So you're saying that by default, the FFB graph in the telemetry HUD is showing you a flatliner? Because if it isn't, the game is in fact generating FFB FX, but the settings prevent them from actually being relayed to the wheel. FFB strength, Deadzone Removal Range and Tyre Force MUST be set properly to prevent clipping (no detail on the top end) or effects not registering at all (no detail on bottom end). And I agree, the defaults do not work well for all wheels. And I also agree that setting the individual car settings (Fx, Fy, etc.) should NOT be where you start your FFB setup, it's where you end...there seems to be a trend emerging on here regarding FFb. That you "need to have all the parameters right" in order to feel the rumble strips etc.. This is not true, the information is not being relayed from the game to the wheel. You can tweak those Fx Fy settings all you like, but you will never get the environmental effects to come though until you they decide to patch it.
I'm having the same problem, set the wheel up and its nice when driving the formula cars but i'm struggling for lock when driving the Clio's
I manually adjusted my T300 until it said 1080 but in the race the drivers hands didn't quite match up to my own; when my wheel was straight the game wheel was slightly wonky, so went back to default and it matches up fine- or 1080 degrees if that is the maximum for the wheel (and what you want as the highest possible), as it is on my T500RS.
I assume this '90 degree calibration' is just to set the highest possible steering angle, as many cars (like karts and Formula cars) automatically gets a soft lock (where the car won't react to a higher input than for ex. 360 degrees, at which point you can feel a 'soft limit' stopping any further input - though you can press through it, but won't get more steering lock) to represent real life.
I've had the second point happen to me in career mode, twice in a rowI have an issue with T300RS. When playing single player the wheel constantly keeps disconnecting and I have to press PS button to reconnect the wheel. This only happens in menus and not during driving.
The biggest problem however is in multiplayer where when starting the race the wheel turns about 30-40 degrees to the left and the force feedback gets stuck there. Only reconnecting the wheel to the ps4 and letting it auto calibrate again mends this issue. It is getting annoying having to do this every time I race online.
Anyone having similar issues?
Personally, the only sliders I would touch (until there is a good tuning guide and descriptions of what each setting does) are the global (wheel) settings, and (maybe) the master level of the car. Those should be enough to give you at least all the detail/feel. And even in the global wheel settings there is a lot of stuff that's hard to comprehend, so I guess it's limited to FFB strength/Tyre Force and Deadzone Removal Range. Don't mess with the individual car spindle and SoP settings unless you know what you're doing. I have had the game for several years and I have never even touched those settings. And yes, I have good FFB with just tweaking just the settings I mentioned. 👍Just a random question:
why the need for 4 diferent pages to set up a wheel?
Sometimes less is more...
The Clios have 900 degrees rotation
@NLxAROSA
What wheel and setings do you use?
If you set the deadzone to 0 , will the removal deadzone range and falloff work?
Note that DRR is variable per wheel, best thing to do is run a tool like Wheelcheck to find the proper value. For my G27 the number is fairly high, so I MUST set it, or I will lose low-end detail, like kerbs and bumps. For other wheels, it's zero. Also note that FFB deadzone is not the same as steering deadzone, it's something different.
Just reset it.I'm using the Thrustmaster T300 GTE WHEEL, first wheel i've had in years.
when i set up the game the wheel lock for turning into the corners was fine but since i tried to calibrate the wheel in game it's got worse
No problem at all, the settings and their descriptions can be quite overwhelming. Just keep firing those questions and we'll keep answering, at least until there are proper guides available. 👍Thanks for yours responses 👍
Just one more:
DRR?
Im finding the wheel is really heavy to turn is there a setting to make it a bit lighter? without reducing FFBNo problem at all, the settings and their descriptions can be quite overwhelming. Just keep firing those questions and we'll keep answering, at least until there are proper guides available. 👍
DRR = Deadzone Removal Range (got tired of typing that all the time ).
Im finding the wheel is really heavy to turn is there a setting to make it a bit lighter? without reducing FFB
Just reset it.
Im finding the wheel is really heavy to turn is there a setting to make it a bit lighter?
On the ps4 you manually set the rotation.
Up until now I've set it to the full 900 degrees. Which at first seemed like the logical thing to do. However, in practice (whilst on track) I find it a bit of a handful. Often becoming arm tied when taking hairpins (180 degree turns) or turns greater then 90 degree. this means I am having to apply a lot of turn.
With this in mind I think less is far better and will make going around corners more manageable. I'm going to reduce the rotation (within the wheel calibration setup) by around 50%.
Ultimately I want to be able to take the tightest corner without having to take my hand off of the wheel - to grab more wheel.
How do i restore all the ffb settings to default on ps4? I've been fiddling too much and want to start again from scratch...
are you talking about that green or yellow line? (cant remmeber)So you're saying that by default, the FFB graph in the telemetry HUD is showing you a flatliner? Because if it isn't, the game is in fact generating FFB FX, but the settings prevent them from actually being relayed to the wheel. FFB strength, Deadzone Removal Range and Tyre Force MUST be set properly to prevent clipping (no detail on the top end) or effects not registering at all (no detail on bottom end). And I agree, the defaults do not work well for all wheels. And I also agree that setting the individual car settings (Fx, Fy, etc.) should NOT be where you start your FFB setup, it's where you end...
But again, FFB is easily verified through the telemetry HUD.
What Pietu said. 👍 If 40 is too light/low for you, you can always increase it a bit, let's say 60.Im finding the wheel is really heavy to turn is there a setting to make it a bit lighter? without reducing FFB
Yellow. Green is for rumble (I think, I noticed I see a green line when using the Xbox 360 controller, and I only have a yellow line when using my G27).are you talking about that green or yellow line? (cant remmeber)
So you're saying that by default, the FFB graph in the telemetry HUD is showing you a flatliner? Because if it isn't, the game is in fact generating FFB FX, but the settings prevent them from actually being relayed to the wheel. FFB strength, Deadzone Removal Range and Tyre Force MUST be set properly to prevent clipping (no detail on the top end) or effects not registering at all (no detail on bottom end). And I agree, the defaults do not work well for all wheels. And I also agree that setting the individual car settings (Fx, Fy, etc.) should NOT be where you start your FFB setup, it's where you end...
But again, FFB is easily verified through the telemetry HUD.
Jeez, take some time out and have a look at the in game menus, they are there.Where in game can i change that setting? Thanks
Well, I disagree. If you start out with wrong FFB/TF/DRR you end up overcompensating those values in the individual tunes and the cars end up feeling off/awkard and/or you get into trouble with other cars later on (which will possibly require you to modify the global settings anyway, and thus having to retune cars you did earlier all over again). Set the globals first and fix them, then go into the individual car settings.Currently and well I speak of my own experience here so far, to get close to the wheels/games potential (PS4 &T500RS) or to a point of what a user should expect. Setting individual car settings (Fx, Fy, etc.) and others I covered in a recent post is the ONLY place to start.
Well, I disagree. If you start out with wrong FFB/TF/DRR you end up overcompensating those values in the individual tunes and the cars end up feeling off/awkard and/or you get into trouble with other cars later on (which will possibly require you to modify the global settings anyway, and thus having to retune cars you did earlier all over again). Set the globals first and fix them, then go into the individual car settings.
And yes: I agree the individual car settings should be set to get the optimal settings (esp. with high end wheel!), but I do not agree anyone should start there (esp. if unfamiliar). Your global settings must make sense first. One step at a time.
And saved settings for a car can be chosen where they apply: specific track or group of tracks.
Of course. 👍 And what I gathered is that there are a few issues specific to T500RS/PS4 at the moment. I'm sure those will get fixed, but I doubt it will throw tuning work out the window for other wheel users.Not arguing but I made ref to my own experience and what I discuss is in ref to PS4 & T500RS.
Of course. 👍 And what I gathered is that there are a few issues specific to T500RS/PS4 at the moment. I'm sure those will get fixed, but I doubt it will throw tuning work out the window for other wheel users.