Are you criticizing my arguments, or my grammar now?
You don't need a reason when you have the numbers, you can't pretend to discuss a fact.
I'm not arguing the numbers. I'm discussing the reason for the numbers. Getting to the reason why those numbers are the way they are is at the crux of this discussion.
This is becoming annoying, you want furiously a damage feature and is ok but trying to bend the world to make your opinion a general consensus is a joke.
All you had to say was "I don't like collision modeling"....
Now, when you start saying "I don't like collision damage because [...]", you start giving reasons why it shouldn't be there other than personal preference, it's only fair that I can explain why I think those are not obstacles, again, other than personal preference.
Conclusion? From a source who will never consider a Gran Turismo game to be worth their time?
Can you tell me what aspects of GT3 makes it 6 percent better than GT4?
See, reviews are pretty worthless when they lack substance. Just look at some pretty lame reviews of Killzone 2, written by people who prefer games such as the 360 series Gears of Wah, who criticize aspects of Killzone which are as bad or worse in Gears.
I suppose you'll ignore all the complaining over GT3 that it was a very small game compared to GT2, how the used cars were taken out, how the graphics in some ways were fabulous, and in others were surprisingly simple, how the soundtrack was lamer, how there was no race modding. But was it overall a better game? Yes.
So along comes GT4. Four times larger in almost every way than GT3. Used cars return. Graphics are amazingly improved, with more lifelike representation of cars and much more detail in backgrounds. Physics nicely improved. Cars "feel" heavier, more substantial. Performance more accurately represented, with FWD cars handling more like FWD cars should, and mid-engined cars requiring more finesse to drive at high speeds to keep the weight oriented along the driving axis, like a mid-engine car would drive. Tons of races. 50 tracks. So what was wrong? People wanted damage. Oh well, it wasn't in GT3 either.
You're right; picking the worst review of GT4 as an example wasn't a good idea, though I don't see why they would not "consider a Gran Turismo game to be worth their time" (BTW, I personally don't consider GT4 "60%" bad).
However, notice that these are average scores; other sources have expressed similar, albeit less extreme ideas. Why is GT3 6% better? Like you said, GT4 had improved in almost every aspect over GT3. The unprecedented scope of the game was the best aspect. But the general consensus was that the improvements were not substantial enough as expected from the 4th iteration of GT, and second effort on the PS2. It wasn't just the absence of damage. Graphics had improved, but the jump wasn't that big. GT3's physics were
almost perfect already, so there wasn't much to improve on GT4, either. And then there was the bad: AI still sucked (in fact, it highlighted even more the lack of collision modeling), audio seemed like it was still being recycled from GT1, etc. And that's what comes to the top of my head.
Though I don't agree with all the reasons mentioned (I'm not bothered by the sound issue myself), what personally sticks out for me is the damage issue. I think Polyphony said at the time that they weren't capable of doing it right on the PS2 because of it's hardware limitations. They said they wanted to get it perfect. Which I thought was BS. GT1 sure as hell wasn't perfect, but that didn't stop him from trying to get the physics right within the limits of the Playstation. Now they have all the tools they could possibly ask for on the PS3 platform, and if they do indeed incorporate damage, as well as fix GT4's AI and audio issues, GT5 will be the perfect game.
Look, stale series don't pre-sell at a Platinum level. Sales trump reviews. You might want to punish Polyphony if damage isn't in GT5. By all means, go ahead and don't buy it. You've overstated your case several times. I disagree with it, and I believe I have more than accomodated your opinion. Insisting that everyone has to want damage or they're idiots isn't very sensible or persuasive. If you feel so unhappy with the GT family, I suggest you find those greener racetracks you crave, because GT5 may well have no damage. We'll be plenty happy to spin rubber in it whether you're there or not.
If I called you an idiot for not agreeing with me, I apologize. As far as I remember, I've been stating my position in a peaceful manner, but maybe I have severe amnesia.
Taking sales for granted is a dangerous mindset. The GT series is not the sole competitor in the console driving sim like it was back in the 90's. Today there are plenty of options which are very much closing the gap on Gran Turismo, even if they're not there yet, but you can't assume this will always be the case. Why do I insist on changing GT instead of bailing for the competition? I don't take this lightly, because I was a fan of the GT series from the moment I heard of its concept; I've defended this series from the Sega GT fanboys, to the Forza enthusiasts. I've done the whole trip, 1-4. You may be satisfied losing a member of the community; I will miss it terribly (not asking for pity). Now, Polyphony has stated they're working on damage modeling, so I may not have to reconsider my purchase. But IF they backtrack on their word, essentially lying in the process, I'm not sure I can justify supporting a company that treats me like it's a privilege to be their customer.
But enough about that. They said damage is coming, so all this might be moot. I'll take their word for it and trust them while I wait patiently.
Bring it on.
