KSaiyuPowersliding is very possible on N tyres, especially the older cars. Haven't tried the Viper yet though, but I would imagine it would....
Gabkicksthis game was built to satisfy car enthusiasts as well as the mainstream audience. People in this forum are actually complaining about how hard the game is.
I suggest using n2 or n1 tires. N3 seem to have too much grip most of the time. I use simulation mode steering with no assists (they are turned on by default in the settings for each car, im pretty sure you know that) I also have active steering off.
Try taking the RUFF CTR Yellowbird on the nurburgring with N1-N2 tires and no assists. Feels pretty good to me.
You cant expect this game to handle like LFS (S2 COMING SOON!!!!), though you must admit this game is leaps and bounds above GT3.
Your using the driving force pro, right?
Ingame you cant feel geforces or a fear of death, which explains the sometimes Faster than real life lap times a bit. Hey.. LFS S1 has its flaws too.![]()
I see why you don't see that much about the physics in GT4, quit playing in Arcade mode! The physics are dumbed down in there, just stay in sim mode and you will feel the physics system better. Put on a set of N1's and enjoy the physics system.Imports4LifeI've just been starting to use N1 tires in Arcade mode and the cars feel better, a little more realistic, but still not quite up to par. I'd like to use N1's (Economy tires, right?) in "Sim" mode, but I'm afraid all the other AI cars running the Sports tires will walk all over me without even trying. I'll try taking the Yellow Bird out later if I end up winning it.
Imports4LifeAbout the lap times being "almost dead on", I think that's just a sign of how far off this game is from being the "Ultimate Driving Simulator." I know this is a console game so it won't be as much of a simulation as PC games, but do you guys realize HOW MUCH skill it takes to drive as fast as Keiichi Tsuchiya or Nobuteru Taniguchi (Yeah he may be a professional D1 driver, but he also ran a 54.739 lap at Tsukuba in the HKS TRB-02) on Tsukuba?? I mean, half of the people here can drive as fast or even faster than these pro drivers (and they've been driving their whole lives). Just keep in mind guys, your "100%" on this game is NOTHING near those drivers 100% in real life. Chances are, none of us here will ever be as good of drivers as them.
3rdgenracerXI see why you don't see that much about the physics in GT4, quit playing in Arcade mode! The physics are dumbed down in there, just stay in sim mode and you will feel the physics system better. Put on a set of N1's and enjoy the physics system.
This is always one of the big things that people love to use about racing games not being real because of this or that. "Oh the times you guys do are pointless because they weren't done in real life, you dont have to worry about the things in real life that could happen"
Ok, sure you don't get all of the feelings that you would in real life when pushing 100% in the game. Even the most realistic close to real life as can be sim could never get those real life emotion's into the game.
We are just giving our best in the game and comparing it to other times real life drivers have done and comparing those times. They may have been giving 100% or they may have not, but what else are we suppose to compare to? Some magical time that is just an estimate of what the car could possibly do in real life if all conditions were perfect...
100% of what i'm doing in the game may not be 100% of what I could do in real life. Heck IF I could afford it or someone was paying me to test GT4 vs real life then I would be giving my all in both realms. Wether in the game or real life i'm going to do the absolute best I can because thats what I enjoy. I guess the fact that many real life drivers play racing games have no bearing as well?
Imports4LifeI've tryed a few cars in Sim mode so far, and it still doesn't impress me. I think what I'm getting at here is why have 700+ cars when only a few of them handle realistically? We have no in-car views, etc, so what's the point in "collecting" cars? They're useless because I will never drive them.
My talking about the GT4 times vs. real times wasn't necessarily to bash the GT4 physics engine. However I do think it's funny that everyone thinks their 100% is so great because they can rival the times of a real pro driver on the Nurburgring at their 100%. Try driving at 100% in GTR (on simulation, with no assists) and then we'll see what a simulation is. GTR definitely gives you a new perspective on what it is to be a fast driver.![]()
👎 But GTR doesn't factor in those real life instances, which makes it no better than any other racing game out on the market. Its completely irrelevant since its not real life.Imports4LifeTry driving at 100% in GTR (on simulation, with no assists) and then we'll see what a simulation is. GTR definitely gives you a new perspective on what it is to be a fast driver.![]()
Refer to page 3rotary_freqSomthing you can do, this game has the RUF CTR Yellow Bird, theres a vidoe floating aroudn the net of that exact car doing 2 lpas on the nurburging, so i bet if you could use those to compare. His might be tuned, and he went all out, sometimes he nearly loses control of his car, I'll see if I cant find them... god my spelling sucks
SaintKamusso, while i don't consider i have the skills of a PRO driver, i defenetly think i'm not slow around the ring either, and as a long time sim fan.. i can say that
3rdgenracerX👎 But GTR doesn't factor in those real life instances, which makes it no better than any other racing game out on the market. Its completely irrelevant since its not real life.
Buggy BoyHas anyone ever seen any information by Polyphony Digital about the weight of the driver being incalculated in the physics engine?
I think it's not. Which would make every car about a 100 kg lighter then it would be in real life (driver + equipment + at least a small amount of fuel for hotlapping).
This probably is another factor which makes lap times faster in the game as in real life. We talk about almost 10% of weight error. It will have a significant impact on the lighter cars, like the Caterham, where there would be (or is?) an error of almost 25% in weight.
Unless, like the people IRL you WERE doing ultimate hotlaps.Minnesota01R6Yeah, but isn't this kinda like comparing apples to oranges? I mean, if we aren't comparing times from the same driver, we aren't keeping all the variables the same - we run into a 3rd variable problem and the validity of the experiment is questionable.