What does GT5 have over FM3?

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You know forza is the only game that makes my fanatec turbo s Fans work overtime due to FFB effects Ah maybe hardware? next in comparison would be Raceon and rfactor GT 5 FFB is good though.

Used a Turbo S and while the feedback was strong there wasnt much subtlety. You could feel the edges of the roads but the surface was dull and lifeless. I get more subtlety with my GT3RSv2 in GT5.
 
Here is my honest opinions and facts on why Forza 3 is better and why Gran Turismo 5 is better!

FORZA 3
  • More Tracks (Including Variations)
  • All 400+ cars have damage, cockpit view, and customization
  • Livery Editor
  • More and Better tuning options
  • More online modes and easy match making in online

GRAN TURISMO 5
  • 1000+ Cars!!!
  • Graphics and Sound are authentic and very realistic
  • Car Physics are much better than in Forza 3
  • Special Events such as NASCAR, Top Gear Test Track, Kart Racing, and B-Spec
  • Photo Travel Mode
  • 16 Player races
  • Dynamic Weather and Day Night Cycles

If you're a casual racing fan, I think it would be a better choice for Forza 3 since you can easily jump into a race quickly and it offers many assist and a rewind feature. If you're really into cars, racing, and realism, than GT5 is hands down your better choice.

I was about going to post my own paragraph, but I didn't need to. ^^This post sums it up very well. If someone is looking for a car game, they'll most likely get Forza. But if someone is looking for a true simulator (and doesn't care about modifications, etc) then they'll get GT5.
 
I have played both quite extensively and for me I love them both but for different reasons. I love the livery editing and things of that sort in Forza. I like the driving but it just doesn't feel as real to me. I have done my fair bit of driving so its not as if I haven't felt he real thing. I still play both though. I feel like the graphics for both games are outstanding but I give GT5 the edge because the tracks and environments feel much better.

The 'Ring is a great example for many reasons. Physics wise this is where GT excels and where I feel Forza missed the mark. Forza cars feel overly planted and grippy to me. Producing oversteer is difficult even in monstrously powered cars. GT just feels, right to me. Also, this is where the steering assist in Forza really really annoys me. I believe a lot of it is due to making the game more accessible to those new to driving "sims". Another way of showing this is that real world tracks have been made wider in FM3 to allow more room (I am surprised this hasn't been mentioned).

I still love and play both games, but for a real driving experience, I pick GT5 because I feel like I am actually driving when I sit in my cockpit and play. I pick Forza when I want to play a great fully fleshed out game. Forza excels by having more events and things of that nature. In the end I keep coming back to GT5 though for the reasons mentioned. I feel like I am actually driving and thats what it is all about.

I like GT 5 physics also and the feel. but i hate the AI, if CR and XP online was available including PI system like in prologue it would sort all the short comings out for me. I like the fact that he is upgrading standards to premiums is promising.
 
Used a Turbo S and while the feedback was strong there wasnt much subtlety. You could feel the edges of the roads but the surface was dull and lifeless. I get more subtlety with my GT3RSv2 in GT5.
the GT3RSv2 has the turbo s internals hence the upgrade to V2 no different now excepte for Xbox semantics included and the turbo s has had firmware updates along with the GT3rs also to be more compatible to gt 5. same internals used for the GT2rs )(new flagship model)
 
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I like GT 5 physics also and the feel. but i hate the AI, if CR and XP online was available including PI system like in prologue it would sort all the short comings out for me. I like the fact that he is upgrading standards to premiums is promising.

I agree very much. Adding CR and XP to online would be a huge bonus and hopefully it gets done. I am also impressed with PD for working hard after the game was released. The new online damage model is great. I am sure it is more difficult to implement into single player as AI drivers would have to cope with damage, so hopefully it is coming. Also, I agree the AI is not that great, but I rarely get pitted as other people complain about. I think mostly because just like in real racing you have to give room to other drivers. They will swerve to miss you most of the time, but yes it has its shortcomings.

Also, I know that you are a Forza fan and I really do like both games, but one thing that I really dislike about Forza 3 is that driving in FM2 felt SO much better. I just don't know why they changed it so much.
 
the GT3RSv2 has the turbo s internals hence the upgrade to V2 no different now

The Turbo S isnt mine and I havent used it with GT5. I built my own rig, sold my G27 to purchased the clubsport edition of the GT3RSv2 because I liked the Fantec wheel. Regardless of the similarities, Forza felt rather lifeless to me in comparison. Not a knock against the feedback just something that was off. Just a level of detachment that seems to have remained since the first game.

Will just have to see what happens with Forza IV and see what my options are for X360 compatibility. Probably purchase a GT2 but Ill cross that bridge when that game releases.
 
Well, there is no real benchmark that works equally well for both consoles, so the only thing that one could go by is the FLOPS rating that Sony and Microsoft gave out, which are probably not very precise. Judging by this, the PS3 is quite a bit more powerful than the Xbox360.

What's worrying me the most, though, is that T10 stated that they had to reduce the numbers of cars on track from 12 to eight during development, due to the Xbox' limitations.
On the other hand, two years of optimizing and polishing can do a lot to a graphics engine and a physics engine as well.

With GT back in the ring, T10 has to bring their a-game, though. Which can only be good for those of us that own both consoles :D


If they can get the showroom models to work during racing and have them look exactly what they look in the dealership, I'd be fine with copyoasting the cars from FM3. It's not like they're from a last gen game ;)

I was about going to post my own paragraph, but I didn't need to. ^^This post sums it up very well. If someone is looking for a car game, they'll most likely get Forza. But if someone is looking for a true simulator (and doesn't care about modifications, etc) then they'll get GT5.

GT5 is the true driving simulator. Forza is the true racing simulator.
 
GT5 is the true driving simulator. Forza is the true racing simulator.

Agreed. If PD or T10 somehow managed to combine both, that'd be awesome.

Kinda can't see it happening, though... The GT series doesn't seem to evolve in the areas it'd have to to become more of a racing simulator (at least not fast enough). As for Forza... I can't see T10 imprive their game all that much in a short amount of time, either, considering that they seem to be on a constant two years development cycle :guilty:
 
For forza 3 (1 year old). To beable to even be compared to GT5 and still beat it in certain points tells me that FM4 is really going to dominate the race sim war without a doubt. as we speak they are gathering info from the community and opposition in order to acheive this.

This is what people said about GT4 versus FM3.
Look what happened to GT5.
I don't think FM4 will destroy GT5, but they will be more competitive.
 
Forza 3 has its great online multiplayer, its Livery Editor, and it's unique tracks! Gran Turismo 5 has it's huge 1000+ car list, amazing graphics, Photo Mode and dynamic weather and nigh cycles! Both of these games have all of these cool... "extras"

See in a racing game, multiplayer, livery editor, photo mode, and stuff like that really doesn't matter that much! The real thing that matters in a racing game is of coarse, the racing! You don't buy a game just to customize the cars or take photos of them! You have them to race them! The driving physics is the real thing that matters in racing games! I think it's pretty obvious that Gran Turismo 5 has one of the best, if not the best racing physics on consoles! There's no denying that! Forza may have hundreds of nice and cool extras and features, but it won't matter when the racing isn't good!

I'm not saying Forza 3's racing isn't bad or fun, but I wouldn't classify it as a simulation racing game. Even with all the assists off, I still feel like I'm getting an extra little help around the corners and a little boost down the straights.
 
GT5 overall experience feels more authentic, I spend alot of time in the exotic car and motorsport community in real life and GT5 somehow "gets it" when Forza 3 only has the cars, just there, drive them, no fun "jazzy" feel. Also I think GT5 nailed "driving feel" way better than Forza 3.

Plus greedy Microsoft wont let you use a G25 which is a deal breaker considering their wheel blows my nuts. :) (to put it lightly)
 
Correction: iRacing is the true racing simulator.

Please don't compare iRacing here, iRacing only has a little over 20 cars, and does not model real driving in the way GT or Forza do. iRacing nails to a T the cars that it does have, but its not the same, I can't hop into my favorite exotic and go blasting around the ring at night or in the rain in iRacing, in GT5 I can.
 
-Physics seem more lively
-More available controllers
-Browseable multiplayer lobbies (Removed in FM3, was in FM1&2)
-Larger quantities of smoke


Really having to stretch to find hard facts, but for some reason I'm enjoying GT5 more overall. Despite it's glaring shortfalls.
 
I like how easy it is to do online in Forza 3, but its so dead, I was on the other night and only 100 or so people worldwide were on.

Wow I never had it so only 100 were on. Least I had was 400, but still I really enjoy the variety and fun Forza 3's online offers.
 
Please don't compare iRacing here, iRacing only has a little over 20 cars, and does not model real driving in the way GT or Forza do. iRacing nails to a T the cars that it does have, but its not the same, I can't hop into my favorite exotic and go blasting around the ring at night or in the rain in iRacing, in GT5 I can.

Which is why i said iRacing is the RACING simulator. It is not a general driving sim.
 
I can't see T10 imprive their game all that much in a short amount of time, either, considering that they seem to be on a constant two years development cycle :guilty:

Considering the amount of improvements seen from FM1 to FM2, then FM2 to FM3, it seems like they are consistently doing a good job improving.

Correction: iRacing is the true racing simulator.
True. I was talking current gen consoles. Sorry.
 
Please don't compare iRacing here, iRacing only has a little over 20 cars, and does not model real driving in the way GT or Forza do. iRacing nails to a T the cars that it does have, but its not the same, I can't hop into my favorite exotic and go blasting around the ring at night or in the rain in iRacing, in GT5 I can.

I agree, but you have to admit that iRacing nails the true racing physics, even though everything else in the game really isn't that great.
 
Personally, I feel stuck in Mediocre-ville with both games.

FM3 is definitely a step up, but just not quite there.

GT5 is a step up in graphics and physics, but they fumbled the ball, cutting events and tracks,
and implementing this archaic level-up stuff, not to mention several other WT*s, hence failing to capitalize on the improvements.

I guess Mediocre-ville will have to do, till the next release.
 
Considering the amount of improvements seen from FM1 to FM2, then FM2 to FM3, it seems like they are consistently doing a good job improving.
Yeah, they do improve, however, that short development cycle leads to a certain lack of polish.

And that 'two steps forward, one step back' feel I got from FM2 to FM3, with the online lobbies, for exammple.
 
I agree, but you have to admit that iRacing nails the true racing physics, even though everything else in the game really isn't that great.

Yea well, I think they gave you a lot more in detail. Like GT doesn't really do what it does wrong, it just doesn't give you as much as iRacing.

Like lets say there is a bump in the road that isn't too visible, GT5 would probably overlook it as iRacing would include it. Not really a problem, just more detail. Also, iRacing is a little more hardcore with the FFB, where GT5 seems to be mild with the feedback.
 
I like how easy it is to do online in Forza 3, but its so dead, I was on the other night and only 100 or so people worldwide were on.

I usually never see less than a couple thousand at a visit.

Yeah, they do improsve, however, that short development cycle leads to a certain lack of polish.

And that 'two steps forward, one step back' feel I got from FM2 to FM3, with the online lobbies, for exammple.

It's one of the, if not the most polished racer this gen though. The biggest flaw that I found unacceptable is some of the non working dashboards in the R series. I don't know why that wasn't addressed.
 
It's one of the, if not the most polished racer this gen though. The biggest flaw that I found unacceptable is some of the non working dashboards in the R series. I don't know why that wasn't addressed.

Well, there's some more than that, like the lighting issues in the livery editor, the way the PI system favours AWD cars... The small stuff.

On the other hand, GT5 had twice the time a Forza game has and it doesn't seem more polished than that, quite the opposite :ill:
 
I have played both quite extensively and for me I love them both but for different reasons. I love the livery editing and things of that sort in Forza. I like the driving but it just doesn't feel as real to me. I have done my fair bit of driving so its not as if I haven't felt he real thing. I still play both though. I feel like the graphics for both games are outstanding but I give GT5 the edge because the tracks and environments feel much better.

The 'Ring is a great example for many reasons. Physics wise this is where GT excels and where I feel Forza missed the mark. Forza cars feel overly planted and grippy to me. Producing oversteer is difficult even in monstrously powered cars. GT just feels, right to me. Also, this is where the steering assist in Forza really really annoys me. I believe a lot of it is due to making the game more accessible to those new to driving "sims". Another way of showing this is that real world tracks have been made wider in FM3 to allow more room (I am surprised this hasn't been mentioned).

I still love and play both games, but for a real driving experience, I pick GT5 because I feel like I am actually driving when I sit in my cockpit and play. I pick Forza when I want to play a great fully fleshed out game. Forza excels by having more events and things of that nature. In the end I keep coming back to GT5 though for the reasons mentioned. I feel like I am actually driving and thats what it is all about.

I own both too and I totally agree with you. I just want to add to one big issue that is just not mentioned enough in this thread:

1. The most popular racing wheel for sim players is the G25/G27. You can't use those in Forza. That's a HUGE NEGATIVE. I use a DFP, another very popular wheel and I can't use that in Forza. I had to buy that horrible MS wheel. This is a really big deal.
 
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