What would YOU find dissapointing in GT5?

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Also this is not a biggy and might have been brought up in this his huge thread?

But in bumper view i hate how you hit a car in front but you are like 1m from it, this never bothered me much before but after playing many other games in the wait for GT5 and now back on Prologue it kinda gets to me for the first time, it mostly sucks online when you try to race nose to tail but end up bumping someone a bit cause you miss judged, as i said not a biggy but something i think they need to fix or tweak.
 
No (simple) cockpit view for the 'standard' cars will be my biggest disappointment, but I am still going to try and get the Collector's Edition anyway!:)
 
Also this is not a biggy and might have been brought up in this his huge thread?

But in bumper view i hate how you hit a car in front but you are like 1m from it, this never bothered me much before but after playing many other games in the wait for GT5 and now back on Prologue it kinda gets to me for the first time, it mostly sucks online when you try to race nose to tail but end up bumping someone a bit cause you miss judged, as i said not a biggy but something i think they need to fix or tweak.
The "bumper" cam is not on the bumper, it's just an invisible cockpit, an invisible driving position.
Never noticed that when you change from "bumper" to interior cam, or vice-versa, there's no difference in the camera position?
 
Also this is not a biggy and might have been brought up in this his huge thread?

But in bumper view i hate how you hit a car in front but you are like 1m from it, this never bothered me much before but after playing many other games in the wait for GT5 and now back on Prologue it kinda gets to me for the first time, it mostly sucks online when you try to race nose to tail but end up bumping someone a bit cause you miss judged, as i said not a biggy but something i think they need to fix or tweak.

The hit detection also seems off. It's like every car has an invisible box around it that collides with other objects, not the car. Hopefully this is fixed, especially with the addition of damage.
 
I really hope they change the rolling starts, I have never seen a real series where every car stays at a lower speed until they get to the line. In the real world once the lead car takes the green everyone goes, this is something that really frustrates me about GT5P as it adds unneeded and unrealistic difficulty. Unfortunately though, based off of the latest videos this is something

Here is how the starts should be(skip to 1:13 for start)
 
... only 20 locations! GT5 had a lot of tracks (so many i lost count). They better have all the fictional tracks, as well as Infeon Raceway, Seattle Circuit, and Laguna Seca Raceway.

I don't think 1 rally track is gonna do it for me either... this game is gonna be some bull s**t
 
There's only really one thing I want them to get right and that's the AI it's so good in Forza 3 that it keeps single player fresh. Truth be told half the time it's better racing with the AI than the majority of idiots online.
 
Hmm.... you're asking a tough question, as many things would dissapoint me.
I say Graphics on a Standard Definition TV, cause I don't have HD stuff and it better portray right. I could care less for damage and "standard vs. premium", cause I've lived with that through every other GT and I've had no problem with it.
 
The "bumper" cam is not on the bumper, it's just an invisible cockpit, an invisible driving position.
Never noticed that when you change from "bumper" to interior cam, or vice-versa, there's no difference in the camera position?

??? Except the fact that the bumper cam is from the perspective of flying around the track 2 feet off the ground.
 
The most disappointing things, I feel, will be things that some/most people feel were 'half-assed'.

For instance; the track editor.

If gamers are given free reign and almost limitless tools for re-creating real-world tracks, which I feel many people expect, then having 20 or so track locations really doesn't matter. This is probably a pipe dream, which is why some will be disappointed.

Taking this a step further; sharing/selling creations via PSN can be another point that will sour the gamer. What's the use of making a track if it is a PITA to share? What is the reward for someone who creates a track like Spa or vintage Monza if they cannot benefit and receive credit for their creations?

Other games have gone the route of custom paint and numerous body/wheel dress-up items. Not sure if PD will follow the lead of another franchise, but this seems to be another damned if you do and damned if you don't type of 'feature'.

Personally, I couldn't care less. But some people will always demand X,Y, and Z for 'their car'. There's going to be 1000+ cars...people will be disappointed either way.

My biggest concern is the parity between vehicles, AWD v. RWD for example. A competitor to GT5 has a HUGE issue with this and many no longer play the game. In addition, on-line racing should be the 1st priority...IMO anyway. That's what keeps people glued to their proverbial sport-bucket seat. Easy, intuitive, and a system that allows communities to flourish and race the way they want is a deal breaker for me.

Being hostage to a 'hopper' system or navigating through a cumbersome on-line experience would suck since 99% of the available 1000+ cars would be rendered uncompetitive.

Painting, different wheels, ultra-realistic damage; that's fluff.

My biggest fear/possible disappointment is that the racing might suck. If that ends up being the case via the amount of uncompetitive cars, lax on-line rules system, or power-train bias - this game will be a waste of $$$.
 
I just read the premiun car list then the full car list and i have encountered feelings, for the full car list its nice to have the cars from previous GTs but at the same time the old cars i want they are all standarts AND have again the same car list from GT4 maybe or surelly become tiresome.
When i play GT1 in the old days im sure 100% that the next GT its gonna be better, then come GT2 and confirm my toughts, then GT3, just wow, then GT4 more cars and tracks, slightly better IMO.
For all that time from 1 to 4 i confirm that every new GT is better, but now looks like the reason for GT5 gonna be better its just for the platform jump, HD graphics and more procesing power, new physics, damage (i dont care), online (i dont care), weather (i dont care)... but again with the same cars? and only 200 next gen?
 
Painting, different wheels, ultra-realistic damage; that's fluff.

My biggest fear/possible disappointment is that the racing might suck. If that ends up being the case via the amount of uncompetitive cars, lax on-line rules system, or power-train bias - this game will be a waste of $$$.

First off, solid post 👍

Personal opinion: I think the reason I place emphasis for me personally on the importance of customization and model quality is because I've always accepted the racing sucks in GT ;). A few challenges or license tests aside, racing has never been GT's strong suit. With online that definitely does have the chance to change, and I'm curious how exactly PD is going to deal with what is now a huge part of games, but as long as I can have private lobbies to race with friends, I think I'll get a lot of enjoyment out of the game. I've been doing OLR since GT2, posting times at various forums and effectively "racing" other people. Obviously it was different since we're not sharing a track at the same time, but the community feeling was there. I'm not concerned with leaderboards really, I'm more interested in solid fun races with people I know.

That all said, I echo your sentiment about drivetrain equality; GT4 puts a huge, huge handicap on FF cars, but GT5P minimized that. I'm wondering how all the drivetrains compare in the full game...

...another concern I'm having with GT5, now that I've been playing GT5P all weekend, is slowdown. The game chugs when you're in a 16-car race and there are 4 or 5 cars nearby on screen. If the poly count of Premiums has been bumped from roughly 200K to 500K between Prologue and full-game, I wonder how the frame-rate will cope. It'd make online very strange...
 
...another concern I'm having with GT5, now that I've been playing GT5P all weekend, is slowdown. The game chugs when you're in a 16-car race and there are 4 or 5 cars nearby on screen. If the poly count of Premiums has been bumped from roughly 200K to 500K between Prologue and full-game, I wonder how the frame-rate will cope. It'd make online very strange...

I doubt in-race graphics will be as good as video/replay graphics. If you're going to cut a corner to avoid video lag, that's were you would do it. Cut the poly-count on premium cars and standard cars to where they still look good...just not photomode good.

No one would really notice when driving at speed. Besides...you should be looking at the next apex instead of marveling at the graphics of the car in your rear view mirror.

If they pull off some amazing on-line racing and a good PSN experience/interface; much will be forgiven. In-game driving is dull for the avid sim racer. It's when you're stuck in a lobby with a bunch of other people is where things get interesting. You learn some new dirty jokes, make a few friends, and you come back to the game time & time again w/o it getting stale.

The people who play the game is what makes it interesting and that's who will keep things fresh for however long until the next title. That's where the on-line experience, user generated content, and who-knows-what else will come into play. Poly counts are nice on a brochure, but 6mo down the line - will you care? No, that honeymoon will be over.

GT has been in the making for a long-long time. I wonder if they planned on UGC/PSN being a large part of the game from the beginning -or- had to change course through the development process.

We'll know in a few months now won't we?
 
Kaz already mentioned numerous times that the online portion of GT5 was a big focal point and they were very proud of it. Take a look at a some of the online lobby screenshots that are out, it looks pretty outstanding to me. You have the options to change and tweak almost all aspects of the race, as well as a spectator mode & 32 player lobbies for private rooms (in which I assume this is for race teams/endurance races), and an in game friends list that shows your personal stats (online/offline) and information. Sounds like the online mode is shaping up to surpass even some of the biggest online game titles to date. I'm glad because Prologue is one of the most basic and dull online systems I've seen.
 
Kaz already mentioned numerous times that the online portion of GT5 was a big focal point and they were very proud of it. Take a look at a some of the online lobby screenshots that are out, it looks pretty outstanding to me. You have the options to change and tweak almost all aspects of the race, as well as a spectator mode & 32 player lobbies for private rooms (in which I assume this is for race teams/endurance races), and an in game friends list that shows your personal stats (online/offline) and information. Sounds like the online mode is shaping up to surpass even some of the biggest online game titles to date. I'm glad because Prologue is one of the most basic and dull online systems I've seen.

The screenshots from the TT Academy?
Those were technically LAN shots, weren't they, but we all assume online will be the same.
 
For me it will be dissapoiting if I do not see more of Mercedes, BMW, and other good European cars.

I will be dissapointed if i do not see a at least a simple editor for stickers and car colors. Also if there is no engine swaps, and if so, if engine swaps are only within one car maker. Example, I can not put a Mercedes engine in a Ford mustang. Also I want deeper tunning and parts options.
 
Also if there is no engine swaps, and if so, if engine swaps are only within one car maker. Example, I can not put a Mercedes engine in a Ford mustang.

I can guarantee that if engine swaps are in they will only be within the brand, there is no way Mercedes would allow you to put one of their engines in a Mustang.
 
My number one disappointment would be:

Waiting 125 seconds to start, restart, restart, restart, restart etc... 30-50 times for the most ridiculously difficult objective in the game, while giving the PAL version a 12 second advantage.

Inconsistency in difficulty levels across the game - e.g., A B-license exam that is more difficult than some Super license tests, or an early mission more difficult than all but a few of the later ones.

I've quit GT4 a couple of times already because of Mission 34, and the fact that PAL has 12 seconds advantage just maddens me to no end. Anything similar in GT5 and I'm likely to take the game back to the store. In fact, I am skipping the collectors edition because of it.

Shifting: H-Pattern shift, hello? How about being able to use the shift-paddles on my G25 wheel?
Oh, and when I downshift, there needs to be a corresponding drag on the motor and deceleration of the vehicle.
 
Inconsistency in difficulty levels across the game - e.g., A B-license exam that is more difficult than some Super license tests, or an early mission more difficult than all but a few of the later ones.

To be fair it's always going to be this way; if S license continues as it traditionally has as a full-lap license, there has to be more room for error than a small, 20-sec test of a turn. Since we get better, we are able to slice off progressively more time each turn. It's why most of us consider S to be one of the easiest to gold.

I've quit GT4 a couple of times already because of Mission 34, and the fact that PAL has 12 seconds advantage just maddens me to no end. Anything similar in GT5 and I'm likely to take the game back to the store. In fact, I am skipping the collectors edition because of it.

...because of time differences between regions we probably won't even know about until we play it a bit? Odd.

And to be fair, we got an easier S License final exam time in GT3 ;).

Shifting: H-Pattern shift, hello? How about being able to use the shift-paddles on my G25 wheel?
Oh, and when I downshift, there needs to be a corresponding drag on the motor and deceleration of the vehicle.

Engine braking exists in GT.
 
Anything similar in GT5 and I'm likely to take the game back to the store. In fact, I am skipping the collectors edition because of it.

Good, valid reasons :lol::lol:

Mate, you should have seen the Japanese version of GT4, where final exam on S was mandated with Sauber C9 on Nordschleife, that was the EXAM there. Later I drove the Merc Evo with my eyes closed, it was walk in the park.

And why so many hate with Mission philosophy? Those are specific races, meant to be different and to give you probably the greatest moments of SP career. Nothing wrong with that, Mission 34 is probably one of the best overall moments of entire GT4 experience. Instead of hate, you should ask yourself a simple question:

"Am I good enough"?

And when you finaly beat it - and the tension you got from countdown and wait wouldn't be the same with simple "retry-retry-retry-button-fest" - you actually got a feel of achievement. You did it. You beat it. You're good enough.

And that matters.

You should change the way you see the game instead of wish that game changes because of you.
 
Autumn ring short and long,
Seattle circuit
Apircot hill
Deep forest
Midfield
And..... grand valley!
Classic track favorites of mine.

Come on PD, gt4 had 50+ tracks. You can at least match that.
 
And why so many hate with Mission philosophy? Those are specific races, meant to be different and to give you probably the greatest moments of SP career. Nothing wrong with that, Mission 34 is probably one of the best overall moments of entire GT4 experience. Instead of hate, you should ask yourself a simple question:

"Am I good enough"?

And when you finaly beat it - and the tension you got from countdown and wait wouldn't be the same with simple "retry-retry-retry-button-fest" - you actually got a feel of achievement. You did it. You beat it. You're good enough.

And that matters.

You should change the way you see the game instead of wish that game changes because of you.

I completely agree with you on this.

I hate the restart waits as well, but it forces you to be patient and adds to the challenge.

If there is not enough challenge to the game it will become a bore in a hurry, and you will lose interest and quit playing.

However it is a fine line sometimes between a challenge, an out and out exercise in frustration.

I thought overall GT4 had a very good balance between the two in the missions and licenses.

BTW for anyone who thought mission 34 was too hard, try a few 200pt Aspec races. M34 is a walk in the park, compared to some of them.

All of these challenges work to make you a more skilled driver.
 
I’d be tweaked if I couldn’t shut down that obnoxious music when I’m trying to fly

colorful-music-notes-cutout.jpg
 
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I hate the restart waits as well, but it forces you to be patient and adds to the challenge.

If there is not enough challenge to the game it will become a bore in a hurry, and you will lose interest and quit playing.

However it is a fine line sometimes between a challenge, an out and out exercise in frustration.

I understand your arguments, and I expected at least 20 similar replies, -however- M34 Just. Goes. Too. Far.

In fact I would like to start a letter-writing campaign or something to pre-empt something like this in GT5. I want to RACE and I am not paying $300 for a PS3 and another $60 for the game just to sit there and watch a timer for (cumulative total) 4 hours or more.
 
I understand your arguments, and I expected at least 20 similar replies, -however- M34 Just. Goes. Too. Far.

In fact I would like to start a letter-writing campaign or something to pre-empt something like this in GT5. I want to RACE and I am not paying $300 for a PS3 and another $60 for the game just to sit there and watch a timer for (cumulative total) 4 hours or more.

It is quite annoying. Personally, I don't think its asking too much to have a skip time selection on the restart.
 
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