What don't you like about GTS? From the beta

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After a few more sessions:
Pros:
Finally got a decent GR.4 (Alfa 4C) GT4, now I need some decent N300's. Hmm. That's about it for pros. Oh- new Dragon circuit- totally love it. Visuals are just stunning, and it is racy! Love that sweeper combo.
Cons:
SR. Just. Fix. It. We're going to bump into each other. That's OK. Some guys are going to overtly crash other guys. That's not. Learn the difference. Running off the track by myself and losing positions is bad driving, not bad sportsmanship. Cutting corners or running off the track to gain positions is bad sportsmanship. Again, learn the difference.
Sounds: same. I have the n300 Genesis coupe, and it's a nice driving car, but I can't do more than a lap or two in because it sounds like a Dyson. Some of the cars sound good- but I don't have many of them. The McLaren 650 GT3, the Alfa 4C's, the AMG's all sound pretty good. The M6 GT3's, the GT4 Mustang (Mustangs do NOT sound like this car. None of them. (OK, maybe the 2.3 l Mustang II's did...)), the GT3 STI, they're all pretty dull. Every car in this game should sound so good I want to rev the valves out it just make my head rattle.
Start Times: 7:00 PM on the US East Coast is too early. It's spring, it's warm, and I'm going biking or swimming or running on the beach after work. I'd like to play the Beta after it gets dark.
Tokyo Expressway: I'm really sorry you wasted dev time on that. Maybe you could make a long version of Dragon to atone for it?
 
I'm hoping the tracks will be more polished in the release. I've always hated how sterile and lifeless the tracks and scenery are, and this one is a very minor improvement over gt6. And the tile-effect of low-effort development in some of the big grassy/sand/dirt/asphalt areas is pretty visually jarring when you see how ugly it is.
 
Is it really that bad? What car have you tested yet?

Yes it really is that bad, Focus ST and Gr 4 VW Scirocco, Cockpit view they sound terrible I mean really really really bad. Honestly its that bad I'm considering not buying the full game there are much better games already out, Yeah I know its a beta but I would have thought if the car models are done the sounds would be too and if this is the best PD have they have lost a potential customer.
 
Yes it really is that bad, Focus ST and Gr 4 VW Scirocco, Cockpit view they sound terrible I mean really really really bad. Honestly its that bad I'm considering not buying the full game there are much better games already out, Yeah I know its a beta but I would have thought if the car models are done the sounds would be too and if this is the best PD have they have lost a potential customer.
Yeah, I've seen footage of those car on youtube. They sound awful. I don't think PD will ever get the sound right. Sad but true.
 
Yes it really is that bad, Focus ST and Gr 4 VW Scirocco, Cockpit view they sound terrible I mean really really really bad. Honestly its that bad I'm considering not buying the full game there are much better games already out, Yeah I know its a beta but I would have thought if the car models are done the sounds would be too and if this is the best PD have they have lost a potential customer.
The sounds are not impressive at all from the replays and I don't imagine they are much better when playing the game. They also seem to be hit and miss, with some better than others, but I have yet to hear a car that is anything close to convincing. They are better, but, let's face it, they had nowhere to go but up. Still a long way from being convincing enough to really add to the immersion factor.
 
For all who poo-poo the sounds in GT games, for comparison I finally picked up Project Cars this week. Though I haven't delved into the game extensively yet, I can tell you this, it only took me around 10 minutes to completely shut off the menu music. Awful. Tired of it nearly immediately.

As far as cars, I drove the Megane in some test runs, and the sounds are just louder, not necessarily better than GTSport. And the constant brake squeal on this car? Am I driving a bus?
 
I think the Megane just sounds like a blender in general. Try the R8 or the RUF CTR3. Both will have you blipping like an idiot. I just started a GT4 season in the Ginnetta G55, and it sounds great too. The Caterham classic has a great sound- serious open exhaust 4 growl.
PD needs to get their sound game together. There have been games built for far less powerful hardware that sounded brilliant, so blaming the platform is no excuse. For me, the same goes for the control interface.
 
For all who poo-poo the sounds in GT games, for comparison I finally picked up Project Cars this week. Though I haven't delved into the game extensively yet, I can tell you this, it only took me around 10 minutes to completely shut off the menu music. Awful. Tired of it nearly immediately.

As far as cars, I drove the Megane in some test runs, and the sounds are just louder, not necessarily better than GTSport. And the constant brake squeal on this car? Am I driving a bus?
You only get brake squeal as the pads and discs Walmart up. Just as you do with actual race compounds

I used to run EBC red stuff pads on a Primera eGT and they would squeal well for a while and those are only track day spec pads.

GTS sounds are improved, but they are not on par with the likes of AC, Pcars or Dirt, not even close.

Now as for what i dislike about the Beta so far.

  • FFB us poor, it's weak and lacks detail, as do the track surfaces. Brands Hatch is not that smooth.
  • While the Evora was good to drive, both of the race spec cars were dull and blunt to drive. Neither felt like an edge existed once you got to the limit.
  • I've only tested this so far with the Gr3 GTR, but TC made no difference switched off. It was simply not possible to get the back to step out under power. I could go wide open throttle over grass, gravel, rumble strips, curves, etc. No thought of balancing the power delivery, just point and foot to the floor.
  • Nor does going off track have any effect at all to the tyres when you get back on track.
It's utterly odd. The road car feels alive and communicative on a track, yet the race spec cars feel dead, blunt and dull.
 
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Biggest problem for me is breaking something just isn't right gotta stamp really hard on the breaks on some corners using both my G29 and pad...GT5 and GT6 platinum owner so no noob here

That's using default ABS maybe it's just me been away from Gran Turismo for so long playing GTA Online
 
  • I've only tested this so far with the Gr3 GTR, but TC made no difference switched off. It was simply not possible to get the back to step out under power. I could go wide open throttle over grass, gravel, rumble strips, curves, etc. No thought of balancing the power delivery, just point and foot to the floor.
What game have you been playing? I've driven the Jaguar F-Type Gr. 3 without TC on and the tail wants out nearly any time I go around a low-speed corner.
 
What i miss is some life as in,

Skitmarks (road survace clean) en live marks from the cars

Cars that getting dirty, 20 laps and as clean as new ;)

Some leaves or dirt or whatever stuff like that

Braking noise (some beeping) and maybe some vibration when breaking (ds4) that give more sense of speed

Thats what i need for retail
 
No i didn't.

Go back and read my post again, in particular the opening words. You know when i say I've only tested it with the GTR.

Yes, and saying "I've only tested this with the GT-R so far" makes it sound like you're implying more than just a GT-R.

You should reword your post.
 
Yes, and saying "I've only tested this with the GT-R so far" makes it sound like you're implying more than just a GT-R.

You should reword your post.
No it doesn't make it sound like that at all.

It makes it sound like the only car I've had an issue with so far in that regard is the GTR.

Nothing more and nothing less.

As such the post needs no rewording, but you may want to watch what you read into things in the future.
 
makes it sound like you're implying more than just a GT-R.

From what I read, it sounds as if he has only experienced this with the GT-R (because that's all he's tested it with) and does not know if the same applies to other vehicles.

EDIT: Tree'd by @Scaff himself.
 
Enjoy the actual racing, menu is nice, loading times acceptable. All good, but it all feels very clinical and life-less...

Skid-marks are missing. Trails/marks in the sand/dirt after you go off-road are missing. Tire smoke is very limited. Trackside objects are all static immovable invincible rocks, be it a ticker tap barrier, or a tire-wall. Add physics to these things so when you hit them they break or buffet or react, it's so sterile and lifeless when you hit them and nothing happens.

Car sounds obviously need more work, but we've all been here.
Car damage is pretty weak/limited, but we've all been here.

The Dragon's Tail course is a nice location, and fun track. Visually it's pretty nice at the start, and end sections of the race. But he middle bulk of the track is filled with these fairly spotty looking rocky areas alongside the track - I'm constantly seeing low-polygon edges -it feels very flat and 'last-gen' or 'last-last-gen' even. Also some very light/bright foliage/trees at certain parts almost looks buggy or not intentional design. Doesn't look great on what has the potential to be an excellent track.

Finally, I'm not sure if it's just the beta, but I don't like waiting around so much, sometimes ages, then you finally get in, and there is another warm up session you have to sit through. I need to be in a game racing inside a few minutes come final game.
 
No it doesn't make it sound like that at all.

It makes it sound like the only car I've had an issue with so far in that regard is the GTR.

Nothing more and nothing less.

As such the post needs no rewording, but you may want to watch what you read into things in the future.

In GT6, the GT-R GT3 doesn't oversteer when you turn the traction control off. A racing version of a car that's known for high levels of grip not spinning out isn't necessarily a problem, it's just physics.
 
In GT6, the GT-R GT3 doesn't oversteer when you turn the traction control off. A racing version of a car that's known for high levels of grip not spinning out isn't necessarily a problem, it's just physics.
No it's not just physics.

You can drop two wheels on the grass and hit full throttle with zero TC and the car doesn't waver at all.
4wd or not, it's almost impossible to unsettle the car.


That's not right, you may be ok with it, but please don't claim it's accurate to reality. Oh and GT6 is not the benchmark you should be using, reality is.
 
The clinical feeling is obvious since the PS3 era. This is my biggest critism of GT today, everything is cold or worse : empty. At least the new oval looks finished unlike Dragon Trail which is surprising for a game with already 3 years of dev.
 
Beside you have to wait 20 hours between each race... The engines still sounds the same and the steering (I know its a BETA) feels nervous. :) Not like GT6 steering what I really enjoyed.
 
Wheel support

Of course, I knew that beforehand, but still... I don't like using the controller for racing.
 
No it's not just physics.

You can drop two wheels on the grass and hit full throttle with zero TC and the car doesn't waver at all.
4wd or not, it's almost impossible to unsettle the car. turn 2 brands hatch


That's not right, you may be ok with it, but please don't claim it's accurate to reality. Oh and GT6 is not the benchmark you should be using, reality is.
Even with the torque distribution that they have shaved, it seems that my GTR GR4 oversteer early full gas out turn 2 brands hatch. Need torquedist setting again anyway.
 
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