And nobody does.
You shouldn't forget their small budget They don't have the money to spend €5 million a game, where Polyphony spended €60 million or so.Overall driving is pretty boring because of this. Tracks also rise some doubts, corkscrew on Laguna Seca in Race Pro is wide enough for at least three semis passing in one row
I always hear what FM3 has over GT5, but I wanna hear honest opinions from FM3 players who played both games.
Kazunori would never let you put stickers on cars - it ruins their lines...
Why does he want it in GT6 then. Had he sold out or something?
To all people saying GT5 has better graphics, are you insane? It may have 200 odd cars with all nuts and bolts modelled, but as far as the rest of the game goes it is no way near as polished as FM3. I think quality beats quantity. 500+ cars with equal detail, beats 200 odd stupidly detailed cars and 800 last gen ports.
But, anyways, GT5 vs. FM3 in a nutshell:
GT5: Better simulator.
FM3: Better game.
Matter of preference, really.
What does GT5 have over FM3 ?
In my humble opinion, a much better "driving" feeling.
And of course gorgeous lighting/reflections, but I find this offset by the fact that the game struggles to hit 60fps, with all the tearing it brings and that awful sensation of "weird fluidity".
As for the "simulation" aspect, I will first say that I fully agree with Scaff's post there: https://www.gtplanet.net/forum/showthread.php?p=4335564#post4335564
Then, I will say that even if I find that GT5 much better recreates the "driving feel" than Forza 3, I actually have the feeling that much more things are going on under the hood of Forza 3's physics engine.
It's hard to explain, but basically, every time I lose control in Forza 3, I fully understand what happened and therefore which mistake I made, such as bad driving line, hitting the apex too soon or too late, braking too late, re-accelerating too violently, and so forth. But when I lose control in GT5, many times I'm just wondering what happened and therefore am left guessing what was wrong in my driving, like it's not my fault but the fault of the car.
I don't know, maybe it's just a lack of feedback (although driving with DFP on a 1080p projector and a very good sound system). But the intuition I have is that GT5 is just like a big giant extremely well done mystification. Just like, in fact, everything is fake but is so well done than it's amazing. And for Forza 3, it's somewhat the opposite, my intuition is that everything is computed applying as much physical rules as possible, but the end result is not as satisfying, as the physical model lacks some details or uses some incorrect values.
Regardless, regarding the pure driving feeling, I think that Forza 3 has a great feeling of grip but lacks body simulation and/or has some extremely simple suspension modeling. Whereas in GT5, it feels like there is a minimal tire simulation but a very well done representation of body behavior which lead to a much better "driving feeling".
As for the engine (car engine) simulation, both games are utterly lacking in my opinion. Maybe Forza 3 is a less worse, but not by much.
Well, just talking about driving physics here. As a game, Forza 3 is way better than GT5, in my opinion.
No it does not. Forza 3 pushes for AWD swaps and pretty much every car has understeer so for those who have trouble controlling oversteer that should be present in pretty much any high powered race car the cars are easier to handle. Add to that the steering assist that can not be turned off and the very unrealistic grip of stock tires and you have something that is far from realistic.I've yet to play Forza 3, but your explanation might explain why a lot of people say it's "easier" to drive. As repeated ad nauseum, hard doesn't equal good. Maybe Forza is easier to drive because it replicates the feeling of driving a car (something some of us do everyday) better?
It is easy to win in Forza after all they help you steer, let you use auto braking and set the AI to easy where even on hard it is not hard and they give you a rewind option so you can redo any time you make a mistake.
But your'e not in a real car. You can't catch oversteer in a game like you can in real life, so I imagine that's what the steering aid is for.
And you do realize most real cars have aids anyway? Even F1 for a little while. Must be some pretty amateur drivers huh?
Rewind? Well it is a game. I could list all the unrealistic things Gran Turismo does, but I think you get my point yeah?
No it does not. Forza 3 pushes for AWD swaps and pretty much every car has understeer so for those who have trouble controlling oversteer that should be present in pretty much any high powered race car the cars are easier to handle. Add to that the steering assist that can not be turned off and the very unrealistic grip of stock tires and you have something that is far from realistic.
GT5 feels much better than Forza 3 as does Forza 2.
It is easy to win in Forza after all they help you steer, let you use auto braking and set the AI to easy where even on hard it is not hard and they give you a rewind option so you can redo any time you make a mistake.
I wonder if I could have a rewind button installed on my Mustang so that if I do ever get in an accident I could just hit the button and undo the mishap. I bet that would make my insurance a lot cheaper.
1969
Ummm, you do realize it's nearly 2011 right?
I hate the AWD swaps due to the way they effect the PI on the cars and as a result the leaderboards so that is a legit gripe imo.This seems to be the hard opinion in all of your posts regarding FM3 and I have no issue respecting your opinion. I still play FM today and I had it since the month it came out and YES the AWD swaps are annoying but your gripes about options that make the game easy seem ridiculous. Correct me if im wrong here but shouldn't video games be made for EVERYONE to enjoy and get some sense of progress and I don't know maybe even success when playing them?
No it does not. Forza 3 pushes for AWD swaps and pretty much every car has understeer so for those who have trouble controlling oversteer that should be present in pretty much any high powered race car the cars are easier to handle. Add to that the steering assist that can not be turned off and the very unrealistic grip of stock tires and you have something that is far from realistic.
Well, show me a '69 Camaro that comes with TCS, ASM, ABS and skit recovery force stock then, if accuracy is that important.The driving aids as well come on all these cars without spending one extra credit for them where-as in reality it would cost a small fortune to equip any of these older cars with these things.