What Racing Games Are Better than GT5?

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Big woop. The Aventador is still a fun drive and has a good sound despite the unrealism. To me, as long as the physics are good, I'm relatively happy. Besides, there are far worse sounds than the Aventador (fully tuned 458 anyone?), and far better I'll admit. However, just because some sounds are a bit tacky doesn't worry me particularly. Sure as hell doesn't ruin an entire game.

As for better gaming experiences, GT2 & GT4 both came very close for me. Have only ever played Forza 1 & 2, seen a few bits of gameplay for the latter games, but not enough to judge them. Forza does have better customization without doubt though. So for fun, Forza might win. Suppose for realism, you'd need a PC Sim. Still, most fun I've had on games is GT5 or Borderlands (but that's not a racer, so we'll ignore that).
 
lbpomg95
Big woop. The Aventador is still a fun drive and has a good sound despite the unrealism. To me, as long as the physics are good, I'm relatively happy. Besides, there are far worse sounds than the Aventador (fully tuned 458 anyone?), and far better I'll admit. However, just because some sounds are a bit tacky doesn't worry me particularly. Sure as hell doesn't ruin an entire game.

As for better gaming experiences, GT2 & GT4 both came very close for me. Have only ever played Forza 1 & 2, seen a few bits of gameplay for the latter games, but not enough to judge them. Forza does have better customization without doubt though. So for fun, Forza might win. Suppose for realism, you'd need a PC Sim. Still, most fun I've had on games is GT5 or Borderlands (but that's not a racer, so we'll ignore that).

All comes down to how much you like cars and how much you know about them, for me, an audio person it does kill the entire game. I'm not a forza fanboy like some people might think, I own GT5 and i've played enough racing games to safely say that GT5's sounds are the worst ever in the genre.

If it was a new game or an independent game, it would be acceptable but we're talking about GT here so it annoys me even more, think about the 6 years it took and it becomes even worse.

I know sound has always been a problem in the franchise but i'ts really starting to show now.
 
for me, an audio person it does kill the entire game.
Did you try muting it?
I'm not a forza fanboy like some people might think.
You DO come across as one, so I'm not surprised people make that "mistake".
I own GT5
That's good to hear.
and i've played enough racing games to safely say that GT5's sounds are the worst ever in the genre.
Well, I have played some racing games too. Ever play Trackmania: Sunrise? The Enzo Ferrari in that game souns like a toaster.
If it was a new game or an independent game, it would be acceptable but we're talking about GT here so it annoys me even more.
I find this a bit contradictory. So, you would play it if it wasn't GT, but because it is you won't? You are a Forza fan boy.
 
My deepest apologies Locoman88 for yesterday. (Seriously not sarcastic.)
Gamerdog was the one that was the obvious GT5 fanboy, not you.

And how would comparing Trackmania to GT5 be accurate?
One is an arcade game, and one is SUPPOSED to be a sim, yet it can't even get the sounds right. GT3 was ok with the sounds, and GT4 went downhill from there.
 
Did you try muting it?
:lol:

You DO come across as one, so I'm not surprised people make that "mistake".
Funny how someone can come across as a Forza fanboy without mentioning Forza once in the context of this discussion.

I find this a bit contradictory. So, you would play it if it wasn't GT, but because it is you won't? You are a Forza fan boy.
He said GT5's poor sound would be acceptable if this was an independent game or the first game in a new series, rather than the 5th game in a series where they spend massive amounts of resources developing each title. There is no way that translates to "FORZA 4LYFE" unless you had already gotten it programmed into your mind that the only reason one could take issue with GT5's poor sounds was because they were a Forza fanboy.
 
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Bopop4
My deepest apologies Locoman88 for yesterday. (Seriously not sarcastic.)
Gamerdog was the one that was the obvious GT5 fanboy, not you.

And how would comparing Trackmania to GT5 be accurate?
One is an arcade game, and one is SUPPOSED to be a sim, yet it can't even get the sounds right. GT3 was ok with the sounds, and GT4 went downhill from there.

I apologize to very much. And I wish they would fix sounds,but some of them sound cool,even if they're not real. I would like it better if they fixed them,like forza. They are all good in their own ways.
 
Did you try muting it?
What a great solution! Why fix the problem when we can just ignore it?
Well, I have played some racing games too. Ever play Trackmania: Sunrise? The Enzo Ferrari in that game souns like a toaster.
You're talking about a 7 year old game, that probably has only a fraction of the budget of GT5, and took only a fraction of the time to develop.
I find this a bit contradictory. So, you would play it if it wasn't GT, but because it is you won't? You are a Forza fan boy.
You don't seem to be following. Given that PD has experience with making car games, one must wonder how the engine sounds still sound unrealistic.
 
For me, the best racing game is rfactor now.
There everything you need, more then 200 tracks of any type - circuit, mountain now availible for downloading and coming more. Day/Night time, Dry/Rain weather, and some tracks like nordschleife have even winter.
A lot of car mods, enough realistic physics and good sound.
Good multiplayer.
And also important thing for me, you can edit the game as you want. Ofcourse it is only for people who is good with 3d modelling and with convert. Do not need to wait for developers when they make something you like. I am 3d modeller so i can make everything i want for this game, thats why it is perfect for me.
 
I'm still curious what makes GT5 a great RACING game. What does GT5 do better than other games when it comes down purely to the racing part of it? Because except plonking 12 cars on a track and having them go around a track I don't see what it does better than anything else. There are no racing rules, no flags, no qualifying, no practice, very few championships, no damage consequences etc etc.
 
SimonK
I'm still curious what makes GT5 a great RACING game. What does GT5 do better than other games when it comes down purely to the racing part of it? Because except plonking 12 cars on a track and having them go around a track I don't see what it does better than anything else. There are no racing rules, no flags, no qualifying, no practice, very few championships, no damage consequences etc etc.

I'm still curious what makes forza a GREAT racing game. Explain.
 
What's Forza got to do with it? He's asking what makes GT5 a good racing game.

Must you turn everything into something that's anti-Forza?
 
Well if Forza's banned, I'll throw in Race pro as a better contender for console racing.
 
gamerdog6482
I never said it sounds like the real car, I just said it sounded good.

Can something sounds good if it don't sound almost like the real car?

In my opinion sound is one of the huge problems in GT.
 
I'm still curious what makes GT5 a great RACING game. What does GT5 do better than other games when it comes down purely to the racing part of it? Because except plonking 12 cars on a track and having them go around a track I don't see what it does better than anything else. There are no racing rules, no flags, no qualifying, no practice, very few championships, no damage consequences etc etc.
Kick GT5 in the spot where it hurts most? Focus on the offline part and not the entire game? The entire game is what makes me feel that GT5 is the best "RACING" game. Read the OP again, and tell us where it says that we need to choose a game that aims to be a sim like iRacing? GT5 is labeled as a sim, but it isn't iRacing.


There's plenty of reviews around metacritic about Forza if your interested.

Around 96% I believe. Maybe lower.
Metacritic, my left nut.
 
another_jakhole
Kick GT5 in the spot where it hurts most? Focus on the offline part and not the entire game? The entire game is what makes me feel that GT5 is the best "RACING" game. Read the OP again, and tell us where it says that we need to choose a game that aims to be a sim like iRacing? GT5 is labeled as a sim, but it isn't iRacing.

Metacritic, my left nut.

His point is that flag rules, qualification, championships and proper damage are all part of real actual racing, yet they're not in GT5. GT5, in my opinion, is just the videogame version of Best Motoring races. That's not a bad thing, it's just not proper racing, that's all. I can't decide whether it was Sony telling PD to tone it down to help GT5's appeal with casual gamers or the fact that GT5 just wasn't finished when it was released, I think it's possibly both.

GT5 is, to my mind, the best racing sim on a console, but it's not the best racing game. However I personally prefer sims to games, so I can put up with the lack of events, inexcusably horrible AI, outdated and/or lacking features (like the customisation options for a start) and inconsistent car and track model quality just because of the physics and excellent selection of cars, though it probably helps that I'm a Japanese car nut.

Oh and I think it's entirely appropriate to focus on the offline mode, according to the devs behind NetKar Pro and Assetto Corsa, only about 15% of sim/game players actually play online, and that includes consoles. No idea where they got that number, but even so.
 
For me GT5 is the best at what it does. Nothing really comes close. But if I need competitive races against AI or a livery editor or whatever GT5 should have in it, I use Shift 2. Shift 2 has the cars & RM's that GT5 should have. It's a little fiddly to get used to at first (Shift 2) but over time and a bit of patience (A lot of patience really:sly:) it shows how much GT5 is lacking in the racing department. A mix of the two would make an awesome racing game. Hopefully GT6 would be that game and more.:)
 
His point is that flag rules, qualification, championships and proper damage are all part of real actual racing, yet they're not in GT5. GT5, in my opinion, is just the videogame version of Best Motoring races. That's not a bad thing, it's just not proper racing, that's all. I can't decide whether it was Sony telling PD to tone it down to help GT5's appeal with casual gamers or the fact that GT5 just wasn't finished when it was released, I think it's possibly both.

GT5 is, to my mind, the best racing sim on a console, but it's not the best racing game. However I personally prefer sims to games, so I can put up with the lack of events, inexcusably horrible AI, outdated and/or lacking features (like the customisation options for a start) and inconsistent car and track model quality just because of the physics and excellent selection of cars, though it probably helps that I'm a Japanese car nut.

Oh and I think it's entirely appropriate to focus on the offline mode, according to the devs behind NetKar Pro and Assetto Corsa, only about 15% of sim/game players actually play online, and that includes consoles. No idea where they got that number, but even so.
I agree with MOST :P of what you said. I think it's that GT5 was unfinished, because Kaz already knows he has to strike a balance between the serious and casual gamers. I didn't say that offline shouldn't be focused on as well. I've spent 90% of my GT5 time playing offline, FYI. We both/all have different definitions of what makes a great racing game, and simonk was clearly not understanding of that.
 
....I can't decide whether it was Sony telling PD to tone it down to help GT5's appeal with casual gamers or the fact that GT5 just wasn't finished when it was released, I think it's possibly both....

Oh and I think it's entirely appropriate to focus on the offline mode, according to the devs behind NetKar Pro and Assetto Corsa, only about 15% of sim/game players actually play online, and that includes consoles. No idea where they got that number, but even so.

I think it's been established that GT5 was released unfinished. Whether this was for Sony's benefit or because PD was in trouble or whatever will be a forever mystery, as PD likes any info at all to be as vague as the bible codes. (How they have managed this in the age of everything-instant-media is incredible.)

It is important they focus on the offline mode. I forget where I got the stat, but in about 2009 in the US only about 50% of the public has access to quality broadband internet. That's half the buying public (lots of rural car/racing fans) who can not play online. Like me. Satellite lag is too great to really race online, so I, like many, are forced to only play offline. Many game companies forget this because they are located in cities and assume everyone will catch up. I hope we do, but it's not exactly happening.

neema, great post. Agree fully.
 
I'm still curious what makes forza a GREAT racing game. Explain.

I'm curious what on earth that has to do with my question?

Kick GT5 in the spot where it hurts most? Focus on the offline part and not the entire game? The entire game is what makes me feel that GT5 is the best "RACING" game. Read the OP again, and tell us where it says that we need to choose a game that aims to be a sim like iRacing? GT5 is labeled as a sim, but it isn't iRacing.

I'm confused, what other parts should I focus on when talking about racing? The photomode?

I also never said it had to be a sim, I was purely talking about how it performs as a racing game. I'd put some of the older ToCA games ahead of GT5 in terms of racing and they're less of a sim that GT is.

We both/all have different definitions of what makes a great racing game, and simonk was clearly not understanding of that.

You really can't help these patronising digs, can you? Please tell me then, what are the things about GT5 I'm missing that makes the racing part of it so good?
 
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