Where did PD go Wrong?

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2) PD are doing well in some areas and not so well in others. I suppose they going to drop the problematic PS3 soon to focus in the PS4 though. They will solve all the problems there..
The GDDR5 power of the PS4 will not prevent PD from making bad design decision. And in my personal opinion... It won't make the sounds more realistic, because PD showed the world several times that they are incapable in the sound department.
 
It's completely illogical.

Huayra '11 - 613 PP
SLS AMG GT3 '11 - 610 PP <- it's a god damn race car.

Aventador - 583 PP
Racing Kart 125 Shifter - 582 PP

Viper SRT ACR - 580 PP
Lister Storm V12 Race Car - 580 PP

Corvette ZR1 '09 - 574 PP
Honda HSV-010 GT Base Model '12 - 573 PP

How does that even work? It's not usual that I see road cars pulling times similar to race cars from their PP range.

Downforce is no longer in the PP calculation so you can no longer compare cars with and without downforce on the PP scale.
 
The GDDR5 power of the PS4 will not prevent PD from making bad design decision. And in my personal opinion... It won't make the sounds more realistic, because PD showed the world several times that they are incapable in the sound department.
Actually with GT6 they have proved that they can give us improved sound with the current PS3 format, I would even say that most likely it could have been done on the PS2.

If you drive the new X2014 F3 spec they put up for us to drive, you will hear how much of an improvement they can achieve.

The reason why they haven't done so with all the cars is because PD wanted to have a huge car selection, that is alot of recording to convert into the game. It can be done on the current platform and PD has proven that it can be done but I think they choose not to at this point because of the task at hand.
 
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Actually with GT6 they have proved that they can give us improved sound with the current PS3 format, I would even say that most likely it could have done on the PS2.

If you drive the new X2014 F3 spec they put up for us to drive, you will hear how much of an improvement they can achieve.
The car sounds better, but it is not a real life car. The new cars in GT6 or the new BMW, which are real life cars sound like 🤬 . Why do they have bad sound, if PD found a new method to create sound?
The reason why they haven't done so with all the cars is because PD wanted to have a huge car selection, that is alot of recording to convert into the game.
The reason why they haven't is because they are incapable in the sound department, in my opinion. I don't see a reason why the new cars don't have more realistic sounds, if they found a new method.
 
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I've been thinking about something for the past 8 months or so. Ever since they announced Vision GT, something has been nagging at me. Really nagging at me. That stupid documentary only really kind of furthered my suspicions, regardless of whether it was independently produced.





Where did PD go wrong? Kaz, or maybe PD as a whole, got pretentious. They stopped focusing on furthering the series and started buying into their own marketing that PD are a major force in the actual car industry rather than a diminishing influence in the industry they are really relevant in. Think of all of the big marketing events the series has had since GT5: Prologue. Think of how many of those have amounted to nothing of real, tangible value besides being a self-aggrandizing talking point to shove in Sony press releases. I'm not even talking about the wasted potential of them grabbing stuff just to point out they have them. I'm talking about the inconsequential things that they built entire marketing campaigns around while scuttling any questions about things people are actually interested in.

In a game that launched in such a sorry state physics wise that adding downforce didn't really add drag, PD spent most of the final marketing run up to GT5's release doing nothing but making it clear how amazingly clever they were for "partnering" with Adrian Newey to design a made up ultimate car; going so far as to act as if it was something never before done in a sim game and wasting everyone's time with a video of Vettel fake driving it around a track interspersed with pictures of the full size clay model they built. With further and further scrutiny being placed on PD's inability to keep their almost-cancerous car list from falling into complete irrelevance as the car industry continues to operate at a faster pace than ever before (to the extent of practically repeating the same response that didn't explain anything when they first said them in 2010), PD instead draws almost all of their new car attention to their wholly meaningless Vision GT cars, which themselves aren't much beyond what they had already been doing since GT4 anyway; to show how amazing and forward thinking the GT series is to do such a marketing stunt.



And they do all of these things both at the expense of information (How many people were frustrated when questions about the improvements in the various GT5 problem areas for GT6 were given the same vague non-answers they've always been given, but PD simply would not shut up about how amazing awesome Vision GT is? How many people want to know what the deal was with some of the features that there has been no news about since before launch, but keep getting blindsided by announcements about how amazing it is that you can drive the BMW M4 before the people who were actually going to buy it were?) and resources (Nevermind Vision GT for a second, but how much time have they spent working on extremely modified niche vehicles that showcase the exact kind of extreme owner customization that PD has steadfast refused to even attempt allowing, while at the same time not even making stock versions to go with them to keep up the "car encyclopedia" idea that constantly get's thrown around?) as the series perception of being stuck in the past while PD do whatever they want is continuously reinforced by PD seeming to do whatever they want.

Viper SRT ACR - 580 PP
Lister Storm V12 Race Car - 580 PP

To be fair, both of those cars are particularly badly modeled in game. It'd be a bit different if the Storm wasn't overweight by 700 pounds, for example.
 
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It's a perfect example as to the PP system being entirely useless. Unless of course you'd like to race? You can have the Kart, I'll take the Lambo. I'll PM my paypal info for payment now. :)

The Kart in the Arena or kart space will wax the Aventador, but the Lambo will hide on Daytona. Logically.
 
I will say 3 quick things:

1) PS3 sucks compared to a powerful PC of today, so it's very unfair to compare GT5/GT6 to a PC game.

When playing any game on PC the individual needs to set the graphics settings so that it can run smooth, that means you will regularly see players with the most powerful PC's racing against someone that has minimal PC hardware to run the game. It wouldn't make sense for the guy that has a lower end PC to run on full settings because it will result with the game being unplayable. Simple solution for PD would be not to create a game that kills FPS.

2) PD are doing well in some areas and not so well in others. I suppose they going to drop the problematic PS3 soon to focus in the PS4 though. They will solve all the problems there.

I have heard this countless times before, I have lost count. But when will GT actually be fixed? I keep hearing "hopefully in the next GT PD would have addressed this problem", well quite frankly enough is enough now times up now that there are other options available.

3) GT and Forza are different games. People should pretending GT should be exactly like Forza, because it wont. If you like Forza so much, then the best is to buy an xbox, and go play it.

I tried and it failed. That's why i'm on PC sim's now.
 
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I tried and it failed. That's why i'm on PC sim's now.

Same, Gt Legends is still played regularly on my PC. I haven't branched out to the next-gen yet, rFactor 2 and AC are obvious purchases at some point this year.

@NixxxoN people compare GT and Forza because they are in the same genre and there is nothing else for them to be compared to apart from PC sims, and if we did that then you'd be telling us to go buy a PC and play that.

On topic of OP though, I came to post what @Tornado posted, but with less coherence and thought put into it.👍 I think the casual gamer overtook the importance of the hardcore gamer during development of GT4.
 
As unplayable as GT6 dropping into the 20's for FPS? Whether or not GT6's physics are "complex" is entirely up for debate too, but I know of at least one other game on the same generation of consoles that does 60fps just fine. The physics calculations aren't the likely reason for GT6's terribad framerate anyways - it's Kaz and co pushing the graphical aspects too far for the PS3's capabilities. Just like every other game that's been released for any home console, there needs to be compromises in the game design - 60fps certainly is not an impossibility. So again, I'll restate that yes, I'd prefer a locked 30fps rate than GT6's stuttering only-sometimes-60fps.

They could just settle with the same resolution of GT5.

Maybe 720p would allow them to reach the 60 FPS.
 
Same, Gt Legends is still played regularly on my PC. I haven't branched out to the next-gen yet, rFactor 2 and AC are obvious purchases at some point this year.
PC sim's is built for the hardcore sim fan's but astonishingly most of these sim's can be played with a pad.

An outstanding game that GT legends is, I bought it so that I can have the Historic GT mod for rFactor. I'm well comfortable with the PC sim's, it feels like home to a motor enthusiast like me :D

They could just settle with the same resolution of GT5.

Maybe 720p would allow them to reach the 60 FPS.

Graphics is all nice to see but becomes useless if the gameplay is ruined, I'm pretty sure that PD will push the PS4 as far as it will go graphically, so in the end we will get the same result. I can almost guarantee that will happen.
 
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@NixxxoN people compare GT and Forza because they are in the same genre and there is nothing else for them to be compared to apart from PC sims, and if we did that then you'd be telling us to go buy a PC and play that.

But some people think they should be exactly the same and have exactly the same cars, tracks and features. They are made by different deveolping teams and they're never going to be that similar no matter if they are both car games.
 
PD failed because they don't evolve, the game has been the slowest evolution in history and they take far too long to make a game.

There is no real vision in this game TBH, time for a new competitor to take control.
 
Definitely not, no way. Horizon was very lame, hated it and returned it after just a few days to get credit toward anything else.

I would 1000x rather have GT just as it is than have something like Horizon.

What PD really needs to do is communicate more and be careful what they say so as to not have people expecting something before it is ready to go. They also need to add a full leaderboard system to the game like yesterday.

FM2,3,4 decent games FM Horizon total waste of time and money.

You only dislike Horizon because you expected it to be like the Motorsport series, something it was never advertised as. That's your fault, not the game's.

But some people think they should be exactly the same and have exactly the same cars, tracks and features. They are made by different deveolping teams and they're never going to be that similar no matter if they are both car games.

They already have the same cars and tracks to an extent. And having the same features won't make them clones of each other. A lot of features, such as the highly requested livery editor, are not exclusive to Forza.
 
But some people think they should be exactly the same and have exactly the same cars, tracks and features. They are made by different deveolping teams and they're never going to be that similar no matter if they are both car games.
I certainly think they should copy good ideas from each other, and they can do that without giving up any bit of uniqueness. Is GT with a livery editor and more tuning options a step backwards? Now I respect the devs desires and resources, but both games could do better in many areas for little work. I use this example all the time, but neither game has a proper screen for setting up transmissions and this was featured in GT1.
 
They already have the same cars and tracks to an extent. And having the same features won't make them clones of each other. A lot of features, such as the highly requested livery editor, are not exclusive to Forza.
I certainly think they should copy good ideas from each other, and they can do that without giving up any bit of uniqueness. Is GT with a livery editor and more tuning options a step backwards? Now I respect the devs desires and resources, but both games could do better in many areas for little work. I use this example all the time, but neither game has a proper screen for setting up transmissions and this was featured in GT1.
If some people love the livery editor so much, why dont they just play forza?
To me its a non-serious thing that should not be in GT because GT is more serious than that.

I woudn't like GT to become a livery horrorfest with cars like these
Forza78.jpg
forza_horizon_dj_p0n_3_f458_1_by_thefishe77-d5x12nv.jpg


My eyes!
 
Sadly, I think Gran Turismo has lost it's way. It's stuck in time and can't get even basics like AI right despite many chances to get it right.

With the likes of proper sims like iRacing and Assetto Corsa on the PC and pCARS on the new generation consoles (as well as the PC) I don't think Gran Turismo can compete.

In particular, with pCARS on the consoles I think people will discover a game that is what they've been looking for all along. It will make Gran Turismo look silly.

The best thing about Gran Turismo is this website.
 
If some people love the livery editor so much, why dont they just play forza?
What if they want a livery editor in GT?

To me its a non-serious thing that should not be in GT because GT is more serious than that.
This is decidedly incorrect

https://www.gtplanet.net/forum/threads/lamas-racedesigns.276089/

I woudn't like GT to become a livery horrorfest with cars like these
View attachment 121048 View attachment 121049

My eyes!
I would, you would never see those cars if Forza is anything to go by.

Also, realism:

https://www.gtplanet.net/forum/thre...ations-pictures-inside-dial-up-warning.33756/
 
If some people love the livery editor so much, why dont they just play forza?
Telling people to go away and play the competition is absolutely not something Sony want to hear... and certainly not now that GT6 has collapsed in the market. Sony can't afford to lose too many more GT players...
 
If some people love the livery editor so much, why dont they just play forza?
To me its a non-serious thing that should not be in GT because GT is more serious than that.

I woudn't like GT to become a livery horrorfest with cars like these
View attachment 121048 View attachment 121049

My eyes!

Those cars look good to me, if we had the money to setup a race car in real life I would have my stamp all over it :)

Did it not occur to you that just maybe the creator of those custom skins could of been made by a female? If that were the case and she was ahead of you then I can understand why you would be so mad ;)

The sheer customizable interface of Forza is immense and should not be ignored by PD, it is away of us having more personalised connection with our vehicles.

This isnt a problem for PC users as you can alter the skin if you're handy with a program like photoshop.

F458 S3 Desktop.png
 

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Telling people to go away and play the competition is absolutely not something Sony want to hear... and certainly not now that GT6 has collapsed in the market. Sony can't afford to lose too many more GT players...
So the solution for a GT is to copy all they can from the other games and stop becoming GT? If we apply this to everything, we will end up in a world where uniqueness and personality is completely non-existent, everything is a copy of the rest. Sad and horrible.
Maybe its just that since there are other car games being released, GT has just to resign on selling less copies, its logical. You can't expect to have the same sales as in early 2000's, when there was no forza or no assetto corsa.

Those cars look good to me, if we had the money to setup a race car in real life I would have my stamp all over it :)
Sorry but I am the polar opposite of your taste. When I go to a track I want to be able to recognize cars. WIth the libery editor, and the rubbish liveries that would make appear, it would be impossible.
 
So the solution for a GT is to copy all they can from the other games and stop becoming GT? If we apply this to everything, we will end up in a world where uniqueness and personality is completely non-existent, everything is a copy of the rest. Sad and horrible.
Maybe its just that since there are other car games being released, GT has just to resign on selling less copies, its logical. You can't expect to have the same sales as in early 2000's, when there was no forza or no assetto corsa.

You can copy and innovate at the same time. GT6 could have added a livery editor and a GPS track editor. They could have even added a livery editor with transparent layers and the ability to mirror decals, which Forza does not let you do.

Apply this to everything and you get the maximum amount of variety and creativity.
 
You can copy and innovate at the same time. GT6 could have added a livery editor and a GPS track editor. They could have even added a livery editor with transparent layers and the ability to mirror decals, which Forza does not let you do.

Apply this to everything and you get the maximum amount of variety and creativity.
The GPS track editor IS planned and to me is 10000 times better and more useful for the game than a livery editor.
 
So the solution for a GT is to copy all they can from the other games and stop becoming GT? If we apply this to everything, we will end up in a world where uniqueness and personality is completely non-existent, everything is a copy of the rest. Sad and horrible.
Maybe its just that since there are other car games being released, GT has just to resign on selling less copies, its logical. You can't expect to have the same sales as in early 2000's, when there was no forza or no assetto corsa.
Forgive me if I'm wrong, but I thought GT was meant to be a realistic driving simulator with a man of a vision that can bring the majority of the motorsport's into our homes, that and also a vision of a man that can take any car and customise it for the way you want it.

The fact that every other sim developer has realised what adds to the realistic equation of a simulator, and have strived to bring a more realistic experience in all the areas that PD seems to neglect. Why is that happening in your opinion?

After all this is what PD set out to achieve is it not?

Bear in mind what I said in my original post Nixxxon, I said at the end of that post. If PD had fixed the pit glitch or even if it didnt exist I would probably be playing it now with friends and this thread would'nt have existed.

It has problems, the game feels like it is in beta stage yet it was sold at full price as a full title. It has too many flaws with it and all when it has a life expectancy of 1 year? That doesnt sound very good at all, just 1 year to release a sequel because Sony wants it to be released quickly for the PS4. That leaves me in pure doubts to what Kaz is doing now. Is he in it for the money or is it still a fiery passion in him like we saw in the first half of GT's life?

PD is full of mysterious doubts in my mind.
 
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Forgive me if I'm wrong, but I thought GT was meant to be a realistic driving simulator with a man of a vision that can bring the majority of the motorsport's into our homes, that and also a vision of a man that can take any car and customise it for the way you want it.

The fact that every other sim developer has realised what adds to the realistic equation of a simulator, and have strived to bring a more realistic experience in all the areas that PD seems to neglect. Why is that happening in your opinion?

After all this is what PD set out to achieve is it not?

Bear in mind what I said in my original post Nixxxon, I said at the end of that post. If PD had fixed the pit glitch or even if it didnt exist I would probably be playing it now with friends and this thread would'nt have existed.

It has problems, the game feels like it is in beta stage yet it was sold at full price as a full title. It has too many flaws with it and all when it has a life expectancy of 1 year? That doesnt sound very good at all, just 1 year to release a sequel because Sony wants it to be released quickly for the PS4. That leaves me in pure doubts to what Kaz is doing now. Is he in it for the money or is it still a fiery passion in him like we saw in the first half of GT's life?

PD is full of mysterious doubts in my mind.

Yes, the game bugs and mistakes I agree... I dont know if it's Kaz fault, sony's fault or PD's fault but it's pathetic. The car/laptimes being worse after the 1st pitstop is something completely un-explainable and mysterious. How the heck can a glitch like this be happening? This only happens on purpose... and why????
I dont know if Kaz gets angry at their employees when those horrendous bugs appear... if he doesnt, he should.
 
The GPS track editor IS planned and to me is 10000 times better and more useful for the game than a livery editor.
You, sir, sure is simple-minded. The broader the audience GT can appeal to, the better. You can simply ignore what you don't like and let those who enjoy it have their fun.
 
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