What Does GT7 Need To Be The "Best" Gran Turismo?

  • Thread starter Shirrako
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Just throwing an idea out there because I don't really have a new suggestion as far as what to improve, chiefly because I agree with pretty much everything that's been said already.

A lot of people talking about the career mode/introduction of drag racing. I personally am a massive advocate of the JDM styles and racing (drift/tougue/time attack). So how about introducing a "global map" layout where each country (or continent) has its own racing and its own particular cars available. America could have the drags/drifts/circuits/nascar, Japan has the drifts/tougue/time attacks/gt etc etc.

Maybe this can be implemented into the career progression where you start in any particular country racing certain series, then when your getting more advanced your invited to race a crossover event in a different country and that unlocks that country. As you unlock countries maybe then you can start importing cars/parts into different territories.

I don't I'm thinking aloud really, but the one thing I think they do most definitely to bring in is the customisation, specifically to the level that Forza has available at the very least.

GT7 Career Theme: From East to West and Along the Way

I like :D
 
To the threads question- For Polyphony Digital to actual interact with its community and give their community manager a sizeable poke.
 
What do you think the upcoming PS4 Gran Turismo needs in order to be the absolute best Gran Turismo game, highest rated GT and best selling GT,
gt7.jpg

Currently Gran Turismo 3 is the highest rated GT and the best selling GT.


Here's a video of my favorite GT games in order.
I think GT4 is the best simply because it offers the most content and a lot new features that the series needs, the menu is amazing and the soundtrack is great, however, GT6 physics are without a doubt the best the series has ever seen.


So what do you think the game needs the most?
What do reviewers pay attention to the most?
What do consumers pay attention to the most?

a release date
 
To the threads question- For Polyphony Digital to actual interact with its community and give their community manager a sizeable poke.
No names will be said, but monitoring customer requests is currently happening, just a sneaky approach that will show it's effect in the near future.
 
A real focus on the physics instead of just shooting for "good enough"

A PC sim like mode (that includes online) where you can access any feature/content in the game without touching GT Mode and credits

It would also be nice to see a complete tuning overhaul, realistic damage and repair, diverse racing rules, and user generated content.
 
The series needs to be redefined. It needs to be less complex and more straight forward.

Times have changed. I once loved the fact a GT game had so many cars available (even though I drove well under a third of them). Now, its just the norm. This title has no real USP other than the fact it looks good.

They've lost their way... They appeared to have neglected the need to more progressive. Delivering well below expectations. And lying or just simply failing to deliver on promises. Failing to really engage with their fans.

From my point of view they need to do two things :

1. Concentrate on delivering a quality product. Rather than filling it with x number skylines and s2000s and

2. Greater sense of authenticity. For me this means having a more realistic experience. I want engine failures, punctures, a more realistic damage model..,... Basically everything that is being offered by SMS\Project Cars.

its such a shame a thread like this won't be viewed by those in power at PD. Their loss is SMS' gain.

I can't see myself buying another GT game. They'd need to really be on point for me to reconsider.
 
Interesting, I popped in GT1 and 2 yesterday during a study break and did a few Simulation Mode races.

The first thing I have to say is why did PD nerf the AI?... There were good performance restrictions on the races I did, The AI actually tried to challenge me, not only that but they travelled in a pack and gave me a bit of a headache. Why did that change all of a sudden?
 
Kinda answered your own question.

Plus, GT targeted younger audience at the time, so the game had to be dummed down.
Headache in the sense of I was used to what GT5 and 6 had offered and the change caught me by surprise

Bad idea to dumb it down I say.
 
Headache in the sense of I was used to what GT5 and 6 had offered and the change caught me by surprise

Bad idea to dumb it down I say.
This is one of the reasons why I routinely disagree when people blame the PS3 for the entirety of GT's issues. Dumbed down AI in the career pretty much ruined the career for anything other than the very casual gamers and grinders, but it's a design decision that has nothing to do with the PS3's limitations.
 
I don't see the point in dumbing down the AI.
Why not include the option to adjust the AI difficulty like every other game does? PD could set up the AI to easiest difficulty by default to make the game accessible to casual players, but advanced players would have the option to adjust the AI difficulty so that it's somewhat close to their skill level.
Other games have been doing that for years, it makes no sense that PD still doesn't apply that to GT. Making the race format closer to that of a real life race would be good too.
 
Wanna know what GT7 needs to be a the best GT ever? PD starting to listen to its fanbase. If you want to be seccessful, you need feedback. Doing everything on your own and expecting to be seccessful won't do you justice.

Kinda like Driveclub in its current state. Evo have been responding to player feedback
 
Mods have to improve from sound/look and brand perspective. No more sports only intake mani. Lol what about everything else?

Gt4 had mod brands, but they meant nothing at all.

Bring back the GT3-4 continent menu theme.

Improve car sounds

Keep classic menu music. Love jazz!

Make all cars equally detailed, no black cockpits because they are lazy.

No bouncy bounce. Serious impacts needed.

Wind effects on cars!

Bring back speed test and 1/4 mile Vegas Strip.

Dedicate races to 1/4th mile street drag style in single player and multi. Just bring back Vegas strip dammit!

Dedicate races to drift only in single player paired with an AI drifter as well like on today's drift races. Tandem or multi drift races against a drift line. If they can pull this off they will sell 30 million units. That would be freaking epic!!!

Make all rwd races either normal or drift instead of type a and b before in gt4.

Just update car list and keep the same formula

Bring back used car market that randomly generated used cars.
 
What do you think the upcoming PS4 Gran Turismo needs in order to be the absolute best Gran Turismo game, highest rated GT and best selling GT,
gt7.jpg

Currently Gran Turismo 3 is the highest rated GT and the best selling GT.


Here's a video of my favorite GT games in order.
I think GT4 is the best simply because it offers the most content and a lot new features that the series needs, the menu is amazing and the soundtrack is great, however, GT6 physics are without a doubt the best the series has ever seen.


So what do you think the game needs the most?
What do reviewers pay attention to the most?
What do consumers pay attention to the most?



Thanks for the YouTube gt6 music man. I love Kemmei.
 
how about some new cars:
I would spend $200 on GT7 and buy a PC if it had all of these cars...
*on second thoughts*
id be happy with 700 cars, as long as there were some NEW ones. Like more than three mercs since 2004. They do make more than that people.
 
Gran Turismo needs to give us samples of the game as downloads on the PS4. Even if they are the R35 Nismo, GT3 GT-R and LMP2. let us experience the new physics, graphics and AI with a download we can play over and over. Even if it's just a one make series, practice mode and photo mode. Give us a sample of course maker to make a figure 8, oval and loose surface options. Racing games are at the stage where we want more immersion. The only way to convey this to PD, is to sample it and review.
 
I think GT7 needs 4 things:

1) a full update of olds 3d models to the premium level(inside and outside,black cocpits are a shame in 2015).
(about this i think everybody will agree!!!).
2) high quality engine sound,it is something really important to make it immersive(project cars for me is the reference actually)
3) A REAL CIRCUIT EDITOR(gt5 had a poor editor,they promessed us a real one!)
4) real damage (physics rules and models) but this they will never do it... too much work to do for every car!

and many duplicated cars,are just waste of work,why have two cars identicals,just with the name changed(just for counting more car in collection?!!???).
GT7 not need this for be a great game.

One thing more shock me,but i can understand some won't agree with me;
It is about PD focus a lot ,maybe too much in prototypes car!!!
Looks like now they do promotion with car manufacturers!!!

Personally i never play proto cars! do you guys?

Maybe the question of priorities for GT7 is in the soul of the game...
For sure GT as progressed so much technically since first GT,but it give me feeling it is not the same game anymore.
Maybe PD need a "retour aux sources"(kind of back to origins)... Because it is what made GranTurismo become that popular!

And maybe also DLCs for cars(even many people was made with it,i think the idea was good).
We had choice to add new cars or not,let's be honest we all have different ways for car interests.
Some want race cars,some enjoy play road cars doing races like in old times with GTI etc...
GT wanted to aim so many kind of people,finally only DLCs can do that.
We all have different cultures about car,an european will not have same car interest than an australian or north american.DLCs are a good way to motivate PD i think(economically it can be interesting i believe!)

Just they should make DLCs for special kind of cars(youngtimer cars,us oldies,european 80's classics etc...)
All new cars of market as usual should come with the game itself of course.

Finally GT7 needs just a flexible (dlc or not)system able to give to each continent car culture,the cars and the tracks they might interest...
Personnaly,i am ok with paying dlc car packs if they are available( i did bought some for GT5)

Well hope my english is understandable enough(sorry i am not native english speaker!).

What do you think about all this?
 
I think GT7 needs 4 things:

1) a full update of olds 3d models to the premium level(inside and outside,black cocpits are a shame in 2015).
(about this i think everybody will agree!!!).
2) high quality engine sound,it is something really important to make it immersive(project cars for me is the reference actually)
3) A REAL CIRCUIT EDITOR(gt5 had a poor editor,they promessed us a real one!)
4) real damage (physics rules and models) but this they will never do it... too much work to do for every car!

and many duplicated cars,are just waste of work,why have two cars identicals,just with the name changed(just for counting more car in collection?!!???).
GT7 not need this for be a great game.

One thing more shock me,but i can understand some won't agree with me;
It is about PD focus a lot ,maybe too much in prototypes car!!!
Looks like now they do promotion with car manufacturers!!!

Personally i never play proto cars! do you guys?

Maybe the question of priorities for GT7 is in the soul of the game...
For sure GT as progressed so much technically since first GT,but it give me feeling it is not the same game anymore.
Maybe PD need a "retour aux sources"(kind of back to origins)... Because it is what made GranTurismo become that popular!

And maybe also DLCs for cars(even many people was made with it,i think the idea was good).
We had choice to add new cars or not,let's be honest we all have different ways for car interests.
Some want race cars,some enjoy play road cars doing races like in old times with GTI etc...
GT wanted to aim so many kind of people,finally only DLCs can do that.
We all have different cultures about car,an european will not have same car interest than an australian or north american.DLCs are a good way to motivate PD i think(economically it can be interesting i believe!)

Just they should make DLCs for special kind of cars(youngtimer cars,us oldies,european 80's classics etc...)
All new cars of market as usual should come with the game itself of course.

Finally GT7 needs just a flexible (dlc or not)system able to give to each continent car culture,the cars and the tracks they might interest...
Personnaly,i am ok with paying dlc car packs if they are available( i did bought some for GT5)

Well hope my english is understandable enough(sorry i am not native english speaker!).

What do you think about all this?
1. Yes and no. Modeling time is limited. I want new cars much more than old ones reworked. Pick maybe 50 iconic/classic cars, make them premium, and the rest of the modeling effort should go into cars new to the series, be they classics or new cars.

2. Yes to sounds, as they are are simply not up to par with modern racing games. I'm not a fan so far of the new sounds either, I think they sound very buzzy and drone like. Hopefully GT7 brings something better.

3. Yes, since they're working on it already, it would be a real feather in PD's cap to get a bang-up next-gen course maker working properly. But without online sharing ala GT5, I don't see it being very useful.

4. I'd like it but I don't think it's a high priority. I know a lot of people ask for it, but it seems to me it would be an absolute ton of effort to do for 1400ish cars with little reward. I don't think anyone will not buy the game due to a substandard damage model but I could be wrong.
 
I think GT7 needs
1. No Standards
2. Better balance of cars
3. Many of the requested features, such as the Livery editor and better sounds
4. Less of the "Low use" features
 
Well,

1) totaly agree, anyway everybody does(it was already a shame they kept it in gt6!!!)
2) i'm not sure to understand what you mean exactly by better balance?!!?
3)totaly agree again
4)what are the "low use" features ???
 
Well,

1) totaly agree, anyway everybody does(it was already a shame they kept it in gt6!!!)
2) i'm not sure to understand what you mean exactly by better balance?!!?
3)totaly agree again
4)what are the "low use" features ???
to answer your questions
1. Have a balance of cars. So cut the duplicates, focus less on Japanese cars and add more requested cars we don't need 50 GTRs, MX5's and Imprezas.
"Low use features" like the GPS Visualizer, and the Lunar Rover stuff.
 
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