What would you pay for one DLC track?

How much for one DLC track?

  • $1

    Votes: 58 26.9%
  • $2

    Votes: 78 36.1%
  • $5

    Votes: 56 25.9%
  • $10

    Votes: 24 11.1%

  • Total voters
    216
  • Poll closed .
I missed something, how could you have paid 300 Dollars for this game? Was there something else included like a PS3?

This: http://ps3.ign.com/articles/111/1110501p1.html

People tend to compare GT5 to Forza 4.
I would happily buy Forza 4 for $60, but not a penny more.
If GT5 had cost $600, and I had $600 to spend, I would still buy GT5.
These games are in different leagues altogether, ppl that say GT5 is only worth $60 does not understand GT5 IMHO.
Just think of this: Instead of buying 10 different racing games, you only need GT5.
 
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If tracks will be added, they will be free, and there is the reason : the dlc track would be used online only by people that bought them, splitting the community in fragments. I really don't see this happen.
 
If tracks will be added, they will be free, and there is the reason : the dlc track would be used online only by people that bought them, splitting the community in fragments. I really don't see this happen.

it happens in C.O.D so i think that is a pretty wishfull thought.
 
it happens in C.O.D so i think that is a pretty wishfull thought.

Kaz has specifically said, there will never be any DLC for some of the players.

It has to include all players if there is to be DLC.
 
It would be great if we could get tracks for cheap, but we've been waiting so long, and in the excitement of the recently announced dlc, I would pay just about anything.
 
Well, I voted $2. That is the ceiling for a track I'd really want. Of course, if it were to cost more than that, I might still buy it, but that's not the point. My own greed is my own flaw, and I think $2 is at the limit of what is reasonable.

It's interesting that the poll results suggest that there should have been some options below $1, which I think is actually a sensible price point - i.e. something like $0.50 per track. "It's only fifty cents each, I'll grab the lot..." as opposed to singling out only the tracks you really want. I haven't crunched the numbers, pulled sales numbers out of my arse determined the potential customer base, or anything, but that precise tactic has worked on me before. Even if the overall difference in revenue is negligible, it'd make me feel like I got a good deal, which is what you want if DLC isn't to become this evil monster it already is...
 
Kaz has specifically said, there will never be any DLC for some of the players.

It has to include all players if there is to be DLC.

We could start a whole new tread on the things kaz has said that has and hasn't happened, anything is possible.
 
I'm not really a big fan of PD's own circuit creations. So I probably wouldn't pay for any of their older, home brew tracks, rescaled and remodeled in HD. But I would gladly pay $5 or $10--maybe even $15 for each real world circuit, provided they're modeled accurately. I've long desired to see Spa, and about a dozen other circuits in GT.

That said, for me personally, this update is about 6 months too late as I've now moved on to PC sims and rarely turn on the PS3 anymore. GT5 still has the best visuals going. Nobody does lighting like PD. But that's about the only tangible advantage GT has over the better PC sims. Unless the spec II update has some significant physics & FFB updates under the skin, and addresses issues with the arcade like slipstream and underwhelming tire model, I probably won't bother with DLC. So any DLC purchases I make depend entirely on what else they've tweaked and improved under the skin.
 
£1 maximum cap per track. If they're doing lots of cars, price it like Rock Band DLC. 79p for one, a cheaper price for a bundle. I really hope they don't go overboard with pricing DLC though, GT5's had enough bad press as it is without ripping people off on stuff that should be in the game.
 
it happens in C.O.D so i think that is a pretty wishfull thought.

COD has a matchmaking system though, that prevents those situations from happening. I do think that GT5 2.0 should avoid that altogether by including tracks in the update rather than as DLC, but we'll see.
 
Depends what track really, if it's a brand new track to the series and not just an old one ported to HD then it's definally worth £5 anything like spa silverstone or bathurst i would probably pay even more.

But having said that i'll probably pay whatever they charge because I know i'll get my money's worth out of it whatever it is as i play it all the time.

And probably an obvious statement but i can't wait to see what PD does about the DLC and definally wishing for more tracks than cars.
 
I suppose in the end, it's really up to Sony as to what, if anything, they'll charge. And no doubt they've done some studies to try and determine what the market will pay and how much they'll buy at each price point.

To be pragmatic about it, I think what people have to consider, is that the amount of work that goes into creating a new car, even a premium car, completely pales compared to the extraordinary amount of time and resources needed to create a new track. Tracks where significant effort has been extended to create not only a photo realistic environment but one that's technically accurate with bumps, ruts, ridges and curbs, all in their proper place, not to mention signage, walls, catch fences, pits, etc, takes many months of development. And when you consider the cost of sending a crew to obtain thousands of digital photos, engineers and artists working untold hours to get things 'just right', one really has to wonder what the price point is, where they can actually generate a profit from selling DLC.

At the same time, this poll shows us that many people, at least on this board, are simply not willing to pay a lot of money, or in some cases, any money at all, for new content. And Sony has to take this into consideration. That said, from a sales point of view, what would be considered a 'successful' or profitable DLC release? If they sell a single track for $5 and 250,000 people buy it, you're talking about $1.2 million in gross profit. Would that even cover the cost of creating a new track? (I really have no idea--I'm just speculating).

I guess the most likely scenario will be that Sony ends up packaging tracks and cars together. It helps off set the cost and it encourages people to make 'bulk' purchases.
 
WOW, cannot believe people like to throw money away. 10 bucks should be very substantial DLC. in comparison, Point lookout for fallout 3 was 9.99, took over 20 hours to complete.


A strange way of looking at things. If $10 buys you Spa, you could race that track over and over and over again. You could be racing it a year from now. Or two. You could get hundreds of hours of enjoyment out of it. Spending $10 on DLC that you "complete" in X amount of hours is what I would call "throwing money away".

For what it's worth, Tracks in iRacing are $15 a pop. And in my opinion, they're worth EVERY penny. It's all a matter of perspective.

BTW, as a suggestion, if you've already been banned from GTP multiple times, including your PSN ID in your details is not the best way of maintaining a low profile.
 
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This: http://ps3.ign.com/articles/111/1110501p1.html

People tend to compare GT5 to Forza 4.
I would happily buy Forza 4 for $60, but not a penny more.
If GT5 had cost $600, and I had $600 to spend, I would still buy GT5.
These games are in different leagues altogether, ppl that say GT5 is only worth $60 does not understand GT5 IMHO.
Just think of this: Instead of buying 10 different racing games, you only need GT5.

Yeah, i get you, i also love GT5. I only played GT1 before so maybe that`s why i`m not that picky.
 
iRacing's content pricing is outrageous. I wouldn't take it as a good example (only as a bad one).

You say. Considering they're the only ones who go through the effort to laser scan their tracks, I consider their prices reasonable.
 
In my opinion they can only be considered reasonable only if we take into account iRacing's very limited market (a few thousands copies) and we're at the very limit of that word's definition. GT5 has a potential outreach that is at least 100 times greater and DLC prices should strongly reflect that. Of course, I'm not demanding that tracks should be sold for 20 cents or so, but 1.5-2.0$ is really the most I would pay for a single completely new, track (including all variations, weather and time changes and PS3-level graphics/detail) in the case of GT5.
 
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