What the heck is that pounding noise in Tokyo Expressway?

  • Thread starter isamu
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Very realistic. Like it.

Lie, everyone hates it.

The surround sound in GTS is impressive, but those joints really makes my subs pound. The sound engineer got a little over zealous on those.

We have expansion joints all over Seattle. They're apparent when driving in the real world, but they're only loud if they are in poor condition. The normal joints are just a slight thump. Not like the engineered sound of a completely nauseating kick drum in my $3000 7.1 surround system.
 
Perhaps some people need to calibrate their sound system. It sounds quite realistic to me, but I miss the rumble strips. Don't they have those in Japan? I guess you don't need them with walls all around.
 
Perhaps some people need to calibrate their sound system. It sounds quite realistic to me, but I miss the rumble strips. Don't they have those in Japan? I guess you don't need them with walls all around.

Sound advice! (boom) However, my system is most definitely calibrated. I'd appreciate an option for expansion joints volume like the option they have for the transmission volume.

I have some real world experience driving in the race cars Huracan GT and 458 GT. Those insane engines could scare the stripes off a zebra. If the engine was cranking high rpm's, another car could explode 20 feet away, I'm not sure you'd notice. The V10 and V8 right behind you are separated from you basically by a peice of sheet metal, and they are not happy. So I'm sorry, but I totally disagree that you would hear a huge booming noise when you drive over an expansion joint. Maybe a slight plunk.

It is also odd that on my surround system the engine sounds are always in front, even in cabin view. Seems like they would fix that in cars with rear engine.
 
Highway from my city to local airport has bridge joints and that reproduce similar sound. Not surprised at all from first time hearing it. In fact, I liked it, added value of details.

...I am surprised when people questioning it, thinking it as a bug in-game. Never going to highway or your highways are way too advanced that no joint needed? :D
 
Sounds like the A11 out of Norwich!
Fudunk, fudunk, fudunk...

Wonder if we'll get a cobbled track? That'll assault your ears! :lol:
 
Can`t believe no body has posted pics..here we go..:)

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I have some real world experience driving in the race cars Huracan GT and 458 GT. Those insane engines could scare the stripes off a zebra. If the engine was cranking high rpm's, another car could explode 20 feet away, I'm not sure you'd notice. The V10 and V8 right behind you are separated from you basically by a peice of sheet metal, and they are not happy. So I'm sorry, but I totally disagree that you would hear a huge booming noise when you drive over an expansion joint. Maybe a slight plunk.
I bet you'd feel it though. The M5 and M6 motorways in the UK Midlands have loads of badly built raised sections with (50s-60s tech) expansion joints which are every bit as intrusive as this in a 350Z with coilovers. On even stiffer race suspension they'd feel like a small crash each time you hit one!

These bumps give feedback to the car or do they just sounds annoying?

As per the picture above, in theory, they're perfectly flat with interlocking teeth to smooth the transition from one piece of roadway to the next so you shouldn't feel anything. In practice, that's rarely the case, and in cold weather, the sections of road will contract and those gaps can be quite big so you can actually feel them - quite a lot in a car with a sportier setup. Some roadbuilding nations are better at this than others. French roads tend to be much quieter in all respects than the shoddy UK ones.
 
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Same noise as viaducts on UK motorways. So, nothing unexpected that Japanese road joints sounds the same way. I do not feel them when driving over, but can hear same as in the game.
 
Perhaps some people need to calibrate their sound system. It sounds quite realistic to me, but I miss the rumble strips. Don't they have those in Japan? I guess you don't need them with walls all around.
Maybe your sound system isn't on the level of others' sound systems. The thumps are WAY too loud on sub-bass frequencies which can't be turned down without losing exhaust and wind sounds so no, our sound systems are just fine and the effect needs to be recalibrated.
 
PD don't seem to have heard of round robins when it comes to sampling, & the samples they do use are generally awful sounding as well as mixed badly.
 
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It can, yes, in which case it turns low frequencies into tactile feedback. On pc it can be directly fed by the physics engine and custom tuned to give you feedback from whatever you want it to.

Added a Buttkicker, running it from the optical output from PS4 into a DAC then into the buttkicker amp. I didn't want to have to change my LFE output as it is finely calibrated for movies. Using the optical out put gives me a clean full signal to drive the buttkicker amp.

I must say, it gives new depth to the game, these expansion joints are now felt. It's great.
 
Maybe your sound system isn't on the level of others' sound systems. The thumps are WAY too loud on sub-bass frequencies which can't be turned down without losing exhaust and wind sounds so no, our sound systems are just fine and the effect needs to be recalibrated.

I don't have it cranked up that have bone shattering exhaust, which doesn't seem realistic anyway when you sit inside the car. I've never driven a race car in real life though. Tokyo Expressway booms a lot less than the average movie or my annoying trance music :) I like the rhythmic thumps, reminds me of the road my parents used to take to my grandparents as a kid.
 
VBR
PD don't seem to have heard of round robins when it comes to sampling, & the samples they do use are generally awful sounding as well as mixed badly.

I have a theory. The same synthesizer that makes the soul-less soft jazz for the game is used to make front engine sewing machines and transmission whine. I love the game, but1992 called, and they want their 2.1 Yamaha back.
 
Comparing the sound expansion joints make at city or motorway speeds is daft given the speeds you hit them in the game. The impact will scale as to the square of the speed. The jolt will be felt more than heard, but the whole car will radiate sound as it vibrates from the shock, so you will hear it nonetheless. Race machines don't have soft suspension with squishy rubber joints, either - but I don't think this makes a difference in the game. The sound itself is very convincing to my ears, just with headphones.

Has anyone tried turning the tyre sound down to see if that affects the volume? I expect it's really coming from a separate channel, along with the other track incidentals.
 
Racing on Tokyo Expressway is already a miserable experience, and then they leave in these loud bumps to make it even worse. :grumpy:

Is there a way to mute the bump sound without affecting other sounds?
 
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