What would YOU find dissapointing in GT5?

  • Thread starter Devedander
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Although it's highly unpopular, I liked the rubber banding in Grid and Midnight Club 3. Maybe not for all races, but the high stakes in Grid with all the crashes and the damage modelling were brilliant. Of course, clever choice of the racing grid by the game engine should find its way into the game. It was a bit frustrating to endless restart some races in GT4 just to take a car one fancied to a possible win.

So I would be disappointed if that issue wouldn't get resolved in a way that is a benchmark for the industry.

For the second concern, I really would like "cups" for both online and offline play: an even field without the chance to tune and identical cars and/or a bonus/penalty system.

My experience is that many players online will chose the car/tune/track combination that gives them an edge. I never had full lobbies when cars got restricted - just my mates and me.

So, basically, I want some fresh gameplay ideas that work inside the game and not rely on external factors.

As I said, going round in circles and seeing who comes in first is a bit of a dated concept in my view.

I get what you're saying, and I'm all for pushing the frontiers of gaming, but your last statement doesn't sit right with me. Surely if people want this they should be able to have it? That's what options are for.

I mean, some people still play tetris exclusively...


Motor-racing isn't just about who comes first:
Graham Hill
For a driver, the excitement of racing is controlling the car within very fine limits. It's a great big balancing act, motor racing. It's having the car broken away and drifting and doing exactly as you want it to do and getting around the corner as quickly as you can, and knowing that you've done it, and hoping that it is better than anyone else has done. You are aiming at perfection and never actually getting it. Now and then you say, "That's it. That's how I want to do that corner. Now beat that, you bastards." This is the essence of racing, and at this, Jimmy, in his era, was unsurpassed.
("Jimmy" was Jim Clark, of course).
 
I dont think ill be dissapointed in particular, as everything ive seen so far has been really appealing (cockpit or no cockpit for all cars). But I do expect to be frustrated with the game as I am with GT4. We havent seen anything in regards to a-spec points or details about managing the specific level of difficulty for a particular race, as we all know that eventually, we will want to make the game as challenging for ourselves as possible rather than just raking in the credits with easy wins. What im hoping they improve then is the user menus when entering a race so that we can avoid the frustrating and time costly method of entering and exiting a race event over and over to find the right grid/competitor composition and corresponding level of difficulty (i.e. 200pts). Why not have a next day button or a slider so that we can tailor each race we want to enter, streamlinign the car setup and difficulty once you are in a race event. The declaration of aspec points once youve entered the race start was one of the worst things about GT4. If we beat it easily, we can just simply press retry, slide the scale up a notch or two (increasing competitor skill, car performance etc) and then race again with confidence rather than the arcane method weve had to use for GT4.

So in summary, ill be disappointed/frustrated if GT5 doesnt have a better method of displaying individual race difficulty (based on whatever method they want) and the means to tailor that easily.
 
There are a few potentially big problems I'll have with the game, and many little problems that will eat at me but not stop me from playing.

Critical
  • Bonnet view: There has to be a bonnet view that puts you at the eye height of the other drivers, where you can see your hood.
  • Adjustable cockpit: The game needs to allow you to change the FOV of the game so it can be adapted for your TV.
  • Good netcode: Without this, the online mode, despite all of its great features, means nothing.

Not a long list but I worry for the first 2 because we haven't seen any evidence for those aspects.

The short list means that I am quite happy with the announced features, and right now it all comes down to execution of the announced features.

So naturally, I'd be disappointed if the announced features didn't pan out like we hoped they would. A good example would be the livery editor. I don't need anything as in depth as Forza's, but I'd like to make my car look like a sponsored racecar. If this feature is reduced to "choose from millions of colors for your car, and that's all you can do" I will be somewhat disappointed.
 
... A good example would be the livery editor. I don't need anything as in depth as Forza's, but I'd like to make my car look like a sponsored racecar. If this feature is reduced to "choose from millions of colors for your car, and that's all you can do" I will be somewhat disappointed.

I agree! I wouldn't mind not having an unlimited livery editor (though I imagine many people would) as long as I can chose from basic iconic pre-made themes that I can tweak to make my car look like a proper sponsored Touring/GT car.

Examples would be Toyota/Castrol, Gulf, Repsol etc.

I would love if GT featured a huge library with sponsor decals you can scale up and down and cover your car in (hopefully in a sensible manner)
 
A good example would be the livery editor. I don't need anything as in depth as Forza's, but I'd like to make my car look like a sponsored racecar.

Actually if this would be somehow incorporated in the gameplay, that would be neat. A bit GRID-like, where there was a bit of a gamble which sponsors to chose, as the pay-off was tied to your and your teammate's finishing position.

Would be extra neat if the major sponsors came as an added reward and bragging thing.
 
What I would find disappointing is if PD hasn't prevented cheating on the time trial leaderboards. The kind of cheating im referring to is hotlappers cutting corners i.e Daytona road course on GT5P.

Preventing this kind of cheating should be easy i.e if 2 wheels are off the track the lap is automatically invalidated. Also any bouncing off walls also invalidates your lap. However I certainly wouldn't want FM3 penalty system because your lap is invalidated for using the rumble strips!
 
Hey Ivor you Big Guns freak! LOL

Agree with your post, its one thing everyone complains about on FM3 and something that is even worse on GT5P, I would prefer FM3s pure lap over some bits get penalty while others bits dont of GT5P. A good blend of in between would be nice.
This is a big job for PD to get right and since its there first true online title, makes me think they are going to learn the long hard way about cheats and how there online side of the game could go belly up if not perfect out the door, dont want to pull another FM1 and FM2 of leader board wipes to send users running for cover.
 
- Still no Bonnet view
- No Cockpits for all cars
- no GT4-like GTmode
- no realistic racing rules
- No championchips or races where you have the to drive a car which you normally do not use.
 
No changable weather, no changing day/night, no total damage (end of race), no roll overs, detailed cockpits (don't use that view when racing) car wash (wanky idea), oil changes to increase hp... want to compete in online events with similar hp cars, the other thing is having to run a car in (This can be vey time consuming if you also want an equal field for online) and having it wear out (Thats a good comparison to real life) but don't want to have to deal with it in a 24 hr race, or even a 30 to 50 lap event.
 
Only if there was not quite enough tracks and some old ones that aren't in but everything else I'm happy with including standard/premium car issue.
 
It depends on how far onto/ or over the rumbles you are, it brings it back to real racing (on the track)
No it isn't. On Le Sarthe you cannot even touch the rumble strips through the chicanes without recieving a penalty.

Still hopefully this is where the racing experience that Kaz has will be beneficial for all of us. He understands racing lines and what is acceptable. I don't think Dan Greenawalt of Turn 10 has the same experience!
 
I have thought of an addition to my potential disappointment.

The driving manual that game with the original game; I want that back.
It's going to be more useful than ever for newcomers :dopey:

I practically learned to drive with that guide (in combination with other sims, since GT1 wasn't really a sim...).

Perhaps it could be extended with some sort of tuning guidelines (in terms of technique, not absolute modifications) from suspension settings to engine modifications aiming towards a given driving application. That would rock.
 
I have thought of an addition to my potential disappointment.

The driving manual that game with the original game; I want that back.
It's going to be more useful than ever for newcomers :dopey:

I practically learned to drive with that guide (in combination with other sims, since GT1 wasn't really a sim...).

Perhaps it could be extended with some sort of tuning guidelines (in terms of technique, not absolute modifications) from suspension settings to engine modifications aiming towards a given driving application. That would rock.

That was a very nice, useful, serious but not overwhelming guide which tought me a lot of the basic things I only had a rough idea about reading car magazines, etc.
You could immediately turn it into practice and it set GT apart from the start as not just being another driving game.👍
 
I have thought of an addition to my potential disappointment.

The driving manual that game with the original game; I want that back.
It's going to be more useful than ever for newcomers :dopey:

I practically learned to drive with that guide (in combination with other sims, since GT1 wasn't really a sim...).

Perhaps it could be extended with some sort of tuning guidelines (in terms of technique, not absolute modifications) from suspension settings to engine modifications aiming towards a given driving application. That would rock.

Yea man Prologue driving manual is a joke. That would be a nice addition.
 
If the sounds of the cars weren't that good. Like in GT4 where some cars sounded the same as each other etc. That would be disappointing for me.
 
No changable weather, no changing day/night, no total damage (end of race), no roll overs, detailed cockpits (don't use that view when racing) car wash (wanky idea), oil changes to increase hp... want to compete in online events with similar hp cars, the other thing is having to run a car in (This can be vey time consuming if you also want an equal field for online) and having it wear out (Thats a good comparison to real life) but don't want to have to deal with it in a 24 hr race, or even a 30 to 50 lap event.

I agree it would be annoying for those things to be in online mode, but I think it would add a lot to career mode (offline). I think if engine swaps were available and other things could be replaced and upgraded it would all add to the realism of the game. Maybe there could even be an option to have this option off or on depending on your preference.
 
Well first off I will be bummed out if it doesn’t have a livery editor, second bummer point would be if I couldn’t build custom tracks that have the track data exportable to a server for sharing, third letdown would be if I couldn’t make custom videos from whatever camera angle and location and time I want to build my movie blockbusters from.

finished-depressed-spongebob.png
 
The one and only thing I could be disappointed with is if the offline career mode has been cut short to accommodate the online racing.

Don't get me wrong, I do enjoy racing online, but sometimes I just want to relax on my own and race against the AI or even just do some time trials. It relaxes me after a hard days work, as I am finding out with GT4 again.

(Not sure if others had the same view in earlier posts, but there are alot of them to go through and not much time at work to do it) :indiff:
 
After waiting years for this game, I personally would only be massively disappointed if they shelved the game now (which is next to impossible).

Basically, I'm saying that all the announcements that have been made already (WRC, day/night, NASCAR etc.) have already excited me to no end and in my opinion, they will more than compensate for things like lack of wind effects, engine sound etc.

I realize that some members on here view wind effects and engine sound as very important aspects of the game. I just don't share their intense passion for those aspects of the game.
 
The standard cars was a huge hit, totally dissapointing and also what it means for the carlist itself:

When PD said that the game was going to have 950 i was very happy, i was sure that we will get lots of Ferrari´s, Lamborghini´s and new exiting cars, i mean with 950 cars you can expect to see lots of cars you dont see in other games.

But now we know that 800 of those cars will come from GT4, that leaves 200 slots for new cars (the premium ones) and we have seen that some of those slots have been taken by old cars like the Ford GT, Capuccino, etc and we know about 150 of these premium cars.
So we car expect about 50 cars we dont know and thats not very good, its quite disappointing.

Now im not sure if we are going to see cars like the Lamborghini Diablo, Mclaren F1 LM, Ferrari 250 GTO, Aston Martin V8 Vantage, etc because of the 50 slots left.

That was disappoint me about GT5, and obviously the 3 years of extra waiting, Kaz should keep any release date or time frame for himself instead of hyping us.
 
Hmmm, something I just thought about:

We've got the rough 800/200 split for Standard/Premium, right? A good chunk of the Premiums were in GT4 though (SL55, Cappucino, Camaro Z28)... so there may just be some unexpected Standards showing up. Mind you, I don't see much of a reason for that (why wouldn't cars new to the series be made Premium), and the deficit might be filled back up with all the ridiculous clone cars in PSP... but it's worth thinking about.
 
Hmmm, something I just thought about:

We've got the rough 800/200 split for Standard/Premium, right? A good chunk of the Premiums were in GT4 though (SL55, Cappucino, Camaro Z28)... so there may just be some unexpected Standards showing up. Mind you, I don't see much of a reason for that (why wouldn't cars new to the series be made Premium), and the deficit might be filled back up with all the ridiculous clone cars in PSP... but it's worth thinking about.

I dont think theres going to be any new standard cars aside from the ones from GT PSP wich are about 15 and some of them are already premium cars like the Veyron, Enzo, R35, etc
Remember that GT PSP suppose to have 850 cars (GT4 japan/euro/usa versions mixed)

I dont expect any new standard car.
 
I'm disappointed by a lot of things i've seen/read so far. But the one thing i really hated about GT4 was the resale value of any car. Why is it when i buy a $30,000 car and i put $100,000 in parts, i'm only offered like $4,000 when i wanna sell it? It's so dumb, i should get at least half my money back like like most games.
 
I'm disappointed by a lot of things i've seen/read so far. But the one thing i really hated about GT4 was the resale value of any car. Why is it when i buy a $30,000 car and i put $100,000 in parts, i'm only offered like $4,000 when i wanna sell it? It's so dumb, i should get at least half my money back like like most games.

Yes.
In prologue it was set at %25, I don't have the best memory of GT4, but either way, I think it should be a bit higher.
 
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