Whats up with this new penalty system its absolutely ridiculous

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@Matty28 I think iRacing has just given me a higher standard on what an 'incident' is, if you think this game is brutal its nothing compared to that :lol:

Actual stop and go penalties for cutting too much and immediate disqualification for over 17 incidents (Car contact is 4 each time, Wall contact is 2 and 4 wheels over the whites is 1)... and these races are 40 minutes long:scared:
Yeah sounds like it. I usually play AC which doesn't really have a penalty system for contact. It does give equally crazy penalties for corner cuts but only sometimes. I have done some iRaces but and I vaguely remember a penalty system flashing at me but I still haven't figured out how to get out of the beginner races without spending a load of money so stopped playing it. Still got 6 months left on it... I don't think I've ever had a drive through on it but tbh I was probably languishing 3 laps down. I like that 4 wheels over whites thing because it's nice and precise and I can avoid it. The car contact one sounds pretty mental especially if light brushes count.
 
Yeah sounds like it. I usually play AC which doesn't really have a penalty system for contact. It does give equally crazy penalties for corner cuts but only sometimes. I have done some iRaces but and I vaguely remember a penalty system flashing at me but I still haven't figured out how to get out of the beginner races without spending a load of money so stopped playing it. Still got 6 months left on it... I don't think I've ever had a drive through on it but tbh I was probably languishing 3 laps down. I like that 4 wheels over whites thing because it's nice and precise and I can avoid it. The car contact one sounds pretty mental especially if light brushes count.

Yeah lets just say that contact with stefounzy would've definitely been a 4x... for both of you :lol:

There's absolutely issues with GT Sports track limits (see below a lap of Maggiore that made me feel dirty) and as a result of those dodgy track limits penalties can feel random, but they aren't. I'm pretty familiar with the track limits on most tracks and what I can and can't get away with and lets just say Maggiore lets you off with murder and Monza gives you a 6000 second penalty per inch over the whites :lol:

 
This is so crazy you don't have to make a mistake to lose SR. I started on S at the update and haven't been near it since. Got smashed all over and ended at B, worked back to E, then won 1 race and got 2 2nds and 2 3rds did not hit anyone or get hit and did not leave the track but ended back at B. I give up!!

Plus for instance, when 2 guys in front of you collide going over Skyline at Bathurst, hit the fence and bounce back across the track, why should you get a penalty for running into them? You can't pull back the bloody stick and fly over them!!
 
Yeah lets just say that contact with stefounzy would've definitely been a 4x... for both of you :lol:

There's absolutely issues with GT Sports track limits (see below a lap of Maggiore that made me feel dirty) and as a result of those dodgy track limits penalties can feel random, but they aren't. I'm pretty familiar with the track limits on most tracks and what I can and can't get away with and lets just say Maggiore lets you off with murder and Monza gives you a 6000 second penalty per inch over the whites :lol:


Yeah Lago is funny. It didn't even occur to me 0:22 was possible until I watched the replay of the top time in practice. I was like "oh.. that's why i'm 2 seconds off the pace" lol. Still didn't know the rest of that was possible.
 
Just did a race, tired of these dive bomb first lap heroes, no idea what they’re trying to achieve when obviously there’s tons of traffic so you need to go a bit slower, but at least I saw a few SR:S drivers drop below SR:A where they should be.
 
SS here (not the Hitler ones). Explain why I deserved penalties for any of the clips in this video I posted earlier

Omg it's like all my experiences. Glad I'm not crazy!

So I thought this was you agreeing with me but then you've liked the other comments disagreeing with me. What you've done there is told me "the system is broken, and that's that, nevermind how it is giving you penalties for no reason".


Yeah, it turns fair punishment of losing the time you lost into some overlord giving you a randomly generated penalty despite not gaining any advantage or doing anything unsporting. A DR drop would make way more sense.

I don't really need to patiently gauge them, I just need an opportunity. When you are racing fast people there are no easy opportunities so you pretty much can't risk racing because any touch and you'll lose several places. Also can't push to the limit because any slight corner cut = 8s penalty and it's race over.

My clips were all recorded in a few days early this week/late last week. I've noticed the bad drivers continue to drive badly while the good drivers are not racing at all. I keep getting let past and I let people past to avoid penalty. So much fun!


You probably have watched it and just can't justify them or are too afraid to. A grand total of three of them I only started recording after it happened. There's clear explanations in the video so you know what happened. Why the hell are you asking me to tell you what the rest is like? Watch the clips.

Do you want to let me know why that one was a pretty obvious penalty? I would have got 5 seconds if I had ploughed straight into the back of him and taken the position off him (and so would he), but I get 9 seconds for doing everything I can to avoid him and not gain any time from it. The game is encouraging me to crash into people. This is neither unsporting conduct nor gaining an unfair advantage.

Yes you're right two after that the game saw me losing several seconds as a corner cut because the penalty system is broken!

If you're that lazy then just attempt to justify 2:57 and 3:19. Recognise how that ruins every race! You cannot go anywhere near another car without high risk of penalties. You cannot even follow them safely because they randomly stop in the middle of corners to deal with penalties or spin out and you get penalties from that. Me and Stefounzy had a great, clean battle and came out of it with a total of 9 seconds of penalties. You cannot race! You can only go on a timid follow the leader Sunday drive.


Thanks, and yeah it does come with small risks. Occassionally there are nudges or brushes or taps or whatever but no one wants to be given 5 second penalties for this. Not me nor the guy I'm racing with. Actual incidents which are my fault are always minor - I never completely wipe people out. I'm not trying to be big headed but when you are at or near the top level you can do risky looking things without big consequences because you minimise incidents so well and so does the guy you're racing with. It's always going to be rough around the edges but we are being penalised as if it is trolling.


Could you be more specific as to which ones are deserved and why?


But the game has a damage system. When you hit the wall hard you get engine damage and you lose loads of time because your car starts chugging along at 40mph until it fixes itself. That's a fair system because it seems to be pretty consistent and it's just what happens when you crash. It's a natural punishment, like losing time because you spin out. Applying a penalty that can vary from 5 seconds to 18 seconds at random is an irritating, inconsistent, unfair overlord micromanaging the game and completely not what penalties are for.


You can't make people stay on track that stringently though without ruining the racing. It might encourage people who drive way above their skill level to be more careful but in AS/SS lobbies it means someone goes a bit wide allowing you to catch up, you think "great I've got a chance here... so exciting!" and then they stop because of a penalty and it's race over and you're left frustrated and bored. It takes a natural, fair time loss which influences the race well and turns it into an arbitrary penalty that ends your race.

There are two justifications for a penalty - 1) gaining an unfair advantage, 2) unsporting conduct against another player. None of these clips contain either of these.
With that in mind, I will go through each clip and explain why they don't require a penalty.
0:03 - losing 10 seconds of time crashing meets neither of those definitions. On top of that, 18 seconds is a completely ridiculous and race ending amount of penalty.
0:16 - Going off and losing half a second meets neither of those definitions, and it includes a natural, fair penalty for going off.
0:34 - same again. As you can see it seems to be exponential - the more time you lose, the more penalty you get which is idiotic.
0:48 - so I outbraked myself and if I didn't get a penalty I'd not have lost any time relative to giamp. A 1s penalty might be justified on that basis. However the corner cut did not gain time, I did not hit anyone, and the only reason for the corner cut was to not hit another driver. The game gives a higher penalty for a corner cut that gains no time compared to hitting another driver hard.
1:34 - It was a mirror image of the clip that comes afterwards, losing time is not gaining an unfair advantage. The game cannot distinguish between blasting straight across the chicane at full speed and outbraking yourself.
2:24 - ridiculous again, you can literally see the guy get past me because of my mistake. That is the natural punishment and a fun part of racing. The penalty that came afterwards ended our battle for no reason.
2:38 - same again, you can literally see the guy fly past me because I've lost like 2 seconds.
2:57 - I am ahead and have the inside, the guy turns into my rear quarter. If anyone should get a penalty it's him, but since it was such a light tap neither of us should have got a penalty.
3:19 - a great move by Stefounzy which the game penalised me for because of such a light brush you can hardly notice it. No one is at fault, no one crashed, nothing happened yet we're penalised for it.
3:31 - I get punted off. Need I say any more.
3:44 - The cone knocks 20mph off my speed. I have no time to react, neither does Stefounzy. 3 of us get penalties for it and lose several places. Ridiculous.
4:16 - the guy suddenly loses it and despite my best efforts I couldn't avoid a slight nudge. Absolutely no advantage gained and no unsporting conduct yet penalty.
4:33 - you can see me coasting into the corner because I actually have no intention of overtaking the guy even though he's way slower purely out of fear of penalties, but he virtually stops in the middle of a corner (maybe because of a penalty). No unsporting conduct, no unfair advantage.
4:53 - another racing incident with no unfair advantages nor unsporting conduct. I brake a tiny bit late so end up a tiny bit slow at the apex and get a bump from behind. No need for the penalties.
7:18 - this cannot even be interpreted as a corner cut or crash or anything, it's me having a tank slapper and that's worthy of penalties now apparently. Ridiculous.

I don't need to go into the clips showing the inconsistency, you can see for yourself how ridiculous it is - flipping a coin whether you get an 18 second penalty or nothing for cutting or crashing.
I also don't need to go into the ones about people getting in the way - but this is happening every lap of every race and it makes races frustrating and ruins races too.
Think of how this affects racing - I am not racing, I am waiting for people to get penalties. That is not fun. That is not exciting on the limit racing. People are letting me past. That is unsatisfying.
The sad thing is that the people too lazy to watch your video are too lazy to read your post too!
 
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We all play by the same rules. We know what those rules are. If we don't like the rules we're free not to play - I sometimes don't, because I can see what the result of those rules will be before I even turn a wheel.

But are we really? From what I understand some penalties are handled differently for DR/S and A then they are for DR/B and below. Correct me if I'm wrong. I just going by what I've read on these forums.

I get that you want the rules to change much more broadly, to allow for circumstantial decisions, but it hasn't even come close to happening yet. I'm also not sure how you'd go about getting those rules to change - but I doubt the contents of this thread will ever come up in a Polyphony Digital strategy meeting about GT Sport's penalties.

If PD is are not monitoring this or any other GT forum then why the rules change in the first place? Is this not the best GT site on the web, I think it is? I find it hard to believe that enough people have had direct contact with PD to warrant these radical changes in the way penalties are handed out. Is it not feasible that they would check here to see what people's reactions to the changes are?

Famine, I'm really interested in hearing your opinions on the changes. I don't mean a 'These are the rules set forth and we must play by them' or any other PC answer. I'm just curious about your honest opinion. If you can't comment, I understand. I'm not trying to start a war of words.
 
Oh really

Whoops


You're trying to compare yourself to the world's best professional racers... interesting.

1) not a reason for a penalty, 2) only a requirement for a penalty if you gain time, 3) not a reason for a penalty
So stop with this nonsense. Why did Jan Magnussen not get a penalty for straight lining the chicane at Le Mans 2017? Why did Hamilton not get a penalty for going straight across the chicane at Mexico (or Russia?)? Because they didn't gain time. Why has not a single driver ever been given a penalty for going off the track (to my knowledge, not including cuts that gain time)? You'd have a point if we were on a roundabout with #3 but anyone who is familiar with racing would laugh at that one. I braked a bit late and due to my avoiding skills, nothing happened. That's why there is no need for a penalty.

Stop trying to compare the world's premiere racing to your online gaming. It's laughable.

Those racers are actually risking injury and death when they race.

Those races are preceded by weeks and months of rigorous preparation by the racers, their teams, and the track officials.

And when those races actually happen, there are paid professionals whose entire job is to assess every little detail of the race.

For these reasons, they are able to regulate the races in the most sophisticated and nuanced way possible.

Yep, it absolutely is a false equivalence. A penalty is a penalty, the ball being given to the other team when it goes out of play is a rule. They do not have a time out penalty, nor a card, nor are sent off no matter how many times it goes out of play. They are not breaking rules by the ball going out just like I am not breaking rules by going off the track.

No, it's not a false equivalence, no matter how many times you repeat yourself.

A ball going out of bounds is against the rules of basketball. The penalty is a loss of possession. This is what the official rules of the NBA say.

Hmm... So penalties for every mistake then? If you brake a bit late but there's no car in front = 1s penalty? If you brake a bit early = 2s penalty? Do you seriously think there should be penalties for all mistakes regardless of any other variables?

No, just mistakes that are clear violations of the rules of Motorsport, like driving completely off the track, cutting corners, and cutting off other drivers.

Lol. That must be why when I got dropped to A SR every race is a crashfest in comparison to my usual races. It must be because your sportsmanship rating has nothing to do with how likely you are to be involved in incidents. And how likely you are to be involved in incidents must have nothing to do with your understanding of racing. That all makes sense now. Here's me thinking 99 sportsmanship was better than 1 sportsmanship. I suppose that's the same with anything - the amount of best selling books you release has nothing to do with how good at writing you are.

Your SR and especially your DR have no bearing on the logical merits of your position. None.
 
Here are two races, and look what pd is doing to fair racer:



Edit 2: first race at min 13, second at 33


SAD, PD, this is just, sad!


Edit

There was number of doubtful penalties I got until now, but this is just too much.

Almost every my race is on my channel and there is nothing to hide, Fair Play first was always my moto, but I barely finished second race, bcs PAIN, pain in my heart - real pain and emotional one...
But I stayed Fair to last meter.
 
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So I have had a fe races now, and I think I prefer it, im getting less penalties when people hit me, a big pet peeve of mine has people break checking you once they pass or on a straight for a speed boost, god I cant wait for the day GT has a full o damage model. the only thing I notice is now you can't take libs with cutting the curbs but you have to draw a line at some point.
 


So here I see 2 cars battling ahead, so I brake a bit earlier in Turn 1 for safety, then when on the outside (just naturally happened due to the car ahead being forced wide and onto the inside of Turn 2), I slow down (from 74mph to 68mph in a section I should really be keeping a much more constant speed, or even accelerating), I give plenty of room, however the other driver drives on the racing line as if I don't exist, so we make really small contact.

I get a 2 second penalty for that contact, and even though the text at the bottom says the other driver did as well, I can tell you that the other driver got no time penalty. After the race, there was no red dot on the name. So not only does GT Sport penalise people with higher DR (I have S, the other driver has A), but it also straight up lies.

I did what I could to avoid an incident, and even when we did have the 'incident', it was the merest of touches, yet I get penalised and the other driver got no time penalty. So it isn't even an equal system. I'm fine receiving an orange SR for these sort of incidents (as long as both drivers do), but to receive time penalties on top of it, especially when they aren't equally penalised, is downright stupid. iRacing have a great model. The odd 4x due to an incident that isn't my fault is fine. Plus light contact like this would be a 0x, like a warning. It's the unequal time penalties and the penalties for ridiculously light contact that need to be addressed for S/S drivers.

(P.S. Previous 2 second time penalty was for another driver purposely forcing me into the wall after the bus stop chicane)
 
So we penalise on potential crashes not actual crashes

No, we penalise when a driver is driving so recklessly that his only options are a) have a horrible crash, b) almost drive straight into another car on driver's door, narrowly avoid this and instead spear off the track in front of them.

You can protest all you want, but your driving does not belong in SS (from what you have shown me). I'm sure up until now it has, but you are going to need to adjust if you wish to remain SS. Whether you take that on board is up to you. Good luck out there.
 
So I thought this was you agreeing with me but then you've liked the other comments disagreeing with me. What you've done there is told me "the system is broken, and that's that, nevermind how it is giving you penalties for no reason".

I do agree that it's imperfect. However, it is a game. IMO, you just need to drive cleaner and stay on the track. As others have said: your driving is very aggressive, so no wonder you get a lot of penalties (and also cause penalties for others).
 
No, we penalise when a driver is driving so recklessly that his only options are a) have a horrible crash, b) almost drive straight into another car on driver's door, narrowly avoid this and instead spear off the track in front of them.

You can protest all you want, but your driving does not belong in SS (from what you have shown me). I'm sure up until now it has, but you are going to need to adjust if you wish to remain SS. Whether you take that on board is up to you. Good luck out there.

You can't really judge someone's overall driving just from a video trying to highlight penalties, which naturally picks out incidents. I'm sure we all have a minute or two which can make us look like E/E noobs :lol:

After a first stint battle at Brands with the new penalty system which we overtook 4-5 times without penalty, I'd say he's definitely an SS driver who has understandable complaints about aspects of the penalty system being overbearing. I hated it as well after a bad race but I've been fortunate enough to avoid the midfield since.
 
You can't really judge someone's overall driving just from a video trying to highlight penalties, which naturally picks out incidents

True, which is why I qualified the statement with:
(from what you have shown me)
I take your point though.

I hated it as well after a bad race but I've been fortunate enough to avoid the midfield since.
The mature approach.

I'm sure we all have a minute or two which can make us look like EE noobs
Also true, but I wouldn't include those moments in a clip whilst trying to argue how much of a pro I am and how poor & unfair the penalties I'm being awarded are.
 
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But are we really? From what I understand some penalties are handled differently for DR/S and A then they are for DR/B and below. Correct me if I'm wrong. I just going by what I've read on these forums.
That's one of the rules now, yes. It was part of the 1.13 update and stated (well... eventually stated) in the patch notes:
In a collision between two cars, a Time Penalty will now be issued according to the player's Driver Rating (DR) and the situation;
Do you have any evidence that they take onboard opinions on Facebook comments on a random post of theirs and not threads on this forum?
If PD is are not monitoring this or any other GT forum then why the rules change in the first place? Is this not the best GT site on the web, I think it is? I find it hard to believe that enough people have had direct contact with PD to warrant these radical changes in the way penalties are handed out. Is it not feasible that they would check here to see what people's reactions to the changes are?
GTPlanet is a tiny, tiny fraction of Gran Turismo players. It's certainly the largest - and we think the best - Gran Turismo site, but our total member count isn't even a tenth of the people who bought GT Sport. Our active core membership may not even be a thousandth of the people who bought GT Sport. By our nature, we're the slightly obsessive people who will keep playing the game until the next one comes out (and probably until the servers shut down). We're not the people who fund the game's development; we're not who Polyphony Digital has to please so that they buy this game, making the business case to Sony for the next one so that Sony funds it.

We're also not an official channel for PD or Sony. If PD or Sony monitor this site - and that's really up to them to say* - it's in an unofficial capacity only. Sure, they may pick up on ideas, thoughts and opinion here, but they do not actively engage with this community.

It's probably not hard to see why. Some of the comments in this thread have been pretty bitter and toxic, and if I didn't have to read them, I wouldn't. If a PD or Sony employee made themselves known on here, we'd have to invent a new unit of time to account for the gap between that happening and them being deluged with offensive, whining, angry, pleading, abusive and/or creepy messages. It would be Facebook-bad.


But Facebook - and Twitter - do have official Sony/PD engagement, an active presence and a guarantee that what you say will be read. It's literally the job of the social media managers who operate these channels (who are probably either regional brand managers, or the people who report to them) to read your comments; they're much more likely to come up in a weekly meeting than "here's 2.5 pages from GTPlanet where one guy complains about penalties not being like real life, a couple of other people complain about his driving, and then they just trade barbs for a couple of days without any progress".

Famine, I'm really interested in hearing your opinions on the changes. I don't mean a 'These are the rules set forth and we must play by them' or any other PC answer. I'm just curious about your honest opinion. If you can't comment, I understand. I'm not trying to start a war of words.
It's not that I can't comment, but that I don't care.

Games have rules. Sometimes they're bloody stupid, sometimes they aren't, but everyone playing plays to the same rules. You learn the rules and use your skill to be good at the game within the rules. If you can't live with the rules, you don't play the game - or you can lobby the developer to change the rules so that you can live with them. That takes a good long while, usually.

GT Sport's rules look like they do. We all know that if we drive somewhere that isn't tarmac, have contact with a car or barrier, or overtake under yellow flags, we might get a penalty for it - and if we don't, we won't. Whether PD makes the detection system more or less sensitive, or makes the penalties tiny or huge, this is the system and we've all known it since day 1. Or Beta day 1, apart from the yellow flag thing.

I can live with that most of the time, but sometimes I can't and won't play as a result. That's usually circuits like the Tokyo tracks (although I found them good for my DR/SR research for GTP), Willow Springs, or any of the fictional tracks in the reverse direction, and cars like VGT, Gr.1 or Gr.3 because kids love to go fast and pick the fastest cars even though they can't drive them.


*We did, once upon a time, have a couple of dedicated forums set up by official request. They were never truly followed up; some of the contents did appear to form the basis of articles at the Pit Stop Blog, but nothing happened on here.
 
I stopped reading at the top of page 6, but would like to address the penalty for going off track, while not effecting anyone else.
Since @Matty28 has noted that "in the real world" no one gets a penalty for leaving track...

Real world risks and time penalties for going off track are as follows...
Damaged splitter... effecting the entirety of the remaining race, unless a pit for a nose replacement.
Damaged undertray... effecting the entirety of the remaining race, no pit can fix this, potential race end'r.
Damaged diffuser... effecting the entirety of the remaining race, no pit can fix this, potential race end'r.
Burp air from the tires... effecting the entirety of the remaining race, unless a pit stop for tire change.
Flat tire... requiring a pit for tire change, unless the tire de-laminates on the way to the pit, then, you'll need body work as well.
Punctured tire... requiring a pit for tire change, unless the tire de-laminates on the way to the pit, then, you'll need body work as well.
Cut tire... requiring a pit for tire change, unless the tire de-laminates on the way to the pit, then, you'll need body work as well.
Bent wheel... requiring a pit for tire change, unless the tire over heats, blows, and de-laminates on the way to the pit, then, you'll need body work as well.
Broken wheel... race ending, cannot make it back to the pit.
Bent tie rod... effecting the entirety of the remaining race, takes too long to replace, so, deal with it.
Broken tie rod... race ending, cannot make it back to the pit.
Grass in the radiator... potential engine failure, race termination, or, pit to have it cleaned out.
Grass in the brake ducts... potentially a life/death situation, pit it to have it cleaned out, if you boil the fluid getting to the pit, bleed the system.
Punctured or torn brake line... potentially a life/death situation... will destroy the race due to time in pits to repair/bleed the brakes.

The above are some of the risks of going off track in real life.
Now, do we really want to talk about running into walls and whatnot?

I think the time penalty is easier to deal with myself.
 
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To summarise:

We did not get any meaningful content because we were promised this online mega sport mode (which I find dreadful as all races are on those gr 3 4 things) and in the end they managed to also flop big time the only thing they were supposed to do :rolleyes:

Way to go PD, let this be the last game you release please
 
Really?


No they aren't, in fact most people moan about this fact


No they didn't



Please don't
Another PD freelancer,

Fine all is amazing, the game has so many cars and tracks I don’t know where to start from and racing is amazing.
Now please go back on track and enjoy your penalties because you sneezed and put half wheel on the grass

It’s off topic anyway, but then just kill all road car altogether what’s the point of having them. Gr are easy car to throw around and need no setting, I can see why many like them.
 
Another PD freelancer,

Fine all is amazing, the game has so many cars and tracks I don’t know where to start from and racing is amazing.
Now please go back on track and enjoy your penalties because you sneezed and put half wheel on the grass

It’s off topic anyway, but then just kill all road car altogether what’s the point of having them. Gr are easy car to throw around and need no setting, I can see why many like them.

It's not all amazing and yeah there needs to be more tracks, but they are coming as well as new cars. Sport Mode itself is great, I love it and have never got such a thrill or nervousness in playing a game before. If you want play a game of 'winning races on different tracks in different cars' I'm sure GT League will satisfy you.

I just don't know why you bothered to come on this thread and make a completely irrelevant and negative comment.
 
I stopped reading at the top of page 6, but would like to address the penalty for going off track, while not effecting anyone else.
Since @Matty28 has noted that "in the real world" no one gets a penalty for leaving track...

Real world risks and time penalties for going off track are as follows...
Damaged splitter... effecting the entirety of the remaining race, unless a pit for a nose replacement.
Damaged undertray... effecting the entirety of the remaining race, no pit can fix this, potential race end'r.
Damaged diffuser... effecting the entirety of the remaining race, no pit can fix this, potential race end'r.
Burp air from the tires... effecting the entirety of the remaining race, unless a pit stop for tire change.
Flat tire... requiring a pit for tire change, unless the tire de-laminates on the way to the pit, then, you'll need body work as well.
Punctured tire... requiring a pit for tire change, unless the tire de-laminates on the way to the pit, then, you'll need body work as well.
Cut tire... requiring a pit for tire change, unless the tire de-laminates on the way to the pit, then, you'll need body work as well.
Bent wheel... requiring a pit for tire change, unless the tire over heats, blows, and de-laminates on the way to the pit, then, you'll need body work as well.
Broken wheel... race ending, cannot make it back to the pit.
Bent tie rod... effecting the entirety of the remaining race, takes too long to replace, so, deal with it.
Broken tie rod... race ending, cannot make it back to the pit.
Grass in the radiator... potential engine failure, race termination, or, pit to have it cleaned out.
Grass in the brake ducts... potentially a life/death situation, pit it to have it cleaned out, if you boil the fluid getting to the pit, bleed the system.
Punctured or torn brake line... potentially a life/death situation... will destroy the race due to time in pits to repair/bleed the brakes.

The above are some of the risks of going off track in real life.
Now, do we really want to talk about running into walls and whatnot?

I think the time penalty is easier to deal with myself.

Exactly. Truth in each word. That's why we drive cautiously on trackdays IRL.
Maybe PD can try to swap the penalty system for realistic (or any, as now it is zero) damage? I wonder who would claim then and for what reason
 
Exactly. Truth in each word. That's why we drive cautiously on trackdays IRL.
Maybe PD can try to swap the penalty system for realistic (or any, as now it is zero) damage? I wonder who would claim then and for what reason
The issue with damage is that it affects the person who is hit just as much (if not more) than the person who does this hitting. Imagine the uproar from people who get bumped from behind, hit a wall, have a crippled car and then get a time penalty :lol: whilst the person who did it just got a scratch
 
I stopped reading at the top of page 6, but would like to address the penalty for going off track, while not effecting anyone else.
Since @Matty28 has noted that "in the real world" no one gets a penalty for leaving track...

Real world risks and time penalties for going off track are as follows...
Damaged splitter... effecting the entirety of the remaining race, unless a pit for a nose replacement.
Damaged undertray... effecting the entirety of the remaining race, no pit can fix this, potential race end'r.
Damaged diffuser... effecting the entirety of the remaining race, no pit can fix this, potential race end'r.
Burp air from the tires... effecting the entirety of the remaining race, unless a pit stop for tire change.
Flat tire... requiring a pit for tire change, unless the tire de-laminates on the way to the pit, then, you'll need body work as well.
Punctured tire... requiring a pit for tire change, unless the tire de-laminates on the way to the pit, then, you'll need body work as well.
Cut tire... requiring a pit for tire change, unless the tire de-laminates on the way to the pit, then, you'll need body work as well.
Bent wheel... requiring a pit for tire change, unless the tire over heats, blows, and de-laminates on the way to the pit, then, you'll need body work as well.
Broken wheel... race ending, cannot make it back to the pit.
Bent tie rod... effecting the entirety of the remaining race, takes too long to replace, so, deal with it.
Broken tie rod... race ending, cannot make it back to the pit.
Grass in the radiator... potential engine failure, race termination, or, pit to have it cleaned out.
Grass in the brake ducts... potentially a life/death situation, pit it to have it cleaned out, if you boil the fluid getting to the pit, bleed the system.
Punctured or torn brake line... potentially a life/death situation... will destroy the race due to time in pits to repair/bleed the brakes.

The above are some of the risks of going off track in real life.
Now, do we really want to talk about running into walls and whatnot?

I think the time penalty is easier to deal with myself.

Great post ^^
 
It's not all amazing and yeah there needs to be more tracks, but they are coming as well as new cars. Sport Mode itself is great, I love it and have never got such a thrill or nervousness in playing a game before. If you want play a game of 'winning races on different tracks in different cars' I'm sure GT League will satisfy you.

I just don't know why you bothered to come on this thread and make a completely irrelevant and negative comment.
Irrelevant I am not so sure, I didn’t know you were the officer around here and you bothered to reply to it too. Negative might be, but I don’t need to tell things differently from what they are. The wait for each release is beyond reasonable, especially when looking at competition.

Sport mode was sold as the new thing for which people waited so long and if you didn’t notice mood isn’t so rosy on how things work.

The idea might be cool, but the implementation is definitely not at the moment.
 
Irrelevant I am not so sure, I didn’t know you were the officer around here and you bothered to reply to it too. Negative might be, but I don’t need to tell things differently from what they are. The wait for each release is beyond reasonable, especially when looking at competition.

Sport mode was sold as the new thing for which people waited so long and if you didn’t notice mood isn’t so rosy on how things work.

The idea might be cool, but the implementation is definitely not at the moment.

Your comment is a general complaint, not anything to do with whether you have 'raced under the new penalty algorithm' which is the topic. So, yes, here it is irrelevant.

And, that's good for you... if you are unhappy there are plenty of other sim racing games which I'm sure you will enjoy.
 
The issue with damage is that it affects the person who is hit just as much (if not more) than the person who does this hitting. Imagine the uproar from people who get bumped from behind, hit a wall, have a crippled car and then get a time penalty :lol: whilst the person who did it just got a scratch
I know there is no ultimate solution. Not even in real racing series (see how F1 keeps on struggling with enforcing obey of track limits, defence moves a la Max Verstappen on overtaking attempts etc). There are full pro drivers in eg BTCC, they eat and breath race, touch and fight but that's how it goes there, so noone complains. They do it for money, not for play.
So in GTSport it might be like this:
- (real) damage
- the one who is behind is always to blame for any accident (I know this oversimplifies the case, but for God's sake nobody in his/her safe mind would brake test the driver behind him/her)
- penalty must be served in the pitlane drive through
 

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