Tired Tyres
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- Tired_Tyres
- Tired Tyres
I don't believe in refresh upscaling. How would it even work? The point of a high refresh is to let the game react to your head movement with less delay. How exactly will a refresh "upscaler" do this? Will it predict what the next frame will be ahead of time? How will it know what the next frame will contain? How will it interpolate two points in time without having information about more than one point in time?
The best it can do it interpolate frames after they've been rendered, which doesn't allow for faster response in any way.
I'm probably not using the right words to describe it. I don't understand how it works - but from what I've read it seems to be a mechanism to prevent/reduce disorientation and its consequences.