What's your ranking?

  • Thread starter scir16v
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Nice lap man, looks like you finally pieced together that ideal lap. Think you can go faster?

If we are going to tell fish stories, I always think I can go faster...we'll see if I can put it together again.

I think "ideal" for me (best sectors ever strung together) is like a mid 2:44, but I'll probably set the wheel down if I can manage a 2:44.9xx. Going into the last stretch I probably lost a good tenth of a second or so, so that .229 could have been a .1 or MAYBE a .0.

What kills me is that I had a stretch of 5 straight laps of 2:45's (including 4 2:45.6 or faster), and most of them had a strong finish. Then I'm basically nose-to-tail with Choate's new 2:45.000 ghost going into the ring, and a few small mistakes later I'm over 2 tenths slower on the lap... It also goes without saying that it would have been convenient if I happened to start my fast lap with one of the four 48.6xx sector 1's that I had tonight.
 
Ideal lap mid 2:44?! Dammnnn :embarrassed: I hate this track, I think my ideal lap is low 45's. If I get to that point I'll wash my hands of this track :lol: .
 
OK I have all but given up on maintaining my rankings. Is this wrong or should we all try our hardest to get the best lap times imaginable.

The front runners have a grasp on this game that is seemingly untouchable and it is frustrating playing for two days and not getting any improvement. This next week is the proving grounds but is all the effort really worth it.

Sorry to sound so bummed but I cannot get any connection to the car through the wheel and it is just frustrating. I need to feel the car and I cannot with such limited means. Is there really a secret or is it just chance and I'm all out of luck :(
 
Nwmann, take it from me, playing the game non-stop will make you worse and burn you out. I stepped away for nearly a week and on my 5th lap at Rome last night I knocked off 3 tenths! On my 10 lap at the Cape I took .250 off. I spend a max of 45 minutes on a track if you are feeling good. As soon as you get frustrated and lose a touch of focus walk away.
 
So true most of my best laps come within the first 5-10 laps I do. Sometimes if I'm nippin at te heals I throw I good run down on lap 20 or so but you just have to stop sometimes.
 
213rd in the Northeast. I didnt drive for more than a week, so I hope to improve my position in the next days. Hope to make it through the first stage. Good luck to everybody
 
So true most of my best laps come within the first 5-10 laps I do. Sometimes if I'm nippin at te heals I throw I good run down on lap 20 or so but you just have to stop sometimes.

This is so true. I did 87 laps straight once at tsukuba and my best time came before lap 20.
 
The front runners have a grasp on this game that is seemingly untouchable and it is frustrating playing for two days and not getting any improvement. This next week is the proving grounds but is all the effort really worth it.

Sorry to sound so bummed but I cannot get any connection to the car through the wheel and it is just frustrating. I need to feel the car and I cannot with such limited means. Is there really a secret or is it just chance and I'm all out of luck :(

Thats just how it is with games, we may be doing things that are slowing us down without even noticing it. I have raced with pro's who are really fast in real life but in sims like iRacing they fall behind because they just can't get the car to do what they want it to do through game wheels and controllers.

You may know what is needed to get the car to go fast, you may even have the skills to make the car go fast but because you don't understand how to properly communicate that to the game your slower. Like I personally have driven several different cars hard in real life and spins are rare in real life, however in GT5 and iRacing I spin constantly because I just don't feel the car losing grip until its too late, and I know thats the reason why I am slower on Tsukuba, I am probably spinning the tires out of corners not even realizing it.
 
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Thats just how it is with games, we may be doing things that are slowing us down without even noticing it. I have raced with pro's who are really fast in real life but in sims like iRacing they fall behind because they just can't get the car to do what they want it to do through game wheels and controllers.

You may know what is needed to get the car to go fast, you may even have the skills to make the car go fast but because you don't understand how to properly communicate that to the game your slower. Like I personally have driven several different cars hard in real life and spins are rare in real life, however in GT5 and iRacing I spin constantly because I just don't feel the car losing grip until its too late, and I know thats the reason why I am slower on Tsukuba, I am probably spinning the tires out of corners not even realizing it.

^ this. I Drift my nissan. been all over the mid-west with it, and I can control my car way better than the cars in the game. With the real car you can feel the rollover of the sidewalls, and the sensation of the car's rear end coming out. I can feel the tire start to slip. But it game it's all based off of applying those concepts before they happen because you don't have that feel.
 
^ this. I Drift my nissan. been all over the mid-west with it, and I can control my car way better than the cars in the game. With the real car you can feel the rollover of the sidewalls, and the sensation of the car's rear end coming out. I can feel the tire start to slip. But it game it's all based off of applying those concepts before they happen because you don't have that feel.

If your nissan came with the same tires as the ones at tsukuba then you wouldn't feel the sidewalls either :lol:

I drove a kart for a year and a half and I agree totally with the rest of that statement. Although I did crash in at least one practice session a weekend. I always had to see if I could just go a little bit quicker in a section of the course. Sometimes I made it, other times I cartwheeled into the hay bails.
 
If your nissan came with the same tires as the ones at tsukuba then you wouldn't feel the sidewalls either :lol:

I drove a kart for a year and a half and I agree totally with the rest of that statement. Although I did crash in at least one practice session a weekend. I always had to see if I could just go a little bit quicker in a section of the course. Sometimes I made it, other times I cartwheeled into the hay bails.

When I am racing the karts in GT5 I always go off or wall bounce at least once because I accidentally mess up the steering, but IRL I never have errors like that, its just sometimes you mis-input what you want to the game, or the game doesnt catch your last minute change and into the wall you go.
 
When I am racing the karts in GT5 I always go off or wall bounce at least once because I accidentally mess up the steering, but IRL I never have errors like that, its just sometimes you mis-input what you want to the game, or the game doesnt catch your last minute change and into the wall you go.

Feel is everything in karts, and ALL that is gone in the game - I feel your pain (although I thought the kart racing was particularly easy with the AI).

I'm not doubting you, but IRL are you driving 33hp karts or 6.5-9hp karts? Hitting your marks at your typical 6hp kart track (maybe going 40-45mph) is a lot different than the 30+hp (80+ mph) kart monsters in the game.

FWIW - I think part of the difficulty is that PD did not do a good job simulating street (comfort) tires. Yes, they have less grip than r-compound (sports) or full slicks (racing), but they are also easier to drive. Grip loss is progressive, predictable, and often signaled by a BUNCH of tire noise. It seems like the sports and racing tires are actually more predictable and progressive with grip than the comfort tires, which is the opposite of real life.
 
Took off almost 2 tenths at Rome - still another tenth or two left out there...then there's the whole business of trying to get a 2:44 at Cape and 1:05-flat at Tsukuba. Never satisfied.

Moved from 6th to 5th (still 3rd in Northeast), and less than 0.1s from 3rd (2nd in Northeast).

...still in contention for the 4th and 5th playseat, but looks like Choate has week 3 wrapped up 👍

At this point I am getting kind of sick of these tracks - looking forward to round 2. I'm assuming we will hop in the Godzilla (which I don't like), but any change is welcome.
 
At this point I am getting kind of sick of these tracks - looking forward to round 2. I'm assuming we will hop in the Godzilla (which I don't like), but any change is welcome.

You and me both. I think round one was too long. Round 2 is only a week long, so I see lots of track time in my future for that week. (after work of course) Hopefully they put us in the GT-R, that'll be fun. I can almost guarantee one of the new tracks will be Madrid as well.
 
You and me both. I think round one was too long. Round 2 is only a week long, so I see lots of track time in my future for that week. (after work of course) Hopefully they put us in the GT-R, that'll be fun. I can almost guarantee one of the new tracks will be Madrid as well.

I'm with you on that, they had to make round 1 long though to entice more people to participate. Makes the slower people like me think we might have a chance :) It's the same thing with offering the DLC for every week of round 1 that you participate in. Not sure why, but it seems they wanted a huge number of people to take part.
As for me, I'm thinking based on round 1 races, we'll have the stock GTR for one TT and the academy version for the other in round 2. Outa curiosity, are you saying madrid because of the launch party? I'd like to see another tight city course like that personally, so I definitely wouldnt mind.
 
You and me both. I think round one was too long. Round 2 is only a week long, so I see lots of track time in my future for that week. (after work of course) Hopefully they put us in the GT-R, that'll be fun. I can almost guarantee one of the new tracks will be Madrid as well.

Agree, and also maybe Nurb GP/F. Both in different versions of a GT-R...or maybe both in the same GT-R, but Nurb is in the wet :eek:
 
Outa curiosity, are you saying madrid because of the launch party? I'd like to see another tight city course like that personally, so I definitely wouldnt mind.

It's a new track. Both Rome and Cape Ring were new as well. Think they'll want us to run on tracks that we don't have much time on.
 
Back up to 12th for the moment after finally getting into the 2:45's on Cape. Now the rest of you should just stop playing until tomorrow so I can get my DFGT...
 
It's a new track. Both Rome and Cape Ring were new as well. Think they'll want us to run on tracks that we don't have much time on.
Sounds like decent logic, all I hope is that they don't make us run another out-of-this-world track like cape ring.
 
I've had those moments...when I was working on my PB Tsukuba time...it took me 2 and a half days to finally see results. Tonight it took me 3 hours but I finally got a faster time on the Cape. It gets tougher and tougher the faster you go.

Two hours last Friday, no progress. Saturday for a couple of hours, no progress. Sunday, I sit down and experience exactly the same thing. In fact, it seems that I'm running slower than ever. I load one of the fast ghosts to follow, and I notice that I can't even match the ghost's starting speed on the initial straightaway in the Cape. What is going on? Starting speed isn't that hard to match!

Then I notice that my accelerator indicator is not quite pegged to the max when the pedal is fully depressed. It's so close to max that at first, I'm not sure of what I'm seeing. Then the indicator seems to be fluctuating slightly when it shouldn't.

Ah ha! My pedals are broken!

I have a Driving Force Pro. I took apart the pedal base and got out a meter. Turns out that two of the three wires hanging off the potentiometer had an intermittent connection. I twisted the pins slightly so they made better connection inside their connector, cleaned out the dog hair and fur balls from the base, and put it all back together.

Tonight I was able to test my "fix," albeit briefly. On my first warm-up lap, I came within 0.5 seconds of my best time. On the fifth lap, I beat the time. I wound up shaving 0.8 seconds off my best time in about 15 laps before I had to give up the TV for The Greater Good of Family Time. Back to 62nd in the SE and 271st overall.

Damn, it's nice to be excited about this again!
 
30th West 96th U.S.

Finally got a decent time at cape, that track leaves so much left to be desired after every lap, but there are crucial parts of the track that require you to be on the edge of control or you lose a lot of time.

I hope next round they red lap you anytime that four wheels touch the grass. This would make it a little less frustrating for some of us because letting the car drift into the grass at 100+mph is just silly and causes a lot of lap restarts lol

I felt like Rome & Tsukuba were both very fair when it comes to staying on track, Rome was just tricky when you have to straddle the curb before the kink and the hairpin.

I tell myself I am going to leave it alone...but I know better...I will be back on for hours tomorrow trying to get a 2:46 at Cape.
 
Last time I checked I was just barely in the top 100 for the midwest, but I also have a lot of learning to do at this point in time. I'm losing all kinds of time on the 2nd gear corners.
 
Got my Tsukuba time down to 1:05.4 could probably take another half second or so at cape ring; maybe another .4 at rome... but I'm seriously debating putting this down and just doing practice laps with Godzilla on every track in the game. Not sure chasing 5:12 is really worth the effort; after all I've been between 20-40 nationally since the first week so I should have at least picked up my $10 poster.
 
After racing with some of yall last night im pretty much done with TT's. Ill just wait for round 2. Im just looking forward to the actual racing.
 
Moved from 5th to 4th (2nd in Northeast) via a 2:45.133 at the Cape:). Very close, but I just couldn't make the 2:44 happen tonight - I feel like a 2:44.8 could pop out of any given lap. I'm now 0.158 from Hunk, but I assume that gap will widen because he's here to win 👍 and won't settle...and then there's still 3 guys w/in 1/2 second to grab the last playseat :nervous:.

If I get a 2:44.7 or .8 I suppose that'll be enough, and then I can try to scrape 2 tenths combined off the other tracks.
 
ugh i just need to shave down my cape ring time and i will be within the top 128... sitting at 310 in west right now, 1:06.8 on tsukuba, 1:22.7 on rome, and 2:52 on cape ring.
 
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