Why no tyre marks in every GT so far?

  • Thread starter Cobra_NZ
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Yea I think we've all grown to expect or see the 'best' details in GT because of their precision and attention to detail always, I'd kill to see tire marks ob GT5 but at the same time I'm not going without GT5 if they go without tire mark LoL.

Skid marks are a big part of the game for me. Honestly if they announce skid marks i'd jump in joy.

It will not stop me from getting the game. They are important though so do not downplay the idea.

The reverse lights I do not really care about though.

I personally and this is my opinion, you can roast me for it after wards. But if we're going to do full detail you know with the grass moving, every little aspect of the car detail down to badges, curves and exterior detailing, and 'lug nuts' :scared:?!?, to include so may manufacturers and what always seems like countless varieties of vehicles at ones disposal. And now with new damage, the way I'm looking dead at it right now, lets say I wipe out around a corner and hit a barrier with my left rear. Now if the damage is like what I think, my left brake light will not be in working condition and also damaged visual, while my right is fine and the brake light still functions. So when I'm backing away or out of the corner I crashed in I'd understand why the left reverse and brake light doesn't work, but why would only the brake light work on the right side that didn't suffer any damage and not the reverse light too. See thats why I'm not getting, but again not enough to make me quit GT, ha i've been playing Gran Turismo nearly half my life :crazy:!
 
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I'd love tyremarks and improved smoke..but if Kaz cant get it to the state at which he is happy with it then i dont mind too much.

Maybe the decline we're talking about here came about because the origional XBOX came in to compete with PS2 and GT4..wheras back in the day of GT1 2 and 3 the PS(and PS2) were the ONLY consoles for proper gamers (N64-kids,Gamecube=flop,dreamcast=flop)

As for reverse lights. YES,theyre needed,but if your driving well enough you will NEVER need to see them,same with skidmarks really..

Ive race marshalled at a racetrack a few times and only ever (in an entire days racing) seen about 3 or 4 skidmarks laid down by people getting the corner wrong
 
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As for reverse lights. YES,theyre needed,but if your driving well enough you will NEVER need to see them,same with skidmarks really..

Ive race marshalled at a racetrack a few times and only ever (in an entire days racing) seen about 3 or 4 skidmarks laid down by people getting the corner wrong

skidmarks would be cool because some people like to drift.
 
For the drift and slide happy racers, we just wanna see a mark or too LoL, not necessarily go into a turn wrong to be 'Wowed' by the new tire marks detail, should it be included.
 
Why don't you get it that tyre marks are not only a visual effect, but also can help to determine how and where your opponents brake and accelerate ?? Duh.

Do you REALLY want to brake there where the Artificial Idiot brakes?:scared: I'm glad that I haven't ran into you in the online races.

It should only be visible for one or two laps, that's good enough and doesn't fill the vram unnecessary.

.... and just how realistic is that? do they vanish in two laps in real life? hmm? better no skid marks than the ones that go to la-la land with the fairies.. which would lead to the fact that you couldn't use them as a marker for braking.

As for reverse lights, well they're just as important than all other lights on a car I'd think. It's simply embarrassing, the oh so real driving simulator doesn't let you control them!

If you need to use reverse on track, you're doing A LOT OF THINGS wrong.

Oh and if you never have to use reverse in GT, you're probably not going fast enough, btw. ;)

Don't you mean, "if you never need to use reverse in GT, you're better driver than the rest"? :sly:
 
It's ridiculous that GT hasn't had tire marks yet.

Games from 10+ years ago had tire marks, how hard is it to put some damn tire marks in the game?

So much details in GT, but no tire marks? Jesus...
 
It's ridiculous that GT hasn't had tire marks yet.

Games from 10+ years ago had tire marks, how hard is it to put some damn tire marks in the game?

So much details in GT, but no tire marks? Jesus...

It is very odd that such a feature has been omitted from GT games for so long. Which is why I thought of making this thread. What reason could it be?
 
If they can make damage in approx. 2 months, I'm sure they can make skid marks fairly easily.

This is what I can't understand. For a games developer like PD this should not be a difficult feature to add. So what's stopping them from doing it?
 
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Actual GT racing in USA, Macau, and Le mans all have smokes on tires and skid marks.. All of them are using modern cars and I never saw a race from the start without a smoke from the tires and skid marks from braking, turns, skid or rollover, or cars who lost there control. Even cars with ABS in modern racing still produce smokes from there tires always. Even the race start the acceleration shows tons of smokes and skid marks. I don't know if PD watch racing properly. But there was never a GT race that did not produce any smokes or skid marks from the tires. Maybe I'm asking to much for this gen but i hope in next gen maybe GT6 we will see that. Smokes on tires makes it more believable GT racing.

Hey even in F1 we can see smokes and skid marks from tires. And we have nascar and rally , this ype of racing produces a lot of smoke and skid marks, I recently saw NASCAR and RAlly racing this year and there are a lot of smokes from tires. Oh my imagine doing a donut move in NASCAR with a lot of smoke..drool.

Even the homage to the new Ferrari there is a part where that car is in the pit lane and accelerated at once. Not even a speck of smoke or skid marks. Did they finally invent a rubber which does not burn or make skid marks? LOL. Forza did it i hope GT can do it also. Smokes and skid marks maybe nothing for most of you guys but to make an authentic GT simulation you need to see smokes and skid marks. They are not hover crafts or on rails not to produce friction LOL.
 
You said GT5 looks so good. GT5's main advantage over competition is visual. So an aesthetic thing is a visual thing. So something aesthetic is not important on a game that looks so good, and it's main winning card is visual? You're not making sense. Use your melon properly.:dopey:

Sorry for the response time.

Most games make tire marks because they have a lower graphical load. Thus they find other details that they can use to make the game look better. Like tire marks. GT5 has such an impressive visual display in other aspects that it doesn't need things like tire marks to make it look more convincing.

And given the high level of quality of the cars and tracks, each tire mark would have to be perfected in order to blend, if they didn't do them right then they would stand out like a sore thumb.

And as a few others have stated. PD will most likely only do tire marks if they can do them right (i.e. tire marks never disappear and are unique per every car and track and circumstance). The only other reason would be if 90% of the consumer base banded together and shouted at Sony for PD to add them. And that simply wont happen because 90% of the consumer base may not care, and if they did they wouldn't care enough to actually work together to get it done. And even then it would most likely end up looking shoddy and poorly done.
 
GT really has no excuse for not having tyre marks. Having said that, 9.999 million people out of the 10 million that bought the previous 4 GTs didn't give a s**t about it.
 
Tire marks are more important to me than smoke. Visually it does help determine wheel spin. For me, it helps for game play purposes also.
 
If you want to add tyre marks, you most likely will find yourself in a predicament as a developer. Adding tyre marks lap after lap costs performance, I guess everyone agrees on that. Therefore, people suggested, as it's been done in other games, that the marks should only be visible temporarily and then vanish again. The problem is, they must not vanish while you're looking, because that looks extremely stupid (I've seen that in some other game a while back, can't remember which though). Now, how do you build something that will be drawn until time x runs out, or, alternatively, longer, if that part of track is visible from some camera angle? Extremely interesting how someone would implement this, especially when, in replays, you can switch between cars and viewpoints at will, so basically you can never be sure noone's looking right now.
 
[/QUOTE]Thus this comment is stupid as well 👎, what ecxtly is the "bigger problem' he is having in GT, because from GT1 to GTPSP I've been shaking my head at no reverse lights, so what exactly is the bigger problem I clearly must be having this 'bigger problem' too and I am not some new fool to the game that takes my cars off into trees, grass, and barriers, instead of to 1st place.[/QUOTE]

Well champ thats one for you to figure out.:dunce: I mean everyone else understood my point. 👍 While your too busy checking out your reverse light`s,myself and the rest here will be the one`s lapping you(Smile and wave boy`s.... Smile and wave) ;)
 
Freakin' zombi jesus on a dildo, at what lengths will some people here go in order to "save" PD's reputation or just suck up!:crazy:
I love GT series and have been a fan for more than 10 years now,but I knew it always had its flaws,so I really hate when people see fit to claim that it's perfect the way it is and even worse that we don't need new features as a sort of a excuse??:grumpy:
Newsflash to caveman types,but things like damage,livery editors,weather,quality engine sounds,good AI(etc.)and in this case skidmarks have been in lots of games for 10-15 years now on all sorts of inferior platforms,so please just stop with your pathetic defense,if it were up to you,we'd probably still be playing in 2D ,cuz 3D is so over the top and unnecessary!👎
btw. I'm so ticked off,because this type of people always come out of the woodwork whenever some progress is being made(or suggested) and then they try to bring it down... /rant end
So,in my opinion,the tire marks will most probably make it in this time,judging by damage and dirt on cars(texturized type) which is the same type of graphical feat,also it could be procedural which takes up even less memory...and the fact that you can't release an ultimate driving/racing game on ps3 in 2010. and not have such a basic feature!:dunce:
I don't even want go into braking points,realism etc. ,because there are NO sound arguments against having this feature. :) My 2 cents.
 
Freakin' zombi jesus on a dildo, at what lengths will some people here go in order to "save" PD's reputation or just suck up!:crazy:
I love GT series and have been a fan for more than 10 years now,but I knew it always had its flaws,so I really hate when people see fit to claim that it's perfect the way it is and even worse that we don't need new features as a sort of a excuse??:grumpy:
Newsflash to caveman types,but things like damage,livery editors,weather,quality engine sounds,good AI(etc.)and in this case skidmarks have been in lots of games for 10-15 years now on all sorts of inferior platforms,so please just stop with your pathetic defense,if it were up to you,we'd probably still be playing in 2D ,cuz 3D is so over the top and unnecessary!👎
btw. I'm so ticked off,because this type of people always come out of the woodwork whenever some progress is being made(or suggested) and then they try to bring it down... /rant end
So,in my opinion,the tire marks will most probably make it in this time,judging by damage and dirt on cars(texturized type) which is the same type of graphical feat,also it could be procedural which takes up even less memory...and the fact that you can't release an ultimate driving/racing game on ps3 in 2010. and not have such a basic feature!:dunce:
I don't even want go into braking points,realism etc. ,because there are NO sound arguments against having this feature. :) My 2 cents.
Tire marks isn't a feature, it's just a whining point. If you need skid marks to tell you where you had wheel spin, then tyre marks are the last of your worries.
 
Tire marks isn't a feature, it's just a whining point. If you need skid marks to tell you where you had wheel spin, then tyre marks are the last of your worries.

The whole problem is that you are pushing your opinion on to others and labeling their views if you don't agree with them. That's neither correct or constructive. 👎
 
Freakin' zombi jesus on a dildo, at what lengths will some people here go in order to "save" PD's reputation or just suck up!:crazy:
I love GT series and have been a fan for more than 10 years now,but I knew it always had its flaws,so I really hate when people see fit to claim that it's perfect the way it is and even worse that we don't need new features as a sort of a excuse??:grumpy:
Newsflash to caveman types,but things like damage,livery editors,weather,quality engine sounds,good AI(etc.)and in this case skidmarks have been in lots of games for 10-15 years now on all sorts of inferior platforms,so please just stop with your pathetic defense,if it were up to you,we'd probably still be playing in 2D ,cuz 3D is so over the top and unnecessary!👎
btw. I'm so ticked off,because this type of people always come out of the woodwork whenever some progress is being made(or suggested) and then they try to bring it down... /rant end
So,in my opinion,the tire marks will most probably make it in this time,judging by damage and dirt on cars(texturized type) which is the same type of graphical feat,also it could be procedural which takes up even less memory...and the fact that you can't release an ultimate driving/racing game on ps3 in 2010. and not have such a basic feature!:dunce:
I don't even want go into braking points,realism etc. ,because there are NO sound arguments against having this feature. :) My 2 cents.

Dude..you need to send this post to Kaz himself....sensational..lol..lol.👍
 
The whole problem is that you are pushing your opinion on to others and labeling their views if you don't agree with them. That's neither correct or constructive. 👎
Complaining about skid marks and how it's not announced at the Tokyo Game Show as a main feature of GT5 (since PD wouldn't deem it important enough for an announcement even if they did add it) being bad is neither correct or constructive either.

Tyre marks, seriously?
 
Complaining about skid marks and how it's not announced at the Tokyo Game Show as a main feature of GT5 (since PD wouldn't deem it important enough for an announcement even if they did add it) being bad is neither correct or constructive either.

Tyre marks, seriously?

Yes seriously, just because you think it's not important, doesn't mean everybody has to feel the same. This thread is not titled "Tyre Marks or GT5 will suck!". No, it's speculative thread and a point of discussion. As as much as you think it's a joke it seems that others find Tyre Marks an important part of a driving simulation.

And yes, I'm with you Mr P510, that post had me in stitches. Even now I read it again I cracked up.:lol:
 
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