What Does GT7 Need To Be The "Best" Gran Turismo?

  • Thread starter Shirrako
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GT7 eh? Where do I begin...

- A Career mode that is fun and addicting

- Immersion

- Slightly more challenging (GT6 was way too easy) and creative licenses that are compulsory.

- New but Different disciplines of racing: ie autocross (easy to model a parkade, cone layouts are the tricky bit) point-2-point, duel, capture the flag, touge for the win!

- Improvement of physics and models. Ie Engine Aspiration model, better drivetrain simulation and most of all, AI

- GREATER SENSE OF SPEED, with sounds too...

- Livelier tracks and environments

- PD should get creative, not just with UI but even their fantasy tracks and features like GT Auto.

- Your usual race penalties and standing starts.

- Damage along with wear and tear

- A tailor made soundtrack for the UI and menus

- Premium cars only however some significant standards must make the cut. Also a more balanced car selection should do the trick.

- Listening to their community, communicating with them and responding to feedback accordingly

Lastly...

- NO MICRO-TRANSACTIONS AND LOCKED DLC

GT doesn't need to be mad hardcore like PCARs and some other simulators. It should have it's own charm but still pertain to realism.

That is all.
Tuturuuuu...
I liked this quote only because it said, "A Career mode that is fun and addicting". I like games like "Dirt" or "Dirt to Daytona" or "Need for Speed Underground 2" or "Forza". <<<< GREAT CAREER MODES.
 
Fun.

Everything they put into GT7, they need to be asking themselves "is this the most fun we could make it?" Then ask "how could we make it even more fun?"

Cars are fun. Racing cars is fun. Modifying cars is fun. Painting cars is fun.

It doesn't matter how many cars they have, how flashy the graphics are, or how good the sounds are as long as it's fun. Of course, those things might help too. But I think if you go into it thinking about how you're going to have lots of cars and the best graphics instead of thinking about how those things add to the fun, that's how you end up with GT5 and GT6. All flavour, no savour.
Love this quote only because it said "FUN" <<<< so continuing my opinion about gt7<<<< "Career Mode" + "Fun" = GREATEST GT in series!
 
What got me into GT in the first place the ability to customize your car's behaviour. I would like to see more of this.

Currently, there is much that could be done to improve customization. For example, showing the effect of changing gear ratios or a better display of rpm/speed would be very helpful. Things like engine swaps, wheel size properly affecting car behaviour, etc. would also be cool. Custom livery is another option as well, but possibly difficult to implement depending on how the cars were programmed.

I would like to see that kind of stuff. Customizability is a big replay value for me and more of that will keep me coming back.
 
  • FUN

  • Career Mode more interesting with tighter regulations making the AI more difficult ( I like a challenge )

  • Sounds - specifically when you crash! The cars sounds amazing if you put headphones in your ears to listen to them and use either of the 4 available views, although when you hit a wall and a ridiculous amount of speed, you should hear something so LOUD that it never makes you do it again! So for example you should have at least 5 different levels of "crashing sounds" implemented for when you hit a wall at 5 different ranges of speeds. Would that be difficult to implement? <<<< if you do this, then you may not have to worry about the damage appearance because nobody will ever want to hit a wall and hear loud sounds! < laughing < and that's what makes FUN happen hehe.

  • I would like to hear a voice over when you - change positions - run low on fuel - run low on tires - how many laps are left - how much time is left.......I want this voice to talk to me so I know what is going on while I'm using "cockpit view" < I NEVER WANT TO LEAVE COCKPIT VIEW!

  • Show me, or VOICE OVER the time or distance from the driver behind me, or in front of me at least once per lap so I know if I'm catching or losing someone.

  • Make MY TRIANGLE a different color on the map, and make everyone elses triangle also a different color, this way I will know if im being LAPPED in an ONLINE RACE, so I know when to get out of the way or when to challenge the person in my rear view mirror.

  • Give me GT2 + GT4 + Forza 2player splitscreen drag racing + Need for speed underground2 + Dirt2 + Dirt to Daytona = (GT7) :sly: just give me a CHALLENGE!
 
If GT3 and GT4 had a baby, I would want GT7 to be the offspring.
GT5 and GT6 are the offspring of those cousins you only saw once as a kid, you know, the ones that lived way out of town in an old beat up house, everyone had at least one tooth missing, several cars in the yard in various states of decay...
 
go6
  • I would like to hear a voice over when you - change positions - run low on fuel - run low on tires - how many laps are left - how much time is left.......I want this voice to talk to me so I know what is going on while I'm using "cockpit view" < I NEVER WANT TO LEAVE COCKPIT VIEW!

  • Show me, or VOICE OVER the time or distance from the driver behind me, or in front of me at least once per lap so I know if I'm catching or losing someone.
Fuel gauges in the cars should just be made to work. We've always been shown how far behind the next car we are, even several times per lap.
 
Well if they copy a similar online system like iRacing, with two driver ratings (results and behaviour) and diferent categories, on track rules, trimestral leagues, semanal races, etc... maybe it will be a good experience.

IMO iRacing is the best online racing experience I ever had, if someone copy that system and put it on a game without car/track individual payment, with a good physics simulation of course, in this case I no need anymore a career mode, like iRacing, You will be permanently in a Career Mode with real drivers in a fun and clean competition. This system with GT philosophy can be the best scenario for a digital racer.

I really hope that this agreement with FIA, will be something like this, they got all of the elements and I'm confident for a good result of his association. Will see...
 
Fuel gauges in the cars should just be made to work. We've always been shown how far behind the next car we are, even several times per lap.
What I meant was, being able to HEAR or SEE the time splits between all the drivers, NOT ONLY DO I WANT TO USE COCKPIT VIEW ALL THE TIME, BUT I ALSO TEND TO REMOVE ALL THE H.U.D. So i get the full experience of driving a real car, but i agree with you 100% about having the fuel gauges working within the dashboard this way you will know when to pit< THAT IS EXCELLENT IDEA!
 
FUN TIPS........

  • Take all the colors for GT and divide them up by 1,000,000 miles. Make us drive so many miles to get the BEST COLORS OF GT!

  • In Career Mode - give us the option of heavy damage and tire wear for ALL CAREER RACES, < THEN give us a percentage bonus increase if we never make contact with another vehicle and win the race. Depending on how much paint you scratch on your vehicle during the race will determine how many credits you receive for that race...........this would make us "feel more conscience" about driving in the game and being a "SAFE DRIVER".-------implement this ONLINE also so the "SAFER DRIVERS RECEIVE MORE CREDITS".

  • Please give us a DRAG STRIP, the online racing sessions sometimes become very unstable. Not sure exactly how to clear up my races online considering my ISP is not that worthy of allowing me to race online, so I won't put pressure on P.D. because i have faith in their servers, but by allowing us to utilize a real drag race, this would be very enjoyable trying to see who is the better driver/tuner for transmissions and so on.

  • ONLINE - instead of creating unlimited online lobbies, why not consider creating a lobby for every car manufacture within GT, < this way people can join other people with similar interest and start driving/racing as soon as possible, most of the online competitions take a long time create/join in order to have fun, if their were lobbies specific to a cars' Manufacture then people could just join with similar models and hang out and drive their favorite Manufacture, this would be nice to utilize all the "STANDARD" vehicles.

  • GARAGE - please reduce the amount of miles needed to obtain an oil change and repair your chassis/engine. Although i like the realism of driving over 900 miles to get to the next oil change, I just don't feel like that is "FUN"
    1. 30 miles = oil change
    2. 60 miles = engine change
    3. 90 miles = chassis change
      • Pennzoil oil ($50) = 30 miles Castrol oil ($100) = 60 miles Mobil 1 oil ($150) = 90 miles
      • Detroit motors ($5,000) = 60 miles Honda motors ($10,000) = 120 miles AMG motors ($15,000) = 180 miles
      • Chassis 1 ($10,000) = 90 miles Chassis 2 ($20,000) = 180 miles Chassis 3 ($30,000) = 270 miles
More ideas are coming soon........
 
Don't turn this into another car and track wishlist thread that will get closed by mods please....

Thank you
 
A better tire wear according to type of tires.
  • Softs = 1 or 2 laps on NURB consistently
  • Mediums = 4 or 5 laps on NURB consistently
  • Hards = 7 or 8 laps on NURB consistently
keep the grips where they are but significantly increase the range of a specific tire type to make things interesting! might not be so realistic, but DEF FUN!

Oh and the fuel should be used up accordingly to the amount of miles the race tracks are, I'm not so sure that the fuel in my race cars are lasting long enough or not long enough for a course that is about 3 miles long, something isn't consistent.......
 
For me its just great single player. A larger list of events supplemented with a GT-PSP style quick race would be fantastic. If they can manage A.I. that is competitive without being overly rammy I'd be ecstatic. And please oh please kill the ringers! The one thing that has consistently bothered me in Gran Turismo is showing up with a proper car and getting spanked by some ridiculous mobile. Bringing a stock Camaro to a muscle car race and getting trounced by a Cobra or Buick Special is not ok.

1. More single player events
2. GT-PSP style quick race with slightly improved options, and credit payouts
3. A.I. that can compete without rear ending you
4. No more ringers !!

The physics, graphics, and hopefully sound will be excellent. I just want some great single player. like the first four games had.
 
The rally events inside GT4 were not that bad. Could you bring about a nice rally experience like GT2 or GT4? Or maybe invent some kind of Gymkhana events where your best weapon is your e-brake? If anyone has ever played flat out original, or Flat out 2 then you know what I mean by rally events. The original flat out created by a college studio was very impressive for a first game launch.
 
The rally mode in GT5 was a step in the right direction, randomly generated stages and co-driver giving pace notes.
It needs some improvements though:
-more events - events for WRC only, events for group B only, events for road cars only (4WD 600PP, 4WD 500PP, 2WD 500PP, etc). Maybe have beginner, intermediate & advanced rallies for each of the categories above.
-better stages - stages in GT5 were generally too wide, and with exception of advanced rally they were too short. Make stages longer (around 10km or so), make them narrower, have hairpins, maybe track hazards such as cliffs, ditches, lakes, etc.
-include an option for players to save the stage in case they like it and want to replay it later.
-get rid of the dumb collision penalties, instead have the option to enable mechanical damage.
-setup payouts so that we can win credits every time we play rally events. I replayed the advanced rallies in GT5 multiple times with different cars but only got credits the first time I played it, that's simply bad game design and takes away some of the replay value of that mode.
 
Maybe if GT7 was Hardcore like ProjectCars, Assetto Corsa or iRacing, i'm sure the game will no longer be a laughing stock.

I disagree. It doesn't have to be like those games in order to not be a laughing stock.

If GT tries to be hardcore like them then GT will just become generic and wack. It should act on its own identity, like how Pcars and AC is.
 
It wouldn't take that much to be honest, physics is good enough nowadays, its not great, but it'll do.

But the way they lay down the races now is stupid, rolling starts rabbit chaser? come on.
Standing starts, with decent AI would come a looooooooooooooooooooooooooooong way!

Then just add endurance races and you'll have a decent racing game.

Other than that they do need to remove alot of the old content (standard cars) and get a few new ones in (try looking at the car suggestion page on GTP PD, BMW M3 e30 is top priority)
 
The physics still need a lot of work. Tuning the car should at least rudimentally follow real life if in a simplified way. Currently it does not in many way. I'd rather see them fix the physics and tuning and leave the simcade tire model in place and then focus on gameplay and core design to make the game fun and challenging for as wide a possible skill level. They don't need to copy Project Cars by any means, but PCars is placing a huge focus on the offline career mode, which promises to be epically huge and engaging which I find refreshing. The GT series is definitely falling behind on that front quite rapidly.
 
The physics still need a lot of work. Tuning the car should at least rudimentally follow real life if in a simplified way. Currently it does not in many way. I'd rather see them fix the physics and tuning and leave the simcade tire model in place and then focus on gameplay and core design to make the game fun and challenging for as wide a possible skill level. They don't need to copy Project Cars by any means, but PCars is placing a huge focus on the offline career mode, which promises to be epically huge and engaging which I find refreshing. The GT series is definitely falling behind on that front quite rapidly.

Totally agree. At no time in GT6 do I feel I win races by my skill. I would like every race to be different even when doing the same event so as make it refreshing, which is making me look towards Pcars, to have a new experience every time I play. I have some hope for GT7, but it is fading.
 
I disagree. It doesn't have to be like those games in order to not be a laughing stock.

If GT tries to be hardcore like them then GT will just become generic and wack. It should act on its own identity, like how Pcars and AC is.
I don't mind PD setting up the default options to cater to casual players (all aids on, damage off, penalties off, etc) but ideally they should make the options that are already in the game available in all modes so that the game can cater to the hardcore players too.
It makes no sense at all for GT6 to have things such as qualifying, standing starts, mechanical damage, fuel/tire wear, penalties, one-make races, and so on online but not offline. That just seems like poor game design imo. If PD were to do the smart thing and release an update that makes all those options available in arcade mode it would be a considerable improvement to GT6. It makes no sense to have cars & tracks but not have proper racing offline.
 
Just throwing an idea out there because I don't really have a new suggestion as far as what to improve, chiefly because I agree with pretty much everything that's been said already.

A lot of people talking about the career mode/introduction of drag racing. I personally am a massive advocate of the JDM styles and racing (drift/tougue/time attack). So how about introducing a "global map" layout where each country (or continent) has its own racing and its own particular cars available. America could have the drags/drifts/circuits/nascar, Japan has the drifts/tougue/time attacks/gt etc etc.

Maybe this can be implemented into the career progression where you start in any particular country racing certain series, then when your getting more advanced your invited to race a crossover event in a different country and that unlocks that country. As you unlock countries maybe then you can start importing cars/parts into different territories.

I don't I'm thinking aloud really, but the one thing I think they do most definitely to bring in is the customisation, specifically to the level that Forza has available at the very least.
 
It wouldn't take that much to be honest, physics is good enough nowadays, its not great, but it'll do.

But the way they lay down the races now is stupid, rolling starts rabbit chaser? come on.
Standing starts, with decent AI would come a looooooooooooooooooooooooooooong way!

Then just add endurance races and you'll have a decent racing game.

Other than that they do need to remove alot of the old content (standard cars) and get a few new ones in (try looking at the car suggestion page on GTP PD, BMW M3 e30 is top priority)

That would change many people's minds about GT in the past 5 years so much. Just that alone would actually make me want to compete/complete Career mode.

Adding back in standing starts, and a penalty system also would go a longer way.

That brings me back to my point of I'd rather see 150 cars with better A.I and other Actual Fixes to the gameplay than see another 100 cars and 5 tracks with gloss put over it.

Simply put it's time for GT to grow up, but GT being a hardcore game? I think not that's not necessarily the problem either it's just GT is way behind the times.

Crappy A.I, Dupes, No real penalty system, etc. That worked in PS1/PS2 era cause we didn't have anything to really set the bar so to speak, but once these other companies came up that changed.
 
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