What Does GT7 Need To Be The "Best" Gran Turismo?

  • Thread starter Shirrako
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a release date
Pretty much. ;)

Rather than look at what other games are doing, which is definitely a factor to keep in mind, PD should be focused on delivering what motorsports is. Everything from the enthusiast stuff to pro Formula 1 racing. People tinker with their cars, modify their cars, even engine swap their cars. GT is really good about this aspect, but if it can be done in the real world, it should be in Gran Turismo. Forza is much better in this aspect, though Turn 10 do go to extremes as with drivetrain swaps - including cars which it would require a complete rebuild of the car. But other than that, they have an excellent system. You can even buy higher performance spark plugs.

People buy and sell cars, even parts, so there should be some kind of user Shop, and an Auction House so that people can sell cars, liveries, decals, whatever. Used cars should return too.

Many cars are race modified street cars. Race Mod needs to return. These cars have custom liveries to suit the driver. Some form of Livery Editor should be in Gran Turismo, powerful enough to be able to create any livery we want from history or our imagination. We should be able to make our own decals, and number/league plaques for fantasy racing leagues that users create. A suit and helmet editor wouldn't be a bad idea either. And it's about time a damage build appeared, at least a basic one.

A Course Maker is in order since race courses are designed and built in the real world, and would add all kinds of life to the series, along with Race Mod and the Livery Editor.

An Event Maker would give us challenges to race through when the single player game was played out. It should be capable enough to allow us to create an entire racing season, along with championships and points per event. Many want more fun, and in racing games, this is usually from the challenge of the bots. They need to be competitive without being as bash happy as in Forza and GRID Autosport. They need to make a fairly tight field, not spread out too much, and be a hassle to beat without being near impossible. It's probably time for a difficulty level to appear.

Online Mode needs to be brought up to the level of what players have in the most basic shooter. Nearly every other racer has a better online structure. The Event Maker would be a key feature of this. Club and league creation and management tools should be available.

Photo Mode should have the ability to make any shot imaginable, from grass level to helicopter and distant hillside shots, and PS4 is potent enough that a Movie Maker should be a part of it too. Replays need to be more like what is seen in live racing coverage. I'm sick to death of endless views from six feet to ground level. I want to see the race from above too! I like seeing panoramic views MUCH more. There are camera cranes all along these tracks, so for pete's sake use them. I'd love to be able to edit the camera positions and behavior per track, per lap, and save them.

GT Mode needs to be massive. Many of us tout GT4 as the epitome of the single player racing experience, because it had nearly everything imaginable to do, from enthusiast level racing, challenge missions, Manufacturer Cups, Rally, all the way to LMP and Formula GT. GT3 had some great ideas too, a melding of them would be great. Quick edit: a number of people want to see drifting, touge, gymkhana, drag racing and the like. This should be off to the side in its own deal, so it's available if you want to do it, but if you don't want to or aren't any good at it, it's not put in the middle of some progression to interrupt racing and you get stuck doing something you hate.

One thing that needs to happen is for Kaz and the design team to decide what racing is going to be included by league in GT7, and build the game around that. For instance, assuming most of FIA sanctioned racing is going to be included, then enough cars from each league needs to be present to fill out a racing field. NO outclassed cars in a race, like having DTM cars race with Rally or BTCC cars fleshing out a grid. If they can't license enough teams, create fantasy cars with fantasy liveries. I believe Ferrari/Supercar Challenge does this, and qualified livery artists should be hired for this purpose. If a league can't be licensed, make a fantasy league such as Formula GT. I want to see some version of every league represented in GT7, including past leagues of yore like ALMS. Then these cars need courses to race through, so provide enough locations appropriate to the events. There should be locations from around the world so that DTM, ALMS/USSC, BTCC, WTCC, Rally... every league has a stable of courses from their region to race on. Bring back all the classic tracks from past GTs, this would help. And races should start and have rules appropriate for their respective events and leagues with rolling or standing starts, etc.

A small number of us have been asking for either sim style racing or even a "career" which mirrors a career in the real world. For this reason, I'd like to see a separate, true Career Mode which reflects the career path a real life kid would take from enthusiast to pro racing leagues. Kaz has something of that model in GT Academy, and many are all about the career tree in Project CARS. Personally, I'd like to see a progression from enthusiast Sunday Cup style "take your sports car and race" events leading into something like our Sports Car Club of America, a very structured amateur to semi-pro/pro group with several different levels of motorsports. And from winning a championship there, being "selected" (you choose) a league to race in for the championship through a season. I've been asking for some form of this since 2005, and P CARS has a rough version of it, Assetto Corsa too, so I think it's time Kaz gives us a taste of what it's like to go from punk kid to polished pro.

Whew... I need to formulate this into a "what I want to see" post. :P
 
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forza's race model is complained about constantly on their forums... and they aren't that bashhappy. Also with P/Q/Race we kinda have an online thing...
 
Real races. You know, Practice, Qualifying and Racing, over a sensible number of laps, not silly 2-3 laps which necessitates punt to pass tactics, against AI that races you and can beat you.

A very big GT-Mode because the vast majority of gamers play offline rather than online. Arcade mode with everything unlocked and a career mode for people who want to simulate a racing career.

Every car to be built to the same standard and that is not called standard.

More real race tracks and bring back older fantasy tracks.

Much better physics and much better sound.
 
forza's race model is complained about constantly on their forums... and they aren't that bashhappy.
Unless the bots have grown up - and from what has been said about Forza 5's bot behavior, it's worse - they most certainly are bashhappy. It's not as bad as GRID A, but I hopped up a Porsche to racing spec to participate in a LeMans race in Forza 4, and the field promptly launched right into each other. And with several restarts, most of them. :P If this had been a real life race, FIA would have dissolved the league, or banned the racers for the rest of the series, in essence killing it.

Unless T10 cleaned up the Drivatar algorithms that scavenge patterns of behavior from MS Live players, it's worse. I wouldn't doubt T10 has made adjustments for F6, because plenty of people have dumped on the bots in F5 that they had to be concerned. P CARS' bots are supposed to be pretty bad too, and some have urged players just getting into it to turn off all but graphic damage for single player racing and online racing outside of clean clubs and leagues.

Honestly, all I want to see from GT7/6HD are tighter fields, and some more gentlemanly aggression. Squeezing two hours of BTCC collisions into a ten minute race isn't my idea of fun...
 
Unless the bots have grown up - and from what has been said about Forza 5's bot behavior, it's worse - they most certainly are bashhappy. It's not as bad as GRID A, but I hopped up a Porsche to racing spec to participate in a LeMans race in Forza 4, and the field promptly launched right into each other. And with several restarts, most of them. :P If this had been a real life race, FIA would have dissolved the league, or banned the racers for the rest of the series, in essence killing it.

Unless T10 cleaned up the Drivatar algorithms that scavenge patterns of behavior from MS Live players, it's worse. I wouldn't doubt T10 has made adjustments for F6, because plenty of people have dumped on the bots in F5 that they had to be concerned. P CARS' bots are supposed to be pretty bad too, and some have urged players just getting into it to turn off all but graphic damage for single player racing and online racing outside of clean clubs and leagues.

Honestly, all I want to see from GT7/6HD are tighter fields, and some more gentlemanly aggression. Squeezing two hours of BTCC collisions into a ten minute race isn't my idea of fun...
I find it humourous how you continually deride the GAS AI, when just about everyone I know that played the game, me included, think it was some of, if not the best AI on the PS3 platform. Obviously you're looking for something other than competitive racing with the AI.
 
For me GT7 needs:

-Better AI
-More cars on track (pCars has big grids so GT7 will too hopefully)
-A livery editor would be great (even if it's standard designs but we control the colours and sponsors)
-More offline championships - one idea I had was that the championships have randomly selected tracks so it's different every time
-More A to B style racing (using sections of Sierra, Nurb and add pokes peak)
-Proper endurance racing
 
Other car models and tracks is the central thing that does not require a hard power.
I want to consider seriously.

1. Organization and consolidating of overlapping grade of standard car.
2. It isn't to say that premium all, but to increase elevation to the semi-premium from standard.
3. Premium and standard of car that overlaps are both, replaced of the exterior premium.
4. Abolition of Skid-Recovery, or I provide the prize money difference to Skid-Recovery.
5. Revival of the setting screen of the gear top speed display.
6. Street car downforce on the front of the give possible on the order of 10-15 as of GT4.
7. Shuffle revival of the race.
8. Online lobby room search tire sorting function implemented in.
9. To enable the size-up of the tire width, and PP even changing.
10. Paint's individually delete function, and manufacturer name display.
11. Optionally freely selectable headlight lighting pattern, also in the state during the race.
12. Replay during afterimage effect the abolition of the normal point of view, or on / off selection.
13. Watching even during viewpoint change to be able to replay the same select button.
14. Dealer's gallery view finely custom to the user's preference.
15. Lineup expansion of external wheel, elimination of GT original wheel.
16. GT5 base B specs online race, in the room.
17. Ofline Grand-Prix edit (race edit).

I hope that the GT will be better than now.
Many users think I want to go to develop in the more important the voice that is expected.
 
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1. Cockpit on all cars and FOV system to adjust, like Pcars.
2. All tracks to have option to select time of day. GT classic tracks to be upgrade to PS4 quality.
3. Much more deeper and bigger career mode and have special events separately. No coffee break, hitting cones etc.
4. Improved sound and damage model.
5. Improved AI. AI in career mode as well. Slower but fair AI rather than faster, cheating, ruining the race.
 
Around 200 interesting new cars along with bigger, more regular content updates, the return of one or two classic tracks like Citti di Aria, and a career as big as Gran Turismo 4's would probably make it my favourite.
 
I find it humourous how you continually deride the GAS AI, when just about everyone I know that played the game, me included, think it was some of, if not the best AI on the PS3 platform. Obviously you're looking for something other than competitive racing with the AI.
I find you humorous too, Johnny, because I've seen all of four or five usual suspects here praise the bots in GRID A. I've also seen grouching about them. Elsenet, such as posts at Steam.com, they aren't well loved, and the game has been described as a demolition derby. And keep in mind that Steam is the home of a few racing sims like Assetto Corsa and P CARS. By the way, have you groused about how boring the bots are in AC, considering they behave remarkably similar to those in GT5 and 6, with a field of lackluster performers and one or two rabbits to chase? Obviously, you'll take any contrary position to those who have a favorable view of Gran Turismo.

By the way, since GT5 has sold more than 10.6 million as of March 2013, and is still selling in the Amazon Top 100 PS3 games along with GT6, it may have topped 11 million in sales by now. Also, I hope that Gran Turismo never has "fun" things in it like cops n robbers. Leave that silliness for Forza or #DriveClub.

There are some great ideas in this thread, and the other wish threads. Take the best of them, the serious ones, and GT7 might even impress Mr Pencil. ;)
 
GT7 already has Something for being a better game than GT5 & GT6 ... And this a real competitor as PCars.
The competition is one of the best motivational element.. In the real life too.

IR
 
Other car models and tracks is the central thing that does not require a hard power.
I want to consider seriously.

1. Organization and consolidating of overlapping grade of standard car.
2. It isn't to say that premium all, but to increase elevation to the semi-premium from standard.
3. Premium and standard of car that overlaps are both, replaced of the exterior premium.
4. Abolition of Skid-Recovery, or I provide the prize money difference to Skid-Recovery.
5. Revival of the setting screen of the gear top speed display.
6. Street car downforce on the front of the give possible on the order of 10-15 as of GT4.
7. Shuffle revival of the race.
8. Online lobby room search tire sorting function implemented in.
9. To enable the size-up of the tire width, and PP even changing.
10. Paint's individually delete function, and manufacturer name display.
11. Optionally freely selectable headlight lighting pattern, also in the state during the race.
12. Replay during afterimage effect the abolition of the normal point of view, or on / off selection.
13. Watching even during viewpoint change to be able to replay the same select button.
14. Dealer's gallery view finely custom to the user's preference.
15. Lineup expansion of external wheel, elimination of GT original wheel.
16. GT5 base B specs online race, in the room.
17. Ofline Grand-Prix edit (race edit).

I hope that the GT will be better than now.
Many users think I want to go to develop in the more important the voice that is expected.

Maybe I can help?

01: Bring Standard Cars to Premium Spec.
EDIT: What I believe was meant here for points #1-3 was that both Standard and Premium Cars exists for various car models. Would like to see them upgraded to at least Semi-Premium status (sort of like what PD did to the Aston Martin DB9).

02: Not all Standards have to be Premium, just Semi-Premium at least.
EDIT: See point #1 EDIT.

03: [Not sure, maybe replace the exterior (or interior?) models of Standard Cars with Premium.]
EDIT: See point #1 EDIT.

04: Do away with Skid Force Recovery, or provide a prize amount differential (less) for turning it on.

05: [Not exactly sure, Performance Test Runs?]
EDIT: Displays the gear's top speed in the vehicle setting screen.

06: Adjustable front downforce for street cars when applying aero kits.

07: Bring back Shuffle Races.

08: Online search function by tire tier (Comfort, Sport, Racing, Other) and/or compound (Hard, Medium, Soft).

09: Tire width adjustment that also affects performance (i.e. better grip but more weight). Affects PP values.

10: Ability to revert back to manufacturer paint spec with paint name displayed.
EDIT: The ability to delete any unwanted paint chips.

11: Customizable headlight color, brightness, and pattern when flashing lights.
EDIT: Enable usage of different levels of headlights (side, low, high).

12: No motion blur effect in replays [in normal viewpoints], or at least have the option to turn it off. [Personally, I'd like it off, completely.]

13: Change the view during a replay with the Select Button. (This feature is only available in a Full Replay Mode.)
EDIT: The ability to use the Select Button to change views while viewing a live online practice/qualifying/race.

14: Customizable Dealership gallery (i.e. list mode, grid mode, etc.).
EDIT: The ability to change views, set different backdrops, free rotation, etc., while viewing a vehicle in the Dealership Gallery. (They kind of allow this in the GT Auto when applying various custom parts.)

15: [Not sure, ability to show or hide the in-game steering wheel.]
EDIT:
More options with wheel (rims?) styles in GT Auto.

16: B-spec online racing.

17: Offline race event creator/editor.

Hopefully, this will help clear some misunderstandings, or it may just create more. Who knows.
 
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>stupidstormy36

There are several different points.

1. Sort out the large number of Japanese standard car overlaping grade(Miata,RX-7,S2000,Skyline,etc...).
2-3. Premium and standard model are both exist in case, shift to the exterior premium(semi-premium).
5. Gear's top speed display in car setting's screen.
10. Delete function of many accumulating paints.
11. Full time headlight lighting pattern change select(side-Low-high).
13. The view point change in the select button at the look online race watch time.
14. Customizable dealership car gallery(viewpoint chenge,turning and scaling freely,and change of lighting landscape).
15. Lineup increase in GT AUTO wheels.

But I would like to thank the translation 👍:)
 
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I think an open world game would be great for GT because I personally love open world games and I think GT fans would buy it to see how polyphony would do with it. A lot of people would appreciate it if there would be older tracks and cars that did'nt make it to GT6. The AI, sound FX, track/environment detail, older styled licenses.

Maybe half circuit and half open world.

Whatever has been most appealing and most sought after in the past.
 
>stupidstormy36

There are several different points.

1. Sort out the large number of Japanese standard car overlaping grade(Miata,RX-7,S2000,Skyline,etc...).
2-3. Premium and standard model are both exist in case, shift to the exterior premium(semi-premium).
5. Gear's top speed display in car setting's screen.
10. Delete function of many accumulating paints.
11. Full time headlight lighting pattern change select(side-Low-high).
13. The view point change in the select button at the look online race watch time.
14. Customizable dealership car gallery(viewpoint chenge,turning and scaling freely,and change of lighting landscape).
15. Lineup increase in GT AUTO wheels.

But I would like to thank the translation 👍:)

Oh, I get it better now! Thanks for the further input! I've edited my previous post. Hopefully, it's more close to what you were trying to say.:)

ss3
I think an open world game would be great for GT because I personally love open world games and I think GT fans would buy it to see how polyphony would do with it. A lot of people would appreciate it if there would be older tracks and cars that did'nt make it to GT6. The AI, sound FX, track/environment detail, older styled licenses.

Maybe half circuit and half open world.

Whatever has been most appealing and most sought after in the past.

If an open world were to happen, I'd like it to be a separate game (like Forza Horizon).
 
If an open world were to happen, I'd like it to be a separate game (like Forza Horizon).[/QUOTE]
 
We need GT1/2s simplicity, GT3's ability to stay fun, GT4's music and originality, GT6's car graphics(for everything), and physics,

Better AI and sound, more cars but get rid of duplicates, more car customization options, better car dealership,etc.
That's it in my opinion
 
1 - more high end supercars. Ferrari f50, bently gt, Lamborghini Diablo 6.0 etc

2 - better sounds

3 - less duplicates of various trim levels which add nothing to the game

4 - get rid of the gear whine from adding custom gear ratios

5 - more accurate physics for some of the cars. For example the FXX handles like a road car and the top speed for a few cars seems excessive. (A minor point I agree)

6 - consistent and clear communication from kaz.

7 - livery editor

Oh and a open world environment would be awesome.

A lot of what other people have said really.
 
Quality over quantity. They are all over the place right now when it comes to a lot of things. Premiums and standards, some tracks need upgrading,duplicate cars that's not even necessary. Career lacks, AI is terrible, and the sounds are off. They need to kinda start over. Dump the standards. You will still have over like 400 cars no doubt along with the new ones they add. Say for example they add like 100 more. That's 500 high quality cars. Then they don't have to focus on upgrading some standards here and there. Yes the standards would be gone but oh well. Career needs a major overhaul. I would like it if they took the project cars route but if not they need to get back the type of career that GT3 and GT4 had. But way more. AI needs a super upgrade. Not a challenge at all. Sounds need work. They got that new guy that can work on the sound so that should be a positive. It's a lot of other things as well that can be better. Online, car setups, weather, and making the game look more life like. Project cars has leaves and rubber on the track and it makes the game look even more incredible. But yea quality over quantity will be the smart move. But how the way it's looking right now they still taking that quantity over quality approach. The last time kaz mention gt7 he said that standards was going to stay smh. Not looking good so far.
 
A form of racing that isn't rabbit chasing.
Qualifying.
Correct car stats.
Correct tuning.
A community manager.
Customisation options that aren't just daft looking wings.
 
Basically just standard cars that are made into premium cars and I would call those the new cars for gt6 to me you don't have to necessarily add new cars just mainly focus on standard cars
 
When GT7 comes out, there's a list of things that I think should be addressed:

  1. All of the bugs, glitches, and on top of all, the appalling servers, need to be fixed
  2. Better engine sounds
  3. Graphics to actually compete against Forza and P.Cars
  4. The "magic" of early GT games (4 and back). There's always been something about those games that GT5 and GT6 are missing
  5. Course maker :rolleyes:
  6. Ban standard cars
  7. More customization options (engine swaps, all that cool stuff)
  8. A bigger variety of cars
  9. And for Kaz to listen to his customers about what the game needs.
 
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