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New genre, and legend was born (first ever console racing sim)
No it wasn't .
New genre, and legend was born (first ever console racing sim)
Amar predicted GT6 would be on PS4.It would not surprise me at all if they did laser scan the Nordschleife back in 2004. Anyway - Amar212 is not prone to making things up.
Amar predicted GT6 would be on PS4.
He used a cute little poem to cryptically announce that GT6 would be on PS4. It's a prediction because he was announcing it before it actually happened. That's how he does things most of the time, he doesn't come out and make declarative statements. His announcement for GT Sport was a simple, IIRC, "So, GT Sport".Which was a prediction, not a statement of fact and therefore not making things up.
Oh oh oh, this topic is a gift.
They had an aerial (helicopter) topography photo mapping system too.
Truth is, laser-scanning is a bullet point now, because the triangle budget allows you to retain and reproduce way more surface info.
Which was a prediction, not a statement of fact and therefore not making things up.
Hunn-garrrrr!
https://blog.eu.playstation.com/2014/06/25/fia-certifies-four-tracks-gran-turismo-6/
There's merit to that. Certification for those select circuits took ALMOST all of the first 21 years that Kaz and Co. have been working out whether or not there's a Jeep in a parking lot just outside of The Green Hell.
Edit -
We can't underestimate the power of meticulous attention to detail when and where the PD team are involved.
Well, you know what I mean. In this area of painstakingly being accurate, they are superfluous. Although, it isn't all tracks that are up-to-par.
I didn't see "super-" and thought to myself "left".Are you sure that's the word you're looking for?
Superfluous: unnecessary, especially through being more than enough.
"the purchaser should avoid asking for superfluous information"Tha
Synonyms: surplus, redundant, unneeded, not required, excess, extra, spare, to spare, remaining, unused, left over;
useless, unproductive, undue, in excess, surplus to requirements; expendable, disposable, dispensable,unwanted, waste
I didn't see "super-" and thought to myself "left".
I meant what I typed.
Funny.That Polyphony are useless, unproductive, unwanted or expendable when talking about accuracy of modelling?
OK. Seems like a bit of a turnaround from earlier in the thread where you seemed to be making the point that their track modelling was pretty good. I'm not sure I understand exactly what you're trying to say.
There are people who think the interwebs can be un-plw dfnbskjfgbjkb jaf a
Is it safe?
Funny.
Driving the '06 S2000 around SCUBA. It summed it up for me. My more recent post came with the pure intention of community. Kaz/PD left us with an incredible car game. I'm still waiting for drag racing and dune buggies or H1's. At this moment, I can only imagine what it could feel like driving a car around a track in Japan. The Thrill. It's just so unique. this particularly (limited) car show-racing game. It's a different perspective which I know can't be shared with everyone. There are people who think the interwebs can be un-plw dfnbskjfgbjkb jaf a
Is it safe?
So was I supposed to see laser scanning in that video? I saw GPS equipment, a man taking measurements manually, and stills photography.
Can you show me a link to the FIA approval process regarding virtual race tracks? Seems like you know how it works so I'd like to see the details for myself as I'm sure others would as well.EDIT: And regarding the FIA homologation, it just means that those tracks conform to their real-world regulations. Barriers, run-offs, its relations with track width, paddock sizes and so on.
It is very likely other games have tracks that would conform to it all, but as you can read there, there are fees and procedures to do so, and while I don't know the costs of it, it just might make it all too prohibitive for a regulation approval sticker.
No, you are supposed to see complete topographic surveying, from GPS mapping (with a magnetometer too I think) to photogrammetry (that's why they take "100k photos") to aerial photography.
EDIT: And regarding the FIA homologation, it just means that those tracks conform to their real-world regulations. Barriers, run-offs, its relations with track width, paddock sizes and so on.
It is very likely other games have tracks that would conform to it all, but as you can read there, there are fees and procedures to do so, and while I don't know the costs of it, it just might make it all too prohibitive for a regulation approval sticker.
Great, and that is relevant to the discussion of whether they laser scanned tracks or not how?
So what are you saying, they test the virtual circuits in the same way they do the real world ones? They've somehow checked the strength and construction of the virtual barriers in regards to how they take impacts, the strength and construction of the virtual tyre walls, the response speed of the track safety team and so?
You talk as if they would even remotely be looking at the same things as they would in a real world safety inspection and rating. It's a virtual track. They can see if it's a good visual representation, that's about it. They can't declare a digital circuit is safety rated as they do a real track.
To suggest game creators would have to pay the same fees as a real world track to have it inspected is frankly laughable.
Can you show me a link to the FIA approval process regarding virtual race tracks? Seems like you know how it works so I'd like to see the details for myself as I'm sure others would as well.
Hahaha it's clear you two didn't even bother reading around the link or else you'd know. What a pathetic joke.
And yes, there's a fee for dossier approval so they'd have to pay for that...
There are hundreds of pages of information there. So instead of taking the usual condescending stance, why don't you just answer the question? What steps are taken for digital track approval? You seem to have all the answers, so sharing them would minimize misinformation.
From the page I linkedThe drawing of any new circuit wishing to be issued an FIA licence is studied by the FIA down to the finest detail through various simulation processes. There is for instance a very careful assessment of the consistency of the curve trajectory, the deceleration zones and the impact-absorbing trackside protection with the safety levels required by the FIA standards.
Once the circuit is built, a very thorough verification of the safety level of the track is performed by an FIA inspector before an FIA licence can be issued.
[...]
Related Regulations
Appendix O - Procedures for the Recognition of Motor Racing Circuits
Specifications and Guidelines
List of Requirements for the Circuit Drawing
Jacques Berger - head of the FIA’s Safety Department“The aim was to look at the circuits they have digitised as if they are real circuits,” explains Jacques Berger, head of the FIA’s Safety Department. “When we went to Japan we went through all the circuits they have built and checked all the details – track width, the size of the run-off areas, the kind of debris fencing used, the kerbs etc. “We found a number of tracks that corresponded very closely to the real circuits, right down to the position of the spectators, the TECPRO barriers and the tyre walls. There were six circuits that corresponded to the criteria we wanted to see and four were homologated. Spa-Francorchamps and Le Mans, which in the game is called Le Sarthe, will be next but they still need a small amount of work.”
Yea I know, I was kinda deflecting any S I was get by poorly letting it known I wasn't in the mood to duck-and-cover. I know I don't have thick skin, and even when I first joined this site, I was in a mode of defense, only constantly. Half my posts are probably from the first year I joined 6ish years ago....
It's internet. It'll never be "safe". Toughen up, bud.
Not my first language (for the first 5 years of my life), AND wow, I was very sleep deprived. Still, this is why I can take forever to correct my sentence structure by overthinking among other flaws I have with forming sentences. Still exceeded in English and Math(s).Nope. Still not getting it. Is this an explanation for what you were saying was superfluous, or is this something completely different?
I mean, I get how people get involved in the driving in GT and enjoy the experience, that's fine. But how does that relate to underestimating the power of meticulous detail, and Polyphony being superfluous?
I hate to ask this because it's going to seem rude, but is English your first language? I feel a bit like I'm talking to someone through Google Translate. The poor sentence construction and random word choice makes it very hard to understand what you're trying to say.
I say they are superfluous, or really why I meant was just "over-the-top", when it comes to the detail in imagery (and I'm not talking about the trees or Loch Ness monster at Trial Mountain). I'm talking about the entire experience of how artful the experience is when you're driving 45 mph or 300 kph around and around a track within certain, yet limited, circumstantial regards.
I see what you mean. I stand corrected. Although, I wasn't able to clearly see - literally, my vision was adding to my confusion - and my thought process was clouded. Typing on a phone on top of watching sports, hearing it in the background with sometimes annoying commentary, couldn't have been good when I was stating my case.Which is why I asked if "superfluous" was the word you wanted, because that's not what "superfluous" means. I even gave you the definition, which you must have ignored.
You may mean superlative, or any number of other similar words.
I understand that it can be difficult choosing words in a language that isn't your native one. But if someone points out that what you're writing isn't making any sense then you may want to consider paying attention.
"What steps are taken for digital track approval?"
The same steps.
You want answers for the other inane questions too?
the impact-absorbing trackside protection with the safety levels required by the FIA standards.
Can you show me a link to the FIA approval process regarding virtual race tracks? Seems like you know how it works so I'd like to see the details for myself as I'm sure others would as well.
Still awaiting your response. Please point to the specific sections that deal with virtual tracks, the approval criteria etc.Hahaha it's clear you two didn't even bother reading around the link or else you'd know. What a pathetic joke.
And yes, there's a fee for dossier approval so they'd have to pay for that...
Yes but my point is they are only inspecting the visual reproduction of the safety elements, in the real world they also have to check how the safety equipment physically performs.
If they went to a track and the barriers weren't properly secured or weren't made to the correct specification the track would be downrated. The catch fencing has to be made strong enough, and tested. None of that applies to a digital track.
Clearly they didn't rate the impact of the barriers since in all of the GT tracks all barriers have the property of concrete. 100% solid with no absorption. How on earth can a track be safety rated if the tyres and tecpro don't absorb any impacts? They clearly don't meet the FIA standards and should have failed instantly.
When they say the two tracks need a little work they simply mean it doesn't quite match the visual appearance of the real track, nothing more.
Still awaiting your response. Please point to the specific sections that deal with virtual tracks, the approval criteria etc.
12.2 Edges, verges and lateral areas All edges, verges and lateral areas should be level with the edge of the track and all areas behind kerbs filled in and level. In all grasscovered areas, the grass should be kept trimmed; dry grass and all vegetation should be removed. Vegetation should be removed from gravel beds. All lateral areas, up to the first protection, should be kept clear of any obstruction.
12.3 Guardrails All guardrail supports should be checked for firm location in the ground. All nuts and bolts should be checked for tightness. Correct overlaps must be maintained. The maximum spacing between the bottom rail and the ground and between the upper rails should be 4 cm. The circuit engineer should certify the specifications of the installation. Where guardrails are supported by wooden posts, these should be regularly inspected for deterioration and moisture impregnation.
12.4 Tyre barriers Tyre barriers should be checked for firm location to existing structures and tight attachment together. Tyres should be bolted tightly in piles before installation.
12.5 Spectator and debris fencing These fences should be checked regularly for support and tensioning. The fences should be checked for deterioration
Now a car crashing into those immovable barriers, perfectly inelastic. Where does the energy go? Car doesn't deform, barrier doesn't deform, the noise is the same "clank" at any speed, no visible heating.
It stands to reason it must be something in the barriers.
These barriers surpass every and any standard.
I can't even remember the last time a car stopped functioning, or a driver was injured after hitting one of them.
YesNew genre, and legend was born
No. F1 97 and TOCA both were as much of a sim as the original GT was and both released before it on the PS1.(first ever console racing sim)
NUmbers and Pikes Peak I would agree on, but gameplay was an evolution of GT and no way beyond the PS1.Cars' number and gameplay (way beyond PS1's time), Pikes peak videogame debut with rally too
I would agree on most of this, but then GT3 is still my favorite of the entire series.Physics, 1st ever real wheel support, and graphics quality way beyond it's time (even today looks awesome considering the age)
Graphics yes, however Sega GT 2002 had a photomode way before GT4 and the ability to save replays was in the GT series (and other series) well before GT4GT 4 - Graphics quality, Photomode and replay saving
V Rally 2 (on the original Playstation) had a better course maker back in 1999, 3D murdered the performance of GT5 and the X1 was a pointless distraction for me.GT 5 - Course maker, 3D, Red Bull X1 (face it, an F1 future concept)
Great technical game and excellent racing on the PSP, just had no career at all. GT Pokeman on the PSP.GT PSP - GT4/GT5 hybrid in your hands
Both of which I could well have done without, a vanity project at the expense of releasing DLC with up to date real world cars (both race and production) and a waste of time in terms of modelling.GT 6 - GT Vision (literally testing real concepts cars), Moon driving
See, you keep trying to say they inspect the digital tracks in the same way as the real world tracks then even post things yourself that don't back that up. They can't check guardrail supports. They can't check nuts and bolts are tight. They don't ask PD how the virtual rails were installed. The virtual wooden posts don't need to be inspected for rot. The tyre barriers cannot be checked for how they were installed and if they were properly packed together. They can't check if the fences are properly tensions and they won't regularly check.
Like I said, they are looking at the visual reproduction and nothing more. Not the colour of trees or kerbs, just the visual recreation of the real world safety features at the track. They do not carry out any of the physical checks or tests.
Jacques Berger - head of the FIA’s Safety Department“The aim was to look at the circuits they have digitised as if they are real circuits,” explains Jacques Berger, head of the FIA’s Safety Department. “When we went to Japan we went through all the circuits they have built and checked all the details – track width, the size of the run-off areas, the kind of debris fencing used, the kerbs etc. “
You can't actually be serious with that response, can you? Again you claim they follow the exact same standards as real world inspections, so they would not be taking into account gameplay at all. They would inspect the barriers at the track and find they all have the properties of concrete.
Clearly they didn't rate the impact of the barriers since in all of the GT tracks all barriers have the property of concrete. [...] How on earth can a track be safety rated if the tyres and tecpro don't absorb any impacts? They clearly don't meet the FIA standards and should have failed instantly.
Then, I still haven't seen proof of FIA requiring those tests to be made for certification of virtual or digital tracks. The previous links don't include that, nor imply it.
What you are quoting are the tests they run for real tracks, not virtual, while assuming they used the same procedure for the GT tracks.
I have yet to read which specific tracks were "certified", because the announcement doesn't state it, nor FIA nor PD. Without that very basic info it's really hard to believe there's a procedure to begin with.
Same thing happens with the claim of PD laser scanning the Nordschleife back in 2004: very hard to believe that happened, no proof whatsoever of that, plus with the claim coming from a dubious source.
Also, in itself that real life procedure -driving- doesn't make much sense for virtual tracks, as for virtual tracks the results depend 100% on the game/sim/physics used to test them. Therefore, that test would be fruitless.