There's no such thing as simple when it comes to assigning blame during a collision, especially when there are more than 2 cars involved. I can think of multiple, perfectly legitimate reasons for all of the actions you noted above.Ghosting should be off all-time, full damage on all-time, tyre punctures included, realistic tire wear all-time.
Sportsmanship Rating and driver class are fine, if lobbies are using both to match drivers.
During collisions math behind damage should give higher damage ratio to car who's cause collision was, if it's "oblivious". (Collision damage always will give partly randomised results, innocent side will just get better changes to getaway smaller damage)
Counting whose fault collision is, line change more than once at braking area, no braking or clearly nn% higher speed on entry(no change to tackle corner), braking before "extended" braking area, waving(multiple line changes) on front of potential higher speed coming opponent, during cornering inside car floors throttle and slides/understeer over outer side opponent, etc..
Lot of these are really simple calculations and giving quite accurate penalties, all necessary data for those penalty calculations are already there, just needs to be used.
Sure, and most of those multiple car cases can be solved mathematically to get close to proper judgement and penalties.There's no such thing as simple when it comes to assigning blame during a collision, especially when there are more than 2 cars involved. I can think of multiple, perfectly legitimate reasons for all of the actions you noted above.
There are too many variables involved to ever create algorithms to assign blame effectively and, once players find the loopholes they'll be exploited. Intent can't be calculated only guessed at. As iRacing shows, you can have world class racing with a no fault system and a replay marshaling system for the important races.Sure, and most of those multiple car cases can be solved mathematically to get close to proper judgement and penalties.
Sadly everything is related to good AI driving calculations, which aren't currently from top of line, after they have good algorithm for AI they can use it for penalty calculations.
Now you hit on point, penalties can hit on Sportsmanship Rating, minor mis calculations aren't affecting current race, probably calculations get approximately 95% of rating decreases to "correct" people if using same logic as earlier mentioned for damage ratio/multiplier.There are too many variables involved to ever create algorithms to assign blame effectively and, once players find the loopholes they'll be exploited. Intent can't be calculated only guessed at. As iRacing shows, you can have world class racing with a no fault system and a replay marshaling system for the important races.
What car was it?Has anyone else noticed any standard cars? Unlocked a VGT last night and there is no interior cam. Much disappoint...
Was it the Peugeot? That is a known issue. It is not known if PD intends to add one.Has anyone else noticed any standard cars? Unlocked a VGT last night and there is no interior cam. Much disappoint...
here is my compilation of the things I don't like about the beta.
When trying to find opponents and putting you on the race lobby? yeah, but they are no different to other games like bf1, gta 5 or assetto... they all have a similar loading time if not longer.Is it just me or are loading times painfully long for others?
"Get over the idea of winning" was a bit harsh IMO, but on the whole, I agree with you.Uh, what? It's a conversation, and that means expressing differing opinions.
If you think any specific parts of that are rude then point them out. If I agree I'll attempt to avoid doing so in the future, and if I disagree I'll simply ignore you as overly sensitive. But just pointing at a wall of text and saying "how RUDE!" doesn't help anyone.
It really wasn't. People are so fixated on being first, and only first, that anything other than that starts to become an unnecessary issue for some."Get over the idea of winning" was a bit harsh IMO, but on the whole, I agree with you.
It's possible they haven't started balancing all the lower-class cars yet. The focus could be on the top machines as they will likely play a primary role in eSports events.This is what I hate, the randomness of cars received for the daily marathon! I have 12 gr3, 3 gr4, and 2 n300
No this is just loading a track in time trial or the game booting. I suspect it is on my end with the PS4 or my connection, as the PS4 interface is a bit laggy at times as well. Thanks for the reply!When trying to find opponents and putting you on the race lobby? yeah, but they are no different to other games like bf1, gta 5 or assetto... they all have a similar loading time if not longer.
This is probably true, but also a bit disappointing.It's possible they haven't started balancing all the lower-class cars yet. The focus could be on the top machines as they will likely play a primary role in eSports events.
Your not missing out on much imo.To be honest, the start of the beta had me excited for the release of GTSport. Now, after not getting an invite to join the beta, I'm kinda losing interest in the game altogether. Seems the beta's just going to drag on forever with no news on a release date of the game. The initial "buzz" created has dwindled, and now I just feel I missed out on the game. Don't know if I'll even buy it anymore.
To be honest, the start of the beta had me excited for the release of GTSport. Now, after not getting an invite to join the beta, I'm kinda losing interest in the game altogether. Seems the beta's just going to drag on forever with no news on a release date of the game. The initial "buzz" created has dwindled, and now I just feel I missed out on the game. Don't know if I'll even buy it anymore.