- 784
- Utrecht
- YukinoSuzuka
Hopefully we get enough options to make 8 figure tracks with the use of tunnels, bridges and normal crossovers.
If executed properly this could be the single biggest selling point of GT6 - the potential is staggering. Please PD, don't screw this up!
I'm trying real hard not to get overly excited over the potential of the GPS track building app that is to come along in an update. Can it really be that good?
I mean let me get this straight. I jump in my WRX. Take it to my favourite driving road, a mountain pass that leads to my old hometown. Fire up app, fang up road. Return home. Upload data. Favourite road is in GT6 and all I need to do is make tweaks using trees, guardrails, signs, posts, whatever, & I can now enjoy it virtually. OMG!
I just can't see it being as good as my head wants to imagine it, especially since the GT5 track creator was really nothing spectacular.
My biggest concern is the accuracy of everything, especially elevation. The one route I want to import has a few 80-120ft climbs/drops without being 20 miles long.Well exact shape. I'm sure we could adjust the banking after much like we could in GT5.
But let's be honest here, 90% of this thread is "way ahead of ourselves". Way to single me out.
GZ is getting ready to cover the whole Italian roadmap for us... *Need to be friends with*
Haha. Put it in an rc stunt plane! Loops and barrel rolls galore.Put GPS into my radio control boat, profit? Radio control helicopter might be able to create some awesome up and downhills.
I'm trying real hard not to get overly excited over the potential of the GPS track building app that is to come along in an update. Can it really be that good?
I mean let me get this straight. I jump in my WRX. Take it to my favourite driving road, a mountain pass that leads to my old hometown. Fire up app, fang up road. Return home. Upload data. Favourite road is in GT6 and all I need to do is make tweaks using trees, guardrails, signs, posts, whatever, & I can now enjoy it virtually. OMG!
I just can't see it being as good as my head wants to imagine it, especially since the GT5 track creator was really nothing spectacular.
I'm really thinking people are expecting way too much from this technology, and I'm having a hard time imagining it will be anything even close to true replication, I think when the data is imported to GT6 it will be a very general layout of the driven route. The big problem with this being solely GPS data is, when you're driving along your favourite route, a) there is no way the actual width and banking/camber angles can be picked up at any given point through the drive... GPS can be very accurate for positioning, but it know anything for exact boundaries of the road, as you should be driving on one side of the track, it's not a symmetrical left/right split up of the road...
so basically there would have to be a TON of track building tools to rebuild the entire route with known parameters... problem with this... people would get run over by cars as they're trying to get measurements at various points of their route/track...
Seriously, to get anything authentic you would need proper surveying equipment, in which case the GPS almost becomes void..lol
It'll be a fun thing to play with I guess, maybe I'm taking it too serious.
True, I would think they would (possibly will) need a way to essentially render the track to a saved piece of code that doesn't require a complete redraw everytime you load it. Still there would have to be limitations to how many objects you could load to the environment. I don't think you could model an entire forest without starting the PS3 on fire lol.
I guessing this has to do with the GT6 interface? Maybe it is different on video games, but I know from experience that building a new interface is one of the less time consuming jobs when building a program. But the more time they spend the better. I'd rather here a few months of people whining about that then years of them moaning about how terrible everything is set up, or how dated and uninspiring everything looks.
How does it know the width of the track you're on?, although I won't mind single lane narrow tracks.
How does it know the width of the track you're on?, although I won't mind single lane narrow tracks.
I said it in my reply. There is no way we are going to be able to do all those ideas. At the maximum, I expect the track creator to allow us for a GENERAL layout of the driven route. Take the track that I created as an example. It would need a lot of things : a huge amount of scenery elements (a village, bridge, trees, farms, a mountain, a river, woods... etc.) + different kind of lanes, (4 lanes freeway, 2 lanes regional road, 2 lanes rural road, 1 lane rural road without pavement). And all that with curves, turns, hills, angles, etc..
No chance of this happening in GT6, nor in GT7, and prolly not in GT8 either.
Make no mistake, the technology is there. PD could do it. Someone did it with Modnation Racers - minus realistic HD graphics.
But PD won't do it. Because to do that, to innovate like they did with GT1 and GT2, Kaz would have to hire more employees, thus buying himself less Ford GT40 each year.
And Kaz don't have time for this anymore. He is buzy playing the superstar card with that movie they are turning on him, while going to numerous cocktails to try cars and smile before photographs.
Ok, maybe I'm going to far with the last statement, but clearly, that's an obvious case of gentrification.
Like I said, the technology is there. But they would have to hire employees, and to actually start to work and innovate, instead of working on easy things like useless rotating stars. (some might consider those stars truly essentials. To them, I apologize.)
All I'm asking is quite simple. Let me use Google Maps within the confort of my home, with a convenient set of tracks and lanes to represent what's possible in real life, with the kind of option and scenery elements to make it CLOSE to the real thing.
Basically, build a Modnation Racer type of track creator, with HD graphics., and voila!
Could they've done it by now? Yes, they could have.
How does it know the width of the track you're on?, although I won't mind single lane narrow tracks.