why is Porsche never in racing games?

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:drool::drool::drool::drool:

First time I've seen her in pcars and I'm in love already.
 
Seeing them cars, I really cant be bothered to not have Porsche. The only downside for me is the iconic sound what is missing, because RUF plants in V8s... but then again we also have this... :cheers:
In Forza 5 you can swap the RUF V8 in the RT12 for a generic 3.6ltr (can also be bored to 3.8 and 4.0) flat-six. Not quite a Porsche but closer than it is with the V8

For the record, I would be absolutely delighted if Porsche would end their exclusive deal with EA and get themselves into as many games as possible

ps. the Porsche expansion pack for FM4 is epic :cool:
 
Frankly, that EA logo should be replaced with Porsche's - or is it just me? Porsche is the sole reason why their cars are very rarely seen in other games these days. Sure, EA is delivering a truckload of cash as usual, but they're the ones who keep accepting the exclusive licensing deal with EA.

It's a shame that EA aren't really doing anything worthwhile with the license either.


One day, the Group 5 Porsche 935 will be ours. One day...
 
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That exclusivity deal from the Porsche side was signed by old men without knowledge about the gaming market in the middle of the 90's. EA just ripped them off big time and this will never happen again. Why would any car company today sell out the licensing rights to one single company?
Basically, this.

I still remember being salty about porsche unleashed. But this doesn't also mean ea will have the rights for another 20 years. They can lose the exclusivity in the next 5 years.
 
That exclusivity deal from the Porsche side was signed by old men without knowledge about the gaming market in the middle of the 90's. EA just ripped them off big time and this will never happen again. Why would any car company today sell out the licensing rights to one single company?
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Why? Hmm, let me take a wild guess...

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License fees for such an exclusive deal would be sky high. That makes it not feasible for the game company at one point. Next, i can not imagine any manufacturer will sell their whole licensing rights off to another company again.
 
Hopefully, by the time the deal is up, the 'hype' will have clearly caught Porsche's attention and we won't have this situation again.

Has Porsche actually stated/explained their side of the story ?, or are they 'pulling a PD' ? (;))
 
Um no it's more resonable to come to the conclusion that Pcars =/= FM or GT.

Also many games lack it because Porsche decided this, thus most of us have grown up and moved on. If Porsche joins games A-Z that aren't NFS awesome, but until then the games aren't worse because of it, not sure why Porsche gets this status.
Why so hostile? I meant what I said -- PCARS doesn't cover all varieties of cars yet, and that's acceptable. What's wrong with that statement? FM and GT are irrelevant.

And Porsche has nothing to do with licensing a car like the Renault Alpine A110. You seem to have pigeonholed me without even reading what I posted. I'm not holding my breath for the EA-Porsche deal to change, but games that lack Porsches and lack anything similar are missing something. The industry isn't awash with RR sportscars. That's why games like PCARS seek out Ruf -- to cover that base. Except Rufs are powerful cars, and I'd like the option of driving a slower RR, like the A110.

My desire to drive Porsches like the 914 or 944 are more a matter of being a Porsche fan. There are other lightweight MRs and 4-cylinder FRs to choose from.
 
not sure why Porsche gets this status

Thats why it has this status, no other manufacturer comes even close to this tale of the tape:

Major victories and championships Porsche has won:
14 World Sportscar Championship Manufacturers' and Team Titles (1969, 1970, 1971, 1976 x 2, 1977, 1978, 1979, 1982, 1983 x 2, 1984, 1985, 1986)
6 World Sportscar Championship Drivers' Titles (1981, 1982, 1983, 1984, 1985, 1986)
3 IMSA Supercar-Series (1991, 1992, 1993)
6 German Racing Championship (1977, 1979, 1982, 1983, 1984, 1985)
20 European Hill Climbing Championship
15 IMSA Supercar-Race (USA)
16 24 Hours of Le Mans (1970, 1971, 1976, 1977, 1979, 1981, 1982, 1983, 1984, 1985, 1986, 1987, 1994, 1996, 1997, 1998)
18 12 Hours of Sebring (1960, 1968, 1971, 1973, 1976, 1977, 1978, 1979, 1980, 1981, 1982, 1983, 1984, 1985, 1986, 1987, 1988, 2008)
18 Daytona 24 Hours as Manufacturer (1968, 1970, 1971, 1973, 1975, 1977, 1978, 1979, 1980, 1981, 1982, 1983, 1985, 1986, 1987, 1989, 1991, 2003)
1 International Championship for Manufacturers (1970)
11 Targa Florio (1956, 1959, 1960, 1963, 1964, 1966, 1967, 1968, 1969, 1970, 1973)
4 Rallye Monte Carlo (1968, 1969, 1970, 1978)
2 Paris-Dakar Rally (1984, 1986)
1 Formula One victory (1962)

TAG-Porsche engine in McLaren cars
3 Formula One Driver World Championship (1984, 1985, 1986)
2 Formula One Constructor World Championship (1984, 1985)
25 Formula One victories (1984, 12 wins; 1985, 6 wins; 1986, 4 wins; 1987, 3 wins)

http://en.wikipedia.org/wiki/Porsche_in_motorsport
 
Thats why it has this status, no other manufacturer comes even close to this tale of the tape:

Major victories and championships Porsche has won:
14 World Sportscar Championship Manufacturers' and Team Titles (1969, 1970, 1971, 1976 x 2, 1977, 1978, 1979, 1982, 1983 x 2, 1984, 1985, 1986)
6 World Sportscar Championship Drivers' Titles (1981, 1982, 1983, 1984, 1985, 1986)
3 IMSA Supercar-Series (1991, 1992, 1993)
6 German Racing Championship (1977, 1979, 1982, 1983, 1984, 1985)
20 European Hill Climbing Championship
15 IMSA Supercar-Race (USA)
16 24 Hours of Le Mans (1970, 1971, 1976, 1977, 1979, 1981, 1982, 1983, 1984, 1985, 1986, 1987, 1994, 1996, 1997, 1998)
18 12 Hours of Sebring (1960, 1968, 1971, 1973, 1976, 1977, 1978, 1979, 1980, 1981, 1982, 1983, 1984, 1985, 1986, 1987, 1988, 2008)
18 Daytona 24 Hours as Manufacturer (1968, 1970, 1971, 1973, 1975, 1977, 1978, 1979, 1980, 1981, 1982, 1983, 1985, 1986, 1987, 1989, 1991, 2003)
1 International Championship for Manufacturers (1970)
11 Targa Florio (1956, 1959, 1960, 1963, 1964, 1966, 1967, 1968, 1969, 1970, 1973)
4 Rallye Monte Carlo (1968, 1969, 1970, 1978)
2 Paris-Dakar Rally (1984, 1986)
1 Formula One victory (1962)

TAG-Porsche engine in McLaren cars
3 Formula One Driver World Championship (1984, 1985, 1986)
2 Formula One Constructor World Championship (1984, 1985)
25 Formula One victories (1984, 12 wins; 1985, 6 wins; 1986, 4 wins; 1987, 3 wins)

http://en.wikipedia.org/wiki/Porsche_in_motorsport

Once again, who cares it doesn't really matter in the video game world and to the mass majority who buy it. I know that list quite well and it doesn't change anything on the end of Porsche or gamer makers. Yeah they won a lot of stuff, that doesn't change the statement I made, nor does it prove why they some how should get this godly status that would make a car game not a car game without them.

Everyone has lived fine without Porsche as has been discussed in the multiple threads just like this one through the years. Don't think your argument is new or something.
impressive list. have they won anything more recently?

No. Unless you call the manufacture title last year in IMSA with Tudor something. Though they lost the team championship to Dodge and also came behind Corvette.

Why so hostile? I meant what I said -- PCARS doesn't cover all varieties of cars yet, and that's acceptable. What's wrong with that statement? FM and GT are irrelevant.

And Porsche has nothing to do with licensing a car like the Renault Alpine A110. You seem to have pigeonholed me without even reading what I posted. I'm not holding my breath for the EA-Porsche deal to change, but games that lack Porsches and lack anything similar are missing something. The industry isn't awash with RR sportscars. That's why games like PCARS seek out Ruf -- to cover that base. Except Rufs are powerful cars, and I'd like the option of driving a slower RR, like the A110.

My desire to drive Porsches like the 914 or 944 are more a matter of being a Porsche fan. There are other lightweight MRs and 4-cylinder FRs to choose from.

How is giving a concise response hostile, would you have preferred no response? Nothing is wrong with the statement other than the yet portion. What makes you think that Pcars through all the alpha and beta testing ever were planning to do this, what makes you think the WMD group wanted this to be anything more than a mainly racing oriented representation of cars with some high performance street legal track cars?

GT and FM are very relevant because it is those games that give people a mind set that other commercial games are bound to do the same or they one wont be successful or two wont be complete or some ratio of both. In other words there is a very real chance that PCars will never cover what ever variety you're thinking of because it never set out to do that.

No I read it, but I didn't care about the Alpine because the topic was Porsche and still is. Not I'll shift the discussion into the realm of any RR variant vehicle and though they may lack RR cars you like that's not realistically their problem. In fact if they were to assess the marketing they'd probably find a very low yield of those all too bothered to buy the game or try it because of this.

However, this strikes back full circle to my commenting on your post to begin with. The attitude or idea that you'd like to have the option of the Alpine, though fine, shows how much you inadvertently seem to want the game to be like those other makers have produced. By giving the audience no matter how small what they want they become no different then those other titles which was never the point of this game.
 
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Ok, you don't care. Understood. Do you have anything to say that brings this thread forward?

Considering you just knowingly posted information in a false pretense, I'd ask you the same thing and to perhaps pay attention to AUP. Consinder the full quote basically says "who cares it doesn't really matter in a video game or to the mass majority"... if you can't extrapolate that a racing pedigree or record really doesn't hold a bearing on having a certain manufacture in a game or any obligation of said manufacture to contribute to one or multiple racing games...

Then no I don't have any more to contribute. But then again you seem to not want to wrap your head around what was actually said.
 
How'd you know what the mass majority is and what may be interesting to consumers of video games? Racing pedigree makes a brand appealing and valueable, especially if the road cars of that brand are holding up to the promise of the brand. That leads to general relevance in the automotive world and makes it desireable to present this brand in a automotive based entertainment product. If it even potentially sells copies, any studio will pay for the license. That is exactly the reason why EA bought the license 20 yrs ago.

Your opinion doesn't become more agreeable, correct or meaninful by a full quote. Its really not hard to wrap my head around it ;)
 
How'd you know what the mass majority is and what may be interesting to consumers of video games? Racing pedigree makes a brand appealing and valueable, especially if the road cars of that brand are holding up to the promise of the brand. That leads to general relevance in the automotive world and makes it desireable to present this brand in a automotive based entertainment product. If it even potentially sells copies, any studio will pay for the license. That is exactly the reason why EA bought the license 20 yrs ago.

Your opinion doesn't become more agreeable, correct or meaninful by a full quote. Its really not hard to wrap my head around it ;)

Is the mass majority of buyers racers? Are the mass majority of commercial racers of any degree for full blown car enthusiasts? It's more likely that the average consumer of these games just wants to play a car game and isn't about the for example the racing pedigree of Honda or Ferrari or whoever else. Same could be said for FPS games, it's more likely that the people playing are just average consumers and not gun fanatics or military personal. Racing pedigree only sales to those who know what it is, the average Joe knows Porsche for fast road cars, not because they won Le Mans back in 1970 or 1998, nor do they probably care.

And no it doesn't make it desirable as Porsche have demonstrated, they don't need to be in multiple games, don't want to be unless EA sales it for a nice premium and in the end their sales as has been said doesn't seem to suffer. Until the average gamer has the median income to afford the type of Porsche that they play in say NFS, then sure expanding to more car games makes sense. Also if the license is too far in cost no they wont pay for it, because why spend much more than estimated sales, hence why no one will play ball with EA (other than T10 for a time) because the price isn't worth the overall cost of the game and projected return.


Actually yeah it does become more meaningful because in the context I wrote it and that you misquoted were to obtain two very different things. You trying to write off your wrong instead of accepting the mistake is a bit daft.

At the end of the day, you guys seem to think that Porsche has some obligation to the racing genre and it doesn't. Other than that not sure what you're arguing after that cause that's all that matters at the end of the day. Porsche don't expose themselves to this frontier because they understand it not due to a lack of understanding.
 
It's very interesting (i don't know if "ironic" is a better term) that some Porsche race cars (particularly the 911 GT3 cars being used in the Nurburgring 24h) bear the Gran Turismo logo and decal on their windshields, and yet those cars aren't in GT. It just goes to show you how much Kaz wants Porsche to be in GT, and how crappy the situation is with that exclusive rights contract between EA and Porsche. It's, I dunno, just not fair. It's not right.

Porsche already has received a lot of hate over the years, and it's about time they stopped extending that stupid contract. I honestly think that PD and Slightly Mad would handle Porsches much better than EA does.
 
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It's very interesting (i don't know if "ironic" is a better term) that some Porsche race cars (particularly the 911 GT3 cars being used in the Nurburgring 24h) bear the Gran Turismo logo and decal on their windshields, and yet those cars aren't in GT. It just goes to show you how much Kaz wants Porsche to be in GT, and how crappy the situation is with that exclusive rights contract between EA and Porsche. It's, I dunno, just not fair. It's not right.

...How does that prove anything...

Yes we know Kaz likes Porsche, but this is about PCars not GT. The only reason Porsche or any car has the GT logo on the wind screen was due to PD/Kaz Sponsoring the race. Nothing more or less than that, so I don't see the irony all that much. Should only cars in GT have got the sponsor logo on their cars? I mean McLaren is in GT but the GT3 isn't and it had the logo...see what I'm getting at.

Anyways this needs to get shifted back to Pcars. if you want to do the GT & Porsche conversation here you go. https://www.gtplanet.net/forum/threads/chances-of-porsche-in-gt6.260337/page-29
 
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Why? Hmm, let me take a wild guess...

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As much as some people would dream of that, I can't help but think how much bruising that would cause after a while :lol:
 
Is the mass majority of buyers racers?
Are the mass majority of commercial racers of any degree for full blown car enthusiasts?

Both questions are irrelevant and have nothing to do with what i said. Brand awareness and preferences are the result of a multitude of experiences.

It's more likely that the average consumer of these games just wants to play a car game and isn't about the for example the racing pedigree of Honda or Ferrari or whoever else.

Yes, average joe wants to play a car game. Average joe finds some cars more appealing to drive than others. Which car is prefered by him is not necessarily a consious decision. It's a suble feel or preference for a certain exterior style. These subconcious preferences are clearly influenced by marketing and past experiences. They drive sales of games as well as sales of cars.

Same could be said for FPS games, it's more likely that the people playing are just average consumers and not gun fanatics or military personal.

Argument from fellacy. Same as the first two questions.

Racing pedigree only sales to those who know what it is, the average Joe knows Porsche for fast road cars, not because they won Le Mans back in 1970 or 1998, nor do they probably care.

Baseless assumption. Average Joe may not like the styling but knows these things are fast because race drivers endorsed these cars in the past or present (for example).

And no it doesn't make it desirable as Porsche have demonstrated, they don't need to be in multiple games, don't want to be unless EA sales it for a nice premium and in the end their sales as has been said doesn't seem to suffer.

They don't need to but i think they want to. And i think they would if it wasn't for the super secret deal they made 20 yrs ago. Porsche NA endorsed the launch of the FM4 Porsche DLC and they are in talks constantly with PD at least.

Until the average gamer has the median income to afford the type of Porsche that they play in say NFS, then sure expanding to more car games makes sense.

Two dimensional thinking. Licensing doesn't cost them ad money, it brings effortless revenue plus the nice side effect of increased brand exposure. There is a direct correlation between being a costly luxury brand and enormous spending on advertising, which includes motorsport ofc. Nobody can target who of the masses of average joes will be able to afford a Porsche one day. That does not mean average joe is no valueable target for ads or brand exposure.

Also if the license is too far in cost no they wont pay for it, because why spend much more than estimated sales, hence why no one will play ball with EA (other than T10 for a time) because the price isn't worth the overall cost of the game and projected return.

Exactly, there is a conflict of interests on the side of EA and exactly the point why it is a unhealty deal for Porsche as well as for the gaming market.

Actually yeah it does become more meaningful because in the context I wrote it and that you misquoted were to obtain two very different things. You trying to write off your wrong instead of accepting the mistake is a bit daft.

No it doesn't. Nothing you wrote says more than: I don't care, extrapolated to: Who cares? (Me for example) Even Porsche doesn't care! (Any indication to back this up?)

At the end of the day, you guys seem to think that Porsche has some obligation to the racing genre and it doesn't. Other than that not sure what you're arguing after that cause that's all that matters at the end of the day.

Nobody said anything about obligation. This thread essentially is here to give insight if users here want to see Porsche in PCars or not. Ofc it has no influence on any of the Parties involved and until the agreement expires, nothing will change anyways.

Porsche don't expose themselves to this frontier because they understand it not due to a lack of understanding.

Baseless assumption.
 
Both questions are irrelevant and have nothing to do with what i said. Brand awareness and preferences are the result of a multitude of experiences.

You only gave on, it's list or racing conquests. Thus I treated your posts accordingly.

Yes, average joe wants to play a car game. Average joe finds some cars more appealing to drive than others. Which car is prefered by him is not necessarily a consious decision. It's a suble feel or preference for a certain exterior style. These subconcious preferences are clearly influenced by marketing and past experiences. They drive sales of games as well as sales of cars.

If this is the case you'd think that games without Porsche would suffer in comparison to that of NFS, likewise you'd think Porsche car sales would suffer too. Neither seems to be true due to Porsche having some of the highest sales in the industry.


Argument from fellacy. Same as the first two questions.

That's a cop-out I don't see an argument of reason in that, rather just a simplistic general analysis of the average consumer, not the average racing enthusiast. Which is the angle you've argued from.

Baseless assumption. Average Joe may not like the styling but knows these things are fast because race drivers endorsed these cars in the past or present (for example).

...Why because you've made that correlation. How does a normal non-viewer of racing know a racer endosers a certain car or not? Considering they don't follow racing, they know a Porsche is fast because of commercials advertising it and other media, well outside of games. Once again why does Porsche need to be in these games other then to amuse those that seem to have a hang up for them?

In fact it's more baseless to think the average Joe would know who Mark Webber or any other race driver endorsing Porsche is.

They don't need to but i think they want to. And i think they would if it wasn't for the super secret deal they made 20 yrs ago. Porsche NA endorsed the launch of the FM4 Porsche DLC and they are in talks constantly with PD at least.

Links help, if they really wanted to then why do they keep renewing with EA? It wasn't hard for Pagani to not renew with EA after the end of that contract. Porsche America isn't Stuttgart.

Two dimensional thinking. Licensing doesn't cost them ad money, it brings effortless revenue plus the nice side effect of increased brand exposure. There is a direct correlation between being a costly luxury brand and enormous spending on advertising, which includes motorsport ofc. Nobody can target who of the masses of average joes will be able to afford a Porsche one day. That does not mean average joe is no valueable target for ads or brand exposure.

Yes spending on ads that will have yielded a return because the groups watching. Motorsports ads are to sell to both the viewer and the teams racing. While Licensing may not cost them ad money that doesn't mean they should jump into it and do it for every interested developer with a car game, especially if all they're doing is just giving likeness and not getting anything back because of it.

Exactly, there is a conflict of interests on the side of EA and exactly the point why it is a unhealty deal for Porsche as well as for the gaming market.

Not really, Porsche had a number or EA had one and they came to a mutual agreement. If Porsche feel the need for more money cause someone else is interested then EA will meet that and then some. Seem like a win win for the car company, and they keep a middle man that can deal any time it wants and make profit on the investment it made to have Porsche exclusive. How is it unhealthy, nothing indicates that the two companies are suffering in any capacity due to this, so why does Porsche need to be in these games?


No it doesn't. Nothing you wrote says more than: I don't care, extrapolated to: Who cares? (Me for example) Even Porsche doesn't care! (Any indication to back this up?)

Any indication they do? Cause 20 years going seems to say they really don't. The fact that the GT4 was released via virtually on an EA product just a few weeks ago a first time supposedly a real car has been released via mobile game. And of course done between EA and it's long standing partner but sure...Porsche desperately want out. At this point @Tornado gif makes all too much sense.

Nobody said anything about obligation. This thread essentially is here to give insight if users here want to see Porsche in PCars or not. Ofc it has no influence on any of the Parties involved and until the agreement expires, nothing will change anyways.

Um the thread ask a single question of why aren't they more involved, not "hey do you want Porsche in project cars?" As if Porsche hold some obligation to this community (which seems to be the popular consensus hence the basis I argue) to offer themselves to multiple racing games. But not just offer themselves but share the experiences of their success now and past with this community...why should they?

Even others seem to argue this (not saying all, but seems to be popular trend on this and other threads through the years):




Baseless assumption.

No more baseless then your assumption that in some dark alley 20 years ago, old men Business execs and EA met up and laughed as they rued the Video gaming world for years to come. Yes paraphrasing cause your original post is that inane.
 
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Exactly, there is a conflict of interests on the side of EA and exactly the point why it is a unhealty deal for Porsche as well as for the gaming market.
It's not a conflict of interest if Porsche specifically gave EA the power to manage or refuse sub licences. There is certainly nothing to suggest that the deal actively hurts Porsche.
 
@LMSCorvetteGT2 -- So you're dictating to me what my expectations for the game are? I've been following PCARS long enough that I can answer most questions here before any WMD members have to. I'm not expecting it to be anything it isn't. Even with Andy Tudor explicitly comparing the game to Gran Turismo and Forza, or how the official website indicates a marketing strategy at odds with much of what you just said.

Image2.jpg


Earlier you said, "it doesn't take anything from the game" if Porsche isn't included in PCARS. I offered one example, a category of car that PCARS lacks by not having any retro 911s, 356s, or even alternatives such as the A110 -- something overlooked by those who consider Ruf to be more than adequate as a stand-in for Porsche. I don't care whether slower RRs impact the marketability of the game enough to be important. This isn't WMD, and like @blowfishrulez said, as far as Porsche goes, nothing we say in this thread will amount to anything.

So 🤬 me for having an opinion about how fun it is to drive a sub-200hp RR in a videogame.
 

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