What if Gran Turismo Sport had terminal damage , realistic crashes, etc...?

I’d prefer a system where peers and verified stewards can report dirty morons and enough reports ban them from Sport Mode as a whole. Driving is for everyone, but Racing is for those who actually know how to.
 
Yes actually they would enjoy to see someone wheel fall off or doors being blown off :)
cuz somehow damage wont effect a dirty driver? As a clean driver I would enjoy seeing the dirty drivers wheel fall off or doors being blown off. A dirty driver would probably only make it one lap and he cant hit every one.
 
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A hardcore mode would no doubt be a welcome addition.

Not to mention the pay and xp should be rewarding.

Not for the faint hearted when you have tyre punctures, realistic crashes, mechanical damage and other features in a race would be crazy.
 
To answer the title. Literally no one would play. Rammers would ram you off and absolutely destroy your and and potentially be able to continue. Well, that the case for Sport Mode anyway.

THIS

"Some people want to watch the world burn"

I'd love the damage as a feature, but it's not a deterrent in anyway. As much as I hate to admit being wrong, the best version of the system was when it was it's most harsh. Yes, it pissed off a lot of people because it was like trying to play operation with Parkinson's disease but at least people put an effort into avoiding contact.

Now, they actively put effort into getting you penalized. Yesterday I saw a new one. At Yellow flags, the car ahead slams on the brakes so you get a penalty for passing under the yellow.
 
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cuz somehow damage wont effect a dirty driver. As a clean driver I would enjoy seeing the dirty drivers wheel fall off or doors being blown off. A dirty driver would probably only make it one lap and he cant hit every one.

A real dirty driver usually quits after falling behind / running out of 'fun'. I had rooms in SR.C where at least a third of the field quit during the race. Now at least you get to race on in peace. With damage, you might as well quit too.

You would be amazed at how many people 1 dirty driver can hit. One good snooker move can take out half the field in T1. With some calculated nudges they won't even get much damage themselves while causing huge pileups.

The most dangerous are those that start on pole, then get angry when they get passed and start bashing to get the lead back. Before that driver is all the way to last he can cause major damage.

There was a brief period where PD experimented with ghosting to prevent 'targeting' people. If someone had a penalty from another car, they would not be able to hit that car again, instead ghost through them. It didn't take long for that to get majorly abused. I remember races at Blue moon Infield A with 3 cars simply driving inside / through each other draft passing. It looked quite comical.

SR.S could add some strict punishments though. 3 contacts and you're out. The problem with that is the draft bump SR Down. It won't take long until people start removing others from the race with draft bumps. It's already a 'strategy' on Blue moon bay and Tokyp. Keep draft bumping to ruin the SR of the car ahead and/or get them DQ'd from too many contacts.
 
A real dirty driver usually quits after falling behind / running out of 'fun'. I had rooms in SR.C where at least a third of the field quit during the race. Now at least you get to race on in peace. With damage, you might as well quit too.

You would be amazed at how many people 1 dirty driver can hit. One good snooker move can take out half the field in T1. With some calculated nudges they won't even get much damage themselves while causing huge pileups.

The most dangerous are those that start on pole, then get angry when they get passed and start bashing to get the lead back. Before that driver is all the way to last he can cause major damage.

There was a brief period where PD experimented with ghosting to prevent 'targeting' people. If someone had a penalty from another car, they would not be able to hit that car again, instead ghost through them. It didn't take long for that to get majorly abused. I remember races at Blue moon Infield A with 3 cars simply driving inside / through each other draft passing. It looked quite comical.

SR.S could add some strict punishments though. 3 contacts and you're out. The problem with that is the draft bump SR Down. It won't take long until people start removing others from the race with draft bumps. It's already a 'strategy' on Blue moon bay and Tokyp. Keep draft bumping to ruin the SR of the car ahead and/or get them DQ'd from too many contacts.
Now I feel like you are trying to explain the game to me as if I dont play all the time and dont see what goes on. I've been playing abut 25 years since day one, I know about dirty drivers and what pd has experimented with etc... I am giving my opinion based on that experience. Not based on a game I have never played or seen before. Just sayin. I like that idea, that was the question and that is my opinion not yours. Not everyone likes the same thing but I think damage would be most excellent.
 
Now I feel like you are trying to explain the game to me as if I dont play all the time and dont see what goes on. I've been playing abut 25 years since day one, I know about dirty drivers and what pd has experimented with etc... I am giving my opinion based on that experience. Not based on a game I have never played or seen before. Just sayin. I like that idea, that was the question and that is my opinion not yours. Not everyone likes the same thing but I think damage would be most excellent.

Did PD remove it from FIA races? It was in one of the races I tried (on Fuji) and it ruined my race. In GT5 in lobbies with full damage, 2/3rds of the field quit before the end killing the room.

What's your experience with damage?
 
Did PD remove it from FIA races? It was in one of the races I tried (on Fuji) and it ruined my race. In GT5 in lobbies with full damage, 2/3rds of the field quit before the end killing the room.

What's your experience with damage?
I have never raced a FIA race. It can ruin your race for sure and others. Its damage. I like it because I dont mind 2/3rds of the field quitting or getting damaged to the point of not being able to drive, in fact its alot of the reason I would not mind the damage option. Its the same for everyone so its just another challenge which I find appealing. I am a pretty timid driver and never win because I am to polite and avoid contact which suits me when half the track is damaged. Lots of things can ruin my race I just think damage is more realistic. I'm happy either way really. Plus there is a damage option already. I have never tried it though because I dont race in lobbies. To be honest with you I can barely remember GT5(that was way back in my 30's which, if you knew me, was about several lifetimes ago). I was just chiming in with my opinion on the question to be an active member in the forum.
 
Terminal damage and realistic crashes are a bad idea in my opinion because that’s not racing.

All auto sports (except, perhaps, demolition derbys) work to make racing safer, and if there was some way to make their cars damage and crash proof, they would. Fortunately virtual racing allows this to happen.

I like Yamauchi’s vision of virtual racing. Take away the unnecessary parts of racing and keep the good stuff. That makes GT a purer and fairer form of racing than real racing. If GT tried to duplicate everything in real racing, we would have safety cars to wait behind, red flags, etc. Early racing games did just that and they were boring as hell. Some games like iRacing implement crashing and safety cars to train real racers, and to adopt safety standards. That’s fine for that purpose but it’s not fun IMO.

And what if someone crashes into your car and your car gets damaged but not theirs? This is what happens many times in real racing.

And imagine what an unthinking teenager or kid would do with the ability to crash. I would think it would encourage them to crash on purpose if only just to see how cool it was.

However, if you mean if someone bumped another car too hard and the game retired him, that would be fine, but that doesn’t require terminal damage or realistic crashes.
 
Would be real cool to have real visual and mechanical damage, especially for the single player mode.

We can already enable mechanical damage, and it adds an extra layer to the game. Especially when doing time trials. With no damage you just bounce of the wall and continue, with the damage enabled you cant take that much risk anymore.
 
A real dirty driver usually quits after falling behind / running out of 'fun'. I had rooms in SR.C where at least a third of the field quit during the race. Now at least you get to race on in peace. With damage, you might as well quit too.

You would be amazed at how many people 1 dirty driver can hit. One good snooker move can take out half the field in T1. With some calculated nudges they won't even get much damage themselves while causing huge pileups.

The most dangerous are those that start on pole, then get angry when they get passed and start bashing to get the lead back. Before that driver is all the way to last he can cause major damage.

There was a brief period where PD experimented with ghosting to prevent 'targeting' people. If someone had a penalty from another car, they would not be able to hit that car again, instead ghost through them. It didn't take long for that to get majorly abused. I remember races at Blue moon Infield A with 3 cars simply driving inside / through each other draft passing. It looked quite comical.

SR.S could add some strict punishments though. 3 contacts and you're out. The problem with that is the draft bump SR Down. It won't take long until people start removing others from the race with draft bumps. It's already a 'strategy' on Blue moon bay and Tokyp. Keep draft bumping to ruin the SR of the car ahead and/or get them DQ'd from too many contacts.

I have a video of a race I was in when I first started and there was one guy in a blue Lancer that punted every single player in the race at least once and some up to 4 times. If I knew how to post to youtube I would, I have kept that video just for that reason.
 
I have never raced a FIA race. It can ruin your race for sure and others. Its damage. I like it because I dont mind 2/3rds of the field quitting or getting damaged to the point of not being able to drive, in fact its alot of the reason I would not mind the damage option. Its the same for everyone so its just another challenge which I find appealing. I am a pretty timid driver and never win because I am to polite and avoid contact which suits me when half the track is damaged. Lots of things can ruin my race I just think damage is more realistic. I'm happy either way really. Plus there is a damage option already. I have never tried it though because I dont race in lobbies. To be honest with you I can barely remember GT5(that was way back in my 30's which, if you knew me, was about several lifetimes ago). I was just chiming in with my opinion on the question to be an active member in the forum.

I wouldn't mind it as an experiment. Sometimes races have standing starts, why not occasionally have one with full damage.

I made up a lot of position when the penalties were really harsh, 10 seconds for the slightest brush of a bumper plus the time would start increasing up if you don't serve any time above 10 sec. Driving very carefully increased my DR by about 10K (when it was still kind of stable and I qualified for races, nowadays it's all over the place) since the fast rubbing is racing crowd had to keep slowing down to serve their penalties.

Once penalty zones come to daily races things might get a bit better. Penalties are easily ignored now and often responsible for secondary accidents. Realistic damage will encourage the GTA style drivers, getting slowed down however is not fun. It worked pretty well in GT5, hit someone, engine power cut for a few seconds. That was often enough to keep races mostly clean.
 
I have a video of a race I was in when I first started and there was one guy in a blue Lancer that punted every single player in the race at least once and some up to 4 times. If I knew how to post to youtube I would, I have kept that video just for that reason.

Was that from before PD started ghosting lapped players? Otherwise, he deserves a trophy for managing to hit everyone before falling too far back. The DQ system could use a lot of improvement. It's not that hard to recognize a deliberate punt. Immediate ghost and removal from the race. The game recognizes it in lower SR by ghosting the punter in time, still lets it slide for the punter to try again. In that case damage would be wonderful, just zoom right through the target into the wall wrecking your own car :lol:
 
I believe it would be a lot better online experience with respect like Assetto Corsa lobbies! Way more realistic driving when you know you're out by a small mistake!
 
I wouldn't mind it being added as another damage option for custom races and lobbies, but I don't think it'd be a good for the higher stakes racing associated with Sport Mode and FIA. The griefers seem to get away with enough b/s as it is.
 
I think terminal damage is taking things a bit far for a Playstation racing game.
I'm quite happy with the current settings of temporary damage or permanent damage that requires a pitstop to fix.

I had an endurance race at Le Mans recently that I lost due to aero damage.
The broken front aero destroyed my speed down the straights, and my lap times were increased enough that my lead was quickly disappearing.
But with the few laps remaining it wasn't worth the pitstop time penalty, so I struggled on and got 2nd.

That's a decent enough use of damage in the game for me.

I would love to see a few more extras added though.
It may not be a GT thing, but flat spots (for the non-ABS advocates) or punctures would be quite cool. 👍
 
I race Skip Barber with low driver rating at Imola last night ( in iRacing PC ).

Damage model in iRacing is very punishing, so I started at the back of the grid ( try to avoid mid pack )

So , there a car spinning on the track, I manage to avoid but ended on the grass with locked tires straight to the barrier..a very tiny bump and front left suspension was damaged, and the system forced me to repair ( which will cost me anothrr 8-20 minutes of repair )...slowly drive my limped skip barber to pit and get her repaired.

Well that is damage model in iRacing. Very harsh and punishing.

over the time, I will try to avoid accidents / touching other players..because damage is very costly.

But in GTS, imho, it will drive players away..gts marketed as eSport for the masses ( arcade people not as full blown simulator )

So when I frustated racing at iRacing, I grab my controllers and enjoy pad racing at GTS with no worries about damage..If i get punted, I can still resume racing..and the ghosting feature is godsend .
 
cuz somehow damage wont effect a dirty driver? As a clean driver I would enjoy seeing the dirty drivers wheel fall off or doors being blown off. A dirty driver would probably only make it one lap and he cant hit every one.

There are always the first lap kamikazes who will hit and quit but honestly a lot of dirty drivers only get dirty when they are losing.

Also in real life you can wreck someone without actually damaging your own car.
 
It did add an extra element to the races when they had damage on the FIA races but it only took one idiot to ruin it. Someone wasn't pleased i was fighting with them at the end of the first lap and slammed on the brakes on the start and finish line so that i smashed into the back of them. They quit and i had to do a whole lap crawling with damage to get back to the pits. No second try in FIA's back then so that was that ruined after only 1 lap.

I found you just kept looking down at the car map in the corner after every knock praying that it wouldn't start flashing red. Bit like praying the penalty message doesn't pop up after touching the kerb!!
 
I need to go back and check the rally cars in GT5. IIRC they were set up to come apart more than any of the others.

In any event, going back to more harsh penalties is the best answer. Put the penalty zones into Sport Mode and bring back 10 second penalties for big collisions.
 
The one thing people comparing to iracing are leaving out one important detail.

In iracing if someone purposly wrecks other players and gets reported the iracing stewards will actualy do something about said driver.

If gtsport had stewarding like that for atleast the fia part of sport ,i would suspect the wreckers to start to fade away without having hardcore damage .

Just my take or opinion
 
This video and the one above with the NASCAR trucks illustrates that you need to have some pretty catastrophic impacts for there to be meaningful, race ending damage. Also, it illustrates how the innocent become victims.



On that note, I did find video of GT5 rally damage. I honestly don't remember this in the game, but then again, I never tried to achieve it in the 3 years of playing. Makes me want to go beat the crap out of a GTS rally car to see what happens.

 
This video and the one above with the NASCAR trucks illustrates that you need to have some pretty catastrophic impacts for there to be meaningful, race ending damage. Also, it illustrates how the innocent become victims.



On that note, I did find video of GT5 rally damage. I honestly don't remember this in the game, but then again, I never tried to achieve it in the 3 years of playing. Makes me want to go beat the crap out of a GTS rally car to see what happens.



Yep, four of the premium rally cars and the Blitz Skyline had this level of damage. A few others (NASCARs, ‘10 Subaru WRX off the top of my head) had trunks and hoods that could come open, but only the five cars I listed at the top had parts that could completely dislodge from the car. Also, when the doors came loose, there was an aerodynamic drag effect.

Personally I’d like to see more authentic damage implemented, I think it’d force dirty drivers into a spot where they can only make one or two bad moves before their car can’t keep up with anyone else.
 
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