What WILL you make with a GPS enabled or very detailed track editor?

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If we happen to get an app that allows us a better importing and exporting GPS data @ZoidFile, I'll have a lot to share. SO far I have GPS track data for Lime Rock, Buttonwillow, Mid-Ohio, Thunder Hill, Summit Point, New Jersey and some tracks in New Zealand. I should have some more buy the time I get home from class tonight. I'll see if I can get some Time Attack times for you TT junkies.
What tracks have you got from New Zealand? Circuits or street?
 
I'm going to map out the M25 and see how fast I can get round it doing more than 70mph (90mph sshhh) and with no traffic.
 
This "may" be getting a little out of hand here guys lol :lol:

Quite early on in this thread I made a post about buffering or smoothing out the data. Honestly moving your phone over 4ft to one side really isnt going to matter. The problem is that datapoints aren't recorded fast enough for that level of detail. Even if it records data 1/sec you would need 5 seconds around a turn to get a decent line, minimum. And then it will most certainly be "smoothed out" by GT.

I also have to believe that there will be some sort of limit to how many data points can be recorded. With that you would basically end up with a choice... a more accurate short track or a longer less accurate track based on the distance in between each point.

I think we may be able to get some "likenesses" to real places in terms of turns and elevation but I dont expect any kind of exact replication. What it absolutely will do though is make it FAR easier to make some nice original tracks. It's a lot easier to drive/bike/run/walk a route than to try to lay it down manually.

This also makes me wonder what kind of elevation restrictions there will be. I highly doubt you would be able to climb a mountain and then through your phone off the summit to create a 10,000ft dropoff. Likewise I cant see getting the ability to have that much of an elevation change anyway.
 
I use Strava, but I don't see my running route as a good driving route. I don't run on roads for a start :)
Isn't that the beauty of using GPS in the Track Creator? We aren't limited to roads. I regularly run a 5km route around my neighbourhood, a good track length so it would be nice to be able to find some cool windy streets to run on and then do shortcuts or take different routes across grass and over hills to other adjoining roads that once strung together, might make a better racing course than if you just stuck to the roads.💡

I highly doubt you would be able to climb a mountain and then through your phone off the summit to create a 10,000ft dropoff. Likewise I cant see getting the ability to have that much of an elevation change anyway.
Just a guess, but you might have an issue recovering the data as well.:lol:

I run around or past the old Ford Test track routinely..you know that's going to be in one of my custom tracks!! One Mile oval closed to traffic, straights and corners each exactly 1/4 mile.
Ford Test Track Layout.jpg
 
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If this thing records XYZ coordinates at a reasonable resolution (hopefully high), then I'd love to try making some circuits out of the streets of Anchorage, AK. Maybe some of Palmer and/or Wasilla.
 
the thing is here its not just a new feature or gimmick....this is fundamental to GT5 build.....they built a virtual world with real world parameters....the only thing there doing now is imputing data..the solar system they've had to pay for that data to paste into there game .this can only happen in gt because its built right...there going to even allow you to input your own data in to it... you can see this is what they went away to work on..closing the gap between virtual and reality..from now on its just gonna be all fun... if we look way of into the future i can see Google street view data incorporated to...(thou that wouldn't help me there's caravans on my dream historical track)
.i don't think theirs ever going to be a complete rebuild for this game any time i think they got that sorted...now there just gonna build on the foundations ..
 
Anyone here made any tracks using bob's track builder? I remember that you could import google earth GPS data for that program. Perhaps we could do the same thing for GT6?

We could just plot our course on google maps and then import the .kmz file into GT6. Way easier to get the right amount of data points to make the tracks feel realistic...
 
For anyone interested, I may consider putting in some effort to model Mosport (local track currently known as Canadian Tire Motorsports Park,) and a section of very straight, very long road for high-speed testing.


Otherwise, this is a great new feature. With console popularity, but (as keybladekyle mentions) Bob's track builder functionality (sort of/perhaps) we will have an endless amount of new stuff. Does anyone remember Halo's "Forge" system? A console game with user-created maps is just awesome - the popularity ensures that there are people to produce the content, and the system is (typically) well-refined to ensure that the content is well-created.


That is very good news.
 
I would really love to create that special road that is near my home. Why? Because not only that circuit is close to my heart since I live there; but also, this is a dream of diversity and complexity that every GT fan would love. Let me show the picture first, and I will explain it afterward.

zu1mbr.jpg


Start point would be : D. Going clockwise till the racers would reach B. (And so on till D, the final destination/start point.) Circuit is 31 kilometers long, for a total of 27 minutes, at legal speed.

Now why it is so special?

Between the two red markers, It's a closed on winters rural road. It's very bumby, there is only one lane, and sometimes the trees are on the road. There is a lot of hills, jumps, and there is no pavement.

Between the purple markers, it's a freeway. Pavement is superb, so the cars can reach very good speeds. There is some curves and hills, so it's not boring either. Scenery is great. There is woods along the way, with a train following the road to the west.

Between the yellow markers, (I made a mistake, the first marker is supposed to be Yellow, but it's pink. Sorry) it's a two lanes regional road, with farms, fields, and victorian houses. The portion of the circuit is almost 10 kilometers long, without any hill or any curve. Racers could basically achieve limitless speeds there.

And finally, between the pink markers is a rural road - but with pavement - following fields and woods, with a mountain that you can see on the horizon.



It's a dream, of course. Because this circuit - my circuit - is having so much different elements in it, that I barely believe that PD will make a track creator someday that will allow such complexity.

Let's take a look at the different elements :

there is on that circuit :

- 4 lanes freeway
- 2 lanes regional road
- 2 lanes rural road with pavement
- 1 lane rural road without pavement
- hills
- woods
- houses
- fields
- a mountain
- 1 river
- many bridges
- bumps

One can dream, right?
 
Could this work on roller coasters? I live near Canada's Wonderland and I think it would be awesome if I could recreate the Leviathan and race on it with karts.
 
With the GPS generated tracks, I will create my local race track: Spokane County Raceway (pretty much a smaller version of Willow Springs:

1341706.jpg


And the course for one of the largest 12k runs in the world: Bloomsday:

course_map.gif
 
The town I live in actually has quite a bit of elevation fluctuation as we live in a valley. we also have the privilege of not having perpendicular grids for our streets. They go every which way and are not necessarily straight and definitely not flat. Going to start planning some routes. I still really hope that point to point is an option for those potential hill climb/downhill courses.
 
Anyone here made any tracks using bob's track builder? I remember that you could import google earth GPS data for that program. Perhaps we could do the same thing for GT6?

We could just plot our course on google maps and then import the .kmz file into GT6. Way easier to get the right amount of data points to make the tracks feel realistic...

I worked with Bob's Track Builder. I once created a track from streets in my hometown with GPS data from Google Earth.
The GPS data was pretty helpful for the track layout and the corners, but you had to invest a lot of time in tweaking. Especially the high data was pretty useless, lots of spikes in the elevation, resulting in sudden high differences of several dozen meters! Of course this gives you only the path of the track, after that you have to manually build all the surroundings too.
 
Not sure if anyone else has said it but Mt Akina (Haruna) ;)

Aaand my local canyon, HWY 74. (Ortega Highway)

Aston-Martin-Vantage-V12-S-11-800x533.jpg
 
Isn't that the beauty of using GPS in the Track Creator? We aren't limited to roads. I regularly run a 5km route around my neighbourhood, a good track length so it would be nice to be able to find some cool windy streets to run on and then do shortcuts or take different routes across grass and over hills to other adjoining roads that once strung together, might make a better racing course than if you just stuck to the roads.💡

Just a guess, but you might have an issue recovering the data as well.:lol:

I run around or past the old Ford Test track routinely..you know that's going to be in one of my custom tracks!! One Mile oval closed to traffic, straights and corners each exactly 1/4 mile.
View attachment 82615

JohnnyP - I live three blocks from there. I was just at a two day event across the street at the Dearborn Inn. And, I have driven a number of future Ford vehicles on that track. Unfortunately, have not driven the Mustang there yet. I may be able to get someone to drive the circuit for us?

Ooops. Wrong Ford test track. I was talking about the one in Dearborn, MI. I could probably get that one mapped.
 
Several people have mentioned the "Tail of the Dragon". But no one has mentioned the high speed version. Check out I-40 through Haywood County in NC. It is 23 miles of 50 mph speed zones (for big trucks). Great fun at 70 (and in a good car, at 80 ;) ). I'd like to try at over 100 in game! Plus, turn around at the exits at each end, and, instant loop!
 
On all the EPIC track you could create, you choose an oval, which doesnt require a GPS tracking to design...
Really??
Have you ever tried to make an oval with the GT5 course creator? It's near impossible.

This will give me the exact shape and banking characteristics to put it in GT6 where we have, what, two ovals for the NASCAR cars they give is to play with?
 
I just received data for Sonoma Raceway (Infineon Raceway) and Seabring Raceway. I still haven't received any more data from overseas as of yet nor any drag strips. I'm better not be getting this stuff for nothing.
 
I've got to do the Hill Climb at Pikes Peak. I drive by it ever so often. Now seems like a great time to log a run and map it for GT6.
ppihc2008.jpg
 
If this course maker thing is really good, then I would either remake Special Stage Route 11 or a track with loops and ramps and a giant staircase.
 
Have you ever tried to make an oval with the GT5 course creator? It's near impossible.

This will give me the exact shape and banking characteristics to put it in GT6 where we have, what, two ovals for the NASCAR cars they give is to play with?

Well its three ovals, if you count the one from the Motegi DLC.^^

I managed to create a oval in the track builder once, but it was in the ice theme.
 
I'm going to head down to Long Beach and try to map out the course used for the Long Beach GP and next year once it is announced I will map out the Formula E race track. If I can I will also map out the oval/road course section of the Auto Club Speedway in Fontana, Ca.
 
the track of my dreams :drool: the long nyc track from pgr 4 that had you crossing the bridge 4 times :nervous: don't remember the name since i haven't played the game since 2008 when i used to own the 360 :ill:
 
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