Are the reasons for their continued exclusivity actually known? I've heard both that porsche could change the deal, and that they can't change the deal (without breaking contract, which EA would probably sue them for a lot over). If they are locked into the contract, it wouldn't just be because they didn't think it was a good idea to be in games, but that the projected gains from breaking the contract just didn't outweigh whatever EA would have demanded from them.
I never meant that anyone would forget about the brand because of lack of video game presence (i'm probably just one of a few special cases
). Buying an expensive car is probably something most people, even rich people, spend a bit of time researching before buying, so they'd be unlikely to just not know about it. What I mean is that while the brand recognition and popularity of porsche might not actually decrease a lot, the brand recognition and popularity of some of their competitors might increase, making them more attractive purchases than they were before.
And yeah I probably am overstating the importance of gaming a tiny bit. Who knows exactly how much though. The gaming industry is still increasing, and people spend more and more time on them. While you might see a porsche in a movie for a maybe 10 minutes in total over the course of a movie, and you only see a movie with one in every other week, you would perhaps see porsches in games every day if you play a game that has cars in it.
I am probably understating the popularity of EA's racing games more than I am overstating games as a marketing tool
.