I don't want to offend you, but if you're used to Gran Turismo 4, you've become accustomed to a physics engine that greatly underemphasizes the oversteer abilities of cars. When a car is near the limit in real life, it actually doesn't take that much work to bring the tail end out (of course this depends on the car in question and the way its suspension is tuned).
I will admit that I have yet to play GT5 Prologue myself, but from what I've seen and heard, particularly from GTPlanet members I consider trustworthy, it's taken nothing but steps in the right direction from GT4.
You don't need much horsepower to get lift-off oversteer in a FWD car. Just a relatively light weight and decently-sorted suspension....when a little no-HP FF car is doing a tail whip around a turn, it's way off.
They can and do get both. Understeer is easier to run into, of course, particularly with FWD cars (some AWD cars are much more oversteer-biased), but that doesn't mean they can't also oversteer.If anything there should be severe understeer with FF and 4WD cars, not oversteer...
GTHD is a demo of a demo (of a demo...?). I also had a chance to play it only recently (in an EBGames), and also found it to be an utter and complete waste of time.Given this, the physics in GT4 are way more accurate (that I've experienced) than GTHD...
It makes sense for oversteer to be achievable. Sustained power oversteer, not so much.I can drift a completely stock Suzuki Cappuccino in this game... are you kidding?