What would YOU find dissapointing in GT5?

  • Thread starter Devedander
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While I'm firmly on the side that thinks GT4 is an understeer fest... I'll admit a lot of it had to do with tire selection. Heading through the licenses again the past few nights, I've found some cars are prone to more oversteer than anything. The FD @ the 'Ring, the Guilia @ Citta... they're not on the tires normally equipped though, they're on N2's.

Which is something I've always questioned: why are the tires we get when we purchase the car far grippier than they should be? Shouldn't the N tires be the standard equipment, and the S cost more? For a game touting realism I never understood that. I understand N's were no-cost upgrades in the tuning shop, but it should be standard.

TCS and ASM being on every car was a huge PITA too, having to go into the settings after purchasing just to turn them off... even a Shelby Cobra. Why is the default setup always set up for the casual gamers? Let them have to go into the settings and options to dumb it down accordingly.
 
Yeah, that's a brilliant post explaining how I felt. I felt it alienated me from GT and I loved the three previous games. However I'm not sure how excesses of understeer, same as excesses of oversteer, would help casuals. Neutral would be best for them, surely!
 
While I'm firmly on the side that thinks GT4 is an understeer fest... I'll admit a lot of it had to do with tire selection. Heading through the licenses again the past few nights, I've found some cars are prone to more oversteer than anything. The FD @ the 'Ring, the Guilia @ Citta... they're not on the tires normally equipped though, they're on N2's.

Which is something I've always questioned: why are the tires we get when we purchase the car far grippier than they should be? Shouldn't the N tires be the standard equipment, and the S cost more? For a game touting realism I never understood that. I understand N's were no-cost upgrades in the tuning shop, but it should be standard.

TCS and ASM being on every car was a huge PITA too, having to go into the settings after purchasing just to turn them off... even a Shelby Cobra. Why is the default setup always set up for the casual gamers? Let them have to go into the settings and options to dumb it down accordingly.

Honestly, I think the great majority of casual gamers don't even know what TCS and ASM means.
 
Simple, no Australian cars, no Australian tracks or no interior view for 800 cars would disappoint me. The rest is looking A-Ok.
 
I really can't wait for this game.

A little disappointment would be no B spec mode.
Unfortunately I think we'll receive tons of japanese cars; it would be great, IMO, to have 1/3 US , 1/3 Europe and 1/3 Far East and Australia..
 
Which is something I've always questioned: why are the tires we get when we purchase the car far grippier than they should be? Shouldn't the N tires be the standard equipment, and the S cost more? For a game touting realism I never understood that. I understand N's were no-cost upgrades in the tuning shop, but it should be standard.

TCS and ASM being on every car was a huge PITA too, having to go into the settings after purchasing just to turn them off... even a Shelby Cobra. Why is the default setup always set up for the casual gamers? Let them have to go into the settings and options to dumb it down accordingly.

I guess it's just ease of gameplay.
I mean, regardless of what tyres, for example, a stock RX-7 came with, wouldn't anyone who planned on taking the car to an autocross or trackday with the intent of racing (which is what essentially the GT games are about) at least throw on a good set of sports tyres that're somewhat road legal too?

It would've been a source of moaning if all cars came with N2s as standard, and you had to purchase a set of S2s to be competitive. It's another of those "damned if you do, damned if you don't" scenarios for PD, although it would've been truer to real life.

Totally agree with the driving aids bit though, default should be "off" with the option to turn them "on" if required, not the other way round.
 
I would like very very basic body modifications (front lip, skirts, diffuser and spoiler) and livery editor for as many cars as possible so I can make any street car I want into a racing car.

Would like to see more cars more cars from countries outside of Japan, but I wont get my hopes up too much.
 
Lets see.

If the standard cars didn't have an interior I would be disappointed with that but I would understand given the amount of work needed to model so many cars even with limited detail. Still I'm hoping the GT5 Prologue cars will be the benchmark for standard cars.

Bring back Grindelwald and Pikes Peak! given most if not all GT1 tracks are/will make it back into GT5 I would like to see those two forgotten gems from GT2 that were never mentioned or created again. For that matter GT2 had more tracks that were never seen again and they were all classic to me ( i think there was a Tahiti road course too).

Tuning options that actually modified performance realistically. I don't know why but I seem to recall that GT1 had some nice tune features compared with the later GTs. When you bought a stage 3 turbo kit you got just that, a massive turbo that had no power at lower RPM levels but exploded with nothing but turbo lagged glory at high revs.
You could also fine tune boost levels and many parameters Later GTs in a way became more about how much money you can throw at a car to make it faster without regards for effects on driveability.

I love ALL gran turismo games but the "coffee shop" atmosphere has to go. GT1 had the awesome hard edged makes you want to race attitude with the music, menus, etc. GT2 (though it had an awesome soundtrack) 3, 4, 5P sound more like a trip to Starbucks then a killer driving simulator.

Not having realistic classes to select for racing. As I stated in another post power to weight ratio is easy to implement but it tells half a story really. A 70's muscle car may have tons of power but it will most likely only have 4 speeds and top out at a bout 120-130MPH why do I want to race my 180 MPH+ Lamborghini Countach against one of those especially on a long track with tons of straights? Makes no sense to me again GT2 had it right with realistic class specific races. Would be nice to see exclusive classes like 70's muscle cars, 80's Group C prototypes, etc. etc.

Less inflation of redundant cars. It's a driving/racing simulator do I care if I want the Skyline GT-R Vspec II Nur or the GT-R Mspec II Nur. Ditch the M-Spec which is the more plushy luxurious (and heavier and slower) model for the V-Spec II Nur and go on to the next car. I think PD got a little lazy by copying the same car, switching badges and working out a tweaked physics sheet. Makes bumping your car numbers real easy that way.

Can't think of anything else right now, I'm just real happy the thing is finally coming out I'm sure I'll overlook all faults it has right up until GT6 will be released. Seriously no other game has made me buy a console system before other then GT. I got all 4 playstations because of GT because I believe the game is really worth it and is something to enjoy so even if my pet peeves aren't addressed it probably won't matter because there's always a lot more to do.
 
While I'm firmly on the side that thinks GT4 is an understeer fest... I'll admit a lot of it had to do with tire selection. Heading through the licenses again the past few nights, I've found some cars are prone to more oversteer than anything. The FD @ the 'Ring, the Guilia @ Citta... they're not on the tires normally equipped though, they're on N2's.

Which is something I've always questioned: why are the tires we get when we purchase the car far grippier than they should be? Shouldn't the N tires be the standard equipment, and the S cost more? For a game touting realism I never understood that. I understand N's were no-cost upgrades in the tuning shop, but it should be standard.

TCS and ASM being on every car was a huge PITA too, having to go into the settings after purchasing just to turn them off... even a Shelby Cobra. Why is the default setup always set up for the casual gamers? Let them have to go into the settings and options to dumb it down accordingly.

For new players and casual gamers - they won't take the time to fiddle with aids and change the tyres. PD don't want to make it too hard for them, and N tyres is a lot harder.
At least they give everyone the option to run with N tyres if they want.

It might change now that we have "standard" and "professional" physics though.
 
I think I will be happy with the mayority of the game, but I will be just a little dissapointed if they do not include a saving option during 24 hour endurance races. Because I hope there is not a B spec mode.
 
I'd be terribly dissapointed if you couldn't:

Change your cars oil, add spoliers, clean your car, etc.

These features, which were in GT4, made you felt like you actually owned your car, and you could care for your favourites by constantly cleaning them!

I'm expecting these features and some more from GT5.
 
I would be very dissapointed if GT5 does not get the physics right, and if the gear change for the shifter on g25 is made unrealistic like prologue. If there is not a large veriety of ways modifications can be done to cars, especially visual things like wheels sizes and offsets, and body parts, painting. oh and if there is not 4 different shapes of ae86 :D
 
Contributing things you don't like or might find negative does not equate to not contributing to the forum. It's amazing how useless you are in trying to convey how useless you feel I am...

Considering that's pretty much all you do, I believe my point has merit.

You really have no reason to be here. You don't plan on buying GT5 on launch and you continually highlight the negative issues.

The only reason I can come up with on why you are here is for the personal attention.
 
Considering that's pretty much all you do, I believe my point has merit.

You really have no reason to be here. You don't plan on buying GT5 on launch and you continually highlight the negative issues.

The only reason I can come up with on why you are here is for the personal attention.

Hmmm I bought a PS3 in anticipation of Xmas 09 release, I bought a G27 pretty much for GT5... I WAS going to buy at launch until recent info and all of a sudden I shoudln't be hear because major updates have drastically changed the product we were lead to believe we would get?

Ok...

And please clarify again... I contribute a lot... it might not be in large part negative expectations and a painfully realist point of view, but how is that not contributing and not a reason to be here?

And personal attention? On an anonymous internet forum? Really?
 
I would find it disappointing if the online didn't expand on prologues, and what they said will happen won't. Like premium cars (which I probably won't waste time on) and crappy interiors, and if the interiors in the standard cars are non existent. One of the threads here said it would be there just a little less detailed.

oh, and no le mans or 'ring tracks, or if they're premium.
 
I would be horrendously disappointed if we cannot scale the game to suit our desires, that is:
  • damage level
  • real-time weather conditions in the races (and time of day) to match the real locations, or your own location (for the fantasy tracks)
  • cash availability
  • car availability
  • starting equipment on purchased cars (esp. tyres, AIDS)
  • etc.

All of this should be on a slider, per save, so that you can set the appropriate "difficulty", or complexity.
Also, I want more than one save per user / console (this limitation has always bugged me with the GT series, having to use separate memory cards) so I can focus on different things in each save; if I choose a very hard, realistic experience in one save, I might want to casually faff about at some other point on another one!

The last thing I want is a more in-depth tuning system. One that lets me select individual components for tuning, i.e. cams, intake, exhaust, engine innards, shocks, springs, wheels, etc.
These could still be grouped for n00bz, or convenience / speed.
 
Hmmm I bought a PS3 in anticipation of Xmas 09 release, I bought a G27 pretty much for GT5... I WAS going to buy at launch until recent info and all of a sudden I shoudln't be hear because major updates have drastically changed the product we were lead to believe we would get?

Ok...

And please clarify again... I contribute a lot... it might not be in large part negative expectations and a painfully realist point of view, but how is that not contributing and not a reason to be here?

And personal attention? On an anonymous internet forum? Really?

Shall I bring up your post about how you DO NOT plan on buying GT5 until it's around 40 bucks or so? Your words. Not mine.

How many times must you (and others) post gripes? How many pages in the GT5 forums have you (and others) posting complaints? It's the same thing, over and over again.

As I stated in a post previously addressed to you, you have way to much emotional involvement in a game. There really is no point to you being here.

Yes, attention. Perhaps it's flame bait. Really man, are you that involved in a game? What purpose does it serve? Did you champion yourself for all the wrongs PD has done in your eyes?
 
Shall I bring up your post about how you DO NOT plan on buying GT5 until it's around 40 bucks or so? Your words. Not mine.

You clearly didn't read the post you are responding to where I said I WAS going to buy at launch until recent info so you don't have to dig anything up, I said it right there that I DO plan to buy it and that WHEN is the only real concern now.

How many times must you (and others) post gripes? How many pages in the GT5 forums have you (and others) posting complaints? It's the same thing, over and over again.

As I stated in a post previously addressed to you, you have way to much emotional involvement in a game. There really is no point to you being here.

Yes, attention. Perhaps it's flame bait. Really man, are you that involved in a game? What purpose does it serve? Did you champion yourself for all the wrongs PD has done in your eyes?

The rest of this is obvious pointless trolling/stalking (and poor trolling at that) and has no merrit other than "you don't like it" so I am going to stop feeding the troll.
 
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You clearly didn't read the post you are responding to where I said I WAS going to buy at launch until recent info so you don't have to dig anything up, I said it right there that I DO plan to buy it and that WHEN is the only real concern now.



The rest of this is obvious pointless trolling (and poor trolling at that) and has no merrit other than "you don't like it" so I am going to stop feeding the troll.

I believe the whole "buying at launch" and "I bought the PS3 and G27" connotation is simply there in order to magnify the whole notion of total disappointment that the game isn't what it's cut out to be. It's pretty amusing since we've only got the first batch of infos. On the other hand I remember how adamant you were at correcting my views regarding Forza 3 when I discovered that both Suzuka and the Nordschleife were from the same version as the ones in Forza 2 (and therefore quite inaccurate). Of course I never actually bought the game because that was never my intention. I just wanted to point out what's wrong with it.
 
A small disappointment would be if they haven't figured out how to ensure clean online races. I'm not counting on it, but a man can dream, can't he?

A real disappointment would be if they haven't pushed gameplay beyond what we've seen in the last 20 years: a bunch of random cars going round a racing track. There's more to it, drama, excitement, close finishes. I'd really love to see some leagues stuff built into the game, not arranged via communities and forums (no offence). It's so hard to find like minded folks in-game if you don't spend the better part of your pastime online.

A huge disappointment would be if there's no custom speedometer/rev counter in a nice, proper hood view. I know that's just eyecandy, but the same old interface grew very old on me.
 
A real disappointment would be if they haven't pushed gameplay beyond what we've seen in the last 20 years: a bunch of random cars going round a racing track. There's more to it, drama, excitement, close finishes.
Well, this depends on if you mean online or offline. Real races have drama, excitement and close finishes because the field is stocked with highly skilled drivers, many of who have a fairly equal chance of winning, and the rest are certainly competitive. So of course, offline racing is going to be more spread out, even with folk from here.

The bots are a good question. I've seen them be more competitive in videos, but of course the real pudding is in hands on racing with them, so we'll see this fall. It would be nice to have more of a fight, without the "anger managed" behavior in Forza.

I'd really love to see some leagues stuff built into the game, not arranged via communities and forums (no offence). It's so hard to find like minded folks in-game if you don't spend the better part of your pastime online.
Well.... I'm not sure just what you're asking. Maybe you mean for SONY/PD to establish servers with races tailored to specific racing formats like NASCAR, WRC, Super GT and the like, complete with championships, a calendar and stat tracking. I suggested that myself a few years ago. While meeting time requirements would be awkward for many adults given our hectic lifestyles in the 21st Century, I'm sure something could be managed. I'm hoping that we get this in GT5 offline single player too.

I'm sure it's been mentioned before, but hopefully there will be no "rabbit cars" you just can't catch.
 
Although it's highly unpopular, I liked the rubber banding in Grid and Midnight Club 3. Maybe not for all races, but the high stakes in Grid with all the crashes and the damage modelling were brilliant. Of course, clever choice of the racing grid by the game engine should find its way into the game. It was a bit frustrating to endless restart some races in GT4 just to take a car one fancied to a possible win.

So I would be disappointed if that issue wouldn't get resolved in a way that is a benchmark for the industry.

For the second concern, I really would like "cups" for both online and offline play: an even field without the chance to tune and identical cars and/or a bonus/penalty system.

My experience is that many players online will chose the car/tune/track combination that gives them an edge. I never had full lobbies when cars got restricted - just my mates and me.

So, basically, I want some fresh gameplay ideas that work inside the game and not rely on external factors.

As I said, going round in circles and seeing who comes in first is a bit of a dated concept in my view.
 
I believe the whole "buying at launch" and "I bought the PS3 and G27" connotation is simply there in order to magnify the whole notion of total disappointment that the game isn't what it's cut out to be. It's pretty amusing since we've only got the first batch of infos. On the other hand I remember how adamant you were at correcting my views regarding Forza 3 when I discovered that both Suzuka and the Nordschleife were from the same version as the ones in Forza 2 (and therefore quite inaccurate). Of course I never actually bought the game because that was never my intention. I just wanted to point out what's wrong with it.

After reading this --

https://www.gtplanet.net/forum/showthread.php?t=63221

I am not surprised he did that.
 
Hmmm I think firstly the sound of some cars will be terrible given Pd`s history of stuffing it time after time. The amount of variations of a R32-34 Skylines and lancer Evo`s(do we really need every single one?) The hybrid,kei and just painfully slow cars(midget II,benz motor carriage etc)
No skidmarks! We have tyre smoke and sound but no marks? How is this continually overlooked? We even have glowing brake rotors but not a skid mark to be seen.
No cockpit view on all cars...major fail! Looks like PD got lazy and just copied over GT4`s cars and gave them a polish! Rant done.
 
Hmmm I think firstly the sound of some cars will be terrible given Pd`s history of stuffing it time after time. The amount of variations of a R32-34 Skylines and lancer Evo`s(do we really need every single one?) The hybrid,kei and just painfully slow cars(midget II,benz motor carriage etc)
No skidmarks! We have tyre smoke and sound but no marks? How is this continually overlooked? We even have glowing brake rotors but not a skid mark to be seen.
No cockpit view on all cars...major fail! Looks like PD got lazy and just copied over GT4`s cars and gave them a polish! Rant done.

Theres a whole thread for that XD.
I would find it disappointing if, in online, stopping, going backwards, or being a lap behind didn't make you a ghost like in prologue. With damage, it would be like the grid demo
 
I forgot to add I would hate it if we could not adjust how fast the sun goes up and down (I would hate to play a 24h race and two laps around the 'ring equals 2 days...)
 
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