What? Plane crashes do not equal immanent death, there have plenty of belly landings, landings after wing clips etc etc (landing on water.......), even landings which has flipped the plane over breaking a wing off people has survived.
"bouncing off the floor" and "keeping it going after clipping another object" also doesnt mean death. This is the reason many flight simmers mod their flight sims to allow damage and crash physics, even Microsoft used to have them in built but locked them out (a quick file edit fixed that), though MS still used them in Combat sims.
I know you damage junkies feel like you're beating your heads against a huge wall. Damage does add something invigorating to a racing game, when it's done right, but you have to keep a few things in perspective.
- Gran Turismo has never had real damage. GT2 had some basic non-visible stuff, but it was very minor. When it failed to appear in GT3, hardly anyone cared. A few more cared when it wasn't included in GT4, but you guys remain a very vocal minority.
- Racing games which include street cars have a huge hurdle to overcome, in that some makers won't allow any damage at all. Someone posted the tribulations of Dan Greenawald, head of Forza's Turn 10, and how different makers wouldn't allow certain things. This actually resulted in certain cars in Forza taking more damage than others. Add this to the fact that damage is only one third to one quarter what a car would actually suffer, and this is why Forza's damage modelling is held in contempt by many.
- Damage is incredibly difficult to implement realistically. It's much harder to make a crash simulation than a racing simulation. Forza 2 has to hesitate for a tenth of a second when a collision happens to figure out what to do with it. Toca's damage system is okay, but cars crumple like cardboard boxes. Great damage modeling just isn't that common because it's a freaking headache to implement.
- We want to see GT5 this decade.
Besides, what are you going to do, not buy it? Buy Forza 2 or 3 instead? After the bad times spent wrestling with the bugs and flaws in Forza 2, the thrill was gone, and my bro is playing it now. And I don't have great expectations for Forza 3. After getting back into GT5 Prologue this weekend, damage would be nice, but frankly, I just want GT5, whatever form it takes.
At the 1st corners caos and mayhem is one thing... but with damage would be the apocalipse![]()
By my experience: Minority= NA people/Forza fans, not always but on a high %. Different tastes may be?I dont know about being a vocal "minority", but I do know Yamauchi has heard our gripe. Not from one or two sources, but several. Take a look at all the polls done on this site on this very issue (yes, there have been more than one), almost always this issue splits more or less 50/50 of the GT userbase. Not to mention that GT4 has sold far less than it's predecessor, despite having several more cars. Obviously people are not happy with superficial changes to the GT formula.
Also first GTs by generation always sell more, GT4 sold more than GT2.December 2008GRAN TURISMO 4 (Europe) - 6,180
GRAN TURISMO 4 (North America) - 2,960
GRAN TURISMO 4 (Asia) - 170
GRAN TURISMO 4 (Japan) - 1,260
GRAN TURISMO 4 “Prologue” (Europe) - 410
GRAN TURISMO 4 “Prologue” (Asia) - 160
GRAN TURISMO 4 “Prologue” (Japan) - 790
=11930 K
GRAN TURISMO 3 A-spec (Europe) - 5,850
GRAN TURISMO 3 A-spec (North America) - 7,140
GRAN TURISMO 3 A-spec (Asia) - 10
GRAN TURISMO 3 A-spec (Japan) - 1,890
=14890 K
i really dont get you *NO* guys.. almost all racing games have damage.. so why GT5 shouldnt have it??
Exactly. Damage adds more fear factor.
Especially if you really had to PAY for wrong actions you did.
I think PD should do LIGHT BODY damage, and HEAVY damage for internal parts.
So if you crash a car, you either would have to pay for new body and engine plus transmission, Or buy a new car. That way it will add some FEAR factor for going the track bit too aggressively.
Only time this MONEY penalty should be off is when you are doing ARCADE racing, some ONLINE modes, and practice in Career mode. Other then that I would love that.
There should be a Garage FIX icon. There you can fix anything you need. And you never need to fix the car 100%
I like damage in racing games, but Most games force you to pay for damage you did right away after race you won. And you still end up with a lot of money from winnings. It's really pointless and you never care how much you damage your car during a race. Going to a SHOP would be nice and tedious, but you will learn to respect your ride.
Also since two years the forum is having a lot of new registered users pertaining to the Forza2 userbase, these people wants that GT5 becomes a clone of it and they always want to shout more loud than anybody.
Well, not to belabor this too much, but the number of people participating in those polls are a small fraction of the membership. While that might imply that half of those playing Gran Turismo want damage, it's also likely that a minority absolutely want damage, a similar minority dislike damage, and the vast majority just don't care. And by the way, I'm not saying "Nah nah, GT5 probly won't have damage!" But I would say that if it's going to delay GT5 a year or more, just code around it properly so damage can be patched in when it's ready. I don't want GT5 delayed any more than necessary, and that goes for weather too. I like it, but I need GT5 more.I dont know about being a vocal "minority", but I do know Yamauchi has heard our gripe. Not from one or two sources, but several. Take a look at all the polls done on this site on this very issue (yes, there have been more than one), almost always this issue splits more or less 50/50 of the GT userbase.
GT3 sold about 14 million to date, while GT4 sold about 10. GT3 was also out 3 years longer. Plus, as someone else mentioned, the Gran Turismos usually sell less on their second arrival on a new Playstation. GT2 was far superior to GT1, except graphically, but it sold less too. However, GT4 was SONY's biggest selling game of the first six months of it's release. Make of that what you will.Not to mention that GT4 has sold far less than it's predecessor, despite having several more cars. Obviously some people are not happy with superficial changes to the GT formula.
Wow... that's a pretty thin argument, and hardly anyone would agree that fewer cars make a better racing game. Part of the appeal of Gran Turismo is in being a playboy car collector. I have 400 cars, and I still have cars to buy and win in GT4. So what's in your garage?I know some manufacturers are not warm about damage modeling. But I think most of the major manufacturers also understand how important GT is. I don't expect companies like Ferrari to be flexible about this, but like I mentioned before, more cars does not equal better driving games.
That SERIOUSLY depends, dude. Want to hear an earth shattering outcry? Take Ferrari from GT5.GT doesn't need the griping manufacturers.
May NOT be?? Cartoon level damage?? I guess some people may like pizza...Forza's damage, albeit not perfect, is actually one of the things the game has over GT, which has an even worse damage modeling (none). And let's get one thing straight: Forza's damage may not be dead accurate
I'm sorry, but that's out of our hands. If you love Forza, have at it, there's your perfect solution.but until they perfect it, works fine. This notion that collision damage has to be PERFECT from the get go is just wrong. Having something to show won't do anything but enhance the game.
I know you think you're being clever, but you're not. 50 Skylines probably take less time to model and code than 8 different cars. You're talking about basically five or six families of car, with similar characteristics. If you want to make a point, sayIf you want GT5 within the next 5 years tell Yamauchi we don't need every single Skyline/Lancer ever made...
THAT, I'll agree with. Little 50hp compacts, milk carts, GMC behemoth trucks, Hummers... why does Gran Turismo need a freaking Prius?If you want GT5 within the next 5 years tell Yamauchi we don't need every single dinky car, SUV, truck and hybrid ever made...
so who's to say what doesn't belong in a game based around car collecting? Someone wanted a Model T. Someone wanted the first Suzuki. Someone wanted the first actual motor carriage. This is automotive history. If your passion is racing, not cars, then Gran Turismo is definitely not the game for you.Driving Simulator,
That quote was about the polls on the forum not about you.I know I've been asking for collision damage modeling since GT2. That's way before FM1. The only thing I want GT to be a clone of is real life, you know, be a simulator.
I highly doubt that the damage option on Forza2 will learn to anyone how to be a better driver, may be more cautious if he plays a la Mad Max but not better.Hystas far as I'm concerned, anyone that genuinely does not want damage in GT5 solely because they don't want to have to learn to drive better/don't want to have to pay repair bills (like you would in real life, which is the whole point of the game) has no business even playing the game. It's very hard to take such ludicrous mindsets seriously.
I highly doubt that the damage option on Forza2 will learn to anyone how to be a better driver, may be more cautious if he plays a la Mad Max but not better.
You want "The Real Car Owner Simulator" and the whole point of GT isn't this.