What WILL you make with a GPS enabled or very detailed track editor?

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...thinking about all the different GPS track App's and software out there that have common files, though will they all work with GT6. Did they take this into account

Maybe we even get a special GT app for collecting and exporting GPS data?

I never got around to using course maker in gt5. Can you use created tracks online with friends? Or is this strictly local play only?

It was possible to share custom tracks in GT5.

Don't understand how it works, what about the background will it be the same as the real life locations.

Of course the environment will not be recreated, probably we have to select a theater first.

... it would take years to make a course maker that did that for every road on earth.

Lol, thats an understatement if I ever heard one.:lol:
 
I was just doing some sketches to visualize my idea, and I've come to the conclusion that you shouldn't need to drive down the center of the road to obtain a relatively accurate reading, so long as you remain in the same "lane" -ie don't cut to the apex of turns and then back to the outside on turn exit. Maintaining your lane (required on most public roads ;-) ) should get the angle of the turns right, but the overall distance will be a little off - short from the inner lane and long from the outer. The suggestion of holding/mounting your phone as close to the center of the road as possible will help reduce this variance. As for proper tracks, you're best bet of course would be to mount the phone in the center of the car and drive dead center all the way around. Logically, going as slow as possible would give the most data points and therefore the best results once GT6 applies whatever degree of smoothing it will likely do.
 
Has nobody mentioned:

The Stelvio Pass
Transfagarasan Highway
Route Napoleon

Seems like as good a time as any when this feature comes out to tour around Europe :D :D lol
 
Mate, that'd be brilliant. It's a great track, eh. I've worked the event since '04, the original and long version is the best. Side by side through the first chicane after the start/finish line was just incredible to watch close up. And when the Indy cars would belt it up the straight along the beach, it was unbelievable.

We'll have to see how it goes when and if this feature is released. You'd have a better idea if the long track configuration as it stands is driveable (you know, one way streets and the like). Otherwise I'd have to wait until next year and just get the shortened version as when working down there we drive the course often in the lead up days.

The only problem we have here are the heavy road works through Surfers at the moment which you might have noticed if you worked the event this year. The original track should still be traceable though.
 
If we happen to get an app that allows us a better importing and exporting GPS data @ZoidFile, I'll have a lot to share. SO far I have GPS track data for Lime Rock, Buttonwillow, Mid-Ohio, Thunder Hill, Summit Point, New Jersey and some tracks in New Zealand. I should have some more buy the time I get home from class tonight. I'll see if I can get some Time Attack times for you TT junkies.
 
Sounds like a great idea, I'd buy GT6 just for this. It wouldn't be exact but the software could compensate for car on LH or RH drive, road or highway width could be entered as a variable. Some stock backgrounds, generic City, Forest or Toscana type wasteland selected by User.
 
It's PD, so I'm not expecting anything good until GT7 or 8 on this...but who knows, we could be surprised. I was playing with Google Maps in my neighborhood, and it's amazing the layouts of tracks you can come up with just in neighborhoods. And being in CO, there's some killer roads around Ouray, Purgatory, etc. that would make great point to point races, plus I could walk the Denver GP course. I think the key would be to walk or ride a bike for the best data.
 
Ahem.

I think we need to slow down this hype train just a tad bit. This is PD we're talking about guys.

Yep. Not only GT6's GPS feature is not going to be released this year, but also relies on the degree of customization the track creator provides and, most importantly, on if the GPS readings can be used with that tool.

If both aren't great, spectacular even, then everyone is having their hopes way up. All remember GPS tracking is not that accurate, particularly for elevation changes and bumps, and without customization there won't be practically any use for it. So, if there isn't GPS data integration with the track creator or if the track creator itself is not good enough, then GPS-made circuits and point-to-point stages will not have buildings/scenery, with incorrect width and apexes, flat roads, etc.

Finally, even if all conditions are met still the final work won't look anywhere near as what the real place looks like, because the tool certainly won't allow pictures and importing modeled assets. This aspect is of the essence on a realistic looking game, not so much in cartoony ones. The way to solving this a bit would be the game to include tons and tons of used and unused textures and models, from existent GT6 circuits and lots of assets especially made for this tool to work, which is not going to happen.

All that means GPS tracking will be rather gimmicky. The hype train is way too strong on this one. If anyone wants to play their local track or road then search (google) if it is already made for rfactor or another game/sim, and if it isn't then the only solution is to make it from scratch on a PC. That or using the a google maps 2d car site, which isn't the same but it's something.
 
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I just had an idea.

You know those 3D Google maps I thought I saw in an iPad demo?

Maybe Google can take a break from being evil and help PD with scenery.
 
I just had an idea.

You know those 3D Google maps I thought I saw in an iPad demo?

Maybe Google can take a break from being evil and help PD with scenery.

PD and Google?

are-you-serious-rage-face-240x180.jpg


Can you imagine...?
 
I had another idea:

There are a lot of runners using Endomundo, Runkeeper or other .GPX based applications. By boyfriend is using a Garmin GPS watch and can import his GPS data into Endomundo or Runkeeper. At Bikemap.net I already found a Stelvio GPS data log.

http://www.bikemap.net/en/route/429...vio-pass-2759m/#/z13/46.51044,10.4655/terrain

So it wouldn't be that hard to import these gps data into GT6, is it ?

Edit :

This seems a good GPS track too :

http://www.bikemap.net/nl/route/2377601-laujar-parra/
 
This is what I wanted the most for any game! I was going to skip GT6 but if they really implement this feature, DUDE! Dreams will come true! If it really works that easy and accurate...
 
I had another idea:

There are a lot of runners using Endomundo, Runkeeper or other .GPX based applications. By boyfriend is using a Garmin GPS watch and can import his GPS data into Endomundo or Runkeeper. At Bikemap.net I already found a Stelvio GPS data log.

http://www.bikemap.net/en/route/429...vio-pass-2759m/#/z13/46.51044,10.4655/terrain

So it wouldn't be that hard to import these gps data into GT6, is it ?

Edit :

This seems a good GPS track too :

http://www.bikemap.net/nl/route/2377601-laujar-parra/
Why would you want to use these apps when you can save any conversion hoops that you'd have to jump through to convert it to PD' (likely proprietary) format and use the official app?

I use Strava, but I don't see my running route as a good driving route. I don't run on roads for a start :)
 
Just imagine all the streets you could drift round legally once scanned in. Some could call it practise so you dont cock up in public.
 
Why would you want to use these apps when you can save any conversion hoops that you'd have to jump through to convert it to PD' (likely proprietary) format?

I use Strava, but I don't see my running route as a good driving route. I don't run on roads for a start :)

You don't have to run or cycle, you can simply use GPS data from somebody else that runs on tarmac or cycles on dirt. It's universal. You can stay lazy and somebody else is 'working' for you :D
 
Wow no one reads, its coordinate data rather than an actual mapping app. So every twist and turn is scan but as far as released information is unspecific.
 
The only problem we have here are the heavy road works through Surfers at the moment which you might have noticed if you worked the event this year. The original track should still be traceable though.

I actually missed it this year due to studies, but I'm guessing we have time on our side as it doesn't sound as if it is going to be a Day 1 feature. If it is traceable.....well, we should stay in touch.

Cheers
 
I'm assuming that once the track is imported we will get the same options as GT5's course maker. That is you can choose a theme (desert, forest etc), how many sectors you want it split into and the variables (corner camber, road width etc) for each of those sectors. I think road bumpiness and road texture may be added as extra variables and that'll be that.

Is a faithful recreation of Seattle going to be possible? Probably not. Will we still be able to make something close to it or some fantastic original tracks? Hell yea! :cool:
 
Someone recreate the Wangan! I will seriously love you forever if you can do that!! I'd do it myself, but I don't think I'll be able to go to Japan anytime soon..
 
Glasgow, Scotland has an amazing sweeping motorway running right through the city. I've always wondered if it would make a good F1 track. My mind is tumbling with the real world possibilities of the local roads around Glasgow.
Let's hope it's not too long before that update of GT6?
 
I was just doing some sketches to visualize my idea, and I've come to the conclusion that you shouldn't need to drive down the center of the road to obtain a relatively accurate reading, so long as you remain in the same "lane" -ie don't cut to the apex of turns and then back to the outside on turn exit. Maintaining your lane (required on most public roads ;-) ) should get the angle of the turns right, but the overall distance will be a little off - short from the inner lane and long from the outer. The suggestion of holding/mounting your phone as close to the center of the road as possible will help reduce this variance. As for proper tracks, you're best bet of course would be to mount the phone in the center of the car and drive dead center all the way around. Logically, going as slow as possible would give the most data points and therefore the best results once GT6 applies whatever degree of smoothing it will likely do.

So long as you tape your phone as low as possible and tape the phone to the side of the car that is closest to the center divider, and make sure to drive so the phone is closest to the center of the road, then we should have a good representation. I would be satisfied with that.
 
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