What if Gran Turismo Sport had terminal damage , realistic crashes, etc...?

To answer the title. Literally no one would play. Rammers would ram you off and absolutely destroy your car and potentially be able to continue. Well, that the case for Sport Mode anyway.
 
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I’d be fine with it now, I get matched up with superclean racers all the time. Although I would probably suffer a bit due to my bad habit of down shifting with the paddles too quickly.
 
Full damage on in PC2, aero is affected. In some instances with front aero damage, the engine temps go up. Also, engine temps can go up by following behind a car without grabbing fresh air. So, many of these races, players follow nose to tail, would make it more important to be in clean air.

Getting hit from the rear is tricky too. May not make it terminal, but if it's physical, could lose a wing. Thus, pretty much making it a done race.

I've noticed wheels get scuffed up from contact(I posted a pic in one of the Daily races). Rubbing wheel to wheel or someone making contact by front bumper into a back or front wheel, could break a steering arm and/or throw wheels off balance. How about losing a wheel?

I welcome it, but don't know if it deters careless players.
 
Sure, will be fun
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GT sport already has damage including mechanical impacting damage. Of course nothing like project cars, but none the less it is there (it is just weak and you can not see the damage, but it does impact the cars performance and significantly if the tranny or engine is damaged. Just no body uses this setting. I use it some times in arcade mode. I also use it sometimes on lobby races that I have created, however very few seem interested.
I have always thought that they should give the users the option to turn this setting on in campaign mode for increased prize money etc.
Why the GT Sport races and especially FIA does not use this is beyond me - well not really (because I know most do not like realistic for whatever reason). Still it is effective and better then absolutely nothing. I have also liked the license test or challenges etc. where if you basically even contact another car - your fail. I also whish that tire, fuel usuage, and damage could be turned on in lap time testing.
 
If daily races had that, probably half the field would be retired. Probably due to misjudgment or rammers.
 
GT sport already has damage including mechanical impacting damage. Of course nothing like project cars, but none the less it is there (it is just weak and you can not see the damage, but it does impact the cars performance and significantly if the tranny or engine is damaged. Just no body uses this setting. I use it some times in arcade mode. I also use it sometimes on lobby races that I have created, however very few seem interested.
I have always thought that they should give the users the option to turn this setting on in campaign mode for increased prize money etc.
Why the GT Sport races and especially FIA does not use this is beyond me - well not really (because I know most do not like realistic for whatever reason). Still it is effective and better then absolutely nothing. I have also liked the license test or challenges etc. where if you basically even contact another car - your fail. I also whish that tire, fuel usuage, and damage could be turned on in lap time testing.

Last time I tried a FIA race (long time ago) damage was turned on. I got hit twice from behind in the first lap and my race was practically over. The car wasn't driving very well anymore so I had to pit early. That meant I had to pit twice, first to fix damage, again since the tires and fuel didn't last long enough for a long second half.

It's not effective, some people simply do not care and usually quit the race when they've had their fun. Besides that, bumping someone into a wall is much worse for the victim. You'll only give griefers another tool to play with.
 
Yeah, there are no real stakes in Sport Mode. FIA races? Sure. It could work there.
I do have more good races with players than bad. As always, it depends who you're racing with. I was plucked into a room with 3/4 D/S players. Just carnage. Some races, it's the META One Make fest and some players think that will make them fast. Wrong.
 
I think that is part of the problem of the GT series. There has not been any significant changes to the game play since the beginning if you want to be 100 percent honest about it.

It seems like it will never change either.

I am sure with many including myself it has and will probably continue to be a love/hate relationship.

I think the entire package of GT Sport is good. Car choices which continue to grow. Photo mode and all you can do with that is incredible. For the first time in GT series being able to do liveries, and people are making some really amazing looking cars. Track selection is pretty low and several that have been chosen I am not very fond of.

I enjoy all the history that the game displays and has. I wish their was a way to set this stuff like on random shuffle. Then for the videos play them back to back or option to select the ones you want to watch. You could basically make your own auto tv channel if ya know what I mean. Same with looking at other people's photos, liveries etc, I want option to have them full screen and random shuffle. I would be okay kicking back letting my mind relax and watch something like that while eating dinner, doing house hold chores or whatever. There are dozens of simple things using what is already in the game that could make GT sport 2 to maybe 3 or 4 times better then what it is.

Back to damage, if you never start to use it or even make an attempt to do so then their will never ever be an evolution of the GT Series. They could implement this from the beginning, license test, circuit experience etc.
It also irks me that in license test they have the ability to know if you go off track or cut corners etc. I want the ability to turn on the same option when running off line record laps. I guess they do have this for the qualifying laps in Sport Mode and FIA mode.

My biggest gripe is the time it takes to achieve coin verses the amount of coin needed to obtain a lot of the higher end cars. This is enormously flawed, same with the daily car wheel, which you can not sell any of those cars. The limit to (3) Sport Races is weak and to be honest sucks in my opinion. There is no reason why there can not be at least 6 or have at least multi sessions of the 3 going on with offset times. Also FIA at only 3 time periods. If you work 2nd shift in USA (which I do not) that would leave you out.

PC series is great, but comming from GT it is very steep learning curve. With that said once you find that car and track that you like it is some of the best race gamming experience on earth.
 
GT sport already has damage including mechanical impacting damage. Of course nothing like project cars, but none the less it is there (it is just weak and you can not see the damage, but it does impact the cars performance and significantly if the tranny or engine is damaged. Just no body uses this setting. I use it some times in arcade mode. I also use it sometimes on lobby races that I have created, however very few seem interested.
I have always thought that they should give the users the option to turn this setting on in campaign mode for increased prize money etc.
Why the GT Sport races and especially FIA does not use this is beyond me - well not really (because I know most do not like realistic for whatever reason). Still it is effective and better then absolutely nothing. I have also liked the license test or challenges etc. where if you basically even contact another car - your fail. I also whish that tire, fuel usuage, and damage could be turned on in lap time testing.

I run a Icelandic GTS League were each race is around 1hr +/-, and we use heavy mechanical damage. In our group, it does promote safer driving and increases the risk factor, that makes the racing all more interesting.

Another extra layer is is that if you have an incident mid-race, it may may force you to change up your pit strategy for the race (we allow Hard/Medium/Soft compounds for strategy depth).

So, I like it :)
 
I won't host a race anymore without full damage on. It definitely adds to the realism and keeps everyone more engaged. I also welcome the idea of adding even more realism to the damage aspect of GTS.
The last stats for GTS shows that more people 3.5 million to be exact play in the lobby section of the game than any other part.
It would be great if PD would start updating and adding more features like this to the online lobby section.
 
Where did you find this?


https://www.gtplanet.net/gt-sport-by-the-numbers-8-billion-miles-51-million-liveries/


Yamauchi revealed that the game has a total user count in excess of seven million. Around half that number — 3.5 million — take part in what’s termed “casual” (lobby) races.

The “competition” racers — those who’ve driven Daily Races in Sport Mode — come in at 1.5 million. For the most serious competition of all, the FIA-Certified Online Championship races, some 358,000 of us have tried our hand.
 
I don't mind no damage because you are invariably beholden to others mistakes or otherwise vengeful driving.

What I don't like is the poor collision physics - I am sure everyone here has, at some point, been the third car into a crash where someone has rear-ended another player and ended up effectively coming to a complete stop instantaneously.
 
https://www.gtplanet.net/gt-sport-by-the-numbers-8-billion-miles-51-million-liveries/


Yamauchi revealed that the game has a total user count in excess of seven million. Around half that number — 3.5 million — take part in what’s termed “casual” (lobby) races.

The “competition” racers — those who’ve driven Daily Races in Sport Mode — come in at 1.5 million. For the most serious competition of all, the FIA-Certified Online Championship races, some 358,000 of us have tried our hand.

The "7 million players" is really about 4 million with the rest made up of people with multiple accounts.
 
Imagine the game with no dirty drivers, would you like it implemented in the game? You wouldn't lose your car, just retire from the race.
I would love that. I would love to see the car lost or at least have to pay to fix it.

To answer the title. Literally no one would play. Rammers would ram you off and absolutely destroy your and and potentially be able to continue. Well, that the case for Sport Mode anyway.
I would play so you should edit that post to, "figuratively no one would play". At least one would.
 
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If you think there are too many "dirty drivers suck" threads here already imagine how mad those people will be when they get taken out by someone and it wrecks their car too. Lol.
 
I would play so you should edit that post to figuratively no one would play. At least one would.
Nah, I think I'll leave it alone. There's almost always at least 1 dirty driver in the Sport Mode races. One dirty is more than enough to ruin nearly half the fields race if they wanted to. Now for private lobbies and live events, I probably wouldn't mind it being there.
 
Nah, I think I'll leave it alone. There's almost always at least 1 dirty driver in the Sport Mode races. One dirty is more than enough to ruin nearly half the fields race if they wanted to. Now for private lobbies and live events, I probably wouldn't mind it being there.
You can leave it alone if you want obviously. I was mearly pointing out that I would still play so that means that it is false to say no one would play. That thing is a dirty driver would not get far as his or her car would be getting damaged as well. Either way I was just pointing out that I would still play. It suits my style since I dont hit or get hit often.
 
You can leave it alone if you want obviously. I was mearly pointing out that I would still play so that means that it is false to say no one would play. That thing is a dirty driver would not get far as his or her car would be getting damaged as well. Either way I was just pointing out that I would still play. It suits my style since I dont hit or get hit often.
That's fair. I Just feel that more often than not there an innocent driver that get sent in to the wall. Now of course with realistic damage the dirty driver would probably get major damage, but be able to continue whereas the driver that gets sent into the wall probably will have terminal damage and it be race over for him. Just worth considering that we all aren't fortunate enough to have clean races all the time. I'd hate it to be race over at turn 1, because someone forgot how to brake.
 
I think it should get implemented into the game, but not in every race.
This is what Race D could be for, or even a better name: "Race X". In Race X they could do experimental things, such as realistisch damage, attempts at improved physics, Time Attack, etc.
Players could then give feedback.
 

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